Author Topic: Dice Rolls  (Read 28354 times)

Offline ieatfood7

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Re: Dice Rolls
« Reply #40 on: April 29, 2013, 09:59:31 AM »
Sheerak's Attacks from her FIRST full round action. 

Attacking the U at 2,25 first, then attacking the one at 5,10 if the first one dies.

Attacks/Damage with +5 Ghost Touch, Wounding, bypasses Damage Reduction and ignores Hardness, spiked chain (the +5 is included below, the other modifiers are not)
Rolled 1d20+41 : 2 + 41, total 43

Rolled 3d6+29 : 4, 2, 1 + 29, total 36


Rolled 1d20+41 : 6 + 41, total 47

Rolled 3d6+29 : 3, 6, 3 + 29, total 41


Rolled 1d20+36 : 1 + 36, total 37

Rolled 3d6+29 : 3, 1, 1 + 29, total 34


Attacks/damage with +1 Souldrinking, Wounding, Ice spiked Chain (the +1 and the ice damage ar eincluded below (if ice vs regular matters, roll a d6 and that is the ice d6 out of the total damage) not the souldrinking or wounding)

Rolled 1d20+37 : 17 + 37, total 54

Rolled 4d6+12 : 3, 6, 4, 4 + 12, total 29


Rolled 1d20+37 : 8 + 37, total 45

Rolled 4d6+12 : 6, 4, 3, 6 + 12, total 31


Rolled 1d20+32 : 18 + 32, total 50

Rolled 4d6+12 : 2, 2, 3, 1 + 12, total 20


Natural attacks  (can only reach the U at 5,10
Slam
Rolled 1d20+31 : 20 + 31, total 51

Rolled 1d8+7 : 6 + 7, total 13


Claw attacks (backhand for...half damage?.... since my hands are full.  Npot sure how to code half damage, so please reduce damage by 50%)
Rolled 1d20+31 : 7 + 31, total 38

Rolled 1d8+7 : 3 + 7, total 10


Rolled 1d20+31 : 17 + 31, total 48

Rolled 1d8+7 : 7 + 7, total 14



If I kill either, (i target the further away one first) I get cleave attacks and a five foot step, (which I will move to the right)

Cleave attacks
Attacks/Damage with +5 Ghost Touch, Wounding, bypasses Damage Reduction and ignores Hardness, spiked chain (the +5 is included below, the other modifiers are not)
Rolled 1d20+41 : 16 + 41, total 57

Rolled 3d6+29 : 6, 1, 1 + 29, total 37


Attacks/damage with +1 Souldrinking, Wounding, Ice spiked Chain (the +1 and the ice damage are included below (if ice vs regular matters, roll a d6 and that is the ice d6 out of the total damage) not the souldrinking or wounding)

Rolled 1d20+37 : 9 + 37, total 46

Rolled 4d6+12 : 5, 4, 6, 2 + 12, total 29

Offline ieatfood7

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Re: Dice Rolls
« Reply #41 on: April 29, 2013, 10:12:52 AM »
I forgot the effects of by Deafening Bison Stance

Each time I hit, everything within 30 feet of me takes 5d6 sonic damage (so both of the U) and each time I hit them with any weapon, they make a Fort save DC 25 or stunned for one round.  so here are the sonic damage rolls (I'm rolling for all 11 attacks, even though at least one is certainly a miss....this will keep it easier to match up damage to attacks)
main attacks
Rolled 5d6 : 6, 2, 5, 6, 4, total 23

Rolled 5d6 : 4, 4, 5, 6, 4, total 23

Rolled 5d6 : 4, 1, 4, 5, 5, total 19

off hand attacks
Rolled 5d6 : 3, 3, 4, 1, 3, total 14

Rolled 5d6 : 3, 1, 6, 4, 2, total 16

Rolled 5d6 : 6, 4, 6, 6, 2, total 24

natural attacks
Rolled 5d6 : 5, 5, 1, 4, 1, total 16

Rolled 5d6 : 6, 5, 4, 4, 2, total 21

Rolled 5d6 : 2, 6, 5, 5, 5, total 23

cleave attacks
Rolled 5d6 : 2, 1, 4, 1, 5, total 13

Rolled 5d6 : 1, 3, 2, 2, 1, total 9

Offline ieatfood7

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Re: Dice Rolls
« Reply #42 on: April 29, 2013, 10:13:56 AM »
and, to confirm the one Natural 20.

Rolled 1d20 : 4, total 4

Offline Harald

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Re: Dice Rolls
« Reply #43 on: April 29, 2013, 12:01:38 PM »
Knowledge roll (Religion) !
1 Inspiration point spent to get my factotum levels to the skill check.
Rolled 1d20+34 : 16 + 34, total 50
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline Bozwevial

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Re: Dice Rolls
« Reply #44 on: April 29, 2013, 12:34:05 PM »
What the hell is religion 1d20+14 : 2 + 14, total 16
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Offline MetroMagic

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Re: Dice Rolls
« Reply #45 on: April 29, 2013, 12:39:40 PM »
On more serious note, Ptol has an ability that can Temporal Stasis creatures and objects as well (Severing the Threads). Can Thrash in void ritual mode pass through an object under Temporal Stasis? And does astral travel work through it as well? If needed, I can do some rolls to see if Ptol knows it.

Ptol-

Here’s an answer from a question a few weeks back. SirP and I deliberated – of course there are no RAW for this interaction – so here is what makes sense:

First the easy one. Astral travel wouldn’t have to go through the object anyway, it could simply step around it, if the object is on the Prime material. If the object is on the Astral, there is barely any Effect from Temporal Stasis; as Ptol knows, the flow of Time on the Astral is almost at a standstill anyway and Severing The Threads is mostly ineffective, more like a weak Slow as compared to what it does on a Prime. No Knowledge roll needed for this info; the Astral properties are common knowledge among experienced travelers, and experienced casters know they need Astral Spell Keys to get certain Effects to work at all, for many other types of Effects as well as this one. The need for Planar adjustments to spells on most Planes is also common knowledge, though how to make those adjustments (or whether they’re even possible) is less common knowledge.

Next: Does Void pass through Temporal Stasis on a Prime? On this one Ptol’s knowledge isn’t definitive, but it seems possible, even likely, that Thrash in Void could pass. Time, matter, energy… they’re all bound up together, as Ptol’s Knowledge of All Things Bound tells him. The Void is free of matter and energy by its nature, so Time has little to grip in it, to carry forward, or to freeze... So it’s a low probability of success to trap Thrash that way (translating in game mechanics to a poor percentile or easier save); that’s the assessment Ptol can reach after a little reflection on the question. Again, no Knowledge roll needed; it’s simply reasoning available to Ptolemaeus.

EDIT: What's a sure sign of having WAY too many windows open??? Posting in the wrong one! I've re-posted this in the OOC thread for all to see. It wasn't meant for the dice rolls thread... oops. And I didn't even notice till just now.
« Last Edit: April 29, 2013, 11:45:52 PM by MetroMagic »

Offline GuyFawkes

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Re: Dice Rolls
« Reply #46 on: April 29, 2013, 01:01:10 PM »
All right, thanks for the answers.

Also, here's my Knowledge Religion roll (no use of KoATB since Ptol can freely substitute Kn. History with any Knowledge check):

Rolled 1d20+44 : 8 + 44, total 52

Offline ieatfood7

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Re: Dice Rolls
« Reply #47 on: April 29, 2013, 01:14:27 PM »
Sheerak knowledge roll religion.

Rolled 1d20+4 : 10 + 4, total 14

Offline Sneaky_Sable

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Re: Dice Rolls
« Reply #48 on: April 29, 2013, 02:00:27 PM »
Knowledge: Religion

Rolled 1d20+33 : 7 + 33, total 40
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Offline FireInTheSky

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Re: Dice Rolls
« Reply #49 on: April 29, 2013, 06:16:15 PM »
Knowledge: Religion

Rolled 1d20+34 : 4 + 34, total 38

Offline Debatra

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Re: Dice Rolls
« Reply #50 on: April 29, 2013, 07:12:39 PM »
Roll accidently posted in the OOC thread. Got a 20.
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Offline phaedrusxy

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Re: Dice Rolls
« Reply #51 on: April 30, 2013, 10:51:26 AM »
know: rel
Rolled 1d20+17 : 19 + 17, total 36
(and here I thought I had a good bonus... :P )
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Offline Sneaky_Sable

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Re: Dice Rolls
« Reply #52 on: April 30, 2013, 10:55:48 AM »
(and here I thought I had a good bonus... :P )

When dealing with eldritch horrors, animated pseudo-phantasms, self-proclaimed deities, living embodiments of existence, and strippers who take credit cards, it's important to know which of them are actually divine agents and which are bullshit.
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Offline GuyFawkes

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Re: Dice Rolls
« Reply #53 on: May 01, 2013, 12:05:35 AM »
Another Knowledge roll for the Uruk-hais:

Rolled 1d20+44 : 14 + 44, total 58

Offline ieatfood7

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Re: Dice Rolls
« Reply #54 on: May 01, 2013, 05:56:05 PM »
Sheerak's full round attacks and attacks of opportunity.

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Offline ieatfood7

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Re: Dice Rolls
« Reply #55 on: May 01, 2013, 06:03:19 PM »
I also have a Fear aura, as the fear spell, with a will DC of 10+ the HD of the Urk I killed.
The range is smaller than I remembered, ten feet, so if its not too late, I will say I am ten feet from the magic using U and as many W and U as possible.

I also have stunning fist on each attack, including my weapon attacks, with fort save of 25. I forget if hitting once will make my later attacks more likely to hit, as he is stunned.

Offline ieatfood7

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Re: Dice Rolls
« Reply #56 on: May 01, 2013, 06:11:54 PM »
Confirm the one nat 20

Rolled 1d20 : 13, total 13

Offline ieatfood7

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Re: Dice Rolls
« Reply #57 on: May 01, 2013, 06:34:32 PM »
I forgot the moral etc bonuses I'm the natural attacks and to half my claw damage for having my hands full. Please add 9 to each natural weapon attack and cut the damage of four of them in half

Offline Debatra

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Re: Dice Rolls
« Reply #58 on: July 16, 2013, 07:48:17 AM »
Initiative:
Rolled 1d20+9 : 11 + 9, total 20
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Offline Sneaky_Sable

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Re: Dice Rolls
« Reply #59 on: July 16, 2013, 08:05:29 AM »
Initiative:

Rolled 1d20+19 : 14 + 19, total 33


Modifiers not factored into above:
  • The Plan: +2 to Initiative
  • Getting Close to Star: +2 to Initiative
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