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Messages - Necrosnoop110

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1
Gaming Advice / [D&D 3.5] Best Low Level Side Adventures?
« on: June 13, 2018, 05:01:52 PM »
D&D 3.5
3rd-6th level

What are you favorite side quest/bonus adventures or even encounters for that matter that you could stick into just about any campaign?

Thanks,
Necro

2
D&D 5e / Re: 5e Psionics
« on: June 05, 2018, 11:14:23 AM »

3
Gaming Advice / Re: Getting Out of Heaven
« on: May 30, 2018, 04:14:39 PM »
Planescape had a thing, where there's a "Path" of ~belief that leads from the 1st level, on up to each 1's respective higher level.

Kinda a stairway to A heaven, and with differing forms of resistance to going the Wrong way.

A lesser Slaad Lord got flung onto the 1st level and polluted everything around it, and the local midlevel toughs couldn't get near it or they'd lose their LG-ness and they didn't want to do that, so they hired the PCs to go un-pollute that area.  Same thing could happen on one of the stairways above.  HELP people can't go all the way up now SOMEBODY DO SOMETHING !!!  I've got extra devotions I have to do from just talking to you to get you to do something I ~can't = Ugh!
Interesting. Got a source? Book? Page? Link?

4
Gaming Advice / Re: Whole House Trap? (D&D 3.5)
« on: May 02, 2018, 02:41:21 PM »
Excellent suggestions. Many thanks. Who knew Guards and Wards was so robust, except Trump ... maybe.

5
Gaming Advice / Whole House Trap? (D&D 3.5)
« on: April 27, 2018, 10:43:10 AM »
D&D 3.5
Party 4th Level 

Looking for a setup where the heroes will get delayed or otherwise stalled by being trapped inside a house. They are tracking down a traitor and the first stop is naturally his house. He is not home but they will investigate. I want to them to be held up not by monsters but by traps. Thinking that it would be cool for the entire house to be a trap. Suggestions?

Thanks,
Necro

6
Gaming Advice / Re: Getting Out of Heaven
« on: March 28, 2018, 01:24:54 PM »
I think it calls for blue's brothers references. maybe mortal music is a thing in the afterlife, they could do a travelling gig around the great wheel in exchange for bus fare back to the prime.
What about celestial Nazis?

7
Gaming Advice / Re: Getting Out of Heaven
« on: March 28, 2018, 01:23:47 PM »
Thanks all for the great suggestions and interesting information.

I had them agree to a mini-quest. They must go to a certain city (which they were going to already) and make sure that a blind student enters the magic school there. The student was born without eyes. The magic school typically rejects blind students. Any interesting ideas on how I should handle this?

Thanks,
Necro   

8
Gaming Advice / Re: Getting Out of Heaven
« on: February 12, 2018, 12:36:12 PM »
Thanks all, great suggestions.

(1) The angel/quest spell/mission/restriction makes the most sense in light of my campaign details. Any suggestions on a specific service or action or course of activity they must refrain from? 

(2) Side question, how "open" is the plane of Celestia? Is a simple plane shift all you need to get in and out? How do they stop demonic invaders or what not?   

Thanks,
Necro

9
Gaming Advice / Getting Out of Heaven
« on: February 11, 2018, 11:44:40 PM »
D&D 3.5

DM here, two of my PCs have ascended into Celestia via a plot device that they accepted willingly. They are low level and cannot just plane shift back. I am not looking to either be overly punitive or overly beneficial here but any thoughts or suggestions on how exactly I should allow them to return back to the prime material plane? Should there be any interesting lingering effects? Pro or con? By what method should they return to their home plane? Open to any kind of idea, even a "returning as Gandalf the white" type suggestion. More looking for something interesting than anything strongly powered. 

Thanks,
Necro   

10
Gaming Advice / Warforged Monk [D&D 3.5]
« on: January 31, 2018, 02:41:25 PM »
How does the Warforged Composite Plating racial ability interact with the Monk's AC Bonus ability? If the Warforged Composite Plating negates the Monk's AC Bonus is there any way to work around this (rule or houserule)?

Thanks,
Necro

11
Gaming Advice / Re: Metaphysical Claw, magical weapon? [D&D 3.5]
« on: January 14, 2018, 04:48:49 PM »
Thanks all.

Follow up: "which means by definition its effects are "Magical" (unless they are an instantaneous conjuration, etc)." does that mean Claws of the Beast would already count as "magical" in regards to DR since they are not instantaneous? 

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Gaming Advice / Metaphysical Claw, magical weapon? [D&D 3.5]
« on: January 14, 2018, 03:11:36 PM »
(1) Does using the psionic power Metaphysical Claw actually make a natural attack count as if it was a magical weapon? Especially in regards to Damage Reduction (Magic).

(1a) Are all enhancement bonuses magical?

(1b) When I look at Damage Reduction I see "Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters."

Then I look at Metaphysical Claw and it says "you can use this power to provide one of your natural weapons a +1 enhancement bonus on attack rolls and damage rolls" but it does not say you can use this power to provide one of your natural weapons a +1 magical enhancement bonus on attack rolls and damage rolls. Does the the omission of the word word magical matter?

Thanks,
Necro

13
Gaming Advice / Re: Door Puzzle
« on: January 11, 2018, 10:21:14 PM »
(1) Was thinking of using one of these puzzles. Was thinking of using B.1. Snip. Any thoughts on which puzzle might work the best here?

(2) How do I handle things if they cannot solve it? Should I still allow them to access the door? 

Thanks,
Necro

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D&D 3.5 and Pathfinder / 'Break Enchantment/Dispel Magic' Magic Items
« on: January 10, 2018, 11:49:01 AM »
Any magic items that can cast Break Enchantment or Dispel Magic or the equivalent? One time use would be ideal. (Obviously scrolls, but anything else?)

Thanks,
Necro

16
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: December 21, 2017, 10:12:48 PM »
Never forget.

17
D&D 5e / Re: 5e Psionics
« on: December 16, 2017, 12:23:33 PM »
As aside, in this video Githyanki and Githzerai in Dungeons & Dragons there seems to be many historical facts that are mysteries.

Now I understand the difficulties in predicting future events in D&D. But with spells and powers like Commune, Contact Other Plane, Hypercognition, Legend Lore, Limited Wish, Metafaculty, Miracle, Vision, Wish, in the game how can the historical facts still be unknown? (and that's not even counting magic items/relics and epic level shenanigans)

Further, would/could there be any historical facts (theoretically) that would be left unknown with all those spells and powers available?

Cheer,
Necro 

18
D&D 5e / Re: 5e Psionics
« on: December 16, 2017, 12:02:18 PM »
I participated in the beta, and that was always my primary question - where are the psionics?
I'll give you an example of a theoretical expansion.

Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.

The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.

You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.
On a very slow cycle.

So, after these two videos, it seems that psionics are slowly but surely coming now.
:clap

19
Gaming Advice / Door Puzzle
« on: December 11, 2017, 11:41:50 PM »
D&D 3.5

DM here. Any suggestions for a puzzle or game mechanic to open a door hidden in a alley way in a urban setting? Don't want it to be something to solve with a single dice roll. Would like it to be something that the whole party can be involved with.

Thanks,
Necro   

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D&D 5e / Re: 5e Psionics
« on: December 06, 2017, 10:23:45 AM »
:)

It's been 39 months and 16 days
Since you took your teleMpathic Projection away.
Ah ah ah ahhhh ah

 ---  Psinead O'Connor
:lmao

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