Author Topic: Trapsmith [Prestige Update]  (Read 1420 times)

Offline Stratovarius

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Trapsmith [Prestige Update]
« on: July 27, 2020, 12:50:34 PM »
Trapsmith

"There's always time for a good trap."
– Mheagli Scoigh, Dwarven Trapsmith


Text

Becoming a Trapsmith
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Table 1: The Trapsmith
Hit Die: d6


Level  BAB   Ref  Fort  Will  Abilities                                         
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1      +0    +2   +0    +0    Master Disarmer, Trap Sense, Craft Trap, Spellcasting
2      +1    +3   +0    +0    Deadly Traps, Sneak Attack +1d6, Skill Focus
3      +2    +3   +1    +1    Trap Sense, Unweave           
4      +3    +4   +1    +1    Sneak Attack +2d6, Dance Through Danger, Spell Proof
5      +3    +4   +1    +1    Trap Sense, Craft Trap, Avoid Disaster


Class skills (6 + Int modifier per level): Appraise (Int), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession, Search (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex), Use Magical Device (Cha)

Requirements:
Skills: Craft (trapmaking) 6 ranks, Disable Device 6 ranks, Search 6 ranks
             
Class Features
Text
  • Spellcasting: As per Trapsmith.
  • Master Disarmer (Ex): Your skill at finding and disarming traps is legendary. When dealing with a trap, add your trapsmith level to your Search checks, Disable Device checks, and Open Lock checks.
  • Trap Sense (Ex): You are adept at evading the effects of traps, gaining bonuses at 1st level, 3rd level, and 5th level. See the barbarian class feature (PH 26). Trap sense gained from other sources (such as barbarian or rogue levels) stacks with this benefit.
  • Craft Trap (Ex): As a full round action, the Trapsmith can craft any trap with a CR equal to half his character level or less. These traps cost nothing to create, require the Trapsmith to make a Craft (trapmaking) check as per normal, and will only trigger once, regardless of automatic reset. At 5th level, he can craft any trap as a standard action.
  • Deadly Traps (Ex): Any traps with an attack roll apply the Trapsmith's Sneak Attack as a bonus to their damage.
  • Sneak Attack (Ex): At 2nd and 4th level, the Trapsmith's Sneak Attack dice increases by 1.
  • Skill Focus: At 2nd level, you gain Skill Focus (Craft [trapmaking]) as a bonus feat. If you already have this feat, you can instead select any other feat for which you meet the prerequisite.
  • Unweave (Su): At 3rd level, your understanding of magic traps allows you to unweave their magic, as if targeting the trap with dispel magic (PH 223). Your caster level for this ability equals 5 + your trapsmith level. You can use this ability as a full-round action as many times as desired, but only once per trap. It works only against magic traps, but spells such as alarm (PH 197), glyph of warding (PH 236), and the symbol spells (PH 289—291) are valid targets.
  • Dance through Danger (Ex): Starting at 4th level, when you make a Search check to find a trap and your result exceeds the DC by 5 or more, you can move past the trap without setting it off. This benefit applies only to you—the careful movements and balance needed cannot be taught to your fellow adventurers.
  • Spell Proof (Su): Starting at 4th level, you enjoy a measure of protection against magic traps. You gain spell resistance equal to 12 + your character level. This spell resistance applies only to magic traps, which include spells such as fire trap (PH 231), explosive runes (PH 228), glyph of warding (PH 236), and the symbol spells (PH 289—291).
  • Avoid Disaster (Su): At 5th level, you learn to negate the effects of a trap as they happen. Whenever a trap is sprung, you can make a Disable Device check as an immediate action. If the check succeeds, you disable the trap and avoid its effects. If the check fails, the trap activates as normal.

Offline Chemus

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Re: Trapsmith [Prestige Update]
« Reply #1 on: December 11, 2021, 12:58:10 AM »
Nifty.

First question: does the Trapsmith get 3rd level or 5th level spells, and does he get CL 3 or 5? Second q: if he gets 5th level spells, what's his 4th and 5th spell list, and if he doesn't get above 3rd, what's his spell progression look like?
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Offline Draco Dei

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Re: Trapsmith [Prestige Update]
« Reply #2 on: December 12, 2021, 01:42:55 PM »
Is this for Pathfinder or is this for some other class than the Combat Trapsmith from Complete Scoundrel p.34-37. Because Combat Trapsmith doesn't get spellcasting.

As near as I can tell the spellcasting for a class with only skill rank requirements and level 3 entry (if 3.x) is a bit unorthodox, but the vibe I am getting is that it is reasonable.

Pulling from Combat Trapsmith, I would have a rather short "shelf life" on the traps made, otherwise they can outfit the equivalent of The Maginot Line of traps at zero gp cost, and in only about twice the time as it would take them to hike its length.

If you WANT another ability (and you probably don't), what about a predicessor to Avoid Disaster that lets them throw the track out of whack as it is triggering in their direction... or for alternative fluff, understand how will continue to deploy and take the correct action to avoid it. Let's them substitute a Disable Device check for the saving throw... might be too good, maybe say it has to succeed against the disable device DC of the trap (or the save DC in the rare cases that is higher... but probably simpler to leave that clause out).
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Offline Nanshork

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Re: Trapsmith [Prestige Update]
« Reply #3 on: December 13, 2021, 11:38:12 AM »
Is this for Pathfinder or is this for some other class than the Combat Trapsmith from Complete Scoundrel p.34-37. Because Combat Trapsmith doesn't get spellcasting.

Strat doesn't do Pathfinder (just for future reference), this is the Trapsmith class from Dungeonscape.

Offline Chemus

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Re: Trapsmith [Prestige Update]
« Reply #4 on: December 17, 2021, 01:27:51 AM »
Nifty.

First question: does the Trapsmith get 3rd level or 5th level spells, and does he get CL 3 or 5? Second q: if he gets 5th level spells, what's his 4th and 5th spell list, and if he doesn't get above 3rd, what's his spell progression look like?

... Re-read Trapsmith... I don't know why I thought it was a 3-level class with 3 levels in casting... sorry for the dumb.
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