This is a race I'm making for a campaign setting I hope to create/use, so some of the flavor and one and a half of the abilities may seem odd, and would need to be modified to be used in a more traditional setting
Hazewalker
(I’ll include some more description here later.)
PersonalityHazewalker personalities vary wildly from one to another, due to their various septs as well as how many different people they come in contact with. Hazewalkers everywhere tend towards a hopeful and innocent outlook on life, and allow very little to get them down.
Physical DescriptionA Hazewalker stands roughly 4-5’ tall. His skin is a very soft white color like the mists in which he plies his trade. His hair is always a light color, tending towards whites and blues. Hazewalkers' eyes can be any color, although Hazewalkers capable of casting spells always have some shade of blue. Sections of Hazewalkers have been known to turn slightly gaseous, allowing them access to smaller areas, but the sections return to solidility quickly.
RelationsHazewalkers are viewed by many as an odd and incongruous part of day-to-day life, albeit one that is sorely needed. Merchant Hazewalkers ply their trade throughout the Plateau and Hazewalker explorers work to find new lands within the mist, as well as out beyond the forested side. Of the recent discovers as to the locations near the Plateau, almost all of them are due to the effort of Hazewalker explorer teams on their trademark airships.
AlignmentHazewalkers are generally neutral. Hazewalkers who trade with people who are predominantly one alignment tend towards that alignment, and Hazewalkers are nearly always Chaotic.
LanguageHazewalkers speak Common, as well as their own language. Hazewalkers are exposed to every language as explorers and merchants, so they often learn the languages of the peoples that they trade with.
NamesHazewalker names are made up of 4 separate names, the personal name, the family name, the clan name, and the sept title. A Hazewalker introduces himself to strangers with his clan name and sept title, only giving family, and eventually personal, names to the people who he comes to trust.
AdventurersHazewalker adventurers usually travel in order to gain prestige, hoping to win the right to become an Airship Pilot for their clan or sept. Some adventuring Hazewalkers are clanless; Those Hazewalkers who broke a law of their sept or clan and have been cast out.
Hazewalker Racial Traits- Features: A Hazewalker has the following features.
- +2 Dex, +2 Cha, -2 Con: Hazewalkers are coordinated and quick talking, but their times on airships has weakened their ability to deal with the hazards of normal life.
- Hazewalkers are humanoids with the godtouched subtype (Part of the campaign setting. no real modifiers.).
- +2 bonus on Profession(Airship Pilot) and Escape Artist checks. Hazewalkers spend a large portion of their lives on airships, so the ability to pilot them well is ingrained into their beings.
- Slight Build: The physical stature of Hazewalkers lets them function in many ways as if they were one size category smaller. Whenever a Hazewalker is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Hazewalker is treated as one size smaller if doing so is advantageous to the character. A Hazewalker is also considered to be one size smaller when "squeezing" through a restrictive space. A Hazewalker can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a Hazewalker remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
- Medium: As medium creatures, Hazewalkers have no special bonuses or penalties due to size.
- Hazewalker base speed is 30 feet.
- Automatic languages: common, Hazewalker. Bonus: any.
- Favored Class: Any with profession as a class skill.
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