Untitled Stack-Based Card-RPG
Each player has 3 stacks
Stack 1: Health (Unharmed, X Injured cards, Unconscious, Corpse, Undead)
Stack 2: Condition (These are cumulative, but Corpse removes conditions. Starts empty.)
Stack 3: Gear (Also cumulative. Starts with a starter item for default attack)
Some classes have more injury cards, granting more effective HP. Other classes have more ability cards to modify the different stacks.
Conditions: Bleeding (DoT), Poisoned (DoT), Paralyzed (CC), Zombie/Vampire/Ghost (Only applied to Undead characters, and is added automatically based on the effect that added Undead), and Class Conditions (See the rogue's improved dodge)
Class Abilities:
Rogue can
"The next time you would receive an Injury while unharmed, put dodge on your health stack instead. At the beginning of your next turn, return Dodge to your hand if it is still the top card of the stack.
Class Condition (meaning it's class specific, and goes on the condition stack, effectively buffing you until you die and remove all conditions): You may use Dodge when injured or unharmed.