It's hilarious, but too powerful for a trait, I think. It could work as a feat maybe, with reduced or dropped penalties.
I'm good with that. In that case, I'll probably take this as a feat and just stick with the old standby trait of
Aggressive.
EDIT: Some feat options. I could use help narrowing down choices (since I only have 4):
The above modified version of
Too Pretty To Die-OR-
From
this page:
Mystic [Skill] The workings of magic are no secret to you.
This is a skill feat that scales with your ranks in Knowledge (Arcana). Benefits: You receive a +3 bonus on Knowledge (Arcana) checks. Knowledge (Arcana) is always a class skill for you.
4: With a DC 20 Knowledge (Arcana) check, you can cast
detect magic as a spell-like ability. You may substitute your Knowledge (Arcana) check for the Spellcraft check to identify a school of magic based on its aura.
9: You gain spell resistance equal to 5 + your ranks in Knowledge (Arcana).
14: With a DC 30 Knowledge (Arcana) check, you can cast
dispel magic as a spell-like ability.
19: Any weapon, armor, or shield you use is considered magical, and benefits from a +5 enhancement bonus at all times (unless they already have a better enhancement bonus).
World Traveler [Skill]The entire world is your home.
This is a skill feat that scales with your ranks in Knowledge (Geography).Benefits: You receive a +3 bonus on Knowledge (Geography) checks. Knowledge (Geography) is always a class skill for you.
4: You and your traveling companions constantly benefit from an
endure elements effect.
9: You receive a +10' competence bonus to your land speed.
14: Anyone attempting to use Survival to track you must beat you in an opposed check against your Knowledge (Geography).
19: With a DC 40 Knowledge (Geography) check, you can cast
greater teleport as a spell-like ability.
Profound Presence [Skill]Just being near you is a religious experience.
This is a skill feat that scales with your ranks in Knowledge (Religion).Benefits: You gain a +1 bonus on all charisma-based skill checks.
4: Adjacent allies gain a +1 morale bonus to attack and damage (you do not).
9: As a swift action, you may emit a searing aura that inflicts 2d6 light damage against all creatures within 10 feet of you (except yourself).
14: Once per round as a free action, you may designate a target within 60 feet. If the targeted creature meets your gaze within the next round, it must make a Will save (DC 8 + CHA + half your ranks in Knowledge (Religion)) or be dazed for one round.
19: You gain
heal 1/day as a quickened spell-like ability.
Ghostly Visage [General]People think you've already got one foot in the grave. They're right.
This is a general feat that scales with your character level. Benefits: You may reroll your miss chance due to a target's incorporeality.
1: When you attack or are targeted by an attack, you may take an immediate action to cause the attack to be resolved as if you were incorporeal, except that non-magical attacks still have a 50% chance to hit you (as if they were magical). You must use this ability before the attack roll is made. You may not use this ability if you are denied your DEX bonus to AC.
6: You gain lifesense, allowing you to locate living creatures within 60' as blindsense and sense the strength of their life force as if you had cast
deathwatch. 11: You may pass through solid objects as if incorporeal, but may not end your movement inside of one (if you do so by accident, you are shunted to the nearest open space and take 1d6 damage per 5' traveled).
16: You are healed by negative energy as if undead (this does not interfere with any existing ability to be healed by positive energy). You do not lose XP when resurrected.
-OR-
The ever popular Martial Study / Martial Stance (probably Martial Study:
Clockwatcher, Martial Stance:
Sands of Time or
Distorted Clock)
-OR-
Some Draconic feats? Maybe Entangling Exhalation. (Question about this one. If I'm a Dragonwrought Kobold, I no longer have the [Dragonblooded] subtype, which is a pre-req for Entangling Exhalation. So that means I couldn't take it? (
that don't make no sense...) Actually, I'm very confused on the interaction between being a Kobold, with [dragonblood] subtype, having the Dragonwrought feat which turns you into a dragon and removes the [dragonblood] subtype, how that interacts with the Draconic Heritage feat (you take that to get the [dragonblood] subtype
back after already BEING a dragon???)
Dragonwrought (Ex): A kobold scaleshaper gains Dragonwrought as a bonus feat, even if he does not meet the prerequisites. (This feat does not allow him to count as a true dragon.) In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses. For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.
(this is not helping my headache, or my inclination to finish this character... I'm getting closer and closer to scrapping this idea entirely...)