Author Topic: Circle - Screeching Roc  (Read 3583 times)

Offline DonQuixote

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Circle - Screeching Roc
« on: January 29, 2012, 06:08:38 PM »
Formula List
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Screeching Roc
The way of the Screeching Roc, like many circles, is associated with a particular way of viewing the world.  While students of circles such as Devouring Shadow and Glimmering Moon might pursue less obvious and more secretive agendas, spellshapers who study Screeching Roc make their presence known.

Spellshape Attack
The spellshape attack associated with the Screeching Roc circle is sonorous pulse.  A sonorous pulse is a wave of destructive sound with a range of 60 feet and the [Sonic] descriptor.  It is a ranged touch attack that affects a single target, dealing 1d6 points of sonic damage.  For every four shaper levels beyond 1st, you deal an additional 1d6 points of damage to the subject, to a maximum of 5d6 at 17th level.

Numen
While under the effect of the Screeching Roc numen, you and your allies gain a +5 bonus on Listen checks and are immune to magical deafening effects.  In addition, an enemy that misses an affected creature with a melee attack takes 2 points of sonic damage.  This damage increases by 2 for every five shaper levels you have, to a maximum of 10 points of sonic damage at 20th level.

Incantations
The incantations of the Screeching Roc circle allow a spellshaper to control nearby sounds, speak and comprehend all languages, and manipulate creatures with words alone.

Modulate Tone
Screeching Roc (Incantation) [Sonic]
Level: Least
Shaping Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One sound or mixture of related sounds
Duration: Concentration, up to 1 min./level; see text
Saving Throw: None
Spell Resistance: No

You shape and alter existing sounds.  You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by.  A sound as quiet as a snapping finger can be controlled.  You can substitute any sound you have heard for the target sound.  For instance, you could replace the sound of a dragon's snoring with the sound of a trickling waterfall.  You could change the words of a speaker into inarticulate babbling or into other words entirely (though a speaker generally comes to a halt quickly when he realizes that every word coming out of his mouth is unintended).  If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon's roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener's Sense Motive check to avoid arousing suspicion.
   You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area.  In this way, you can provide yourself or any with a +4 circumstance bonus on Move Silently and Listen checks.
   Alternatively, you can use up the incantation in an instant.  You do this by modulating a sound into a one-time destructive impetus that shatters nonmagical, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area.

Tone of Comprehension
Screeching Roc (Incantation)
Level: Lesser
Shaping Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

This incantation grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.  The subject can speak only one language at a time, although it may be able to understand several languages.  Tone of Comprehension does not enable the subject to speak with creatures who don't speak.  The subject can also make itself understood as far as its voice carries.  This incantation does not predispose any creature addressed toward the subject in any way.

Tone of Command
Screeching Roc (Incantation) [Language-Dependent, Mind-Affecting]
Level: Greater
Shaping Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart.
Duration: 1 hour/level or until completed (D)
Saving Throw: Will negates
Spell Resistance: Yes

You influence the actions of the target creatures by suggesting a course of activity (limited to a sentence or two).  The same suggestion applies to all these creatures.  The suggestion must be worded in such a manner as to make the activity sound reasonable.  Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the incantation.  However, a suggestion that a pool of acid is actually pure water and that a quick dip would be refreshing is another matter.  Urging a group of bandits to stop attacking your party so that the bandits and party could jointly loot a rich treasure elsewhere is likewise a reasonable use of Tone of Command.
   The suggested course of activity can continue for the entire duration, such as in the case of the bandits mentioned above.  If the suggested activity can be completed in a shorter time, the incantation ends when the subjects finish what they were asked to do.  You can instead specify conditions that will trigger a special activity during the duration.  For example, you might suggest that a noble knight give her warhorse to the first beggar she meets.  If the condition is not met before the incantation's duration expires, the activity is not performed.
   A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2) at the discretion of the DM.




Formulae
The formulae of the Screeching Roc circle focus on disorienting and confounding foes, overwhelming them with bursts of deafening sound.

Deafening Clamor
Screeching Roc (Minor) [Sonic]
Level: Spellshaper 2
Prerequisite: One Screeching Roc formula
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn, see text

You shape your attack such that it damages the ears of your foes.  Until the end of your turn, any creature that takes damage from your sonorous pulse attack must make a Fortitude save or be deafened for 1d4 rounds.

Deafening Surge
Screeching Roc (Minor) [Sonic]
Level: Spellshaper 4
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn, see text

You use your sonorous pulse attack to create a wave of deafening noise.  Until the end of your turn, any creature that takes damage from your sonorous pulse attack generates a 20-ft. radius burst of sound.  Enemies within this area, including your original target, must make Fortitude saves or be deafened for 2d4 rounds.

Decree of Silence
Screeching Roc (Major) [Sonic]
Level: Spellshaper 5
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Area: 20-ft. radius burst
Duration: 5 rounds (D)
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 6d6 points of damage.  If it hits, your attack draws away the sounds of all nearby enemies, rendering your target and other foes incapable of speech.  Your target and any other enemies within a 20-ft. radius burst must make Will saves or lose the ability to make noise.  A creature that fails this save is incapable of producing sound, conversing, or using spells or abilities with verbal components.

Discordant Babbling
Screeching Roc (Major) [Sonic]
Level: Spellshaper 6
Prerequisite: Three Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 8d6 points of damage.  If it hits, your target must succeed on a Will save or have her voice become a discordant screeching.  Each time the subject of this effect casts a spell or uses an ability with a verbal component, she deals 3d6 points of sonic damage to herself and all other enemies within 10 feet of her.  She must then succeed on a Concentration check (DC 15 + damage dealt + spell level) to avoid losing the spell or ability.

Dizzying Pulse
Screeching Roc (Major) [Sonic]
Level: Spellshaper 2
Prerequisite: One Screeching Roc formula
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 2d6 points of damage.  If it hits, your target must make a Fortitude save or have its balance be disrupted for 3 rounds.  An affected creature must make a Balance check (DC 12 + your spellshaping ability modifier) at the beginning of its turn each round or be forced to move at half speed.  In addition, all of the creature's attacks suffer a 20% miss chance, even on a successful check.
   Creatures that are not subject to critical hits are immune to the effects of this formulae, but not the extra damage.

Echo Chamber
Screeching Roc (Major) [Sonic]
Level: Spellshaper 9
Prerequisite: Five Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will negates and Fortitude partial; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 5d6 points of damage.  If it hits, your target must make a Will save or be deafened and silenced for five rounds.  A silenced creature is incapable of producing sound, conversing, or using spells or abilities with verbal components.
   In addition, a creature that fails this save is filled with resonating echoes that impose a -20 penalty on Concentration checks and damage it from the inside.  Each round at the beginning of its turn, an affected creature must make a Fortitude save or take 3d6 points of sonic damage, plus an additional 1d6 points of sonic damage for every previously failed save against this effect.  For example, a creature takes 3d6 points of damage on its first failed save, 4d6 points of damage on its second failed save, and so on.
   After five rounds, an affected creature releases the pent-up sonic energy in a 10-ft. radius burst of sound.  All creatures in this area, including the creature itself, take 10d6 points of sonic damage, plus an additional 5d6 points of damage for every Fortitude save against this formula that the creature failed.

Harmonious Hum
Screeching Roc (Major) [Sonic]
Level: Spellshaper 1
Shaping Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius emanation centered on you
Duration: 5 rounds (D)
Saving Throw: None
Spell Resistance: No

This formula allows you to surround yourself and your allies with a hum of sonic energy.  You and all of your allies within the formula's area gain tremorsense out to 15 feet.  In addition, this formula imposes a 10% miss chance on all attacks against you and affected allies and deals 1d6 points of sonic damage to enemies that miss affected creatures with melee attacks due to this miss chance.  An ally does not need to be able to hear you in order to gain these bonuses; so long as he is within 40 ft. of you, he will be included in the harmony.

Harmonious Reverberation
Screeching Roc (Major) [Sonic]
Level: Spellshaper 7
Prerequisite: Three Screeching Roc formulae
Shaping Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius emanation centered on you
Duration: 5 rounds (D)
Saving Throw: None
Spell Resistance: No

This formula allows you to surround yourself and your allies with a hum of sonic energy.  You and all of your allies within the formula's area gain blindsight out to 60 feet.  In addition, this formula imposes a 50% miss chance on all attacks against you and affected allies and deals 3d6 points of sonic damage to enemies that miss affected creatures with melee attacks due to this miss chance.  An ally does not need to be able to hear you in order to gain these bonuses; so long as he is within 40 ft. of you, he will be included in the harmony.

Harmonious Vibration
Screeching Roc (Major) [Sonic]
Level: Spellshaper 4
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 standard action
Range: 40 ft.
Area: 40-ft.-radius emanation centered on you
Duration: 5 rounds (D)
Saving Throw: None
Spell Resistance: No

This formula allows you to surround yourself and your allies with a hum of sonic energy.  You and all of your allies within the formula's area gain tremorsense out to 30 feet.  In addition, this formula imposes a 20% miss chance on all attacks against you and affected allies and deals 2d6 points of sonic damage to enemies that miss affected creatures with melee attacks due to this miss chance.  An ally does not need to be able to hear you in order to gain these bonuses; so long as he is within 40 ft. of you, he will be included in the harmony.

Overwhelming Din
Screeching Roc (Major) [Sonic]
Level: Spellshaper 8
Prerequisite: Four Screeching Roc formula
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 5 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 10d6 points of damage.  If it hits, your target must make a Fortitude save or be knocked prone.  In addition, on a failed save, your target is deafened and stunned for five rounds.
   Creatures immune to stunning are dazed instead of stunned.

Peaceful Quietude
Screeching Roc (Minor) [Sonic]
Level: Spellshaper 3
Prerequisite: One Screeching Roc formula
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 rounds (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

This formula wraps you or one of your allies in peaceful quiet, protecting you from sound-based effects.  For the duration of the formula, the affected creature gains immunity to sonic and language-dependent mind-affecting abilities, and she takes half damage from all sonic effects.

Percussive Blast
Screeching Roc (Major) [Sonic]
Level: Spellshaper 3
Prerequisite: One Screeching Roc formula
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 4d6 points of damage.  If it hits, your target must make a Fortitude save or be dazed for 3 rounds.

Pulsing Wave
Screeching Roc (Major) [Sonic]
Level: Spellshaper 1
Shaping Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft. radius burst
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

This formula creates a 20-ft. radius burst of thundering sound.  Any creature caught in this formula's area must make a Reflex save or be knocked prone.

Ringing Echoes
Screeching Roc (Major) [Sonic]
Level: Spellshaper 4
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 4 rounds
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 4d6 points of damage.  If it hits, your target must make a Will save or be assaulted by ringing echoes for 4 rounds.  An affected creature suffers a -10 penalty on Listen checks and takes 2d6 points of sonic damage each round at the start of its turn.

Sound Barrier
Screeching Roc (Minor) [Sonic]
Level: Spellshaper 7
Prerequisite: Three Screeching Roc formulae
Shaping Time: 1 swift action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 5 rounds (D)
Saving Throw: Fortitude partial
Spell Resistance: Yes

This formula creates a barrier of sonic energy at a distance of 10 feet from you.  Creatures on either side of the barrier hear it as a loud but harmless buzzing.  Nonmagical sound (including the sound produced by a thunderstone) does not cross the barrier.  Supernatural or spell-based sounds or sonic effects (excluding your own) penetrate the barrier only if the caster or originator of the effect succeeds on a caster level check (DC 11 + your shaper level).
   A creature that crosses the barrier takes 1d6 points of sonic damage +1 point per shaper level (maximum +20) and must make a Fortitude save or be deafened for 5 rounds.  The sonic vibrations create a 20% miss chance for any missile crossing the barrier in either direction.
   The barrier moves with you, but you cannot force another creature to pass through it (for example, by moving adjacent to an enemy).  If you force a creature to pass through, the barrier has no effect on that creature.

Staggering Din
Screeching Roc (Major) [Sonic]
Level: Spellshaper 3
Prerequisite: One Screeching Roc formula
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 3d6 points of damage.  If it hits, your target must make a Fortitude save or be knocked prone.  In addition, on a failed save, your target is deafened and sickened for 3 rounds.

Staggering Pulse
Screeching Roc (Major) [Sonic]
Level: Spellshaper 6
Prerequisite: Three Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 5 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 9d6 points of damage.  If it hits, your target must make a Fortitude save or have its balance be disrupted for 5 rounds.  An affected creature must make a Balance check (DC 15 + your spellshaping ability modifier) at the beginning of its turn each round or fall prone.  In addition, the creature suffers a 50% miss chance on all of its attacks and can only move at half speed, even on a successful check.
   Creatures that are not subject to critical hits are immune to the effects of this formulae, but not the extra damage.

Stifling Hush
Screeching Roc (Major) [Sonic]
Level: Spellshaper 2
Prerequisite: One Screeching Roc formula
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 3 rounds (D)
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 2d6 points of damage.  If it hits, your target must make a Will save or be rendered incapable of making noise.  An affected creature is incapable of producing sound, conversing, or using spells or abilities with verbal components.

Touch of the Tumult
Screeching Roc (Minor) [Sonic]
Level: Spellshaper 5
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 5 rounds (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

This formula grants you or one of your allies a +4 deflection bonus to AC.  In addition, an affected creature deals an additional 2d6 points of sonic damage with all weapons, spellshape attacks, and weaponlike effects.

Unseen Murmurs
Screeching Roc (Major) [Fear, Mind-Affecting, Sonic]
Level: Spellshaper 5
Prerequisite: Two Screeching Roc formulae
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One creature
Duration: 5 rounds; see text
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack that deals an extra 5d6 points of damage.  If it hits, your target must make a Will save or become panicked for 5 rounds.  Even on a successful save, your target is shaken for 1 round.

Warp Words
Screeching Roc (Major) [Sonic]
Level: Spellshaper 1
Shaping Time: 1 standard action
Range: Sonorous pulse attack
Target: One living creature
Duration: 3 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single sonorous pulse attack.  If it hits, your target must make a Fortitude save or lose control of its speech.  The voice of the subject becomes warped and nearly incomprehensible.  For the duration of this effect, the subject has a 50% chance to miscast spells that have verbal components, and any time the subject speaks (including the use of magic items activated by command words), there is a 50% chance that the utterance is completely incomprehensible and therefore ineffective.
« Last Edit: December 14, 2012, 07:00:35 PM by DonQuixote »
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”