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Messages - SorO_Lost

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1
D&D 3.5 and Pathfinder / Re: Most under/over CRed monsters?
« on: January 21, 2019, 09:44:45 AM »
So what you're saying is you read how a Kobold Warrior 1's CR is 1/4 and how a Kobold with "levels in NPC classes" (plural, not singular) and arbitrarily decided one of these things didn't matter because if doesn't support you instead of reading how you're supposed to adjudicate the rules? Welcome to your very first act of confirmation bias. Now when you're ready. You can read page 7 of the Monster Manual, it's Errata, and the ever important in the RC to learn how D&D says you're supposed to handle that.

And welcome to D&D. The best heads up I can give you is everything exists in a stack of inherited rules but it's not written by programmers or lawyers. It's why WotC had a habit of printing multiple rule iterations on some of their more complicated rules so you also have to understand how D&D handles them. In fact come to think of it,I think they wrote a multiple part series article that was posted in the Game Rules section of their website to help with the HD/LA/ECL/CR/EL confusion too. So after you get done with the DMG you can try reading that too.

2
D&D 3.5 and Pathfinder / Re: Most under/over CRed monsters?
« on: January 20, 2019, 10:01:44 PM »
Kobolds have CR = level - 3 instead of level - 1
No they don't, thats not how numbers work, and I don't think you understand fractions, or how the DMG uses them to determine EL, or the fact CR isn't the same thing as EL.

What I do know is nothing you just quoted adds -2 to their CR and how the hell you think 1/4+0=-3 is unfathomable. But clearly you're not the kind of person that should attempt to talk about it.

The actual CR value of a Kobold Warrior 1 is CR 1/2. And it has nothing to do with math, rather creatures with at least one level in an NPC Class have a minimum of a 1/2 CR. So nice job reading into the subject too.

3
D&D 3.5 and Pathfinder / Re: Most under/over CRed monsters?
« on: January 20, 2019, 02:30:20 PM »
Nonassociated only works until it is their highest theme. For a Kobold, which can sub it's 1HD, that'd be lv1.

4
but if you use Restoration you must make the same choices you did before?  That doesn't make a lot of sense.

Really? What makes more sense.
Quote
This spell functions like lesser restoration, except that it also dispels negative levels and restores one experience level to a creature who has had a level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per caster level. Thus, if a 10th-level character has been struck by a wight and drained to 9th level, restoration brings the character up to exactly the minimum number of experience points necessary to restore him to 10th level (45,000 XP), gaining him an additional Hit Die and level functions accordingly. ... Restoration does not restore levels or Constitution points lost due to death.

Restore (verb): bring back (a previous right, practice, custom, or situation); reinstate.
    "the government restored confidence in the housing market"
    synonyms:   reinstate, put back, replace, bring back, reinstitute, reimpose, reinstall, rehabilitate, re-establish, return to a former position/state
    "his aim was to restore democracy in the country"
    "The cleric used restoration to return the level the barbarian lost while fighting a vampire."

The (determiner): denoting one or more people or things already mentioned or assumed to be common knowledge.
* used to refer to a person, place, or thing that is unique.
    "the Queen"
* denoting a disease or affliction.
    "I've got the flu"
* (with a unit of time) the present; the current.
    "dish of the day"
* used instead of a possessive to refer to someone with whom the speaker or person addressed is associated.
    "I'm meeting the boss"
Or
Quote
False equivalence – describing a situation of logical and apparent equivalence, when in fact there is none.
    "Casting Restoring is just like gaining XP..."
Affirming the consequent – the antecedent in an indicative conditional is claimed to be true because the consequent is true; if A, then B; B, therefore A.
    "...Because they both give you levels."

5
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: January 17, 2019, 07:14:44 PM »
I don't know where to put this so why not here.

(click to show/hide)

6
Not so much.  So far as I know, there is no rule whatsoever saying that you must re-take the same class levels after level loss.
Pretty much true but there is a difference.

Like for example, WotC thought so highly of the 339's ability to deliberately misread "restore a lost level" to mean "gain anything you feel like" they actually provided an answer in the FAQ.
Quote
When a character dies and comes back to life a level lower, are there any guidelines as to which level he must lose? Does it have to be the last level he gained? When he gains a level again later, can he choose a different class than he did originally? What about a 1st-level character (who instead loses a point of Constitution)? Can he begin with a new class completely?
The rules are silent on this issue, but it seems most logical if the character loses the class level he gained most recently. The same is true of any feats, skill ranks, or ability score adjustments gained due to the now-lost level. The character is under no obligation to make the same selection(s) when he next gains a level with XP.
A character who regains a lost level from restoration or a similar effect must regain the same class level (and other abilities) that he lost. In other words, you can’t use level drain and restoration to rebuild your character. A 1st-level character doesn’t lose a class level, so he can’t change his existing class level.
So, does the Thought Bottle work anything like Restoration or does it give you freebie level ups?

You need a middle exchange, like Rebuild or Retrain or Psychic Reformation(?) or regrind out the XP the normal way (or skip it all and use fusion on ice assassins).

7
You Break it You Buy it / Re: TRIPLE 9 GISH!(TO/cheesy)
« on: January 17, 2019, 10:42:53 AM »
To address these in order.
I doubt that.

I wish I could have some kind of awesome educational deal on how you are using "ability to cast x level spells" and how you think using Heighten Spell to make a 3rd level Spell's level count as a 4th in very certain ways is the some thing. But you already missed the layers of saltiness in how Sorcerer using Limited Wish to cast a Divine Spell doesn't make him a Divine Spellcaster or how arguing otherwise pretty much pushes your post into obsoletion.

But I can try again.
I will edit to include sanctum spell instead for the same purpose, a 2nd into a third, to make a 4th, sanctum to 5th.
Quote from: An official rule's source, which I value far more than your personal opinion, says
Can you use sanctum to pick a higher level spell than normal with the Extra Spell feat?
No, you would need to use your class’s spellcasting progression when picking the new spell learned via the Extra Spell feat, not including the benefit of the sanctum spell or similar effects.
It's almost like the "ability to cast X level spells" isn't a measurement of producing an end result but like some kind of measurement of a rules granted ability right? Pfft, what were they thinking. Now excuse me, my opinion on what the message should be instead of what it is says my Rogue with UMD is a quintuple caster and I have TO to post.

P.S. "Extra slot(fiendish contract)" Made me think it was a Pact choice.

8
You Break it You Buy it / Re: TRIPLE 9 GISH!(TO/cheesy)
« on: January 16, 2019, 08:13:23 PM »
And upon this very forum I found the means by which to accomplish this.
And on behalf of the MMX, I am so incredible sorry for your discovery.

The build does not qualify for Versatile Spellcasting, Spontaneous Spellcasters do no prepared Spells and a Sha'ir prepares Spells like a Wizard with different rules. Earth Spell & Heighten Spell does not allow you to cast 5th level Spells, it makes your a 3rd level Spell's level 5 for the purposes of calculations. According to your post you spent 11 points of Pact Rewards even through the absolute maximum is 9 and I can only imagine what you think "additional" means. Sha'ir is also an Arcane Spellcaster and Skypledged/Sanctified do not progress it any more than a Sorcerer's access to Limited Wish and Mental Pinnacle trivializes triple caster concepts and how Divine Power allowed him to still end up with more BAB.

Is there anything you see that could improve this setup?
Roll of a Mindflayer/Savant and eat some brains. I'd also drop Firesouled for something useful.

9
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: January 15, 2019, 04:33:48 AM »
Maybe they are all undead disguised as the living, who knows. Did you guys want to see the cave?

10
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 14, 2019, 10:04:23 PM »
It probably wouldn't wreck much. Unlimited Create Water might create some odd story issues, but I suppose it creates some good ones, too.
You can counter story issues with story issues.

In D&D the Prime Martial is made out of the four elements, you can just claim Create Water obeys Mordenkainen's fourth law of planar induction. Basically the four elements want to form a stasis and normalize. As you create more water, air/earth/fire elemental concentration in the Prime Material gradient attempt to increase while the created water attempts to bleed off into it's natural plane causing an exponential increase in evaporation rates. This law also explains why every dungeon ever also doesn't flood out even through it's below ground, cold, and doesn't have a drain or sewer system.

11
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 14, 2019, 01:04:46 PM »
Fyi unless you set the CL in stone (eg "fixed" value), or scale by Class Level (inappropriate for a feat), or add specific text to override, the CL with the Feat's SLA can't be used to enter PrCs either. Like it could never enter Mindbender even if it picks up Charm Person.
Quote from: CAr72
In the context of a feat or a prestige class requirement, a caster level prerequisite (such as “caster level 5th”) measures the character’s ability to channel a minimum amount of magical power. For feats or prestige classes requiring a minimum caster level, creatures that use spell-like abilities or invocations instead of spells use either their fixed caster level or their class level to determine qualification.

12
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 13, 2019, 11:08:33 PM »
That, and an Armored Casting feat I wrote up were two things I hoped would make low-level gishes more fun/doable.
To add onto Nan's statements, actually there isn't a lot of PrCs it qualifies for. It's an SLA, not a Spell, so it's limited to the sort of PrCs a Warlock can try to enter.

Also you need to set a CL :p

13
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 13, 2019, 01:21:03 PM »
Using Martial Study as a baseline, at will is too much, even for a 0-level spell,
Not really.

In the hands of a non-Adept Martial Study can be worth a 6d6 cone of Fire usable multiple times per day using the lowest ranked Discipline. It's not about spending 3k to help meet requirements, it's about what the Feat can do. Like in the hands of an Adept, Martial Study gives you saveless-Stunning up to every round or spamming Save-or-Dies every other Round. 0th level Spells are next to worthless. Like Ray of Frost's 1d3 is a wasted action at level 1 and all the stealing potential you can try to claim Mage's Hand might have it's a 900gp item for At-Will access out of the DMG.

Now the higher level Slots, yeah that's where things can get interesting. Like Draconic Polymorph lets you access any 20HD form with a +8 Str & +2 Con bonus and all the fun stuff Lesser Planar Binding can offer. Which is why I split my version into four Feats and limited you to a 3rd level Destructive Evocation, a 2nd level Extended Illusion, a 1st level Echoing Enchantment ChaMod/day, any two Sorcerer 0ths 3/day, and Read Magic 3/day. They get some utility, and a decent blasting choice, but nothing that can screw up a game.

14
D&D 3.5 and Pathfinder / Re: [3.5] leveraging Dragon Shaman's flight
« on: January 13, 2019, 01:09:04 PM »
Presumably Breath of Syberis & Infernal Adept(the dead walk) have already been considered so Strafing Breath.

15
Lost Worlds / Re: Everything - Mechs for D&D
« on: January 11, 2019, 12:14:39 PM »
Yep, I needed a new post yet again.

(click to show/hide)

16
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: January 10, 2019, 08:43:26 AM »
I found a sacrificial alter in a cave, couple extra bucks we probably can't spend here, a lovely dagger painted in the blood of the townsfolk, and these. Teferi says holding up a the rolled up scrolls he grabbed earlier.

17
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 09, 2019, 10:01:56 AM »
DM: How to do this im a sensible way?
Player: My character like hugs the ground and moves sloth like.
DM: It's a 90 degree angle, you can't crawl up.
Player: It's only 90 if you say it's 90, maybe it's 45?

18
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: January 08, 2019, 03:37:17 PM »
It sounds great. :)
You just have to keep at it and be willing to pick some stuff off if it falls.  ;)

19
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: January 08, 2019, 01:52:48 PM »
Glad to say it's working, at last! But for how long?
It depends.

So I like the table leg analogy for this one. If you build a life built on one thing, such as drug abuse & partying which is a pretty rickety leg anyway, it's pretty easy to tip the table over and send everything on it crashing to the floor. Your acceptance of your real self can be considered a leg too, and it's a lot sturdier than one that sits on a couple books of a delusional self image someone can simply kick apart. You can count bringing a disorder under control to be support too but you need to understand it can collapse if you lose medication access.

You should build your self-esteem and even your life with as many pillars as you can to make things as stable as possible. Identify them and how they are made, such as your house or job, and realistically look at how they can collapse. By having a plan you can add braces to a table leg or construct new ones. Like a source of income is nothing more than a leg too, it's an important one, but it's a leg because if you lose your job everything that requires money goes bye-bye without another job or leg to take the weight of owning several things.

That's also why people feel like their stuff owns them or they work to pay bills btw. They piled a lot of heavy stuff onto one end of their table and are trying to balance it all on financial resources. It's pretty easy to topple their entire lives in just about every way by nudging it, and the insecurity of it leads to other issues too.

20
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: January 08, 2019, 08:55:56 AM »
It may feel like a small accomplishment but it was a large one Brujon. Congratulations.

And now looking at it in hindsight, you can see the lies people tell them selves and the confirmation bias. That's a pretty important lesson on it's own.

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