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Topics - PlzBreakMyCampaign

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21
The PBMC Metacompendium / Mirror of Opposition, Aleax, et al
« on: March 23, 2018, 01:13:16 AM »
Duplicated items only work for the duplicate. They disappear outside his control. Your duplicate cannot use your items unless he kills you, at which point the item limitations reverse (the duplicated items are 'normal' and your dead character's items only work for ... dead you).

Each method of making duplicates should allow only 1 duplicate at a time.

22
The PBMC Metacompendium / Minimum Caster Level
« on: March 23, 2018, 01:11:50 AM »
Minimum caster level is defined by the wizard or cleric progression, rather than a caster level of 1 for all spells. Otherwise the RAW allows early entry sublime chords to make cheap items. Ew.

23
The PBMC Metacompendium / Manyfanged Dagger
« on: March 23, 2018, 01:08:16 AM »
[SK152] It's banned.

24
The PBMC Metacompendium / Dust of Sneezing and Choking
« on: March 23, 2018, 01:07:58 AM »
Needs a (weak) DC15 reflex save to hold one's breath.

25
The PBMC Metacompendium / Dropping Items
« on: March 23, 2018, 01:07:37 AM »
Dropping is a move action [http://archive.wizards.com/default.asp?x=dnd/rg/20040706a]

Because it is freefalling and creatures who don't fly in a freefall only have their standard action.

"A creature can avoid damage from [a dropped] attack by making a DC 15 Reflex save." [HoB68]. It also states you could always dive bomb. Battle jump just gives a multiplier if you jump to or from above (or if they miss the DC15 reflex and you take your move action to drop).

26
The PBMC Metacompendium / Dead Character Wealth
« on: March 23, 2018, 01:05:56 AM »
WBL that the party takes from a dead PC count against the WBL of those who took the gear. They may give it to the newly rejoining character to avoid the penalty. This encourages non-specialized items and reinforces no WBL abuse.

27
The PBMC Metacompendium / Ammo Enhancement
« on: March 23, 2018, 01:05:32 AM »
You only gain the benefit of decreased enhancement costs and benefits on ammunition when using (launching it that turn) the items as ammunition. You have to enchant the items at the normal, higher costs to gain the benefits permanently.

28
The PBMC Metacompendium / Major Artifacts
« on: March 23, 2018, 01:05:06 AM »
Don't let them exist. You don't even want level 20 PCs having access to one of these. I don't care if it's supposed to be NPC-only. Your players WILL get their hands on any artifact in play. Make sure its a minor one.

29
The PBMC Metacompendium / Untrained Skills
« on: March 23, 2018, 12:46:46 AM »
Untrained skills allow only 50% mod boni of all types, including stat mods.

30
The PBMC Metacompendium / Uncanny Dodge
« on: March 23, 2018, 12:44:27 AM »
Improved Uncanny Dodge no longer thwarts rogues (by disabling their main class feature). Instead, it buffs rogues by doing being transformed as follows:

"Uncanny Dodge (Ex)
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Improved Uncanny Dodge (Ex)
A rogue of 8th level or higher can no longer be flanked.

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character."

->

Uncanny Dodge (Ex): As long as you are not immobilized, you can make a reflex save to avoid a spell targeting you if it otherwise offers no save and is of a lower level than your levels in this class. If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Improved Uncanny Dodge (Ex): As long as you are not immobilized, you can make a reflex save to avoid an area of effect spell affecting you if it otherwise offers no save.

31
The PBMC Metacompendium / Truenamer Fixes
« on: March 23, 2018, 12:43:12 AM »
General Changes:

Page 195's Speaking a Truename should read: "you must succeed on a Truespeak check with a DC equal to 15 + the creature's Challenge Rate. If you're saying the truename of a PC, the DC is 10 + the PC's Hit Dice" and "To speak a magic object's truename aloud, the Truespeak DC is 10 + the item's caster level."

Pages 204-227 each give full truenamer advancement in addition to any other advancements they might give. Any other abilities they give that require truenaming checks one round or shorter are now immediate actions.

Page 231's Recitation's should read: "All recitations are free actions that do not provoke attacks of opportunity." "The DC for the Truenaming check is 10 + your HD + 2, once you increase the DC by 2 for speaking a personal truename."

Page 231's Recitation of the Meditative State should remove the text starting with: "If you are frightened or panicked,"

Page 232's Speaking an utterance should read: "the DC for the check is 15 + target creature's CR or HD for a PC" instead of "the DC for the check is 10 + (2 X target creature's CR)"

Page 233's Duration should add "The duration for willing targets is listed per rank of truenaming."

Page 233's The Law of Resistance should instead read: "so each time you successfully speak an utterance in a day, the DC of your Truespeak check each subsequent utterance that day is increased by 1."

Page 233's The Law of Sequence should instead read, "If you speak an utterance with an ongoing duration, and you don't speak that utterance again until the duration or that utterance ends, that utterance's benefit stacks with any other different effect even if it otherwise would not."

Page 233's second sentence should read, "The reverse of an utterance is not treated as the same utterance for the purpose of the Law of Sequence." The fourth sentence should read "But you could no longer benefit from a 2nd-level lesser word of nurturing utterance after using it on an ally, if you already had fast healing."


Commentary
Removing the Law of sequence/Using it as a buff puts the Truenamer in T5 territory.

Removing the 2 multipliers put the Truenamer barely into T4. Consolidating the law of resistance is icing. Its the same reason why pp are easier to keep track of than spell slots. Its actually a nerf, but one your players will gadly embrace.

As is well known, the reason the Truenamer can't escape T4 is that the utterances simply doesn't have good things. Here goes enough buffs to make hoarding a bunch of utterances feel like a good thing rather than a waste of ECL.

The change to the The Law of Resistance is actually a nerf to prevent having 29 different spell pools rather than 1 like a psion.


First Lexicon
Accelerated Attack's duration should read 10 minutes. Add the sentence "Quickened spells or Utterances reduce the action time to a swift." in the first paragraph.

Archer's Eye's duration should read 10 minutes. Add at the end "This Damage Reduction stacks with others when it applies."

Breath of Cleansing's duration should read 10 minutes.

Breath of Recovery's duration should read 10 minutes.

Caster Lens's duration should read 1 minute.

Confounding Resistance's duration should read 10 minutes. Add to the endings: "Adding 10 to the truespeak DC allows for improved evasion." and "Adding 10 to the truespeak DC removes improved evasion."

Defensive Edge's duration should read 10 minutes.

Eldritch's Attraction should read "Saving throw: None"

Energy Negation should read "Level: 2"

Energy Negation, Greater's duration should read 10 minutes.

Essence of the Lifespark should read "Level: 4"

Ether Reforged should have added "You may likewise shift a target to the material plane."

Hidden Truth's duration should read 10 minutes.

Incarnation of Angles' duration should read 10 minutes. Add the following text to both, "The Darkvision, DR, resistances, and SR come from racial HD only but stack with all others. You may not give a creature both templates at once."

Inertia Surge's normal duration should read 10 minutes.

Knight's Puissance's duration should read 10 minutes.

Knight's Puissance, Greater's duration should read 10 minutes and it should be level 5. Replace "+5" with "+10" and add the text "This does not stack with Knight's Puissance."

Magical Contraction's duration should read 10 minutes and this Spell Resistance stacks with any other you might have.

Morale Boost's duration should read 10 minutes. The level should be 3. Replace the text "functions as the remove fear spell (PH 271)" with "gives immunity to fear".

Mystic Rampart's duration should read 10 minutes.

Percieve the Unseen's duration should read 10 minutes.

Preternatural Clarity's duration should read only "10 minutes". The Saving throw line should read "None". Remove the first and last two sentences.

Seek the Sky's duration should read 10 minutes.

Seek the Sky, Greater's duration should read 10 minutes and its level should be 4.

Sensory Focus's duration should read 10 minutes.

Silent Caster's duration should read 5 minutes.

Singular Mind's duration reverse should read concentration + 5 rounds and the normal duration should read 10 minutes. Add "or equal" at the end of the normal effect.

Speed of the Zephyr's duration should read 10 minutes. The reverse should read "reduced to 10 feet" instead of "reduced by 10 feet."

Speed of the Zephyr, Greater's duration should read 10 minutes.

Strike of Might's duration should read 10 minutes. Replace both "Your target's single next weapon damage roll" with "Your target's weapon damage rolls".

Temporal Spiral's duration should read 5 rounds.

Temporal Twist should read "this utterance stacks." instead of "this utterance has no effect."

Universal Aptitude's duration should read 10 minutes.

Vision Sharpened's duration should read 10 minutes. Remove the words "Your target cannot discener details of the creatures he sees, but". Replace "second or two" with "minute even in between spells and attacks."

Ward of Peace's normal duration should read "10 minutes" and the Saving throw should only read "None". Add after "This utterance does not prevent the warded creature from being attacked or affected by area or effect spells" the text "that were already in affect, but does not allow those abilities to be knowingly attempted if they would harm the target creature."

Word of Bolstering should be level 2

Word of Nurturing, Minor, Lesser, Moderate, Potent, Critical, and Greater should have their durations read 1, 4, 7, 10, 13, 16 minutes


Second and Third Lexicon
Agitate Metal should have the range entry read 30 ft./level while the target entry should read "Metal equipment of one creature per level; or one metal object weighing no more than 50lb./level.

Analyze Item should read "you learn all effects," instead of "you learn one spell with each use of this utterance,"

Fortify Armor's duration should read 10 minutes.

Keep Weapon's duration should read 10 minutes.

Metamagic Catalyst's duration should read 10 minutes. Remove the text "but if the item is not used within the following round, the effect of the utterance fades."

Rebuild Item should have the entry sentence "This utterance has no effect on any item that has been destroyed for more than 1 round" deleted.

Sieze Item should read 300ft. for its duration and "One object weighing no more than 500 lb." for its target

Suppress Item's duration should read 5 rounds + concentration.

Suppress Weapon's duration should read 5 rounds + concentration.

Transmute Weapon's duration should read instantaneous.

Anger the Sleeping Earth's duration should read 10 minutes.

Conjunctive Gate's duration should read 10 minutes.

Deny Passage's duration should read 10 minutes and should have added "This ability effectively blocks teleportation and planar travel during its duration as well."

Energy Vortex's duration should read 10 minutes.

Fog from the Void's duration should read 10 minutes.

Lore of the World's duration should read "within your current plane" instead of "within one mile."

Master the Four Winds' duration should read 10 minutes.

Shield of the Landscape's duration should read 10 minutes and its area should read 100ft. radius spread, centered on you.

Shockwave's Saving Throw entry should read "None except for races with the stability trait."

Speak to the Mud's duration should read 10 minutes.

Thwart the Traveler's duration should read "Permanent".

Transform the Landscape's duration should read 10 minutes.


Commentary
As you can see the simplest way to make these flavorful but fleeting effects useful is to simply crank up the duration. Combined with the fact a Truenamer doesn't have to overoptimize the checks, means that they are useful to the party like a craft-o-matic warlock or a suboptimal heal-bot cleric. Don't expect it to be a mailman or a hoardificer, though.

32
The PBMC Metacompendium / Skill Point Flexibilitiy
« on: March 22, 2018, 09:31:23 PM »
Similar to retroactive int, this isn't needed with the alternate skill system. But just in case, skill points (like XP) can be withheld to spend later.

33
The PBMC Metacompendium / Racial traits and Feature Options
« on: March 22, 2018, 09:25:50 PM »
Players may take the features of their new type if desired or maintain their old traits, thanks to the augment subtype.

34
The PBMC Metacompendium / Protection from Energy
« on: March 22, 2018, 09:22:50 PM »
For a ranger only, protection from energy takes effect after a ranger's Resist Energy. Give those t5's some love.

35
The PBMC Metacompendium / Wielding for Magic Items
« on: March 22, 2018, 09:22:18 PM »
Weapon & Armor Proficiencies as well as actually wearing/wielding are required to gain magical benefits, including enhancements.
Dancing weapons or tesilated armor can give damage/armor but not the magical benefits.

36
The PBMC Metacompendium / Point Buy Discrimination
« on: March 22, 2018, 09:20:49 PM »
Tier 1: 15 point buy (18,10,10,8,8,3)
Tier 2: 22 point buy (18,14,14,8,8,4)
Tier 3: 28 point buy (18,18,12,8,4,4)
Tier 4: 32 point buy (18,18,14,8,8,4)
Tier 5: 40 point buy (18,18,14,14,10,4)
Tier 6: 48 point buy (18,18,14,14,14,8)

Multiclassing up reduces your stats as if your point buy was always different

37
The PBMC Metacompendium / Noncasters may count RHD towards LA Buyoff
« on: March 22, 2018, 09:20:33 PM »
Below half-casters (0-3rd level spells) don't count as casters for this purpose

38
The PBMC Metacompendium / Martial Stance
« on: March 22, 2018, 09:19:31 PM »
Also (unlike martial study) Martial Stance, doesn't allow you to use the manuever learned if you have no martial adept levels. It is only useful for 'breaking into' a stance from another martial school that you wouldn't normally have access to.

I suggest we grant it a "stance pool," like a martial adept level with the language: "If you do not have martial adept levels, you can use this stance as a martial adept with an initiator level equal to 1/2 your character level. Once you choose a stance with this feat, you cannot remove, change or exchange it for a different maneuver (see the class descriptions in Chapter 1 for details on swapping out maneuvers as you gain levels)."

Either way, there is no point in the sentence: "You can chose this feat more than once." I suggest it be removed. You are better off using Martial Study if you need to fulfill prereqs.

39
The PBMC Metacompendium / Lack of Spell Level Bonii
« on: March 22, 2018, 09:17:16 PM »
So you decided to play a non-caster. What do you get for giving up ultimate power? Some BAB? Here, have a bone:

Additions based off casting classification gain a bonus equal to http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm#tableDefenseBonus column D:
   Full (8 or 9th level casting/manifesting/abilities, aka wizards, psions) get nothing.

   Gishes (5-7th level abilities, aka bards) have bonus SR and DR
   Hybrids (3-4 level abilities, aka paladins) get an unnamed bonus to all saves
   Sub Hybrid (1-2 level abilities aka swift hunter dipping cleric for travel devotion) get an unnamed bonus to all ACs

   Technically Non-caster (no level on abilities but they emulate magic and might have a CL like incarnum users or pixie commoners) get that same bonus as unnamed grapple bonuses and movement speed bonus of 5' per
   "Normal" Non-caster (magic items are the main source of power aka Fighters with a WoL weapon, VoP Monks with Supernatural abilities) get that that same bonus as  to movementspeed x5' & all stats
   Strictly Mundane Noncaster (Expert or Generic Warrior with no magic items or other Supernatural abilities) get that same bonus as unnamed to Initiative, and Skills

40
The PBMC Metacompendium / Iterative Attacks
« on: March 22, 2018, 09:11:05 PM »
No longer have a -5 penalty. They are all highest BAB.

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