-
Low-End campaign rolls go here
Rolled 1d100 : 92, total 92
Rolled 1d100 : 34, total 34
Rolled 1d100 : 65, total 65
-
Buzzer Iniatives
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+4 : 18 + 4, total 22
Rolled 1d20+4 : 6 + 4, total 10
Rolled 1d20+4 : 6 + 4, total 10
Rolled 1d20+4 : 2 + 4, total 6
Rolled 1d20+4 : 15 + 4, total 19
Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20+4 : 19 + 4, total 23
-
Initiative
Rolled 1d20+3 : 3 + 3, total 6
-
And some knowledge checks to identify these waspy buggers/ see if I can intuit potential mutations
Nature, if they're vermin Rolled 1d20+12 : 18 + 12, total 30
Dungeoneering, if they're abberations Rolled 1d20+12 : 9 + 12, total 21
Arcana, if they're magical beasts or the mutations are magicy Rolled 1d20+12 : 17 + 12, total 29
-
Rolled 1d20+2 : 10 + 2, total 12
-
Rolled 1d20+4 : 9 + 4, total 13
-
Initiative 1d20+6 : 9 + 6, total 15
-
Engaging combat drives, bitches!
Rolled 1d20+6 : 14 + 6, total 20
-
Initiative roll:
Rolled 1d20+6 : 20 + 6, total 26
-
Initiative 1d20+3 : 20 + 3, total 23
-
Hide Check:
Rolled 1d20+12 : 15 + 12, total 27
-
Move Silently Check that I Forgot:
Rolled 1d20+8 : 7 + 8, total 15
-
Rolled 1d20+7 : 6 + 7, total 13
Rolled 1d20+7 : 19 + 7, total 26
-
Sugar. That was meant to read Move Silently and then Hide :(
I forgot to put in the { and }
-
This time I'll roll the attacks myself, but in the future I would prefer players take care of their own combat rolls.
Ship cannon
Rolled 1d20-2 : 14 - 2, total 12
Rolled 1d12+4 : 1 + 4, total 5
Rolled 1d20-2 : 12 - 2, total 10
Rolled 1d12+4 : 1 + 4, total 5
Rolled 1d20-2 : 4 - 2, total 2
Rolled 1d12+4 : 5 + 4, total 9
Antares Homing missile (can't use railgun right now because it is heavy and he had to move to get out from the battleship).
Rolled 1d20+4 : 13 + 4, total 17
Rolled 1d10+2 : 7 + 2, total 9
Vail Split missiles with -4 penalty.
Rolled 1d20+2 : 2 + 2, total 4
Rolled 1d6+3 : 3 + 3, total 6
Rolled 1d20+2 : 6 + 2, total 8
Rolled 1d6+3 : 5 + 3, total 8
Bartok Split missiles.
Rolled 1d20+6 : 15 + 6, total 21
Rolled 1d6+3 : 3 + 3, total 6
Rolled 1d20+6 : 8 + 6, total 14
Rolled 1d6+3 : 5 + 3, total 8
Rolled 1d20 : 20, total 20
Rolled 1d20 : 2, total 2
Rolled 1d20 : 8, total 8
Rolled 1d20 : 5, total 5
Rolled 1d20 : 15, total 15
Rolled 1d20 : 10, total 10
Rolled 1d20 : 11, total 11
Rolled 1d20 : 19, total 19
Rolled 1d20 : 1, total 1
Rolled 1d20 : 3, total 3
Rolled 1d20 : 10, total 10
Rolled 1d20 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d20 : 17, total 17
Rolled 1d20 : 3, total 3
-
Hitting with breath weapon, so no attack roll.
Damage(halved due to entangling exhalation): Rolled 1d6 : 5, total 5
Entangle Duration(+50% from power surge): Rolled 1d4 : 3, total 3
-
Missile 1
Attack 1d20+6 : 14 + 6, total 20
Damage 1d6+2 : 6 + 2, total 8
Miss Chance 1d100 : 7, total 7
Missile 2
Attack 1d20+6 : 3 + 6, total 9
Damage 1d6+2 : 1 + 2, total 3
Miss Chance 1d100 : 84, total 84
-
Delayed Bartok Missiles
Rolled 1d20+3 : 17 + 3, total 20
Rolled 1d6+3 : 2 + 3, total 5
Rolled 1d20+3 : 10 + 3, total 13
Rolled 1d6+3 : 6 + 3, total 9
-
Small correction, the above was for Bagra's split missiles.
-
[roll=Attack Buzzer, attack 1]1d20+3[/roll]
[roll=Attack Buzzer, attack 2]1d20+3[/roll]
Damage Rolls:
'd6+4' is not a valid dice string!
'd6+4' is not a valid dice string!
-
Attack 1, Buzzer at AN-10: Rolled 1d20+3 : 11 + 3, total 14
Attack 2, Same target: Rolled 1d20+3 : 8 + 3, total 11
Damage Rolls:
Attack 1: Rolled 2d6+4 : 2, 6 + 4, total 12
Attack 2: Rolled 2d6+4 : 2, 6 + 4, total 12
(extra dice from sneak attack.)
-
To hit 1d20+7 : 17 + 7, total 24
Damage 1d10 : 9, total 9
-
Readied attacks:
Rolled 1d20 : 18, total 18
Rolled 1d20 : 17, total 17
Damage, if they hit:
Rolled 1d6 : 5, total 5
Rolled 1d6 : 2, total 2
-
Antares railgun miss chance for shooting a buzzer in a tree (misses on a 1-20)
Rolled 1d100 : 58, total 58
-
Buzzers get busy
Rolled 1d20 : 5, total 5
Rolled 1d6 : 2, total 2
Rolled 1d20 : 3, total 3
Rolled 1d6 : 6, total 6
Rolled 1d20 : 12, total 12
Rolled 1d6 : 4, total 4
Rolled 1d20 : 5, total 5
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d6 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d6 : 5, total 5
Rolled 1d20 : 11, total 11
Rolled 1d6 : 2, total 2
Rolled 1d20 : 8, total 8
Rolled 1d6 : 5, total 5
Rolled 1d20 : 19, total 19
Rolled 1d6 : 3, total 3
Rolled 1d20 : 10, total 10
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d6 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d6 : 4, total 4
Rolled 1d20 : 8, total 8
Rolled 1d6 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d6 : 1, total 1
Rolled 1d20 : 3, total 3
Rolled 1d6 : 6, total 6
Rolled 1d20 : 14, total 14
Rolled 1d6 : 1, total 1
Rolled 1d20 : 19, total 19
Rolled 1d6 : 3, total 3
Rolled 1d20 : 18, total 18
Rolled 1d6 : 6, total 6
-
Rolled 1d20 : 19, total 19
Rolled 1d6 : 5, total 5
Rolled 1d20 : 2, total 2
Rolled 1d6 : 5, total 5
Trip (buzzer vs bartok)
Rolled 1d20 : 18, total 18
Rolled 1d20+4 : 17 + 4, total 21
Trip (buzzer vs Vail)
Rolled 1d20 : 15, total 15
Rolled 1d20+3 : 12 + 3, total 15
Grapple (buzzer vs Cashile)
Rolled 1d20 : 14, total 14
Rolled 1d20-3 : 3 - 3, total 0
(+1 from Bab, Lion is small sized)
-
Missile attacks for the Buzzer at AP-18.
Rolled 1d20 : 9, total 9
Rolled 1d20 : 12, total 12
And damage, this time remembering my dexterity gets added to damage:
Rolled 1d6+2 : 2 + 2, total 4
Rolled 1d6+2 : 1 + 2, total 3
-
Punching the buzzer that attacked me (preferably before the attack, if that's possible)
Rolled 1d20 : 3, total 3
Damage if it hits Rolled 1d6-1 : 6 - 1, total 5
And damage from entangling exhalation at the start of my turn Rolled 1d6 : 2, total 2
-
Since I'm pretty sure that pathetic showing failed to kill it (seriously, you come out a 6 for the damage roll that misses?) I'll go ahead and attack the same buzzer some more.
Missile 1 Rolled 1d20+7 : 11 + 7, total 18
damage Rolled 1d6 : 1, total 1
Missile 2 Rolled 1d20+7 : 16 + 7, total 23
damage Rolled 1d6 : 5, total 5
-
And make that +3 on those 2 damage rolls.
-
Attacking buzzer at AM13 using the Saphire Nightmare Blade (if the attack hits and he is successful in a Concentration check, the target is flat-footed and takes 1d6 extra damage)
Attack (rending) 1d20+7 : 16 + 7, total 23
Concentration Check 1d20+6 : 7 + 6, total 13
Damage 1d8+5 : 8 + 5, total 13
Extra Damage 1d6 : 4, total 4
-
Immediate action punch!
Attack 1d20+5 : 20 + 5, total 25
Damage 1d6+4 : 5 + 4, total 9
Jet Magnum
(Power: Attacks ignore half the target's Natural armor, Armor and Shield bonus to AC, rounded up.)
Attack 1d20+5 : 5 + 5, total 10
Damage 1d12+4 : 6 + 4, total 10
-
Punch crit confirm
Attack 1d20+5 : 18 + 5, total 23
Extra Damage 1d6+4 : 2 + 4, total 6
-
SUPER CO-OP WEAPON, RAILGUN!
Rolled 1d20+9 : 17 + 9, total 26
Take it down!
Rolled 1d12+4 : 6 + 4, total 10
-
Vulcan
Rolled 1d20+4 : 15 + 4, total 19
Rolled 1d6+4 : 3 + 4, total 7
Escape Artist attempt
Rolled 1d20+1 : 11 + 1, total 12
-
Tumble check
Rolled 1d20+7 : 6 + 7, total 13
-
Attack 1, Buzzer at AN-11:
Rolled 1d20+3 : 12 + 3, total 15
Attack 2, Same target:
Rolled 1d20+3 : 20 + 3, total 23
Damage Rolls:
Attack 1:
Rolled 1d6+5 : 1 + 5, total 6
Attack 2:
Rolled 1d6+5 : 4 + 5, total 9
-
May as well update this first to give a chance for the ship captain on the high-end to do something.
Rolled 1d20 : 7, total 7
Rolled 1d6 : 1, total 1
Rolled 1d20 : 15, total 15
Rolled 1d6 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 13, total 13
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d6 : 2, total 2
Rolled 1d3 : 2, total 2
Rolled 2d4 : 3, 1, total 4
-
Forgot one roll there
Rolled 1d20 : 6, total 6
-
Oh, crit chance in there!
Rolled 1d20 : 14, total 14
Rolled 1d6 : 4, total 4
-
Also the free trip.
Rolled 1d20+4 : 20 + 4, total 24
Bagra defense
Rolled 1d20 : 11, total 11
-
Missile 1 Attack
Rolled 1d20+6 : 6 + 6, total 12
Damage Rolled 1d6+3 : 5 + 3, total 8
Missile 2 Attack Rolled 1d20+6 : 10 + 6, total 16
Damage Rolled 1d6+3 : 6 + 3, total 9
-
Homing Missile hit roll:
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+4 : 20 + 4, total 24
Damage:
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d10+2 : 6 + 2, total 8
Crit confirm roll:
Rolled 1d20+4 : 15 + 4, total 19
-
Reflex Save:
Rolled 1d20+6 : 12 + 6, total 18
-
Attack Roll:
Rolled 1d20+5 : 6 + 5, total 11
Damage Roll:
Rolled 1d6+5 : 1 + 5, total 6
-
Reflex Save 1d20+4 : 9 + 4, total 13
-
Attack (rending) 1d20+7 : 11 + 7, total 18
Miss chance (0-50 miss) 1d100 : 31, total 31
Damage 1d8+7 : 6 + 7, total 13
-
To hit 1d20+6 : 10 + 6, total 16
Damage 1d12+3 : 7 + 3, total 10
-
Jet Magnum
Attack 1d20+5 : 14 + 5, total 19
Damage 1d12+4 : 12 + 4, total 16
-
Advancing this side of the story.
Rolled 1d100 : 15, total 15
Rolled 1d100 : 49, total 49
Rolled 1d100 : 27, total 27
-
Spot:
Rolled 1d20 : 2, total 2
Listen:
Rolled 1d20 : 4, total 4
Artificial Talent on skill rolls, so no wisdom penalty.
-
Attack Rolls:
Rolled 1d20 : 10, total 10
Rolled 1d20 : 3, total 3
Damage Rolls, if they hit:
Rolled 1d6 : 3, total 3
Rolled 1d6 : 2, total 2
-
Spot 1d20+1 : 19 + 1, total 20
Listen 1d20+1 : 19 + 1, total 20
-
Attack:
Rolled 1d20+4 : 17 + 4, total 21
Damage:
Rolled 1d10+2 : 6 + 2, total 8
Spot:
Rolled 1d20+6 : 10 + 6, total 16
Listen:
Rolled 1d20+6 : 9 + 6, total 15
Initiative (for the next round):
Rolled 1d20+8 : 4 + 8, total 12
-
Split Missiles
Attack 1 1d20+6 : 13 + 6, total 19
Damage 1 1d6+3 : 1 + 3, total 4
Attack 2 1d20+6 : 14 + 6, total 20
Damage 2 1d6+3 : 1 + 3, total 4
-
Breath Weapon Damage (halved)
Rolled 1d6 : 3, total 3
Breath Weapon Duration (x1.5) Rolled 1d4 : 4, total 4
Spot Rolled 1d20-6 : 11 - 6, total 5
Listen Rolled 1d20-6 : 4 - 6, total -2
-
Spot
Rolled 1d20+1 : 5 + 1, total 6
Listen
Rolled 1d20+1 : 19 + 1, total 20
Hide
Rolled 1d20+12 : 9 + 12, total 21
Move Silently
Rolled 1d20+12 : 6 + 12, total 18
-
Super Co-op weapon, RAILGUN!
Rolled 1d12+4 : 11 + 4, total 15
-
Rolling...
Spot Check 1d20+5 : 5 + 5, total 10
Listen Check 1d20 : 13, total 13
Attack Ant on T14 (rending) 1d20+7 : 3 + 7, total 10
Damage 1d8+7 : 7 + 7, total 14
Punishing Stance extra damage 1d6 : 1, total 1
-
To hit
Rolled 1d20+6 : 17 + 6, total 23
Damage
Rolled 1d12+3 : 12 + 3, total 15
Listen
Rolled 1d20+6 : 9 + 6, total 15
Spot
Rolled 1d20+7 : 5 + 7, total 12
-
And that's everybody for this round. Update starts now!
Rolled 1d20 : 4, total 4
Rolled 1d20 : 12, total 12
Rolled 1d20 : 3, total 3
Rolled 1d20 : 19, total 19
Rolled 1d20 : 7, total 7
Rolled 1d20 : 1, total 1
Rolled 1d20 : 2, total 2
Rolled 1d20 : 12, total 12
Rolled 1d20 : 7, total 7
Rolled 1d20 : 11, total 11
-
More rolls
Rolled 1d20 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 5, total 5
Rolled 1d6 : 1, total 1
Rolled 1d20 : 19, total 19
Rolled 1d6 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d6 : 3, total 3
-
Enemy Iniatives
Rolled 1d20+1 : 20 + 1, total 21
Rolled 1d20+1 : 10 + 1, total 11
Rolled 1d20+1 : 17 + 1, total 18
Rolled 1d20+1 : 5 + 1, total 6
Rolled 1d20+4 : 2 + 4, total 6
Rolled 1d20+4 : 8 + 4, total 12
Rolled 1d20+4 : 3 + 4, total 7
-
Iniatiative (not that this is likely to be enough):
Rolled 1d20+2 : 10 + 2, total 12
-
First things first.
Fort roll:
Rolled 1d20+5 : 1 + 5, total 6
If I make it:
Attack roll (RAILGUN!):
Rolled 1d20+4 : 11 + 4, total 15
Damage roll (RAILGUN!):
Rolled 1d12+4 : 3 + 4, total 7
-
Missile 1 attack
Rolled 1d20+7 : 14 + 7, total 21
Missile 1 damage Rolled 1d6+3 : 2 + 3, total 5
Missile 2 attack Rolled 1d20+7 : 7 + 7, total 14
Missile 2 damage Rolled 1d6+3 : 1 + 3, total 4
1d6 ongoing fire damage Rolled 1d6 : 3, total 3
-
Initiative
Rolled 1d20+3 : 2 + 3, total 5
-
Initiative 1d20+8 : 9 + 8, total 17
-
Fortitude
Rolled 1d20+4 : 2 + 4, total 6
Initiative
Rolled 1d20+7 : 14 + 7, total 21
-
To hit
Rolled 1d20+7 : 10 + 7, total 17
Damage
Rolled 1d12+3 : 4 + 3, total 7
-
Attack 1d20+5 : 15 + 5, total 20
Damage 1d12+4 : 5 + 4, total 9
-
Attack (Rending) 1d20+7 : 10 + 7, total 17
Concentration Check 1d20+6 : 2 + 6, total 8
Damage 1d8+7 : 5 + 7, total 12
Punishing Stance Extra Damage 1d6 : 6, total 6
Sapphire Nightmare Blade Maneuver Damage 1d6 : 3, total 3
-
Initiative
Rolled 1d20+4 : 10 + 4, total 14
Attack Roll 1
Rolled 1d20+3 : 15 + 3, total 18
Attack 1 damage
Rolled 2d6+4 : 3, 6 + 4, total 13
(Sneak Attack!)
Attack Roll 2
Rolled 1d20+3 : 18 + 3, total 21
Attack 2 damage
Rolled 2d6+4 : 3, 2 + 4, total 9
(Sneak Attack!)
-
Hide:
Rolled 1d20+12 : 12 + 12, total 24
Move Silently:
Rolled 1d20+8 : 4 + 8, total 12
-
Attack Rolls:
Rolled 1d20 : 16, total 16
Rolled 1d20 : 2, total 2
Damage Rolls:
Rolled 1d6 : 5, total 5
Rolled 1d6 : 4, total 4
-
Code:Update!
Rolled 1d20 : 15, total 15
Rolled 1d6 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d6 : 2, total 2
Rolled 1d20 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 18, total 18
Rolled 1d6 : 5, total 5
Rolled 1d20 : 2, total 2
Rolled 1d6 : 6, total 6
Rolled 1d20 : 3, total 3
Rolled 1d6 : 3, total 3
Rolled 1d6 : 2, total 2
-
Confirming crit
Rolled 1d20 : 9, total 9
Rolled 1d6 : 4, total 4
-
Free trip against Bartok
Rolled 1d20 : 4, total 4
[roll=Bartok Defensive Roll]1d20+3[/roll]
-
Bartok Defensive roll
Rolled 1d20 : 8, total 8
-
Damn, missed the +3 bonus above.
-
Trip against Shatterscale:
Rolled 1d20 : 10, total 10
Shatterscale defensive roll
Rolled 1d20 : 11, total 11
-
Shatterscale should have a +4 bonus up there if I'm not mistaken.
-
Missile 1
Rolled 1d20+5 : 5 + 5, total 10
Damage 1 Rolled 1d6+3 : 5 + 3, total 8
Missile 2 Rolled 1d20+5 : 8 + 5, total 13
Damage 2[/roll]1d6+3[/roll]
-
Fixing html fail on last roll (on the off chance the crappy attack actually hit)
Rolled 1d6+3 : 3 + 3, total 6
-
Punch attack 1d20+5 : 17 + 5, total 22
Punch damage 1d6+4 : 6 + 4, total 10
Jet Magnum attack 1d20+5 : 17 + 5, total 22
Jet Magnum damage 1d12+4 : 4 + 4, total 8
-
Attack (Rending+Charge) 1d20+9 : 1 + 9, total 10
Damage 1d8+7 : 6 + 7, total 13
Punishing Stance Extra Damage 1d6 : 5, total 5
-
Anti-Air Guns
Rolled 1d20+2 : 18 + 2, total 20
Damage, if hit:
Rolled 1d4+2 : 3 + 2, total 5
-
Defensive weaponry (Vulcan)
Rolled 1d20+2 : 3 + 2, total 5
Pew! Pew!
Rolled 1d6+2 : 3 + 2, total 5
Eat this! Macross... Missile...
Rolled 1d20+5 : 10 + 5, total 15
... MASSAAAAAAAAAAAAAAAACREEEEEEEEEE!
Rolled 1d2+2 : 2 + 2, total 4
-
Didn't add sickened condition to any of these. Not sure when it was supposed to wear off, start theirs or our turn?
Finally remembered the +1 from Alexia's Leader aura!
Vulcan (defensive)
To hit Rolled 1d20+6 : 4 + 6, total 10
Damage Rolled 1d6+3 : 4 + 3, total 7
Attack of Opportunity (improvised weapon: rail gun)
To hit Rolled 1d20-1 : 15 - 1, total 14
(Assumption is that I get +2 for flanking as Antares would still be there)
Damage Rolled 1d6 : 4, total 4
My turn
Homing Missiles
To hit Rolled 1d20+9 : 16 + 9, total 25
Damage Rolled 1d10+3 : 6 + 3, total 9
-
Re-rolling Antares homing missile, since it's a 1d10 instead of a 1d2
Rolled 1d10+2 : 4 + 2, total 6
-
Attack:
Rolled 1d20 : 5, total 5
Damage:
Rolled 1d6+2 : 4 + 2, total 6
-
Got stable net back woot!
Rolled 1d20 : 2, total 2
Rolled 1d6 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d6 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d6 : 2, total 2
Rolled 1d20 : 16, total 16
Rolled 1d6 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d6 : 2, total 2
-
Fort Save
Rolled 1d20 : 10, total 10
-
Attack rolls:
Rolled 1d20-2 : 6 - 2, total 4
Rolled 1d20-2 : 12 - 2, total 10
Damage rolls:
Rolled 1d6 : 3, total 3
Rolled 1d6 : 3, total 3
-
Attack (Rending) 1d20+7 : 3 + 7, total 10
Damage 1d8+7 : 2 + 7, total 9
-
In case Bagra hits with a mere 10 (yeah, right! :pout), here's the Punishing Stance extra damage:
Rolled 1d6 : 6, total 6
-
Fortitude Save vs Sickened 1d20+8 : 14 + 8, total 22
-
Split missiles!
Attack 1 1d20+6 : 12 + 6, total 18
Damage 1 1d6+3 : 6 + 3, total 9
Attack 2 1d20+6 : 9 + 6, total 15
Damage 2 1d6+3 : 3 + 3, total 6
-
Claw!
Rolled 1d20+5 : 3 + 5, total 8
Rolled 1d3-1 : 2 - 1, total 1
Claw!
Rolled 1d20+5 : 10 + 5, total 15
Rolled 1d3-1 : 2 - 1, total 1
Bite!
Rolled 1d20 : 6, total 6
Rolled 1d4 : 3, total 3
-
Missile attack 1
Rolled 1d20+7 : 4 + 7, total 11
Damage 1 Rolled 1d6+3 : 2 + 3, total 5
Attack 2 Rolled 1d20+7 : 17 + 7, total 24
Damage 2 Rolled 1d6+3 : 6 + 3, total 9
-
Attack Roll
Rolled 1d20+8 : 13 + 8, total 21
Damage
Rolled 1d12+6 : 5 + 6, total 11
-
Relevant themesong is relevant. (http://www.youtube.com/watch?v=nb4gq38bVZ4)
Rolled 1d20+4 : 15 + 4, total 19
And the winning numbers for spitkill murder are!
Rolled 1d12+4 : 12 + 4, total 16
-
Stuff
Rolled 1d20 : 9, total 9
Rolled 1d20 : 13, total 13
Rolled 1d20 : 12, total 12
Rolled 1d20 : 5, total 5
Rolled 1d20 : 17, total 17
Rolled 1d20 : 2, total 2
Rolled 1d20 : 15, total 15
Rolled 1d20 : 9, total 9
Rolled 1d20 : 9, total 9
Rolled 1d20 : 5, total 5
Rolled 1d20 : 16, total 16
Rolled 1d20 : 10, total 10
Rolled 1d100 : 15, total 15
Rolled 1d100 : 71, total 71
-
More stuff
Rolled 1d20 : 2, total 2
Rolled 1d20 : 16, total 16
Rolled 1d20 : 9, total 9
Rolled 1d20 : 13, total 13
Rolled 1d20 : 13, total 13
Rolled 1d20 : 2, total 2
Rolled 1d20 : 6, total 6
Rolled 1d20 : 1, total 1
Rolled 1d20 : 13, total 13
Rolled 1d20 : 19, total 19
Rolled 1d20 : 4, total 4
Rolled 1d20 : 6, total 6
Rolled 1d20 : 17, total 17
Rolled 1d20 : 14, total 14
Rolled 1d20 : 7, total 7
Rolled 1d20 : 1, total 1
Rolled 1d20 : 8, total 8
Rolled 1d20 : 15, total 15
Rolled 1d20 : 19, total 19
Rolled 1d20 : 18, total 18
-
Vroom Vroom!
Rolled 1d20+4 : 12 + 4, total 16
BUZZZZZZZZZZZZ
Rolled 2d6+5 : 5, 5 + 5, total 15
-
Initiative roll 1d20+6 : 17 + 6, total 23
-
Initiative 1d20+8 : 9 + 8, total 17
-
Initiative 1d20+7 : 14 + 7, total 21
-
Cashile's readied attack
Rolled 1d20+5 : 14 + 5, total 19
Rolled 1d8+1 : 2 + 1, total 3
-
Well, you rolled good enough to auto-beat the biomonsters on iniative, but also spent your first turn moving and readying attacks, so back to the biomonsters actions
Rolled 1d20 : 5, total 5
Rolled 1d2 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d2 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d3 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d2 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d2 : 1, total 1
Rolled 1d20 : 9, total 9
Rolled 1d3 : 3, total 3
Rolled 1d20 : 7, total 7
Rolled 1d20 : 17, total 17
Rolled 1d20 : 7, total 7
Rolled 1d20 : 20, total 20
Rolled 1d20 : 9, total 9
Rolled 1d20 : 5, total 5
-
VROOM VROOM!
Rolled 1d20+5 : 13 + 5, total 18
BUZZZZZZZZZZZZZZZZ
Rolled 2d6+6 : 6, 6 + 6, total 18
-
To hit 1d20+6 : 8 + 6, total 14
Damage 1d8+5 : 1 + 5, total 6
-
Know Nature 1d20+6 : 13 + 6, total 19
-
Concetration Check with DC equal to the AC of the enemy at AN20 1d20+6 : 9 + 6, total 15
-
If the AC of the enemy at AN20 is 15 or less, it is flat-footed agains the following attack and takes the extra damage. If it is 16 or more, please add a -2 to the attack and ignore the bonus damage.
Saphire Nightmare Blade (+1 from Alexia's Inspire Courage) 1d20+7 : 8 + 7, total 15
Damage (+1 from Alexia's Inspire Courage) 1d8+5 : 5 + 5, total 10
Extra Damage 1d6 : 1, total 1
-
Attack 1d20+4 : 2 + 4, total 6
Damage 1d8+4 : 5 + 4, total 9
-
Damage
Rolled 1d6 : 2, total 2
Duration Rolled 1d4 : 4, total 4
-
Guess it's about time I update this as well
Rolled 1d20 : 13, total 13
Rolled 1d4 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d4 : 1, total 1
Rolled 1d3 : 2, total 2
Rolled 1d3 : 3, total 3
Rolled 1d3 : 2, total 2
Rolled 1d3 : 2, total 2
-
Activating NITROUS!
Rolled 1d20+5 : 13 + 5, total 18
VROOM-FWOOOOMP
Rolled 2d6+7 : 4, 4 + 7, total 15
-
Fort Save:
Rolled 1d20+6 : 1 + 6, total 7
Ranged Touch Attack: Rolled 1d20+5 : 1 + 5, total 6
Entangling Exhalation Damage: Rolled 1d6 : 3, total 3
Oil Flask Damage: Rolled 1d6 : 6, total 6
-
Dat Escape Artist, tho
Rolled 1d20+1 : 5 + 1, total 6
-
Stuff
Rolled 1d20 : 18, total 18
Rolled 1d20 : 7, total 7
Rolled 1d20 : 10, total 10
Rolled 1d20 : 8, total 8
Rolled 1d20 : 11, total 11
Rolled 1d20 : 16, total 16
Rolled 1d20 : 8, total 8
Rolled 1d20 : 6, total 6
Rolled 1d20 : 8, total 8
Rolled 1d20 : 13, total 13
Rolled 1d20 : 3, total 3
Rolled 1d20 : 15, total 15
Rolled 1d20 : 14, total 14
Rolled 1d20 : 12, total 12
Rolled 1d20 : 12, total 12
Rolled 1d20 : 20, total 20
Rolled 1d20 : 6, total 6
Rolled 1d20 : 9, total 9
-
More stuff
Rolled 1d20 : 19, total 19
Rolled 1d2 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d2 : 2, total 2
Rolled 1d20 : 8, total 8
Rolled 1d2 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d2 : 2, total 2
Rolled 1d20 : 13, total 13
Rolled 1d20 : 17, total 17
Rolled 1d20 : 5, total 5
Rolled 1d4 : 1, total 1
Rolled 1d20 : 15, total 15
Rolled 1d4 : 2, total 2
-
Ohh, crit!
Rolled 1d20 : 20, total 20
Rolled 1d2 : 1, total 1
-
One more roll
Rolled 1d3 : 2, total 2
-
VROOOOOOOOOM!
Rolled 1d20+5 : 5 + 5, total 10
BUUUUUUZZZZZZZZZ!!!
Rolled 2d6+5 : 4, 3 + 5, total 12
-
Attack 1d20+4 : 16 + 4, total 20
Damage 1d8+4 : 8 + 4, total 12
-
Concetration Check with DC equal to the AC of the enemy at AO21 1d20+6 : 6 + 6, total 12
Saphire Nightmare Blade at the enemy at AO21 1d20+6 : 12 + 6, total 18
Damage 1d8+4 : 4 + 4, total 8
Extra Damage 1d6 : 3, total 3
If the Concentration Check succeeds, the enemy is flat-footed and takes an extra 1d6 damage. If it fails, the attack gets -2 and no extra damage.
Attacking the enemy at AO21 1d20+6 : 20 + 6, total 26
Damage 1d8+4 : 6 + 4, total 10
Cleave enemy at AN21:
Attacking enemy at AN21 1d20+6 : 7 + 6, total 13
Damage 1d8+4 : 6 + 4, total 10
-
Crit chance in the second spoiler above.
Crit confirmation 1d20+6 : 5 + 6, total 11
Crit damage 1d8+4 : 1 + 4, total 5
-
Rolled 1d20+5 : 7 + 5, total 12
, Claw attack 1.
Rolled 1d20+5 : 14 + 5, total 19
, claw attack 2.
Rolled 1d20 : 9, total 9
, Bite attack.
Rolled 1d3+4 : 2 + 4, total 6
, Claw Damage
Rolled 1d3+4 : 1 + 4, total 5
, Claw Damage
Rolled 1d4+2 : 4 + 2, total 6
, Bite Damage
-
Non-party actions
Rolled 1d20 : 15, total 15
Rolled 1d8 : 7, total 7
Rolled 1d20 : 15, total 15
Rolled 1d2 : 1, total 1
Rolled 1d20 : 5, total 5
Rolled 1d2 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d3 : 3, total 3
Rolled 1d20 : 6, total 6
Rolled 1d2 : 1, total 1
Rolled 1d20 : 2, total 2
Rolled 1d2 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d3 : 2, total 2
Rolled 1d20 : 17, total 17
Rolled 1d3 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d4 : 1, total 1
Rolled 1d20 : 12, total 12
Rolled 1d4 : 4, total 4
Rolled 1d20 : 10, total 10
Rolled 1d4 : 2, total 2
Rolled 1d20 : 9, total 9
Rolled 1d4 : 1, total 1
-
One more roll
Rolled 1d3 : 2, total 2
-
OOOOOOOOOOOORAAAAAAAAAAAAAAA!!
Rolled 1d20+3 : 6 + 3, total 9
ROCKET CHAINSWORD ENGAGED!
Rolled 2d6+7 : 5, 6 + 7, total 18
-
Attack roll
Rolled 1d20+6 : 4 + 6, total 10
Damage
Rolled 1d8+2 : 1 + 2, total 3
-
Attacking enemy at AN21 (Base +6, +1 from Alexia's Song 1d20+7 : 8 + 7, total 15
Damage (Base 1d8+4, +1 from Alexia's Song) 1d8+5 : 8 + 5, total 13
If the enemy at AN21 dies, cleaving enemy at AO21:
Cleaving enemy at AO21 (Base +6, +1 from Alexia's Song 1d20+7 : 14 + 7, total 21
Damage (Base 1d8+4, +1 from Alexia's Song) 1d8+5 : 6 + 5, total 11
-
2 claw attacks. HERE WE GO.
Claw 1:
Rolled 1d20+5 : 5 + 5, total 10
Rolled 1d3+4 : 2 + 4, total 6
Claw 1:
Rolled 1d20+5 : 7 + 5, total 12
Rolled 1d3+4 : 1 + 4, total 5
-
Attack 1d20+4 : 5 + 4, total 9
Damage 1d8+4 : 2 + 4, total 6
-
Rolls
Rolled 1d20 : 13, total 13
Rolled 1d8 : 2, total 2
-
Ok, I'll be taking control of Vail for the time being, since his breath weapon should come in handy for helping clean up the biomonster mooks.
Rolled 1d6 : 2, total 2
Rolled 1d20 : 18, total 18
-
Still rolling
Rolled 1d20 : 3, total 3
Rolled 1d8 : 5, total 5
-
More rolls
Rolled 1d20 : 5, total 5
Rolled 1d3 : 3, total 3
Rolled 1d20 : 7, total 7
Rolled 1d3 : 2, total 2
Rolled 1d20 : 17, total 17
Rolled 1d4 : 4, total 4
Rolled 1d20 : 5, total 5
Rolled 1d4 : 3, total 3
Rolled 1d20 : 3, total 3
Rolled 1d4 : 4, total 4
Rolled 1d20 : 10, total 10
Rolled 1d3 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d2 : 1, total 1
Rolled 1d20 : 19, total 19
Rolled 1d2 : 1, total 1
-
Critical!
Rolled 1d20 : 2, total 2
Rolled 1d2 : 1, total 1
-
No PA this time.
Just plain VROOM!
Rolled 1d20+3 : 16 + 3, total 19
Shluuuuuuuuck!
Rolled 2d6+5 : 6, 2 + 5, total 13
-
Attacking enemy at AO21 (Base +6, +1 from Alexia's Song) 1d20+7 : 20 + 7, total 27
Damage (Base 1d8+4, +1 from Alexia's Song) 1d8+5 : 8 + 5, total 13
If the enemy at AO21 dies, cleaving enemy at AP21:
Cleaving enemy at AP21 (Base +6, +1 from Alexia's Song) 1d20+7 : 18 + 7, total 25
Damage (Base 1d8+4, +1 from Alexia's Song) 1d8+5 : 5 + 5, total 10
-
Crit (I'll roll it just for completion's sake, but I don't think I'll need it)
Crit chance (Base +6, +1 from Alexia's Song) 1d20+7 : 14 + 7, total 21
Crit Damage (Base 1d8+4, +1 from Alexia's Song) 1d8+5 : 5 + 5, total 10
-
Escape Artist
Rolled 1d20+1 : 12 + 1, total 13
-
Bartok moves up to cover Shatterscale and readies an attack
Rolled 1d20+5 : 18 + 5, total 23
Rolled 1d8+5 : 1 + 5, total 6
-
More rolls
Rolled 1d20 : 16, total 16
Rolled 1d8 : 3, total 3
Rolled 1d20 : 1, total 1
Rolled 1d8 : 8, total 8
-
Rolling
Rolled 1d20 : 1, total 1
Rolled 1d3 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d3 : 3, total 3
Rolled 1d20 : 18, total 18
Rolled 1d3 : 2, total 2
Rolled 1d20 : 19, total 19
Rolled 1d4 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d4 : 2, total 2
-
Poison
Rolled 1d3 : 1, total 1
-
To Hit
Rolled 1d20+6 : 14 + 6, total 20
Damage
Rolled 1d8+2 : 7 + 2, total 9
-
VROOOOM, BITCHES
Rolled 1d20+3 : 17 + 3, total 20
DIE, MOTHERFRACKERS, DIE
Rolled 2d6+5 : 6, 6 + 5, total 17
-
Attack 1d20+4 : 18 + 4, total 22
Damage 1d8+4 : 5 + 4, total 9
-
Rolls
Rolled 1d20 : 12, total 12
Rolled 1d8 : 8, total 8
Rolled 1d20 : 6, total 6
Rolled 1d8 : 2, total 2
-
Stuff
Rolled 1d20 : 9, total 9
Rolled 1d20 : 13, total 13
Rolled 1d20 : 1, total 1
Rolled 1d20 : 16, total 16
Rolled 1d20 : 13, total 13
Rolled 1d20 : 7, total 7
Rolled 1d20 : 14, total 14
Rolled 1d20 : 14, total 14
Rolled 1d20 : 15, total 15
Rolled 1d20 : 18, total 18
Rolled 1d20 : 5, total 5
Rolled 1d20 : 3, total 3
-
I'm guessing we should be rolling Initiative.
Initiative Roll 1d20+6 : 5 + 6, total 11
-
Initiative.
Rolled 1d20+8 : 1 + 8, total 9
Shooting time!
Rolled 1d20+1 : 15 + 1, total 16
I have no clue what the damage is supposed to be when you shrink the scale.
-
It's the same as listed on the arsenal.
Anyway, Shatterscale's shot, which he forgot to roll
Rolled 1d20+7 : 2 + 7, total 9
Rolled 1d12+1 : 2 + 1, total 3
-
May as well roll Kuro's damage...
Rolled 1d10+2 : 1 + 2, total 3
And fire. I'll eyeball it and say it deals 2d6.
Rolled 2d6 : 4, 4, total 8
-
Stuff
Rolled 4d20 : 4, 20, 9, 6, total 39
Rolled 4d20 : 10, 13, 9, 8, total 40
Rolled 4d20 : 1, 17, 2, 13, total 33
Rolled 4d20 : 1, 15, 5, 4, total 25
-
Alexia Diplomacy 1d20+13 : 1 + 13, total 14
-
Spot 1d20-1 : 6 - 1, total 5
Listen 1d20-1 : 19 - 1, total 18
-
See no evil
Rolled 1d20+4 : 17 + 4, total 21
Hear no evil
Rolled 1d20+4 : 1 + 4, total 5
-
Stupid January exams preparation...
Rolled 1d20 : 6, total 6
Rolled 1d20 : 16, total 16
-
Carrier initiative
Rolled 1d20+4 : 16 + 4, total 20
-
Initiative!
Rolled 1d20+2 : 7 + 2, total 9
-
MURDER DRIVE INITIATED. :D
Rolled 1d20+6 : 13 + 6, total 19
-
Initiative 1d20+8 : 10 + 8, total 18
-
INITIATIVE, HOOOOO!
Rolled 1d20+4 : 8 + 4, total 12
-
Biomonster time!
Rolled 1d20 : 17, total 17
Rolled 1d8 : 4, total 4
-
Antares grapple roll
Rolled 1d20+4 : 18 + 4, total 22
Rolled 1d20 : 17, total 17
-
Hit roll, if necessary. (I forget if you need to actually roll to-hit while grappled).
Rolled 1d20+1 : 2 + 1, total 3
Add +2 if the weapon's modifiers apply.
And here's damage. I don't know how MU scale damage translates to regular scale. So I'll just roll!
DIE, INSECT
Rolled 1d10+2 : 8 + 2, total 10
-
Update time!
Rolled 1d20 : 17, total 17
Rolled 1d8 : 4, total 4
Rolled 1d20 : 15, total 15
Rolled 1d8 : 2, total 2
-
Seems like grappling with somebody else does makes you vulnerable to sneak attack.
Rolled 1d6 : 3, total 3