Author Topic: OOOOO OOOOO CCCCCC  (Read 24266 times)

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #60 on: February 11, 2013, 01:51:36 PM »
Legendary Wrangler 4 + Gossamer Spool 11 concerns me a bit. Although I doubt you guys will face many psionic enemies (you're basically on the psionic "team"), it would mean that you'd have a ranged touch attack that could incapacitate manifesters unless they succeed on a concentration check (to manifest while entangled) and a difficult manifester level check. Otherwise, they'd be screwed. I kind of like the idea, though... and I guess you are using up a feat + magic item slot for it. Other than that, I think that item looks OK for a start. I'm not sure how to price it, though.  :p

I had actually intended for the lv 11 ability to function on people "bound" (as in "tied up") with the rope out of combat rather than people entangled in combat. Basically, I wanted to make tying up a manifester work the same way as tying up a spellcaster. However, in retrospect my wording would apply to entangled opponents.

What if I removed the "highest mental ability mod" part from the save and and made it "11+ owners HD" instead? That way it'd only cancel manifesting about 50% of the time instead of most of the time.
So you'd have to incapacitate them somehow, and tie them up? That would be fine. Hell, it would be fine if they just can't manifest, period (or cast spells for that matter). If they got incapacitated, then you could (presumably) just as easily have killed them. So this effect basically becomes a plot device or something similar (capture but not kill the X).

If you want it to apply to people you "lasso", then yeah knocking off the +ability mod part is OK.
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Offline Concerned Ninja Citizen

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Re: OOOOO OOOOO CCCCCC
« Reply #61 on: February 11, 2013, 04:45:05 PM »
How about both? Entangled manifesters get a check against 11+ owners HD and tied up incapacitated manifesters are shut down entirely.

Is that too much for one ability?

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #62 on: February 11, 2013, 05:24:27 PM »
How about both? Entangled manifesters get a check against 11+ owners HD and tied up incapacitated manifesters are shut down entirely.

Is that too much for one ability?
Nah, I think that's fine.
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Offline Concerned Ninja Citizen

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Re: OOOOO OOOOO CCCCCC
« Reply #63 on: February 13, 2013, 12:52:16 AM »
Here's a stab at a tome feat for inspired classes:

(click to show/hide)

Credit to sirpercival for his Factotum feats which I cribbed from for a couple of these abilities.

I tried to make it equally applicable to all classes that use that mechanic or one like it rather than tying it to a single class. Not sure if that was a good plan or not. It gave some of the abilities awkward wording because I was trying to include all possibilities. 
« Last Edit: February 17, 2013, 07:24:04 PM by Concerned Ninja Citizen »

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #64 on: February 13, 2013, 10:12:51 AM »
I think that's OK, but due to the open-ended nature, if a class with an ability fueled by inspiration points were semi-broken, this would probably push it over the edge. Still, in this game, it should be OK, I think. :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Concerned Ninja Citizen

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Re: OOOOO OOOOO CCCCCC
« Reply #65 on: February 21, 2013, 09:25:58 PM »
How does your multiclassing system interact with Martial adepts?

That is, does a Warblade 2, Something 8 differ from a Something 8, Warblade 2 and, if so, how?

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #66 on: February 21, 2013, 11:01:25 PM »
How does your multiclassing system interact with Martial adepts?

That is, does a Warblade 2, Something 8 differ from a Something 8, Warblade 2 and, if so, how?
I added this clause a while back to make it so that they'd be the same:
Quote
Martial Adepts may retrain any and all of their maneuvers known at each level. Also, all prereqs are removed from maneuvers except initiator level (in a class which has access to that discipline).
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Offline Concerned Ninja Citizen

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Re: OOOOO OOOOO CCCCCC
« Reply #67 on: February 21, 2013, 11:31:22 PM »
Thanks. I recall reading that rule but I didn't make the connection that it'd solve the Martial Adept multiclassing problem.

Offline FireInTheSky

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Re: OOOOO OOOOO CCCCCC
« Reply #68 on: March 07, 2013, 09:12:18 PM »
copying over from here but mostly the same as here

Those 2 links are the same.

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #69 on: March 08, 2013, 11:12:56 AM »
copying over from here but mostly the same as here

Those 2 links are the same.
Whoops.  :blush I think the first link was supposed to be to the RoC forum...
http://www.ruleofcool.com/smf/index.php/topic,834.0.html

Sorry for the delay in getting started. Are we about ready to go? It looks like everyone's characters are mostly complete. I've been crazy busy, and I expect that to only get worse after this week... so I'll try to get this kicked off over the weekend.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline sirpercival

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Re: OOOOO OOOOO CCCCCC
« Reply #70 on: March 08, 2013, 11:22:57 AM »
I think my big thing was the cohorts from the leadership feat... which I'm considering scrapping.  :D

I'll check over, I'm not sure my equipment's done.
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Offline FireInTheSky

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Re: OOOOO OOOOO CCCCCC
« Reply #71 on: March 08, 2013, 11:24:33 PM »
I had kinda paused working on this char for a couple reasons.  One, I had never read any of the TOME stuff, so I wasn't really sure how that was interacting with what I knew already.  And two, there's just a LOT of stuff to figure out with Scaleshaper, which was pretty daunting.  That being said, I read through pretty much all of the TOME stuff this past week, and now feel a little more comfortable with the changes they make.

Upshot is... I'm gonna try and finish this guy this weekend.


EDIT:  Phae, what do you think of this trait?  :D
« Last Edit: March 08, 2013, 11:39:46 PM by FireInTheSky »

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #72 on: March 08, 2013, 11:54:19 PM »
It's hilarious, but too powerful for a trait, I think. It could work as a feat maybe, with reduced or dropped penalties.
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Offline sirpercival

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Re: OOOOO OOOOO CCCCCC
« Reply #73 on: March 08, 2013, 11:59:59 PM »
Phae, are you cool with custom runestaves?
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Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #74 on: March 09, 2013, 12:00:52 AM »
Phae, are you cool with custom runestaves?
Sure
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Offline FireInTheSky

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Re: OOOOO OOOOO CCCCCC
« Reply #75 on: March 09, 2013, 01:05:58 AM »
It's hilarious, but too powerful for a trait, I think. It could work as a feat maybe, with reduced or dropped penalties.

I'm good with that.  In that case, I'll probably take this as a feat and just stick with the old standby trait of Aggressive.


EDIT:  Some feat options.  I could use help narrowing down choices (since I only have 4):

The above modified version of Too Pretty To Die

-OR-

From this page:

Mystic [Skill]
The workings of magic are no secret to you.
This is a skill feat that scales with your ranks in Knowledge (Arcana).

Benefits: You receive a +3 bonus on Knowledge (Arcana) checks. Knowledge (Arcana) is always a class skill for you.
4: With a DC 20 Knowledge (Arcana) check, you can cast detect magic as a spell-like ability. You may substitute your Knowledge (Arcana) check for the Spellcraft check to identify a school of magic based on its aura.
9: You gain spell resistance equal to 5 + your ranks in Knowledge (Arcana).
14: With a DC 30 Knowledge (Arcana) check, you can cast dispel magic as a spell-like ability.
19: Any weapon, armor, or shield you use is considered magical, and benefits from a +5 enhancement bonus at all times (unless they already have a better enhancement bonus).

World Traveler [Skill]
The entire world is your home.
This is a skill feat that scales with your ranks in Knowledge (Geography).

Benefits: You receive a +3 bonus on Knowledge (Geography) checks. Knowledge (Geography) is always a class skill for you.
4: You and your traveling companions constantly benefit from an endure elements effect.
9: You receive a +10' competence bonus to your land speed.
14: Anyone attempting to use Survival to track you must beat you in an opposed check against your Knowledge (Geography).
19: With a DC 40 Knowledge (Geography) check, you can cast greater teleport as a spell-like ability.

Profound Presence [Skill]
Just being near you is a religious experience.
This is a skill feat that scales with your ranks in Knowledge (Religion).

Benefits: You gain a +1 bonus on all charisma-based skill checks.
4: Adjacent allies gain a +1 morale bonus to attack and damage (you do not).
9: As a swift action, you may emit a searing aura that inflicts 2d6 light damage against all creatures within 10 feet of you (except yourself).
14: Once per round as a free action, you may designate a target within 60 feet. If the targeted creature meets your gaze within the next round, it must make a Will save (DC 8 + CHA + half your ranks in Knowledge (Religion)) or be dazed for one round.
19: You gain heal 1/day as a quickened spell-like ability.
   
Ghostly Visage [General]
People think you've already got one foot in the grave. They're right.
This is a general feat that scales with your character level.

Benefits: You may reroll your miss chance due to a target's incorporeality.
1: When you attack or are targeted by an attack, you may take an immediate action to cause the attack to be resolved as if you were incorporeal, except that non-magical attacks still have a 50% chance to hit you (as if they were magical). You must use this ability before the attack roll is made. You may not use this ability if you are denied your DEX bonus to AC.
6: You gain lifesense, allowing you to locate living creatures within 60' as blindsense and sense the strength of their life force as if you had cast deathwatch.
11: You may pass through solid objects as if incorporeal, but may not end your movement inside of one (if you do so by accident, you are shunted to the nearest open space and take 1d6 damage per 5' traveled).
16: You are healed by negative energy as if undead (this does not interfere with any existing ability to be healed by positive energy). You do not lose XP when resurrected.

-OR-

The ever popular Martial Study / Martial Stance (probably Martial Study: Clockwatcher, Martial Stance: Sands of Time or Distorted Clock)

-OR-

Some Draconic feats?  Maybe Entangling Exhalation. (Question about this one.  If I'm a Dragonwrought Kobold, I no longer have the [Dragonblooded] subtype, which is a pre-req for Entangling Exhalation.  So that means I couldn't take it?  (:huh  that don't make no sense...)  Actually, I'm very confused on the  interaction between being a Kobold, with [dragonblood] subtype, having the Dragonwrought feat which turns you into a dragon and removes the [dragonblood] subtype, how that interacts with the Draconic Heritage feat (you take that to get the [dragonblood] subtype back after already BEING a dragon???)
Dragonwrought (Ex): A kobold scaleshaper gains Dragonwrought as a bonus feat, even if he does not meet the prerequisites. (This feat does not allow him to count as a true dragon.) In addition, any draconic feats he selects function as if his draconic ancestors were of the same type as any Ideal he expresses. For example, a scaleshaper with the Draconic Heritage feat who expressed the Black Dragon Ideal would gain the benefit of Draconic Heritage (Black); if he switched the next day to the Gold Dragon Ideal he would gain the benefit of Draconic Heritage (Gold) instead.

:banghead :banghead :banghead :banghead :banghead :banghead :banghead :banghead :banghead (this is not helping my headache, or my inclination to finish this character...  I'm getting closer and closer to scrapping this idea entirely...)
« Last Edit: March 09, 2013, 01:39:51 AM by FireInTheSky »

Offline FireInTheSky

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Re: OOOOO OOOOO CCCCCC
« Reply #76 on: March 09, 2013, 01:48:06 PM »
So I'm pretty soured on Scaleshaper right now, due to what I've talked about previously (mostly confusion on abilities and massive amounts of bookkeeping).  Here are some possible options for a replacement:

Land Titan War-Frenzy of Desire / Mawkin (EDIT: WF of HentaiCopyright Boz)
Dragon War-Frenzy of Fear / Demoralizing Shot Sniper
Nomad
(or just sticking with Scaleshaper)

Thoughts?

(Phae, hopefully, this won't screw up too much of what you've planned)
« Last Edit: March 09, 2013, 02:43:48 PM by FireInTheSky »

Offline phaedrusxy

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Re: OOOOO OOOOO CCCCCC
« Reply #77 on: March 09, 2013, 03:58:25 PM »
Those things are all fine. I remember really liking the Nomad class, but I don't really remember how it works, now. :D I've always loved ranger/wanderer kinds of characters, though. Even when I played MMORPGs, I was more excited about exploring new areas than fighting.  :P
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Offline Bozwevial

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Re: OOOOO OOOOO CCCCCC
« Reply #78 on: March 09, 2013, 04:17:12 PM »
Those things are all fine. I remember really liking the Nomad class, but I don't really remember how it works, now. :D I've always loved ranger/wanderer kinds of characters, though. Even when I played MMORPGs, I was more excited about exploring new areas than fighting.  :P
'Nomad' is probably kind of a misnomer - I wrote it as a pseudo-swordsage replacement, so the class abilities are very much about maneuver combos. One day I plan to run one with Garryl's Sublime Tapestry discipline and see what happens. Still, though, it can definitely be the wandering sword mystic pretty well.
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Offline FireInTheSky

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Re: OOOOO OOOOO CCCCCC
« Reply #79 on: March 09, 2013, 11:21:59 PM »
It just sucks, cause I was definitely looking forward to playing a scaleshaper.  There's just sooo much to figure out/keep track of.   :-\  SirP, any ideas?

If I'm gonna go with one of the other three, what makes the most sense for the party?

General melee-ness: WF of Desire / Mawkin -OR- Nomad
DPS: probably WF of Fear / Sniper -OR- Nomad
BFC: Either WF would work (grappling vs. fear effects)
(Also, with Nomad, I can pick ANY four disciplines + Sublime Tapestry, so that would affect party role as well)

Thoughts?

EDIT: More grappling build options (ignoring any type changes to Outsider):

Ogre 3 / Pseudonatural Creature 1-3 / Monster of Legend 2-0 / Mawkin 4
Minotaur 4 / Pseudonatural Creature 0-2 / Monster of Legend 2-0 / Mawkin 4
Pseudonatural Creature 4-6 / Monster of Legend 2-0 / Mawkin 4
« Last Edit: March 10, 2013, 12:50:20 AM by FireInTheSky »