Init
Main Skelly: 21
Heul: 21
Prof: 19
Zombie: 16
Vivi: 14Lifter: 14
Mercs: 14
Bleck: 13
Biyou: 13
Other Skelly: 8
Mercenaries are shaken for the first round of combat.
Battlefield is completely black - Shadows constantly hover and play around the grafted creature, a grim darkness that makes the world seem bleaker. A grafted creature effectively absorbs nearby magical and nonmagical light, creating a 60-foot emanation of shadow. All creatures within this area, including the grafted creature, gain concealment. Creatures with low-light vision or darkvision can see normally within the area of the emanation. Light sources within the area are suppressed, not dispelled. If a grafted creature moves out of range before the light source’s duration expires, the light source illuminates again (though its illumination still cannot extend within the area of the grafted creature’s eternal dark effect).
Round 2 map (Through Vivi).Grey terrain at the top of the map is rough terrain, where rubble has been stacked ~5 feet high to assist in the ambush.
Tarrasques are pack animals.
Killed guard mid right
6 damage to guard mid bottom
Killed biyou mid right
9 damage to guard bottom left
Right side pack animal killed on top wagon
Skeletons bottom right killed
Left side pack animal killed on top wagon
10 lethal, 3 non-lethal to Heul, no longer grappled by Vivi bottom right (Vivi dead)
26 lethal, 5 non-lethal to Bleck, grappled by top Vivi mid right
31 damage to top left Vivi
4 damage to zombie bottom right
2 damage to skeleton TG bottom left
23 damage to top Vivi mid right
8 damage to zombie top left next to wagon
11 damage to zombie mid right top
13 damage to zombie mid right bottom
6 damage to skeleton bottom left
Killed vivi bottom right, Heul no longer grappled.
4 damage to biyou mid right
Killed biyou bottom left
Killed biyou on wagon top
11 lethal, 5 non-lethal to lifter, grappled by Vivi top left
Vivi grappling Lifter gains 5 thp