here is the creature with the lowest possible ability scores (total 1)
Wet Biscuit McGlee "Sack o' XP" Dustform <- Dream Element <- Scorned <- Corrupted <- Corrupted by the Abyss <- Living Wall <- Giant Cockroach
Medium Construct (augmented aberration, augmented elemental, augmented undead, augmented vermin, extraplanar, incorporeal)
Hit Dice: 4d10+20 (42 hp)
Initiative: +0
Speed: 0 ft., fly 30 ft. (perfect)
Armor Class: 11 (+1 deflection), ff 11, touch 11
Base Attack/Grapple: +3/+3
Attack: Incorporeal Touch +3 melee (n/a), Slam +3 melee (1d6)
Full Attack: Incorporeal Touch +3 melee (n/a) and Slam –2 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Acid resistance 10, ageless, amalgam, blind, blindsight 60ft., cold resistance 5, construct traits, darkvision 60 ft., disease immunity, DR 5/-, DR 5/good and magic, electricity resistance 10, enhanced power, fast healing 2 (on the Abyss only), fast healing 4 (when at 1 hp or higher), fire resistance 10, hidden, immovable, immunities, mindless, poison immunity, poison resistance, scent, sonic resistance 5, tremorsense 60 ft.
Saves: Fort +1, Ref +1, Will +1
Abilities: Str —, Dex —, Con —, Int —, Wis —, Cha 1
Skills: Climb +4, Hide +10, Listen +4, Move Silently +6, Spot +4
Feats: —
Environment: Underground
Organization: Solitary, swarm (3–10), or aggregate (11–20)
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Medium); 8–12 HD (Large)
Level Adjustment: —
Ageless (Su): The scorned creature no longer ages, and is immune to magical aging. He no longer has a maximum age, and does not die of old age. A scorned creature does not drink or eat; indeed, the physical act of doing either cause intense pain to the scorned creature, causing it to become shaken for 1 hour. .Scorned creatures cannot gain benefits from eating or drinking magical food or potions.
Amalgam (Ex): Each living creature is part of a larger wall, forming a continuous barrier with each creature taking up a 5-foot section. While effects that target only a single creature affect only one living wall creature, the entire group is treated as a single creature for the purposes of the turn or rebuke undead abilities. Each creature makes separate saves against spells that affect multiple targets.
Living walls share the same goals and intentions, but may take different actions each round from another. Each is treated as a separate creature for the purposes of feats, skills, and attacks of opportunity. While the creatures think independantly, they can communicate with each other instantaneously, meaning that if one creature is aware of an opponent, they all are.
Blindsight (Ex): A dustform creature is blind, but they can sense all creatures within 60 feet as a sighted creature would, by detecting the subtle vibrations in the air around them. Beyond that range, they treat all targets as having total concealment.
Breath Weapon (Su): As a standard action, every 2d4 rounds, a dustform creature can spew out a 10-foot cone of dust and sand. The cone deals 1d6 points of damage per 2 HD the creature possesses, and creatures in the area can attempt a Reflex save (DC 10 +1/2 its Hit Dice + its Charisma modifier) for half damage.
If the creature already has a breath weapon, it changes to sand and a Charisma-based save. Otherwise, the damage and type of breath weapon does not change.
Enhanced Power (Su): A Corrupted by the Abyss creature’s special attack DCs increase by 4.
Fast Healing (Ex): A Corrupted by the Abyss creature gains fast healing equal to half its Hit Dice, as long as it is in the Abyss.
Fast Healing (Ex): A corrupted creature heals an amount of damage equal to the base creature’s HD (maximum 10) each round, so long as it has at least 1 hit point.
Hidden (Su): A living wall is disguised by an illusion similar to disguise self making it appear like an ordinary wall. Those adjacent to the wall see through this illusion.
Immovable (Ex): A living wall cannot be moved in any wall unless all other living wall creatures are moved, making it immune to bull rush and trip attempts. As with a normal wall, Tumble cannot be used to move through a square containing a living wall creature, although the creature can be scaled with a Climb check (DC 20).
Immunities (Ex): A corrupted creature is immune to disease and poison.
Poison Resistance (Ex): A Corrupted by the Abyss creature gains a +4 bonus on Fortitude saves against poison.
Skills: A giant cockroach receives a +4 racial bonus on Climb checks. A giant cockroach also receives a +10 racial bonus on Hide checks, a +6 racial bonus on Move Silently checks, and a +4 racial bonus on Listen and Spot checks.
In addition, it gains a +8 racial bonus to Hide checks in sanding or dusty environments.
Dustform [Sandstorm 161]
Dream Element [Dragon #287 34]
Scorned [Dungeon #136 61]
Corrupted [Dragon #350 46]
Corrupted by the Abyss [Expedition into the Demonweb Pits 190]
Living Wall [Dragon #343 48]
Giant Cockroach [Underdark 87]
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“Wet Biscuit McGlee”
CE Proto Spectral Mage Living Wall Half-Brass Golem Half-Troll Unseelie Court Fey Dream Element Brood Spawn Hairy Spider Bard 1
Medium Undead (augmented, dream, extraplanar, incorporeal)
Hit Dice (hp): 3-1/8d12+1d6+10 (hp)
Initiative: +4
Speed: 0ft (can’t run), fly 20ft (good)
AC: 13 (+3 natural, +0 deflection), touch 10, flatfooted 13
BAB/Grapple: +1/--
Attack: Incorporeal Touch +1 melee (1d2 Wis damage)
Full Attack: Incorporeal Touch +1 melee (1d2 Wis damage) and Bite +1 melee (1d6) and 2 Claws +1 melee (1d4) and Slam +1 melee (1d6)
Face/Reach: 5ft/5ft
SA: Improved grab, many arms, rage, rend 2d4, sickening wounds
SQ: Acid resistance 5, amalgam, blind, blindsense 30ft, cold resistance 5, darkvision 60ft, DR 10/adamantine and 5/-, electricity resistance 5, fast healing 5, fire resistance 5, ice step, immovable, immunities, instability, light sickness, madness, magic immunity, mindless, scent, sonic resistance 5, turn resistance +2, undead traits, vulnerability to iron and sonic
Saves: Fort +0, Ref +0, Will +5
Abilities: Str --, Dex --, Con --, Int --, Wis --, Cha 1
Skills: Hide +8, Intimidate +3, Jump +6, Listen +4, Spot +12, Survival +8
Feats: Alertness (B), Blind-Fight (B), Combat Reflexes (B), Improved Critical (claw) (B), Improved Initiative (B), Power Attack (B)
CR: 17
LA: n/a