Awakened Dreamer There is no spoon.-Neo, an Awakened Dreamer
Awakened Dreamers learn to draw the power of dreams into reality, eventually realizing that all of reality is in fact one great dream.
BECOMING AN AWAKENED DREAMER Awakened Dreamers may come from almost any walk of life, and any race which dreams. However, most spellcasters will lack the dedication required to pursue delving into dreams as deeply as is required to advance as an Awakened Dreamer, for if they do then their magical powers will suffer because of their lack of focus.
ENTRY REQUIREMENTS :
Dreamtelling feat
: 10 ranks in Lucid Dreaming
: Must have fought a battle within the Dreamheart.
Class Skills The Awakened Dreamer's class skills are Autohypnosis, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (any), Lucid Dreaming, and Sense Motive.
Skills Points at Each Level : 4 + int
Hit Dice: d8
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Known | Readied | Stance |
1st | +0 | +2 | +0 | +2 | Maneuvers, Hidden Talent | 0 | 1 | 1 |
2nd | +1 | +3 | +0 | +3 | Aura Sense | 1 | 0 | 0 |
3rd | +2 | +4 | +1 | +3 | Sight Beyond Sight | 0 | 1 | 0 |
4th | +3 | +4 | +1 | +4 | Reveal Hidden Truth | 1 | 0 | 0 |
5th | +3 | +4 | +1 | +4 | Embrace Archetype | 0 | 1 | 1 |
6th | +4 | +5 | +2 | +5 | Embody Archetype | 1 | 0 | 0 |
7th | +5 | +5 | +2 | +5 | Psychic Reawakening | 0 | 1 | 0 |
8th | +6 | +6 | +2 | +6 | Never Never Land | 1 | 0 | 0 |
9th | +6 | +6 | +3 | +6 | Dream the Impossible Dream | 0 | 1 | 1 |
10th | +7 | +7 | +3 | +7 | The Dreamer Awakes | 1 | 0 | 0 |
Weapon and Armor Proficiencies: The Lucid Dreamer gains no new armor or weapon proficiencies.
Maneuvers (Ex): The Awakened Dreamer gains the ability to use maneuvers from any three disciplines chosen from the list below:
Argent Moon,
Anima River,
Gentle Breeze,
Far Realm,
Infinite Lotus,
Infinite Shore,
Interesting Times,
Mental Grip,
Riven Hourglass,
Sleeping Goddess, and
Stygian Nightmare. If he already had levels in martial adept classes, then he adds his Awakened Dreamer levels to them to determine his initiator level, as normal for prestige classes of the sublime way. If he didn't have any martial adept levels before becoming an Awakened Dreamer, then he gains an initiator level equal to his Awakened Dreamer level plus half his levels in other classes, and he also gains knowledge of three maneuvers known, and may ready each once before the start of each combat. An Awakened Dreamer who was already a martial adept continues to use the mechanisms for accessing and refreshing maneuvers that his earlier martial adept class used (if he belonged to multiple martial adept classes, then they are kept track of separately, as usual). One who had no previous martial adept levels refreshes his maneuvers as a swordsage.
Once each day after awakening from at least 1 hour of uninterrupted sleep, an Awakened Dreamer may change which of the above disciplines he has access to, as well as which maneuvers he knows.
Maneuvers known and readied (Ex): At each even level, the Awakened Dreamer gains a new maneuver known. The new maneuvers must be from the disciplines listed above, or any discipline to which he has access to from another class. At each odd level after first, the Awakened Dreamer gains a new maneuver readied. At levels 1, 5, and 9 the Awakened Dreamer gains knowledge of a stance from one of the disciplines listed above.
Hidden Talent (Ex): The Awakened Dreamer gains the Hidden Talent feat. Once each day when the dreamer awakens from at least one hour of uninterrupted sleep, he may change the psionic power gained from this feat.
Aura Sense (Psi): The Awakened Dreamer may use Detect Psionics as a psi-like ability at will. Additionally, he knows how many ranks (if any) of the Lucid Dreaming skill any being he views with this ability has.
Sight Beyond Sight (Psi): The Awakened Dreamer may use Clairvoyant Sense one time per day per hit die as a psi-like ability.
Reveal Hidden Truth (Psi): The Awakened Dreamer may use
Discover Truth one time per day per hit die as a psi-like ability, but only while dreaming. The target must be within the same dreamscape as the Awakened Dreamer.
Embrace Archetype (Ex): You learn to call forth one of the many heroic (or villainous) archetypes that drift through the collective unconscious, and often find their way into the dreams of sleeping mortals. Once per day upon awakening after having slept for at least 1 hour, you gain the benefits of one
Archetype feat of your choice. Any items granted by this feat appear on your body when you awaken, and disappear the next time you go to sleep. You need not meet any required prereqs for the Archetype feat, but if you do not possess an ability which the feat modifies (such as a breath weapon for use with the Primordial Breath feat), this ability does not grant it to you, and that usage of the feat is wasted.
Embody Archetype (Su): You learn to draw even more power from the archetypes of the collective unconscious. You may channel one Archetype available to the
Avatar class. When you channel an archetype, you gain the benefits of all the Aspects associated with it, as well as an insight bonus for each of the associated skills equal to your Awakened Dreamer level. You also gain a number of power points equal to ten times your Awakened Dreamer level, and access to all powers known for that Archetype,
plus any bonus points for having a high Wisdom. These power points may not be recovered in any way, and are all lost whenever you fall asleep.
Psychic Reawakening (Psi): The Awakened Dreamer realizes that every time she falls asleep, she dies, and every time she wakes up, she is a new person. Once per day upon awakening after having slept for at least 1 hour, an Awakened Dreamer may use Psychic Reformation on herself as a psi-like ability. This does not cost the Dreamer any experience points.
Never Never Land (Psi): Once per encounter, the Awakened Dreamer may attempt to cause one or more creatures to fall into an eternal slumber, and enter a dreamscape from which they will never awaken. In many ways, this is similar to the power
Microcosm, except as follows: a Will saving throw allows the targets to resist, but the cap on the number of hit points of creatures affected is removed. You may affect up to one creature per Awakened Dreamer level per use. The target(s) is(are) asleep, and may be interacted with via the Lucid Dreaming skill. Creatures that do not normally sleep may still be affected by this (even if they are normally immune to Mind-Affecting abilities), but receive a +5 on their saving throw(s).
Dream the Impossible Dream (Psi): Once per day, the Awakened Dreamer may rewrite the waking world with the mastery that he commands over dreamscapes. He may use
Reality Revision one time per day with no XP cost. However any items created by the usage of this ability only last until the next time the Dreamer falls asleep, or 24 hours, whichever is less.
The Dreamer Awakes (Su): At 10th level the Dreamer realizes a great secret: the waking world is nothing but another dream. Perhaps it is the dream of a forgotten god, or a shared dream of all those who live in it, but whoever the dreamer is, all of reality is certainly a dream. You may use the Lucid Dreaming skill while you are awake, and are always treated as if you were within the Dreamheart (except that if you die you may be brought back as if you'd died on the Material Plane). Any changes you make to the "Dreamscape" are limited to long range, and to an area equal to one ten-foot cube per rank in Lucid Dreaming that you have.
You also never need to sleep again, as you realize that you are never really awake. You may still sleep if you wish to, though, and may still gain the benefits of any of your class abilities which require you to sleep.
PLAYING A CLASS NAME Brief description on how to play the class you are designing.
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Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC CLASS NAME Hit Die: dx
Skills Points at Each Level : x + int
Class Ability Class Ability.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 10thAwakened Dreamer
Ultimately this would wind up being a type of spellcasting class, but it would have very different mechanics than any other that I've seen. You'd basically be able to "cast" any spell at will, but would be limited to a specific number of ongoing effects at once. You could produce instantaneous effects endlessly, though. It would certainly be Tier 1, and perhaps overpowered for even that.