Author Topic: Llethu Launcher [Prestige]  (Read 967 times)

Offline Stratovarius

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Llethu Launcher [Prestige]
« on: November 12, 2019, 05:49:00 PM »
Llethu Launcher

"Text"
– Am Shaegar, Biyou Llethu Launcher


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Becoming a Llethu Launcher
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Table 1: The Llethu Launcher
Hit Die: d12


Level  BAB    Ref   Fort  Will   Special Abilities      Fusillades
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
  1    +1     +2    +2    +0     Fling Creature         +1 Fusilier Level
  2    +2     +3    +3    +0     The Pain of Landing    +1 Fusilier Level
  3    +3     +3    +3    +1     Impact                 +1 Fusilier Level


Class skills (2 + Int modifier per level): Athletics (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (History, Local, Nature) (Int), Perception (Wis), Warcraft (Int)

Requirements:
Skills: Athletics 6, Perception 6
Feats: Living Siege Engine
Size: Large or greater
             
Class Features
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  • Fusilier Level: The Llethu Launcher increases all martial fusillade features as if the character had gained a level in the appropriate class at each indicated level.
  • Fling Creature (Ex): You can pick up an ally at least one size category smaller than you and throw him toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. You make a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square you designate. If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the Player's Handbook. If the ally lands in a square that is occupied, she lands prone in that square. In any case, the ally doesn't provoke attacks of opportunity for this movement. Allies one size category smaller than you have a range increment of 20 feet, while allies two size categories or more smaller than you have a range increment of 40 feet. You must be strong enough to lift the ally over your head (the ally's weight cannot exceed your character's maximum load) to throw him. Alternately, when you're grappling a foe, you can fling that foe away from you with a successful grapple check. Flinging the enemy requires a standard action. For every 5 points by which your grapple check beats your foe's grapple check or Thievery check, you can throw that foe 10 feet. Your foe lands prone in the square you designate. You can't throw a foe farther than you could throw an ally of the same size. You must be strong enough to lift an enemy over your head (the enemy's weight cannot exceed your character's maximum load) to throw him.
  • The Pain of Landing (Ex): If you succeed at throwing your foe, they take 1d6 points of damage for every 5 feet they travel.
  • Impact (Ex): If you succeed in throwing your foe, treat the distance covered as a line attack. The target and all creatures in this area take 1d6 points of damage for every 5 feet that the thrown creature travels. The thrown creature lands prone at the end of this line. You must place the target in an empty space. If the space at the end of the line is occupied, your opponent falls prone in the open space closest to the line's endpoint.
Living Siege Engine
Prerequisites: Size Large or greater, Str 17
Benefit: You can hurl rocks weighing 40 to 50 pounds (Small objects) with a range increment of 80 feet. The rocks deal 2d6 points of damage plus your Strength modifier. Rocks have a maximum range of five range increments.
« Last Edit: August 03, 2020, 10:09:31 AM by Stratovarius »