Author Topic: New Martial Discipline: Edge Country Hurricane (help needed)  (Read 2537 times)

Offline sirpercival

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New Martial Discipline: Edge Country Hurricane (help needed)
« on: December 19, 2011, 09:45:51 PM »
So I discovered this, which is absolutely amazing.  I've saved some of my favorites, and I want a functional martial discipline using most of these maneuver names.  Go!

Edge Country Hurricane

Algebraic Foot
Arrogant Poisoning
Aura Annoying Zephyr Mail
Authoritative Tablecloth Murder
Bodyguard Garlic Fusion
Brute Lipstick
Cage Varicose Cog Disorganized Stigmata
Cursed Mascara
Cyclotron Pantyhose Rocket
Dove Complaining Chronos Automotive Wall
Finder Java Anti Fork
Gastrointestinal Block
Ignorant Chant
Missile Pantyhose Rebirth Onion Wheel
Mystic Irritating Forest Hairspray
Oblivion Souffle
Pacifist Fuzzy-Wuzzy Mirage
Peacemaker Creamy Cannon
Pepper Blazer
Piercing Shampoo Healer
Poison Annoyance
Proton Irritant Shadow
Quark Surfboard
Restoration Flowchart
Rock Pimple Aerial Skiing Knife
Sewing Laser
Smash Stupid Timber Passenger-side Pollution
Spy Ignorant Contemplation Vomit
Tainted Bacon Obliteration
Thought Cufflink
Tsunami Morse Conjuration Annoying Invigoration
Turbulent Souffle
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline SolEiji

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Re: New Martial Discipline: Edge Country Hurricane (help needed)
« Reply #1 on: December 20, 2011, 02:31:45 AM »
Challenge accepted. 

Algebraic Foot Stance.  When you enter this stance, assign two targets within 90 ft.  One per round as a free action you can move X ft, where X is the speed target A moved last round + target B moved last round.  This movement provokes attacks of opportunity as normal.

Arrogant Poisoning Strike.  Deal normal melee damage and deliver a supernatural poison which alters the mind to be arrogant and reckless.  The opponent gains +2 to damage on its attacks but takes 2d6 nonlethal damage every time it misses you out of shame.  Will negates poison, but not damage.  (+2 damage and 2d6 nonlethal on miss/none).  Lasts 1 round/level.  Mind affecting.

Aura Annoying Zephyr Mail Stance.  When you enter this stance wind whips up around you which carrys a constant din of messages in 20ft.  The noise and sound distracts opponents, causing a -2 morale penalty on attacks.  Allies in range don't take the penalty and instead can obtain clear snippits of 'wind mail', acting as a Message spell to all allies in range.

Authoritative Tablecloth Murder Strike.  You must have a flexible weapon or cloth in hand.  Make a grapple attempt, using your intimidate skill as your grapple check.  If successful the opponent is grappled and wrapped up in your weapon.  You may continue to use intimidate for grapple for as long as you maintain the hold.  If you successfully pin the opponent, you may make another intimidate check to grapple.  If successful the target must make a Fort save or proceed to suffocate from breathing too much tablecloth.

Bodyguard Garlic Fusion Counter.  An anti-vampire maneuver, you may activate this whenever attacked, fusing a clove of garlic you have on hand into your body.  For 1 round vampires become unable to touch you for and their attacks against you automatically fail.  Other creatures who successfully make a bite attempt against you while you are fused with garlic must make a Fortitude save or become nauseated for 1d4 rounds from garlic taste overload, or sickened on a successful save.  Requires a clove of garlic to be on hand as a focus.

Brute Lipstick Boost.  For 1 minute, switch your Charisma score out for your Strength score.  Your newfound sense of beauty emboldens you to fight with all your spirit.  Requires lipstick, and no shame.

Cage Varicose Cog Disorganized Stigmata Strike, Lawful.  This is an attack born from Mechanus.  Make a normal melee attack, and the target must make a Fort save.  If failed, his blood vessels begin to organize into cog-like shapes, appearing puffy and visible on the skin.  Of course, the body cannot stand these rigid patterns to its body and the restructuring quickly fails, causing bleeding wounds which deal Xd6 points of bleed damage for 1 round/level.  Aditional applications of this maneuver resets the counter.  Bleed damage overlaps, it does not stack.  It does not function on beings without blood and lawful beings, they probably already have cogs for blood vessels.

Cursed Mascara Strike.  Throw shadow-dust in the eyes of your enemies, covering them in so much shadow mascara that it weighs down their eyelids and doesn't wash off.  Causes blindness, considered a curse only able to be removed by remove curse, or a second application of this maneuver.  Will negates.

Cyclotron Pantyhose Rocket Strike.  Defy physics as you turn sideways, legs first, and perform a spinning torpedo kick powered by supernatural rockets coming from your legs.  Now you can be Cammy, or maybe a inverted Bison's Psycho Crusher.  Deals melee damage to all targets in a 60ft line, and moves you 60ft.

Dove Complaining Chronos Automotive Wall Strike.  This takes 2 rounds to complete.  Make a Handle Animal check in the first round, which summons a swarm of doves carrying small bits of metal and gearwork in their feet.  The cloud of doves acts as Fog Cloud for 1 round, and speed is halved.  On the second round the cloud of doves lift, revealing a wall of car parts and machinery built by the doves in record time.  Any creatures which did not escape the cloud of doves in the first round is trapped inside this walled off perimeter of car bits.  Treat as a Wall of Gears which lasts 1 minute/level.

Finder Java Anti Fork Boost.  When confronted with two or more possible paths, you may use this maneuver to determine the correct path through sheer intuition.  Curiously, this supernatural maneuver gives false positives if one of the paths leads to coffee within 1000 ft of moving along it.  It can also be used to divine the location of coffee and coffee products.

Used in combat, it can be used to locate any invisible or hidden creature which has been doused or tainted by coffee.

Gastrointestinal Block Strike.  With monk ki powers you make a melee attack and force a Fort save.  On a failed save their digestive system shuts down, causing a sickened state.  If the issue is not lifted within 24 hours, it becomes nausea.  If not lifted within 1 week, the creature will need to save vs Death (save DC, Fort save) each day.  It can be cured through surgery, severe laxitives (which generate a second save), or a Heal spell.  You can recall the blockage as a free action at any point, and you can have up to your Wis modifier in blocked victims at one time.    This maneuver has sometimes been used by evil monks and swordsages as blackmail.

Ignorant Chant Strike.  You loudly quote Bill O'Reilly, causing all opponents in 60ft to make a Will save or be dazed by the stupidity.  It even works on constructs, you can't explain that.

Missile Pantyhose Rebirth Onion Wheel  Strike.  Take Cyclotron Pantyhose Rocket and supersize it.  Now you can strike all targets in a circular area, peeling off layers of life force like an onion and adding it to your own.  You take half the damage dealt as temp hp.  You can only strike each target one time per use of this maneuver.

Mystic Irritating Forest Hairspray Using the secret of capiscan from the Jungle Elves, you spray a mist of capiscan into the eyes of your opponents.  Creatures in a 15 ft cone make a Fort save or are blinded and nauseated for 1d6 rounds.  On a successful save they are sickened and suffer a 20% miss chance instead.  Target must have eyes.

Oblivion Souffle  Make a melee touch attack and a Craft Cooking check with cooking supplies on hand.  The result becomes the DC for a modified Will save (as per Intimidate).  A failed save indicates that you make a souffle so delicious that the enemy you just force fed realizes it will never taste anything better ever again, and thus lose the will to live so thoroughly that it winks out of existance.  Save negates, Death effect, target must be able to eat.  A successful save renders target immune for 24 hours.

Pacifist Fuzzy-Wuzzy Mirage  Boost.  You use Shadowstuff to disguise as The World's Cutest Thing.  So cute, not even mean ol' demons wanna hurt you.  This duplicates the effect of Sanctuary, as well as Disguise Self, except the change is partly real and tactile.  A Will save or True Seeing sees through it.

Peacemaker Creamy Cannon Strike.  Make a ranged attack roll.  On hit you deal normal damage and the subject explodes into sticky cream, acting like a tanglefoot back out in a 20 ft radius bust.  Reflex half.

Pepper Blazer Strike.  You throw spicy hot peppers at your opponents.  Make a ranged touch attack.  On hit they take 1d6 fire damage and 1 splash (as alchemist fire) and targets must save or become nauseated for 1 round.  Save reduces to sickened for 1 round.

Piercing Shampoo Healer Strike.  Use this on allies.  As a touch attack you give them an invigorating scalp massage healing 1d8+IL (max 10), and any harmful substances (such as a tanglefoot bag, or even sovereign glue) are washed off.

Poison Annoyance Strike.  Use this whenever making an attack with a poisoned weapon.  The poison DC raises by 1, and the poison kicks into effect each round until 1 minute has past, but the poison always deals minimum damage.

Proton Irritant Shadow Strike.  You draw out a quasi-real uranium weapon you are proficient in and attack as a standard action.  Besides normal damage, the opponent gets radiation damage on a failed Will and then Fort save, draining 2 Con a round for 1 minute.  If they fail the Will but succeed on Fort it is 1 Con damage, and if they succeed the Will they negate, though normal damage still applies.

Quark Surfboard Rush.  You ride a quantum wave form, duplicating the effects of Teleport up to your normal move speed.

Restoration Flowchart Stance.  Every round, you automatically remove one negative status effect afflicting you, in order of severity.  Consult this flowchart for the order (such as nausea turning to sickening turning to nothing, panicking turning to fear turning to shaken turning to nothing, and so forth).

Rock Pimple Aerial Skiing Knife Strike.  Make a jump check and attack roll, DC equal to AC.  On succeess, you strike your opponent and go sliding up to your movement speed through and behind the target.  This movement does not provoke attacks of opportunity.  Against stone creatures and objects you ignore DR and hardness, and deal double damage.

Sewing Laser Strike.  Needs to use a piercing weapon.  With laser percision you use the tip of your sword to sew cloth objects such as vests, shoelashes, and other material together.  Make a melee attack and a sleight of hand check, DC equal to AC.  If successful you deal normal damage and secretly render the target with a speed of 0 ft.  If the target attempts to move, they fall prone.  They must make a Str check (DC equal to your BAB + Dex) to undo the movement penalties from their tied up clothes.  Only works on creatures with cloth or clothing.

Smash Stupid Timber Passenger-side Pollution Strike.  Smash someone so hard that they void themselves.  They emit a cloud of noxious gas which sickens all targets in 10 ft, except for you, for 1 round/level.  Also deal extra damage.

Spy Ignorant Contemplation Vomit Strike.  Channel a vile demon and allow it to possess you.  Your head spins around and projectile vomits, coating everyone in 30 ft. and revealing invisible creatures, as well as sickening creatures for 1 round.

Tainted Bacon Obliteration Boost.  Make a Craft Cooking check to make some delicious bacon which lasts for 1 minute.  For the duration, you have the Delicious flaw, and creatures must make a Will save (DC=Craft check) or desire to bite you.  However if a creature bites you, it must save vs Death with a Fort save.  The bacon was a trap!

Thought Cufflink Boost.  Psychicly communicate with all targets bearing a focus object (typically cufflinks).  Lasts for 1 round/level.

Tsunami Morse Conjuration Annoying Invigoration Stance.  Each round as a free action you conjure up brief waves of water which bull rush 1 opponent.  If you successfully bull rush you regain hp equal to the number of feet you pushed.

Turbulent Souffle Strike.  Like Oblivion Souffle, but instead of death targets are staggered as the souffle turned out to be quite upsetting to the stomach.
Mudada.