Author Topic: Non-Epic Mechanics Changes & Spell Rewrites  (Read 9204 times)

Offline veekie

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #20 on: October 26, 2012, 05:46:36 AM »
The same way you prevent the caster from readying an action to mindrape as soon as the creature appears. If you start conspiring to attack your called creatures, the contract says that shit happens to you.
Well, it depends on how you're defining "contract".  If the creature can't make a contract with you because you mindrape it, then who cares?

How about this: when you cast the spell, until the contract has been agreed upon, (a) you can't cast any more spells on the creature, (b) no one else can see or interact with it, and (c) the creature can't leave or make actions through the circle.
Possible option, take a leaf from Tome of Magic.

When you Call up a creature, it appears in image and spirit only. There is nothing to affect, except by your words. Once contract is established, then the Outsider actually appears physically, and the contract is binding both ways, in that it must fulfill the task assigned, and you MUST establish a penalty for pact breaking(as would have been done with a real contract) on each party.

Now add to that, if the Outsider is killed in the process, it eventually reforms on it's native plane in a new body after a time.

For necromancy, I got an idea.
What if necromancy works JUST like the metamorphosis option? You animate a corpse, which creates an Undead Creature, with traits you can pick from based on the creature used. Any trait you didn't pick rots off in the transition.
Everything is edible. Just that there are things only edible once per lifetime.
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Offline sirpercival

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #21 on: October 26, 2012, 08:27:48 AM »
Ooh, I like both of those very much.
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Offline Prime32

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #22 on: October 26, 2012, 11:16:01 AM »
For necromancy, I got an idea.
What if necromancy works JUST like the metamorphosis option? You animate a corpse, which creates an Undead Creature, with traits you can pick from based on the creature used. Any trait you didn't pick rots off in the transition.
Add in spells like animate dead dragon? If you cast it on an appropriate corpse in conjunction with another animation spell, the resulting undead gains flight and a breath weapon.

Offline veekie

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #23 on: October 26, 2012, 11:37:14 AM »
If you MUST have multiple animation spells for each species....or you could just have one ability slot with Flight. Undead dragons are then badass because they can support a pretty powerful creation, not because they are undead dragons. A crappy necromancer raising a zombie dragon gets a bulky monster with big teeth. A skilled one raises a zombie dragon with breath weapon, functional wings, tough scales, energy immunities and spell resistance.

The biggie here is that most creatures don't support much. If you animate a giant eagle, all you're ever going to get is teeth, wings and bigass stompy. On the other hand I suppose you could manage a lot more of them.
« Last Edit: October 26, 2012, 11:39:08 AM by veekie »
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline sirpercival

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #24 on: November 08, 2012, 09:39:27 AM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?
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Offline Garryl

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #25 on: November 08, 2012, 10:26:36 AM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?

"This effect immediately ends if your projection and body are ever on the same plane, barring momentary planar travel through another plane (such as teleportation through the Astral Plane). When this happens, your projection (and silver cord) simply merge back into your body. Similarly, any other projected creatures, objects, or effects that become on the same plane as their originals cease projecting."
« Last Edit: November 08, 2012, 10:28:30 AM by Garryl »

Offline sirpercival

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #26 on: November 08, 2012, 10:30:27 AM »
Did you just write that, or does it exist somewhere?  Because that's exactly what I mean.
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Offline Garryl

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #27 on: November 08, 2012, 10:33:17 AM »
I just wrote it. I do that. It's a thing, I can totally do it.

Offline sirpercival

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #28 on: November 08, 2012, 10:39:54 AM »
I just wrote it. I do that. It's a thing, I can totally do it.

Teach me to be like you.
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Offline veekie

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #29 on: November 08, 2012, 01:37:16 PM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?
Why not just make it so that firstly, the duplicated materials in an Astral Projection are physically part of the Projection. If separated from the astral form, they cease to exist after a number of rounds. Secondly, Garryl's fix applied on top.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline sirpercival

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #30 on: November 08, 2012, 01:42:10 PM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?
Why not just make it so that firstly, the duplicated materials in an Astral Projection are physically part of the Projection. If separated from the astral form, they cease to exist after a number of rounds. Secondly, Garryl's fix applied on top.

Doesn't help with charged & used items, though... maybe any consumables get consumed as normal?  It doesn't give you free stuff?
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Offline phaedrusxy

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #31 on: November 08, 2012, 01:57:02 PM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?
Why not just make it so that firstly, the duplicated materials in an Astral Projection are physically part of the Projection. If separated from the astral form, they cease to exist after a number of rounds. Secondly, Garryl's fix applied on top.

Doesn't help with charged & used items, though... maybe any consumables get consumed as normal?  It doesn't give you free stuff?
That's a houserule I already use.
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Offline veekie

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Re: Non-Epic Mechanics Changes & Spell Rewrites
« Reply #32 on: November 08, 2012, 05:29:52 PM »
In terms of fixing Astral Projection duplications, what about making it so that if you color pool back to your prime material, you just go back to your original body and the spell ends?
Why not just make it so that firstly, the duplicated materials in an Astral Projection are physically part of the Projection. If separated from the astral form, they cease to exist after a number of rounds. Secondly, Garryl's fix applied on top.

Doesn't help with charged & used items, though... maybe any consumables get consumed as normal?  It doesn't give you free stuff?
It'd make sense for those yeah. Consumables, including expensive components, are consumed. Destroyed items are not destroyed.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.