Debt Collector:“I always take my toll; blood or gold.”
Prerequisites: None
Benefit: In lieu of receiving immediate payment for Goods or Services Rendered the Debt Collector may reach an agreement with customers to collect payment at a later date. Until payment is received the Debt Collector gains a bonus to Attack rolls, Listen checks, Search checks, Spot checks, and Survival checks against this customer, henceforth known as a Debtor.
Debt | Bonus |
Up to 1 GP | +0 |
2 GP to 100 GP | +1 |
101 GP to 1,000 GP | +2 |
1,001 GP to 10,000 GP | +3 |
10,001 GP to 100,000 GP | +4 |
100,001 GP or more | +5 |
In a One Minute long ritual the Debtor may pay some, or all, of their debt in currency that has been in their possession for at least one hour; this currency is instantly transported into the Debt Collector's possession across any distance and through any boundaries, unless said boundary would prevent teleportation or planar travel. Should this payment attempt fail both Debtor and Debt Collector are instantly made aware of both the attempt and the failure.
Special #1- In some cases the agreement between Debtor and Debt Collector may include clauses stipulating that interest, based on either the original value of the debt or the current value of the debt, is to be added to the debt after the debt has not been paid for a set intervals of time. Both Debtor and Debt Collector must agree to such a clause before it can be incorporated into the main agreement; most Debt Collectors require the Debtor to agree to this clause as a condition for the main agreement to come into effect.
Special #2- A Debt Collector may also consider damage to their property or casualties among people close to them as a form of Debt. Damaged property is valued at half the total cost of replacing the property, including transportation fees and service fees, while casualties are calculated as half the lowest market cost to revive the slain beings. The Debt Collector must be able to describe the Debtor in limited detail and must possess proof, or even circumstantial evidence, of the Debtor's involvement with the property damage or deaths.
Plane Walker"You only delay the inevitable."
Prerequisites: Survival 12 ranks
Benefit: By spending one hour searching for hidden rifts between the realms you may make a survival check DC (25) to attempt to cross over to another plane. If you are in pursuit of a creature, or have a target arrival point in mind, you arrive within [2d12] miles of that target creature/location in a random direction; otherwise you arrive in, or near, a relatively safe location.
When travelling in a group you may spend Ten additional Minutes per party member to transport them with yourself when you use this feat; this requires a single Survival check DC (30). Alternately you may spend a single hour to transport the group with a Survival Check DC [30 +2 per additional person being transported].
You may half the time required to activate Plane Walker by increasing the Survival Check DC by 2, with each additional DC increase of 2 for this purpose further halving the time it takes to activate this feat; One Hour is reduced to 30 Minutes, then 15 Minutes, then 75 Rounds, then 32 rounds, then 16 rounds, then 8 rounds, then 4 rounds, then 2 rounds, then 1 round, then to a Standard Action, then to a Move Action, and finally to a Swift Action. Likewise, you may half the distance you land from a target by increasing the Survival Check DC by 2, with each additional DC increase of 2 for this purpose further halving the deviation distance; [2d12] miles is reduced to [1d12] miles, then [1d6] miles, then [1d3] miles, then [1d20 * 400] feet, then [1d20 * 200 feet], and so on.
*Special: Inugami gain a +1 on the Survival Check to use Plane Walker for every active Mark on the target Plane.
Beast Majeure"[Inarticulate Screaming]"
Prerequisites: None
Benefit: The Save DC for your special abilities becomes (10 + HD) if this would be higher than the normal DC.
Creature Horribilis"[Louder, Angrier Screaming]"
Prerequisites: A Minimum of 10 Hit Dice, Beast Majeure
Benefit: The Save DC for your special abilities becomes (HD * 2) if this would be higher than the normal DC.
Condemning Combatant"I will carve defeat into your flesh."
Prerequisites: The 'Power Attack' feat, at least one level of Inugami
Benefit: Dealing damage with a Natural Weapon or a Supernatural Ability applies one Mark of the Damned without a save.
When using the 'Power Attack' feat you may subtract a number from your Attack Rolls for the rest of your turn to apply the same number of Marks of the Damned on a successful hit. This penalty is in addition to any penalties from using Power Attack feat.
*Special: Inugami with the 'Weapon Focus' feat applies one Mark of the Damned without a save upon dealing damage with the relevant Weapon type.
Cursing Caster"I'll bet that hurt. And I bet this will hurt even more."
Prerequisites: At least one level of Inugami
Benefit: You may subtract a number from the Caster Level, or Manifester Level, of a magical effect to apply the same number of Marks of the Damned to targets that fail their saving throw against that effect; magical effects that do not allow a Saving Throw apply one Mark of the Damned for every two points of Caster Level, or Manifester Level, penalty you take.
Abomination Annihilator"Suffer eternally."
Prerequisites: All 5 levels of Inugami
Benefit: Marks of the Damned no longer expire and reattempting the save against Marks now requires One Week of uninterrupted meditation. NPCs that are not at least Friendly toward you must make a Will Save DC (10 + Inugami's HD/2) the first time they interact with, or speak of, a Marked creature each day; if the NPC fails this save they receive a Mark of the Damned.