Author Topic: Weapon Handbook Discussion  (Read 24621 times)

Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #40 on: July 28, 2013, 02:36:18 PM »
I question your purple rating of the [Frightful] enhancement. Sure, it works on every single attack, but the save DC 16 and a target is immune after it successfully saves. I think you can do better for a +3 bonus.
Your thoughts?

Hrmm... You know, you do have a point. The cost cost is rather high and by the point you can afford such a weapon, your enemies will be making most of the saves.

Here's the corrections to the Editorial

Editor: Works all the time, and is just awesome. Too awesome. A fear effect in a 30 ft radius EVERY ATTACK? You want this with Subjugating and all will cower at your feet. DMs should consider banning this. Of course it is most effective when you are dealing with large crowds of enemies. Since it stops working after the first save, against small groups, it’s hit or miss. Especially it is likely that b y the time you can afford this, your BBEG enemies will be making the saving throw without even trying. So this is more of a way to deal with minions.


CRAP.

I'm running a second session this week. I will get back to this tonight.
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #41 on: July 29, 2013, 02:45:04 PM »
So spikards, is that extra damage or a second (unrolled) attack? The text is somewhat misleading. I've been going on the latter.

Actually, it is an automatic attack that hits.
But alas, you cannot add the spikard to any other weapon but a spikard. Unlike the spike thrower, the spikard is a weapon in an of itself, so you cannot add it to anything else.

"it discharges a bolt in conjunction with a successful melee attack"

So basically it is a range: 0 ranged attack that always hits if the melee attack hits. You cannot enchant it seperately, as it is not actually a double weapon.

However, nothing says you can't stack +10 EBs and WSAs on the ammunition.

@ Mouth Darts.... i don't see anything limiting the # of darts one can keep in their mouth

You can fire three in an attack, but you are correct, there is no limit to how many you can have in your mouth, except the weight limit. I assume at about 50 pounds or so, you are full up.
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Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #42 on: July 29, 2013, 09:58:18 PM »
Like a chipmunk :P
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #43 on: July 29, 2013, 10:35:12 PM »
Heh.

You know what the problem is? I just can't get into it. I'm so close to being done and I just can't get up to finishing that last push.

See, I got the final rewrite of the Base Weapons. I got the Final of the WSA. I've got the random tables for the base weapons and charts. I've almost got the WSA random tables done. I'm finishing up the last of the extrapolated WSAs. I've got the Exotic materials. I've got the templates. I've just got to finish up on the Gauntlets (They need their own sub-book. Turns out the gauntlets are basically the only Weapon that occupies a body slot, so I need to handle them differently.)

I am so damn close and I just can't focus. I wasted the entire day. I have done nothing productive.

I am so tempted to just slap it together and throw it up and say HERE! I feel the need to take a few weeks off. but really, a dedicated push of a day or three and I'd be done. I don't know why I trip at the finish line so much. I mean, I spent the past two days writing a script for a podfic and I really don't know why, other than Night Vale is damn cool.
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #44 on: August 13, 2013, 01:40:13 PM »
Version 4.01 Now Available

HERE
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Offline Gazzien

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Re: Weapon Handbook Discussion
« Reply #45 on: August 18, 2013, 11:19:45 PM »
Source for Kusari-Gama being a light weapon? OA has it as large => 2 handed, and 3.5 DMG doesn't appear to have it, in my copy.

Offline Jackinthegreen

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Re: Weapon Handbook Discussion
« Reply #46 on: August 18, 2013, 11:22:23 PM »
The table on page 145 shows it's a light weapon.

Offline Gazzien

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Re: Weapon Handbook Discussion
« Reply #47 on: August 18, 2013, 11:44:09 PM »
The table on page 145 shows it's a light weapon.
Thank'y. That's where it is.

Offline Nunkuruji

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Re: Weapon Handbook Discussion
« Reply #48 on: August 19, 2013, 10:59:54 AM »
Running from memory of what I read in your PDF last night.

I don't think you explained the Heavy Weapon materials correctly from Magic of Faerun. IIRC you note that the damage increases as if the weapon were 1 size category larger (Greatsword 2d6 -> 3d6). That's not really the case.

Each individual die is modified as per a specific table on MoF 179. (Greatsword 2d6 -> 2d8)

The typical optimization is something like this

http://www.minmaxboards.com/index.php?topic=2014.msg157758#msg157758

Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #49 on: August 19, 2013, 02:13:40 PM »
Running from memory of what I read in your PDF last night.

I don't think you explained the Heavy Weapon materials correctly from Magic of Faerun. IIRC you note that the damage increases as if the weapon were 1 size category larger (Greatsword 2d6 -> 3d6). That's not really the case.

Ah. I will have to correct that.
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Offline Arz

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Re: Weapon Handbook Discussion
« Reply #50 on: August 21, 2013, 01:30:11 PM »
Materials correction:
Cyrite mentioned twice. [Second above leafweave]
Forgot to place shifting in the WSA, even though it got a mention in materials.

Offline Meiliken

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Re: Weapon Handbook Discussion
« Reply #51 on: September 02, 2013, 10:31:26 PM »
Hey Cap, just wanted to let you know that on your listing for the Lance, you state "Well, a lance always does double damage when you are mounted, so there is no point in setting a lance because you are already doing double damage. When you charge, it goes up to triple."  Which is an error since it does double damage only on a mounted charge, not just for being mounted.  Just a heads up.

Edit: To get the mounted charge damage multipliers, you will want to do the following.
Lance of Faerun(Magic of Faerun, pg 144), +2 holy(+2d6/evil), gives spirited charge feat double/triple
Charging +1(Magic Item Compendium, pg 31) +2d6 dmg on a charge
VALOROUS+1(Unapproachable East, pg 56) makes charging double/triple

add Riding Boots(DMGII, pg 271) +4 ride, gives ride by attack feat, lance x4 critical

If your mount has spring attack, he jumps in, you do your damage, he jumps out, and you can do it every round until the target is dead.  There are others, but that's just the tip of the pile for base weapon multipliers, before even adding magic damage.
« Last Edit: September 02, 2013, 11:02:09 PM by Meiliken »
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Offline Demelain

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Re: Weapon Handbook Discussion
« Reply #52 on: September 03, 2013, 01:05:03 AM »
Quote from: PHB 118
Lance:A lance deals double damage when used from the back of
a charging mount. It has reach, so you can strike opponents 10 feet
away with it, but you can’t use it against an adjacent foe.
While mounted, you can wield a lance with one hand.
Meiliken is correct. I'm not sure where Cap. got the x3 from, either.

Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #53 on: October 30, 2013, 02:16:14 AM »
In the Rules Compendium (pg150), the Goblin Stick can only be used in 2 hands
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Offline Arz

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Re: Weapon Handbook Discussion
« Reply #54 on: October 30, 2013, 06:50:04 PM »
In the Rules Compendium (pg150), the Goblin Stick can only be used in 2 hands
That citation is just a general description of the categories. Applicability?

Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #55 on: October 30, 2013, 07:11:31 PM »
I couldn't find anything that states a 'medium' weapon from 3.0 -> one-handed weapon in 3.5.

Unless there is something that stats what it would become, besides comparing it to other weapons, then I believe that it is forced to become a two-handed double weapon per RC.

oh, and I was excited that the weapon could be the only one-handed double. But my gladiator DM punched holes in the argument
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Offline Jackinthegreen

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Re: Weapon Handbook Discussion
« Reply #56 on: October 30, 2013, 07:38:10 PM »
Quote from: PHB 118
Lance:A lance deals double damage when used from the back of
a charging mount. It has reach, so you can strike opponents 10 feet
away with it, but you can’t use it against an adjacent foe.
While mounted, you can wield a lance with one hand.
Meiliken is correct. I'm not sure where Cap. got the x3 from, either.

It's likely from the Spirited Charge feat.

Offline zook1shoe

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Re: Weapon Handbook Discussion
« Reply #57 on: November 01, 2013, 02:32:26 PM »
Using more than 1 warmace at a time only gives a -1 penalty total
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Offline Captnq

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Re: Weapon Handbook Discussion
« Reply #58 on: November 06, 2013, 10:03:23 AM »
Using more than 1 warmace at a time only gives a -1 penalty total
Source so I can verify?
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Offline Jackinthegreen

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Re: Weapon Handbook Discussion
« Reply #59 on: November 06, 2013, 10:17:31 AM »
Using more than 1 warmace at a time only gives a -1 penalty total
Source so I can verify?
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