Author Topic: Arhosa Discussion and Notes  (Read 77075 times)

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #360 on: September 21, 2017, 09:49:58 AM »
Alright, that's not too bad. Although I might allow the Wildling to snag a few different forms of rage based on this idea

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #361 on: September 21, 2017, 05:47:21 PM »
If nothing else it is Barbarian rage so it can be used for ACfs that swap that out like Whirling Frenzy.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #362 on: September 22, 2017, 06:51:48 AM »
Which one is that again? Never paid much attention to ACFs, for whatever reason.


Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #364 on: September 25, 2017, 02:36:16 PM »
Ah, that's a pretty reasonable one. No reason it couldn't be used by the Wildling. Are there other types of Rage that the Barb can ACF to?

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #365 on: September 25, 2017, 09:19:18 PM »
From the ACF Handbook (ACFs that are purely rage replacers):

Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level.

Ferocity (CiS, web): Lose normal rage, gain ferocity which boosts Str and Dex instead of Con.

Whirling Frenzy (UA, p66): Rage increases Strength, Ref saves and AC, and allows an extra attack each turn, instead of normal benefit.


Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #366 on: September 26, 2017, 11:03:48 AM »
Those all look like reasonable options that could be dropped in, which is good. Means the NPC classes can be configured a few different ways.

So the next question is - now that the Arhosan Seedcasting system is "Finished" (it's just balance tweaks at this point) how do we go about redoing Eras/Fortes so that they are more impactful for the Arcanist/Ecclesiast? Some of them don't need changes at all to continue working, others need to be completely rewritten. Or do we split Fortes apart from Eras and leave the Historian alone until we get around to revamping PPF?

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #367 on: September 26, 2017, 02:40:51 PM »
Eras/Fortes are always something that I've been a little fuzzy on.

The question comes up as to whether or not PPF is a part of Arhosa.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #368 on: September 26, 2017, 05:21:18 PM »
PPF is a part of Arhosa. The Historian, however, isn't really without explicit permission - it's a little too powerful and complex for most campaigns.

Chronomancer and Echocaller are explicitly available in Arhosa, although they are the rarest of the base classes. They even have their own God.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #369 on: September 26, 2017, 09:28:38 PM »
Historian is going to have to get overhauled if you want it to be compatible with the current versions of things.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #370 on: October 11, 2017, 12:28:42 PM »
I am aware. Although, overhauling the Eras pretty much solves keeping him up to date. The historian is in some ways just a framework on which Seedcasting/Fusillades/Eras hang.

The question then becomes, do we overhaul the mechanics behind eras (making more than one level of them, for example), or just leave them as is, where they're sort of like secondary level feats.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #371 on: October 11, 2017, 05:22:08 PM »
That depends, what is your vision for how Eras function in terms of a class feature?

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #372 on: October 21, 2017, 11:37:50 AM »
Originally, they were something that was a reward for picking a certain set of powers/abilities that had a thematic conjunction. They still are, at least as they're currently employed.

I've just been playing a lot of games recently that have skill trees, and was sort of gently wondering if something like that might fit into those slots. I'm not sure it's worth the effort though.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #373 on: October 21, 2017, 03:17:53 PM »
Turning them into skill trees does sound like a lot of work.  I think that keeping them as bonuses for certain types of seeds would be fine as a class feature unless you've already got some sort of inspiration.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #374 on: October 21, 2017, 03:50:14 PM »
Not a huge amount. Just need to review them for what seeds they were based on and what they are now.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #375 on: October 23, 2017, 12:12:12 PM »
This is me trying to make the Combat Focus set of feats (PHBII) not suck.

Combat Focus [Focus]
Prerequisites: BAB +1, Wis 13
Benefit: In battle, you push aside the chaos of the fight and attain a focused state that grants you a keen, clear picture of the battle. Fear and pain ebb away as you focus solely on defeating your enemy. The first time you make a successful attack during an encounter, you gain your combat focus. In this state, your mind and body become one, allowing you to overcome mundane physical limits. You can maintain your combat focus for 10 rounds after entering it, +1 additional round per four character levels. You can only gain your combat focus once per encounter. While you are maintaining your combat focus, you gain a bonus on Will saves equal to the number of Focus feats you possess. If you have BAB of +8 or higher, you gain Mettle (as per Hexblade). If you have BAB of +16 or higher, you gain Slippery Mind (as per Rogue).

Combat Awareness [Focus]
Prerequisites: Combat Focus
Benefit: While maintaining your combat focus, you learn the current hit point total of each adjacent opponent and ally. If you have BAB of +8 or higher, you gain Blightsight out to 10 feet. If you have BAB of +16 or higher, once per round you can make an attack of opportunity against an opponent who has just been struck for damage by another character. This attack counts as your attack of opportunity for that round.

Combat Defense [Focus]
Prerequisites: Combat Focus
Benefit: While you are maintaining your combat focus, you gain a bonus on Armour Class equal to the number of Focus feats you possess. If you have BAB of +8 or higher, you gain Uncanny Dodge (as per Rogue). If you have BAB of +16 or higher, you gain the ability to roll with an attack. On the first successful attack against you in each round, you can attempt a reflex save (DC = damage dealt). Success cuts the damage in half, after any damage reduction is taken into account.

Combat Stability [Focus]
Prerequisites: Combat Focus
Benefit: While you are maintaining your combat focus, you gain a bonus on checks or rolls to engage in or resist bull rush, disarm, grapple, overrun, and trip attempts equal to twice the number of Focus feats you possess. If you have BAB of +8 or higher, once per round when you hit with a melee attack, you can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip you. If you have BAB of +16 or higher, you gain the ability move and attack normally, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.

Combat Strike [Focus]
Prerequisites: Combat Focus
Benefit: If you choose to end your combat focus as a swift action, you can make a number of extra attacks against adjacent enemies equal to the number of Focus feats you possess. You immediately lose all benefits from Focus feats that affect you only while you are maintaining your combat focus. If you have BAB of +8 or higher, the additional attacks deal extra damage equal to the number of focus feats you possess. If you have BAB of +16 or higher, these attacks ignore any concealment or damage reduction.

Combat Vigor [Focus]
Prerequisites: Combat Focus
Benefit: While you maintain your combat focus, you gain fast healing equal to the number of Focus feats you possess. If you have BAB of +8 or higher, you gain bonus to movement speed equal to 5' ft for each Focus feats you possess. If you have BAB of +16 or higher, you gain Steely Resolve and Furious Counterstrike (as per Crusader, treating your character level as your Crusader level).
« Last Edit: October 26, 2017, 09:56:49 AM by Stratovarius »

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #376 on: October 23, 2017, 12:12:24 PM »
Convergence

"A short step, and I shall be far and away."
– Kilgrae the Disappearing, Convergence


Text

Becoming a Convergence
Text

Table 1: The Convergence
Hit Die: d12

Code: [Select]
Level  BAB    Ref   Fort  Will   Special Abilities                      Fusillades           
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
  1    +1     +2    +2    +2     Focus Feats                            +1 Fusillades
  2    +2     +3    +3    +3     Focus Feats                            +1 Fusillades
  3    +3     +3    +3    +3     Focus Feats, Convergence               +1 Fusillades

Class skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all but Arcana, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex), Warcraft (Int).

Requirements:
Skills: Balance 6, Listen 6, Spot 6
Feats: Combat Focus
             
Class Features
All of the following are class features of the Convergence.
  • Fusillades: The Convergence increases all martial fusillades as if the character had gained a level in the appropriate class at each indicated level.
  • Focus Feats (Ex): At 1st and 2nd level, the Convergence selects two Focus feats for which he meets the prerequisites. At 3rd level, one Focus feat.
  • Convergence (Ex): The Convergence's combat focus becomes permanent, unless cancelled by Combat Strike, in which case it returns in his next encounter.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #377 on: October 23, 2017, 04:49:31 PM »
I think that the focus feats are fine.  Combat Vigor looks meh, but I've never liked the Delayed Damage Pool feature.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #378 on: October 24, 2017, 08:39:59 AM »
Don't forget it includes Furious Counterstrike, which gives up to a +6 melee attack bonus as well. So there's a little more to it than just the delayed damage.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #379 on: October 24, 2017, 10:19:04 AM »
Yeah, but for that I have to put up with having a delayed damage pool.  :P

It's not meh mechanically so much as meh to me personally.