Oh, true dat. Hmm. In that case, I guess it comes down to MS(Clockwatcher) or Extra Trick(Called Shot). Unless someone has a better suggestion? Do we have enough healing that I shouldn't take Cure Wounds from WizFightMech (assuming arias ok's it (I don't remember if you ever did, originally))?
I have no problem with that one at least, though I don't know about the other Wiz Feats. But, really, I think Downtime + Silver Weapon from Raineh should be enough for most of the time, and I'm not sure Cure Wounds would really add enough more to be worth it.
As far as the other two, I leave it to your discretion, though Clockwatcher is situational, whereas Called Shot is just a raw damage boost.
So, it's currently a +4 Serrenwood Seeking Splitting Greatbow. (BTW, how useful is the Serrenwood part in this campaign?)
I'm not honestly sure at this point, but I don't know of many incorporeals in the myths save for a few hauntings that were there to serve as warnings. But I'm not going to definitively say that it won't happen at this point.
Monstrous Humanoid Bane useful??
I'm not sure exactly what the percentage of types is going to end up being. However, yes: cursed ones like Lamia and Medusa are likely to end up as Monstrous Humanoid, Aberration, or Outsider; born beasts like the Chimera and the Manticore are likely to end up as Magical Beasts, Aberration, or Outsider; Titans, and elder entities, like Prometheus and Typhon are likely to end up as Outsider, Outsider, or, most likely, Outsider.
Aberration is actually the least likely to have that be what things end up as. In Example: Most of the born beasts would only really have basically 70%, 25%, 5% for M.B, Out., or Ab, respectively. (spitballed, not exact by any measure.)
Repost:
Relatedly, how much is too much to spend on a backup weapon? (I'm assuming 32,500 is too much...)
That's up to you. I limit you to spending no more than half your wealth on any one item. If you spend it all on two, that's up to you.