Author Topic: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?  (Read 21922 times)

Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #60 on: January 01, 2019, 09:17:14 AM »
"That went better than expected."

Morte peeks inside the opened door.

Offline RobbyPants

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #61 on: January 02, 2019, 09:25:41 AM »
Mustave defers to the kobolds, for the time being.
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Offline bhu

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #62 on: January 02, 2019, 09:43:49 PM »
There's a long hall that ends in a bend.  You can see a faint glow coming from around the corner, along with sounds of muffled revelry.

Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #63 on: January 03, 2019, 05:49:20 AM »
You there, yes you, go see what's making that noise and come back.

Morte sends in one of her expendable "dolls" around the corner then come back right away and checks if anything follows or if there's any sound changes.

Offline bhu

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #64 on: January 21, 2019, 10:58:43 PM »
(sorry for the delay, I've put in 140 hours in the last two oweeks)

There is much noise and cries of consternation as the skelly enters.  What languages do you alll speak?

Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #65 on: January 21, 2019, 11:28:30 PM »
All the languages (Morte has perma-Tongues on self).

Offline bhu

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #66 on: January 22, 2019, 02:37:29 AM »
It's some ancient variant of a fiendish language

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Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #67 on: January 22, 2019, 03:42:15 AM »
Morte telepathically relays the translation to her present allies and then asks them also telepathically:

"Don't suppose any of you have any modern beer with you? We could try to smooth things up here with an offering of fresh new booze. Or at least with the promise of some."

Offline Vladeshi

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #68 on: January 22, 2019, 05:37:35 AM »
"Don't suppose any of you have any modern beer with you? We could try to smooth things up here with an offering of fresh new booze. Or at least with the promise of some."

"Actually yes, let me look here.... I've got two ales, three porters and five IPAs. All of them local from my homeland, I'm not sure if that counts as modern.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #69 on: January 22, 2019, 07:27:56 AM »
For us immortal fiends that's super modern, in particular when one has been stuck in the same dungeon for who knows how many thousands of years. Some of the guys I've met here didn't even know mortals have spread out all over the surface and even formed their own nations!

Offline RobbyPants

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #70 on: January 22, 2019, 01:53:52 PM »
"I've got some good quality liquor, and if they're feeling brave, some variety of moonshine."
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Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #71 on: January 26, 2019, 10:04:12 AM »
It is great to have to such good co-workers. I'll try to draw them out then, get your spirits ready!

Then Morte sends a telephatic "scream" to whoever's around the corner.

WE'RE NOT ROBBERS, THIS DUNGEON IS UNDER NEW ADMINISTRATION AND WE'RE CHECKING THE PREMISES! WE ALSO HAVE NEW  BOOZE FROM THE SURFACE! FIRST SAMPLES FREE!

Offline bhu

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #72 on: January 27, 2019, 12:20:04 AM »
A pack of fat, balding humanoid figures with large neck wattles carrying steins rounds the corner.

"What sort of booze stranger?"   knowledge the planes or religion checks

Offline RobbyPants

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #73 on: January 27, 2019, 09:00:45 AM »
Untrained Knowledge checks (max DC 10):
Religion = 1d20:
Rolled 1d20 : 10, total 10


The Planes = 1d20:
Rolled 1d20 : 5, total 5


"I have some whiskey, and something called 'dew', which I guess is like moonshine."
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Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #74 on: January 27, 2019, 10:07:48 AM »
Trained Knowledge Religion
Rolled 1d20+6 : 11 + 6, total 17



Untrained Knowledge the Plains (max DC 10)
Rolled 1d20+5 : 5 + 5, total 10

Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #75 on: January 27, 2019, 10:08:14 AM »
(meant knowledge The Planes for that second one).

Offline Vladeshi

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #76 on: January 27, 2019, 07:56:40 PM »
Pat is not trained in Knowledge:Religion or Knowledge:The Planes.

"A variety of ales, porters, and IPA's, my friend. All brewed by some good pals of mine who would appreciate any feedback you have about them."
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #77 on: January 27, 2019, 10:14:23 PM »
Os

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Offline oslecamo

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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #78 on: January 31, 2019, 06:46:42 AM »
Morte telepathically informs her allies:

Those fine fellows are Birraloths, a form of Yugoloth retired from the Blood War. They are renownend brewmasters so booze should be serious business for them.



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Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Reply #79 on: January 31, 2019, 10:23:04 AM »
"Hopefully they don't hate my offerings."
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