CR is equal to (your CR -5).This bit.
CR is equal to (your HD -5).and it is functionally identical but does not refer to a stat specifically used for NPCs.
There would be no free manifesting, 81 PP covers the cost of manifesting each power once. To manifest and augment a power, you would 'lose' the ability to manifest your whole list. There are those people who would blow all the PP on maxing out four powers at level 20, but then that is all they can do with that feature. Meanwhile the people who selected arcane or divine variants still have several more daily use spells left.
Just a little thing that bugs me. Why isn't this full BAB? Seems like a legendary monster should be pretty good at beating on things even if its a caster base.No, the Paragon should be good at beating things. Monster of Legend is all about flashy abilities concentrated in a small package. Plus the class already gives more than enough stuff for two levels as it is.
I was using the term 'free' in place of 'costless', as the current ability allows the mainfesting of each power without a PP cost, once per day, while if PP were added the powers would have a PP cost.There would be no free manifesting, 81 PP covers the cost of manifesting each power once. To manifest and augment a power, you would 'lose' the ability to manifest your whole list. There are those people who would blow all the PP on maxing out four powers at level 20, but then that is all they can do with that feature. Meanwhile the people who selected arcane or divine variants still have several more daily use spells left.Hell if that wouldn't be free manifesting. PP from diferent sources does stack, so that would be way superior to the arcane and divine ones, which don't grant actual spell slots.
Currently Natural Mage and Overmind only stack Monster of Legend levels with casting/manifesting while faith prophet stacks both monster class and MoL levels. Is this intentional?Yes, since faith prophet is somewhat more limited on its spell selection as domain spells come bundled.
EDIT: also, would it be reasonable to have natural mage allow the selection of subschools as well as descriptors? I ask this partly because quite a few descriptors are also subschools and the designers weren't always consistent with what was one and what was the other.Hmm, ok, that sounds reasonable.
Yes, since faith prophet is somewhat more limited on its spell selection as domain spells come bundled.
What was the problem with it? As I recall, you never got a recovery mechanism for the maneuvers you gained via the saga ability meaning that it wouldn't ever come close to the power level of a class that did have recovery.No recovery mechanism is secondary unless you happen to be in a pretty big battle. Also you can probably still recover them with adaptative style depending on how you read it.
-Any type but humanoid (Monstrous humanoid is ok), undead, construct, ooze or swarm.
I'd say those creature types are denied because they are mindless in most cases and don't really have free will, no sense of self, and act either by instinct or as instructed. Thus, incapable of making choices and seizing destiny, so to speak. They can't do anything legendary because it's not their will to do so.
On the contrary, it helps you hurt your party members less while you're under the effect of said charm/dominate.
Undeads are those that gave up on life, and thus on the legends that they could've forged while still breathing.
Constructs are simply soulless beings, incapable of understanding the whole legendary concept.
And then what happens when you get intelligent constructs?Just because they have AIs doesn't mean they have souls.
And what about undead made from humans? They certainly couldn't be Monsters of Legend before, but what about Dracula (or Alucard from Hellsing as the first undead that comes to mind that would be so very fitting for this class)?Altough Alucard is pretty badass, it also keeps a pretty low profile, thus definetely qualifying it as non-legendary. 99,99% of its enemies go all "who's this guy again?". Alucard's more of a paragon vampire.
Or, in fact, any undead that has transcended its base urges of 'eat without restraint' to earn a place in history? :PI heard of some "twilight" rumors. Doesn't qualify as legends.
... on a side note, I just noticed the 'ignore half DR' clause in MoL. How does this interact with Power (or is it Rending) weapons from d20 SRW?Already clarified that one with Anomander on the PS campaign.
And then what happens when you get intelligent constructs?Just because they have AIs doesn't mean they have souls.
And what about undead made from humans? They certainly couldn't be Monsters of Legend before, but what about Dracula (or Alucard from Hellsing as the first undead that comes to mind that would be so very fitting for this class)?Altough Alucard is pretty badass, it also keeps a pretty low profile, thus definetely qualifying it as non-legendary. 99,99% of its enemies go all "who's this guy again?". Alucard's more of a paragon vampire.
Or, in fact, any undead that has transcended its base urges of 'eat without restraint' to earn a place in history? :PI heard of some "twilight" rumors. Doesn't qualify as legends.
... on a side note, I just noticed the 'ignore half DR' clause in MoL. How does this interact with Power (or is it Rending) weapons from d20 SRW?Already clarified that one with Anomander on the PS campaign.
Didn't you get the memo? Replacing your fleshy bits with technology will destroy your soul. (or so says Shadowrun):pAnd then what happens when you get intelligent constructs?Just because they have AIs doesn't mean they have souls.
Half-golem?
Most people in Hellsing world don't even believe vampires exist, and those that know that vampires exist don't believe Alucard can exist, even after having seen it flay the skin of the rest of their army.QuoteAnd what about undead made from humans? They certainly couldn't be Monsters of Legend before, but what about Dracula (or Alucard from Hellsing as the first undead that comes to mind that would be so very fitting for this class)?Altough Alucard is pretty badass, it also keeps a pretty low profile, thus definetely qualifying it as non-legendary. 99,99% of its enemies go all "who's this guy again?". Alucard's more of a paragon vampire.
'Low profile'? Aside from the people with no knowledge whatsoever, literally everyone he fights knows who he is, and the closest to 'low profile' he gets is locked away for sixty years. He also happens to be Dracula. And quite possibly the single most dangerous creature in the Hellsing world. Non-legendary is a bit of a stretch, here.
Any literature where vampires don't actually need to drink blood is garbage literature as far as I'm concerned.QuoteOr, in fact, any undead that has transcended its base urges of 'eat without restraint' to earn a place in history? :PI heard of some "twilight" rumors. Doesn't qualify as legends.
Err... what? Seriously? Intelligent undead can't become Monsters of Legend because they don't have a pulse, and your rebuttal to what if one becomes legendary (by being more than 'Hunt, kill, eat, hunt, kill, eat') is to bring up garbage literature? :|
Go check the begginnings of the high-end OOC thread. Search fuction may help.Quote... on a side note, I just noticed the 'ignore half DR' clause in MoL. How does this interact with Power (or is it Rending) weapons from d20 SRW?Already clarified that one with Anomander on the PS campaign.
... any idea where?
Oh, question: if you are a MoL, and then, say, become a lich or something, or a vampire, or generally do anything to turn you into a free-willed intelligent undead, do you lose the MoL levels?Yes as you no longer meet the pre-requisites.
Sorry for my strange pedantry today. >.<You're excused. :p
Most people in Hellsing world don't even believe vampires exist, and those that know that vampires exist don't believe Alucard can exist, even after having seen it flay the skin of the rest of their army.QuoteAnd what about undead made from humans? They certainly couldn't be Monsters of Legend before, but what about Dracula (or Alucard from Hellsing as the first undead that comes to mind that would be so very fitting for this class)?Altough Alucard is pretty badass, it also keeps a pretty low profile, thus definetely qualifying it as non-legendary. 99,99% of its enemies go all "who's this guy again?". Alucard's more of a paragon vampire.
'Low profile'? Aside from the people with no knowledge whatsoever, literally everyone he fights knows who he is, and the closest to 'low profile' he gets is locked away for sixty years. He also happens to be Dracula. And quite possibly the single most dangerous creature in the Hellsing world. Non-legendary is a bit of a stretch, here.
Anyway vampires will get Vampire Lord somewhere down the line, they really don't need even more nice things.
Any literature where vampires don't actually need to drink blood is garbage literature as far as I'm concerned.QuoteOr, in fact, any undead that has transcended its base urges of 'eat without restraint' to earn a place in history? :PI heard of some "twilight" rumors. Doesn't qualify as legends.
Err... what? Seriously? Intelligent undead can't become Monsters of Legend because they don't have a pulse, and your rebuttal to what if one becomes legendary (by being more than 'Hunt, kill, eat, hunt, kill, eat') is to bring up garbage literature? :|
Go check the begginnings of the high-end OOC thread. Search fuction may help.Quote... on a side note, I just noticed the 'ignore half DR' clause in MoL. How does this interact with Power (or is it Rending) weapons from d20 SRW?Already clarified that one with Anomander on the PS campaign.
... any idea where?
Oh, question: if you are a MoL, and then, say, become a lich or something, or a vampire, or generally do anything to turn you into a free-willed intelligent undead, do you lose the MoL levels?Yes as you no longer meet the pre-requisites.
Vampire is only two levels long. He has at least three that aren't paragon. :p
It seems people are geting something confused here.
Monster of Legend is not the "I'm the best at doing what my race is known for doing" prc. That's for what Paragon was created.
Monster of Legend is the "Holy shit since when do ogre mages have napalm blood?" prc. It's suposed to give your character some unique ability that otherwise wouldn't be expected on a being of your race. It's the brutish monster that also knows how to dabble in magic, it's the caster monster that also knows kung-fu, it's the fire elemental that has ice attacks, etc
Undeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of thedaynight.
Vampire is only two levels long. He has at least three that aren't paragon. :p
Implying that Dracula/Alucard has just 20 levels. I'll never get why some people think that everything has to fit in an exact 20 level build.
Anyway he was a king that liked to get his own hands dirty in the frontline so most probably some levels in fighter/warblade.
For what it's worth, undead creatures do have a soul and sentient ones have the will and some certainly do not lack the ambition to perform deeds worthy of legend. They aren't alive and exist in a different state of being, yes, but they remain excellent awe-inspiring material from which legends are made of.One thing I always found interesting is that since they are based off negative energy and the positive energy plane is the birthplace of normal souls, their souls are likely either inverted during undying process, or if they get new souls, the souls are 'photonegative' versions of normal souls.
For what it's worth, undead creatures do have a soul and sentient ones have the will and some certainly do not lack the ambition to perform deeds worthy of legend. They aren't alive and exist in a different state of being, yes, but they remain excellent awe-inspiring material from which legends are made of.One thing I always found interesting is that since they are based off negative energy and the positive energy plane is the birthplace of normal souls, their souls are likely either inverted during undying process, or if they get new souls, the souls are 'photonegative' versions of normal souls.
In fact, the fact that negative and positive energies are inherently opposed and undead are much more attuned to the negative energy plane then most living creatures are attuned to the positive energy plane might be why undead kill so much. They literally can't stand being near living creatures, so they tend to remove the living part.
Monster of Legend is the "Holy shit since when do ogre mages have napalm blood?" prc. It's suposed to give your character some unique ability that otherwise wouldn't be expected on a being of your race. It's the brutish monster that also knows how to dabble in magic, it's the caster monster that also knows kung-fu, it's the fire elemental that has ice attacks, etcThat what you decided it was now. It was originally a creature imbued with divine power that is considered to be an archetype of its kind. I don't see how your definition doesn't fit undead creatures, though.
Undeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of the day night.I wonder what gave you the idea that undead creatures are static beings. Their link to the negative energy plane is often a very unstable thing that warps them in the most unexpected ways. They are much more prone to change than most outsiders. They have many templates that apply only to them, one of which is the Evolved Undead that follows the idea that by just existing for a long time undead creatures naturally evolve into more powerful version of themselves. Them sticking or not to their role has nothing to do with the definition you gave that template; having crazy powers not normally acquired by their kind. Like a skeleton getting diamond bones that can somehow breath electricity that builds up in its ribcage.
One thing I always found interesting is that since they are based off negative energy and the positive energy plane is the birthplace of normal souls, their souls are likely either inverted during undying process, or if they get new souls, the souls are 'photonegative' versions of normal souls.The soul isn't inverted. Undeath is animation of the body by channeling the Negative Energy plane. When that happens the soul of the being is contained, as if within a receptacle, same as it is with most living creatures.
In fact, the fact that negative and positive energies are inherently opposed and undead are much more attuned to the negative energy plane then most living creatures are attuned to the positive energy plane might be why undead kill so much. They literally can't stand being near living creatures, so they tend to remove the living part.
So, where is the Living-Positive plane, Undead-negative plane described? I don't think I've seen that specifically outlined. Also, I always thought undead lacked souls, being simply animated bodies. Death, usually, releases a soul to the afterlife, while resurrecting the dead usually requires the willingness of the soul to return to the body. I guess I can see most intelligent undead keeping their soul. *shrug*
So, where is the Living-Positive plane, Undead-negative plane described? I don't think I've seen that specifically outlined. Also, I always thought undead lacked souls, being simply animated bodies. Death, usually, releases a soul to the afterlife, while resurrecting the dead usually requires the willingness of the soul to return to the body. I guess I can see most intelligent undead keeping their soul. *shrug*Libris Mortis states that Undead have a link to the negative energy plane, and evolved undead is what happens when that link gets bigger.
God, pseudonatural creature, chaos, take your pick.It seems people are geting something confused here.
Monster of Legend is not the "I'm the best at doing what my race is known for doing" prc. That's for what Paragon was created.
Monster of Legend is the "Holy shit since when do ogre mages have napalm blood?" prc. It's suposed to give your character some unique ability that otherwise wouldn't be expected on a being of your race. It's the brutish monster that also knows how to dabble in magic, it's the caster monster that also knows kung-fu, it's the fire elemental that has ice attacks, etc
Undeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of thedaynight.
What about those versions of Dracula that somehow got from 'undead monstrosity' to 'eldritch abomination'? Like the one that went from vampire to embodiment of chaos?
I thought you disliked arbitrary roleplaying restrictions? :huhThing is, I don't consider it arbitary.
I decided that back at the first page:QuoteMonster of Legend is the "Holy shit since when do ogre mages have napalm blood?" prc. It's suposed to give your character some unique ability that otherwise wouldn't be expected on a being of your race. It's the brutish monster that also knows how to dabble in magic, it's the caster monster that also knows kung-fu, it's the fire elemental that has ice attacks, etcThat what you decided it was now. It was originally a creature imbued with divine power that is considered to be an archetype of its kind. I don't see how your definition doesn't fit undead creatures, though.
I don't really want to tie options to any kind of monster. That's for what the Paragon is for. Legendary Monster is for those "Holy crap how did it do that?" moments.
So I'll just adapt those a little so they're more "generic". Added them to the bottom of the list, let me know how they are!
And even more templates specifically don't work on undeads/constructs while working on pretty much everybody else.QuoteUndeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of the day night.I wonder what gave you the idea that undead creatures are static beings. Their link to the negative energy plane is often a very unstable thing that warps them in the most unexpected ways. They are much more prone to change than most outsiders. They have many templates that apply only to them, one of which is the Evolved Undead that follows the idea that by just existing for a long time undead creatures naturally evolve into more powerful version of themselves.
Them sticking or not to their role has nothing to do with the definition you gave that template; having crazy powers not normally acquired by their kind. Like a skeleton getting diamond bones that can somehow breath electricity that builds up in its ribcage.If it has a solid body but no traces of organic matter, it's not really an undead anymore is it?
A succubus turning to Pelor has nothing to do with them suddenly getting napalm blood. It is a complex process that can be linked to the Sanctified template. A legendary vampire gaining sunlight immunity, to use your example, isn't unheard of.Actually, in modern media you'll have to search far and wide to find a single "vampire" that still gives a crap about sunlight.
Undead are also not to be confused with animated corpses. That is the difference between sealing a soul back into a body and animate it by linking it to a plane and just animating a soulless corpse as you would any other object.
I thought you disliked arbitrary roleplaying restrictions? :huhThing is, I don't consider it arbitary.
And many templates specifically don't work on undeads while working on pretty much everybody else.QuoteUndeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of the day night.I wonder what gave you the idea that undead creatures are static beings. Their link to the negative energy plane is often a very unstable thing that warps them in the most unexpected ways. They are much more prone to change than most outsiders. They have many templates that apply only to them, one of which is the Evolved Undead that follows the idea that by just existing for a long time undead creatures naturally evolve into more powerful version of themselves.
Them sticking or not to their role has nothing to do with the definition you gave that template; having crazy powers not normally acquired by their kind. Like a skeleton getting diamond bones that can somehow breath electricity that builds up in its ribcage.If it has a solid body but no traces of organic matter, it's not really an undead anymore is it?
A succubus turning to Pelor has nothing to do with them suddenly getting napalm blood. It is a complex process that can be linked to the Sanctified template. A legendary vampire gaining sunlight immunity, to use your example, isn't unheard of.Actually, in modern media you'll have to search far and wide to find a single "vampire" that still gives a crap about sunlight.
I don't give a crap about such "vampires" either.
You mean that undeads aren't automatically better at everything than the living? Shocking I know.I thought you disliked arbitrary roleplaying restrictions? :huhThing is, I don't consider it arbitary.
Sentient undead, complete with the same souls they had, and fully capable of all the same creation, development, and progression as a living creature cannot become Legendary because they lack a pulse. Meanwhile, a mindless worm could, entirely by accident.
As for constructs, there's an entire game that revolves around such things' striving towards a goal. (http://tvtropes.org/pmwiki/pmwiki.php/Main/PrometheanTheCreated) There's no reason an intelligent golem shouldn't be able to become legendary or improve--otherwise, every construct class on here should forbid gaining non-construct HD levels.You ask too much of me to work with White Wolf material. (http://www.somethingawful.com/dungeons-and-dragons/burn-down-whitewolf/)
It looks arbitrary to me. 'Don't have a soul' doesn't work; intelligent undead do. 'Can't do new stuff' would forbid all class advancement because it's learning new abilities.There's a significant diference between "can learn new stuff" and "You're so hotblooded that now napalm courses trough your veins".
Several undead types auto-discard any templates you had beforehand.QuoteAnd many templates specifically don't work on undeads while working on pretty much everybody else.QuoteUndeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of the day night.I wonder what gave you the idea that undead creatures are static beings. Their link to the negative energy plane is often a very unstable thing that warps them in the most unexpected ways. They are much more prone to change than most outsiders. They have many templates that apply only to them, one of which is the Evolved Undead that follows the idea that by just existing for a long time undead creatures naturally evolve into more powerful version of themselves.
Are we counting inherited templates? Because they work perfectly fine when the creature is born, but not much else.
By that definition, everything is corporeal in some place.QuoteThem sticking or not to their role has nothing to do with the definition you gave that template; having crazy powers not normally acquired by their kind. Like a skeleton getting diamond bones that can somehow breath electricity that builds up in its ribcage.If it has a solid body but no traces of organic matter, it's not really an undead anymore is it?Shade?Meant Shadow, but they're incorporeal. Hm...
Ghosts, strictly speaking, physically exist on the Ethereal, for a start.
Alucard may not burn under the sun, but he states to quite dislike it (thus the shades), meaning he does gives a crap. :pQuoteA succubus turning to Pelor has nothing to do with them suddenly getting napalm blood. It is a complex process that can be linked to the Sanctified template. A legendary vampire gaining sunlight immunity, to use your example, isn't unheard of.Actually, in modern media you'll have to search far and wide to find a single "vampire" that still gives a crap about sunlight.
I don't give a crap about such "vampires" either.
I dunno, they can be awesome. (http://static.tumblr.com/hclemt5/omwmbkiah/picture_346.jpg) :lmao
You mean that undeads aren't automatically better at everything than the living? Shocking I know.I thought you disliked arbitrary roleplaying restrictions? :huhThing is, I don't consider it arbitary.
Sentient undead, complete with the same souls they had, and fully capable of all the same creation, development, and progression as a living creature cannot become Legendary because they lack a pulse. Meanwhile, a mindless worm could, entirely by accident.
As for constructs, there's an entire game that revolves around such things' striving towards a goal. (http://tvtropes.org/pmwiki/pmwiki.php/Main/PrometheanTheCreated) There's no reason an intelligent golem shouldn't be able to become legendary or improve--otherwise, every construct class on here should forbid gaining non-construct HD levels.You ask too much of me to work with White Wolf material. (http://www.somethingawful.com/dungeons-and-dragons/burn-down-whitewolf/)
It looks arbitrary to me. 'Don't have a soul' doesn't work; intelligent undead do. 'Can't do new stuff' would forbid all class advancement because it's learning new abilities.There's a significant diference between "can learn new stuff" and "You're so hotblooded that now napalm courses trough your veins".
Several undead types auto-discard any templates you had beforehand.QuoteAnd many templates specifically don't work on undeads while working on pretty much everybody else.QuoteUndeads and constructs are however static beings. They stick to their roles and don't change. Even a succubus may turn to Pelor's light and become a champion of good and law, but Dracula certainly isn't going to take sunbaths out of leisure, instead being the best at being a vampire-but still a vampire at the end of the day night.I wonder what gave you the idea that undead creatures are static beings. Their link to the negative energy plane is often a very unstable thing that warps them in the most unexpected ways. They are much more prone to change than most outsiders. They have many templates that apply only to them, one of which is the Evolved Undead that follows the idea that by just existing for a long time undead creatures naturally evolve into more powerful version of themselves.
Are we counting inherited templates? Because they work perfectly fine when the creature is born, but not much else.
And ironically enough, undead-turning templates don't work on undeads themselves.
You're already a vampire? Ooppss, can't become a lich!
By that definition, everything is corporeal in some place.QuoteThem sticking or not to their role has nothing to do with the definition you gave that template; having crazy powers not normally acquired by their kind. Like a skeleton getting diamond bones that can somehow breath electricity that builds up in its ribcage.If it has a solid body but no traces of organic matter, it's not really an undead anymore is it?Shade?Meant Shadow, but they're incorporeal. Hm...
Ghosts, strictly speaking, physically exist on the Ethereal, for a start.
Alucard may not burn under the sun, but he states to quite dislike it (thus the shades), meaning he does gives a crap. :pQuoteA succubus turning to Pelor has nothing to do with them suddenly getting napalm blood. It is a complex process that can be linked to the Sanctified template. A legendary vampire gaining sunlight immunity, to use your example, isn't unheard of.Actually, in modern media you'll have to search far and wide to find a single "vampire" that still gives a crap about sunlight.
I don't give a crap about such "vampires" either.
I dunno, they can be awesome. (http://static.tumblr.com/hclemt5/omwmbkiah/picture_346.jpg) :lmao
Legendary Monster is for those "Holy crap how did it do that?" momentsI don't see how that supports the idea that undead creatures cannot be legendary monsters.
And even more templates specifically don't work on undeads/constructs while working on pretty much everybody else.It doesn't change that my statement is quite valid. Undead creatures are not static and come in many flavors. Their very nature makes them easy to warp and subjective to produce unusual specimens.
Several undead types auto-discard any templates you had beforehand.Those are mostly templates changing the body into an entire new creature, which makes sense that the entire creature is discarded to make the new one. Usually those are meant to make minion-material undead that aren't meant to be played by PCs.
And ironically enough, undead-turning templates don't work on undeads themselves.While some combination being impossible might make sense (skeleton+zombie?), I agree that some should technically be possible and perhaps weren't because the devs kept to the pattern that a template granting undeath should require the base creature to be alive. Still, you do not limit yourself to such constraint so nothing stops you from allowing vampires or any other undead creature from becoming a lich.
If it has a solid body but no traces of organic matter, it's not really an undead anymore is it?Your only counterargument is nitpicking at an example? If you must, I'll remind you that bones are made of carbon, which is the same element from which diamond is made. I doesn't change much. Monster of Legend already makes it possible to change your body to weird stuff for aesthetic purposes only.
I don't give a crap about such "vampires" either.Me neither. So what? You used sun-light and vampire for your example - I refer to undead creatures in general even though people here mostly think of legendary vampires. A vampire could have a different crazy ability unrelated to sunlight. Like lava blood or whatever.
They're known as flesh golems and animated objects. You know, the ones that don't specifically block the people used up in te process from being reincarnated.I do know. I was just giving information on the matter of walking bodies with a soul compared to walking undead bodies with one since the topic was brought up. Wasn't particularly directed for your attention.
Implying that Dracula/Alucard has just 20 levels. I'll never get why some people think that everything has to fit in an exact 20 level build.
What about those versions of Dracula that somehow got from 'undead monstrosity' to 'eldritch abomination'? Like the one that went from vampire to embodiment of chaos?
What about those versions of Dracula that somehow got from 'undead monstrosity' to 'eldritch abomination'? Like the one that went from vampire to embodiment of chaos?
You mean like Castlevania? He does transform a lot, I think the Pseudonatural Creature and Titanic Creature classes could really help a Castlevania style Dracula build. Don't forget his Warlock levels for all the Fireballs, Meteor Swarms and Summon (Bat) Swarms he'll be throwing at Yurius Bermondo and the like.
Does this actually change your type to Outsider, or just give you the Outsider traits? For example, if I start as a Plant, does taking the first level of this class make me:
- a Plant,
- a Plant (Augmented Plant), or
- an Outsider (Augmented Plant)?