Author Topic: Mythic Sagas: Battle Maps  (Read 25880 times)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #80 on: April 10, 2014, 09:43:19 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #81 on: April 11, 2014, 09:56:00 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #82 on: April 15, 2014, 09:45:43 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #83 on: April 18, 2014, 08:56:53 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #84 on: April 22, 2014, 09:41:31 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #85 on: April 23, 2014, 08:55:55 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #86 on: April 24, 2014, 08:44:04 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)
« Last Edit: April 24, 2014, 07:21:21 PM by ksbsnowowl »

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #87 on: April 29, 2014, 01:02:41 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #88 on: April 29, 2014, 09:29:46 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)
« Last Edit: April 29, 2014, 10:22:32 PM by ksbsnowowl »

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #89 on: May 01, 2014, 09:37:41 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #90 on: May 06, 2014, 09:04:12 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #91 on: May 08, 2014, 10:22:48 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #92 on: May 09, 2014, 09:01:58 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #93 on: May 11, 2014, 02:08:09 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #94 on: May 12, 2014, 01:16:45 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #95 on: May 12, 2014, 09:06:31 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #96 on: May 12, 2014, 10:35:28 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #97 on: May 15, 2014, 12:04:52 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #98 on: May 16, 2014, 09:56:09 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #99 on: May 19, 2014, 12:07:52 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)