Author Topic: Dice Rolls  (Read 28375 times)

Offline sirpercival

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Re: Dice Rolls
« Reply #20 on: February 20, 2013, 09:45:06 AM »
Fort 1d20+18 : 14 + 18, total 32
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Offline Bozwevial

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Re: Dice Rolls
« Reply #21 on: February 20, 2013, 11:35:29 AM »
Save vs. fear (including a +5 bonus for mind-affecting immunity)
Will 1d20+17 : 12 + 17, total 29
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Offline Harald

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Re: Dice Rolls
« Reply #22 on: February 20, 2013, 11:39:55 AM »
Spellcraft Check ? Spellcraft check !
1d20+34=50
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline FireInTheSky

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Re: Dice Rolls
« Reply #23 on: February 20, 2013, 09:19:10 PM »
Ror's Will Save vs. DC 26

Rolled 1d20+27 : 15 + 27, total 42
Rolled 1d20+27 : 7 + 27, total 34


Offline FireInTheSky

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Re: Dice Rolls
« Reply #24 on: February 21, 2013, 01:01:50 AM »
# of "BOOOOOM!!, Love Janis" charges pulled:
Rolled 1d4+2 : 2 + 2, total 4


Ranged attack roll (16 BAB +2 Dex +4 Aerial Combat Training -2 Flaw +2 Luck +2 Morale +2 Time -2 Shaken, roll twice)
Rolled 1d20+24 : 12 + 24, total 36
Rolled 1d20+24 : 6 + 24, total 30


Invisible Castle for BOOOOM! damage rolls due to quantities involved.  I'll put links in IC thread.

Melee Crit confirm vs. Thrash (16 BAB +3 Str +4 Magic +4 Aerial Combat Training +2 Luck +2 Morale +2 Time +16 Discharge +2 Charging -2 Shaken -2 Size, roll twice)
Rolled 1d20+47 : 10 + 47, total 57
Rolled 1d20+47 : 5 + 47, total 52


(in case you need it, here's a miss-chance roll, high is good)
Rolled 1d100 : 19, total 19


Axe damage (1d10 Base +2d6 Alignment +16d4 Discharge +3 Str +4 Magic)
Rolled 1d10+2 : 3 + 2, total 5
Rolled 16d4+7 : 4, 1, 3, 4, 1, 4, 3, 4, 4, 2, 2, 2, 4, 1, 3, 3 + 7, total 52


Crit damage
Rolled 1d10+7 : 4 + 7, total 11

Offline FireInTheSky

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Re: Dice Rolls
« Reply #25 on: February 21, 2013, 01:06:45 AM »
Oops.  Messed up the formatting for the damage roll.
Rolled 1d10+7 : 6 + 7, total 13
Rolled 2d6 : 2, 2, total 4
Rolled 16d4 : 3, 2, 3, 4, 1, 2, 4, 4, 1, 1, 3, 3, 1, 2, 2, 1, total 37

Offline Sneaky_Sable

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Re: Dice Rolls
« Reply #26 on: February 26, 2013, 11:41:03 AM »
Okay, let's get this started. These are Touch Attacks to slap Thrash behind each knee with a Medium Size handful of BOOOOM! Love, Janis. The first attack will be at Sable's highest attack value, while the second will use the most recent flush of rituals, and will be resolved as a critical hit. I won't bother confirming it, because getting hit with a handful of play-doh isn't going to deal damage.

Attack 1: Melee +45 (Roll twice, take better of two)
Rolled 1d20+45 : 15 + 45, total 60
Rolled 1d20+45 : 2 + 45, total 47


The second attack against Thrash will be resolved as a Natural 20

Miss Chance 20%
Rolled 1d100+2 : 11 + 2, total 13

Rolled 1d100+2 : 37 + 2, total 39


Damage from BOOM! Love Janis

Damage: 20d6
Rolled 20d6 : 6, 6, 1, 6, 2, 6, 5, 5, 4, 5, 3, 3, 1, 6, 2, 3, 2, 6, 1, 5, total 78
Rolled 20d6 : 2, 1, 1, 2, 2, 2, 1, 4, 2, 4, 1, 5, 2, 6, 4, 4, 4, 2, 3, 6, total 58


Structural Damage: 30d6 (Resolved as 20d6 + 10d6)
Rolled 20d6 : 5, 1, 2, 4, 5, 2, 2, 6, 5, 5, 3, 6, 5, 3, 4, 5, 6, 6, 6, 3, total 84
Rolled 10d6 : 2, 3, 6, 6, 2, 3, 2, 2, 4, 3, total 33

Rolled 20d6 : 2, 1, 3, 2, 3, 4, 2, 3, 2, 4, 1, 1, 1, 5, 4, 2, 1, 1, 1, 6, total 49
Rolled 10d6 : 2, 2, 2, 4, 3, 6, 6, 3, 1, 3, total 32
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Offline Sneaky_Sable

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Re: Dice Rolls
« Reply #27 on: February 26, 2013, 12:23:16 PM »
As the Rite of Intuition was not shared throughout, this post is the second attack roll and such that was mistakenly treated as an automatic critical.

Attack 2: Melee +45 (Roll twice, take better of two)
Rolled 1d20+45 : 11 + 45, total 56
Rolled 1d20+45 : 13 + 45, total 58


Miss Chance:

Rolled 1d100+2 : 22 + 2, total 24
Rolled 1d100+2 : 9 + 2, total 11


Damage is in previous post.
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Offline GuyFawkes

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Re: Dice Rolls
« Reply #28 on: February 27, 2013, 12:21:29 AM »
Attack Bonuses: +2 Luck from Janis, +2 Time from Star, +4 Aerial Maneuver, +5 Lockdown, +5 morale from CoGH from Ror
Damage Bonus: +5 Lockdown

Blindside Maneuver
Attack: (rolled twice taking higher roll)
Rolled 1d20+62 : 14 + 62, total 76

Rolled 1d20+62 : 7 + 62, total 69

Damage:
Rolled 2d6 : 5, 6, total 11
+
Rolled 1d4 : 2, total 2
+ 24

Full Attack (each attack rolled twice taking higher roll)
Attack 1:
Rolled 1d20+57 : 14 + 57, total 71

Rolled 1d20+57 : 16 + 57, total 73

Damage:
Rolled 1d12 : 10, total 10
+
Rolled 1d4 : 2, total 2
+ 17
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 2:
Rolled 1d20+57 : 6 + 57, total 63

Rolled 1d20+57 : 2 + 57, total 59

Damage:
Rolled 1d12 : 2, total 2
+
Rolled 1d4 : 2, total 2
+ 17
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 3:
Rolled 1d20+57 : 7 + 57, total 64

Rolled 1d20+57 : 4 + 57, total 61

Damage:
Rolled 1d12 : 3, total 3
+
Rolled 1d4 : 1, total 1
+ 9
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 4:
Rolled 1d20+57 : 20 + 57, total 77

Rolled 1d20+57 : 14 + 57, total 71

Damage:
Rolled 1d12 : 8, total 8
+
Rolled 1d4 : 4, total 4
+ 17
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 5:
Rolled 1d20+57 : 9 + 57, total 66

Rolled 1d20+57 : 6 + 57, total 63

Damage:
Rolled 1d12 : 8, total 8
+
Rolled 1d4 : 2, total 2
+ 9
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 6:
Rolled 1d20+54 : 10 + 54, total 64

Rolled 1d20+54 : 18 + 54, total 72

Damage:
Rolled 1d12 : 5, total 5
+
Rolled 1d4 : 4, total 4
+ 17
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Attack 7:
Rolled 1d20+54 : 2 + 54, total 56

Rolled 1d20+54 : 1 + 54, total 55

Damage:
Rolled 1d12 : 3, total 3
+
Rolled 1d4 : 1, total 1
+ 9
If previous attack hits and slows, +6 damage.
If previous attack hits and slows, -1 penalty to all saves, stacking (max -5).

Slow Duration, rounds:
Rolled 1d4 : 1, total 1


Save Penalty Duration, rounds:
Rolled 1d4 : 4, total 4


Knowledge of All Things Bound to identify any action Thrash might do to negate their attacks.
Rolled 1d20+46 : 11 + 46, total 57

Offline GuyFawkes

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Re: Dice Rolls
« Reply #29 on: February 27, 2013, 12:38:41 AM »
Forgot to roll twice for damages:

Blindside Maneuver
Damage:
Rolled 2d6 : 5, 3, total 8
+
Rolled 1d4 : 3, total 3


Full Attack
Attack 1 Damage:
Rolled 1d12 : 4, total 4
+
Rolled 1d4 : 2, total 2


Attack 2 Damage:
Rolled 1d12 : 12, total 12
+
Rolled 1d4 : 3, total 3


Attack 3 Damage:
Rolled 1d12 : 11, total 11
+
Rolled 1d4 : 3, total 3


Attack 4 Damage:
Rolled 1d12 : 7, total 7
+
Rolled 1d4 : 3, total 3


Attack 5 Damage:
Rolled 1d12 : 8, total 8
+
Rolled 1d4 : 4, total 4


Attack 6 Damage:
Rolled 1d12 : 3, total 3
+
Rolled 1d4 : 2, total 2


Attack 7 Damage:
Rolled 1d12 : 7, total 7
+
Rolled 1d4 : 4, total 4


Rolling for crit damage on Attack 4:
Rolled 1d12 : 10, total 10
+
Rolled 1d4 : 1, total 1
+ 24
Rolled 1d12 : 2, total 2
+
Rolled 1d4 : 2, total 2
+ 24

Offline GuyFawkes

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Re: Dice Rolls
« Reply #30 on: February 27, 2013, 12:49:00 AM »
Disregarding the 1d4s on the crit roll, additional rolls since its x3:
Rolled 1d12 : 4, total 4

Rolled 1d12 : 6, total 6

Offline GuyFawkes

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Re: Dice Rolls
« Reply #31 on: March 20, 2013, 01:31:23 PM »
Spot:
Rolled 1d20+44 : 4 + 44, total 48

Percentile Roll:
Rolled 1d100 : 81, total 81

Offline Bozwevial

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Re: Dice Rolls
« Reply #32 on: April 03, 2013, 12:02:38 AM »
Attack and damage rolls:
Rolled 1d20+17 : 11 + 17, total 28
Rolled 10d6 : 3, 4, 6, 6, 5, 1, 5, 2, 6, 6, total 44
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Offline Bozwevial

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Re: Dice Rolls
« Reply #33 on: April 03, 2013, 09:15:32 AM »
Rerolled attack (now with morale bonus):
Rolled 1d20+22 : 4 + 22, total 26
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Offline ShadowViper

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Re: Dice Rolls
« Reply #34 on: April 11, 2013, 08:22:36 PM »
Rolled 16d6 : 2, 5, 1, 2, 4, 3, 2, 5, 1, 2, 2, 1, 5, 5, 4, 1, total 45
« Last Edit: April 11, 2013, 08:25:38 PM by ShadowViper »
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Offline ShadowViper

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Re: Dice Rolls
« Reply #35 on: April 11, 2013, 08:38:30 PM »
And forgot breath weapon timer

Rolled 1d4+2 : 2 + 2, total 4
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Offline ieatfood7

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Re: Dice Rolls
« Reply #36 on: April 28, 2013, 03:46:50 PM »
So this is where I roll initiative now?

Sheerak
Rolled 1d20+5 : 1 + 5, total 6

Vir
Rolled 1d20+12 : 11 + 12, total 23

Offline ieatfood7

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Re: Dice Rolls
« Reply #37 on: April 28, 2013, 03:47:54 PM »
ok, I think some people have already taken their second roudn this fight, should I just have Sheerak and Vir join the fight now, having delayed their turn until now?

Offline Harald

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Re: Dice Rolls
« Reply #38 on: April 28, 2013, 04:10:28 PM »
I do think you can.
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline ieatfood7

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Re: Dice Rolls
« Reply #39 on: April 28, 2013, 09:50:38 PM »
Vir bluff check. I add no modifiers for if the bluff is a good or bad one.
Rolled 1d20+72 : 16 + 72, total 88


If I remembered my multiplier was that high I might have tried to bluff that I was One Eye himself ;).

Intimidate: i think that whether he is intimidating has a lot to do with if the bluff works. In this case, a child who claimed the authroity of One EYe might be more intomidating than a warrior, if it had the CHA to pull it off. Judge the intimidate as you will.

Rolled 1d20+15 : 1 + 15, total 16