Author Topic: [3.5] Everything Trying To Kill You  (Read 27384 times)

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #20 on: August 07, 2014, 08:31:52 PM »
Would we be working together as pcs, or "competing" for hex ownership?

I'm thinking marshall/warleader, with a big meatwall incarnum using cohort.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #21 on: August 08, 2014, 12:12:50 AM »
Would we be working together as pcs, or "competing" for hex ownership?

I'm thinking marshall/warleader, with a big meatwall incarnum using cohort.

You're welcome to antagonize each other however you see fit. I'll just make things harder for you if I think you're ignoring me. Honestly though, a well-coordinated group is far more formidable than a bunch of squabbling misfits.

I have a rule -- I don't know that I'd call it a house rule exactly -- "everyone knows everybody." Whether it's because you've all ready met, or fought, or know each other by rumor or reputation -- you decide how you react to a person but you all ready know who they are.

Adventurers have large reference pools, I suppose you could say. "Have a plan to kill everyone you meet."

--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #22 on: August 08, 2014, 06:57:41 AM »
Hello, I am definetly interested.

I was wondering on wether you would consider a second homebrew. I am not a designer, so this is simply for my desire to play it, as well as see it in action for future use in my RL games.

It is basically a magiteck artificer that makes crazy science devices, inspired by the Izzet in MtG.

http://www.minmaxboards.com/index.php?topic=3190.0

Edit: What level are we talking about?
« Last Edit: August 08, 2014, 07:27:14 AM by samnemath »

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #23 on: August 08, 2014, 10:44:05 AM »
Quote
The game:

I want to run what is basically a hex crawl. I don't care about your character's background. I wouldn't care about your character's name either, it's just the easiest way to refer to a character.

Everyone starts at 1st level. I will try to kill you. But not in a cheap way, because that's dumb.

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #24 on: August 08, 2014, 10:49:39 AM »
Thanks, didn't notice it.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #25 on: August 08, 2014, 11:07:22 AM »
It is basically a magiteck artificer that makes crazy science devices, inspired by the Izzet in MtG.

RE: Izzet Mathematician
What is that, basically an artificer? I notice it refers to "infusions" but the "spell list" refers to mostly PHB spells.

Seriously though, the Shatter spell (2nd level) is the bane of this class's existence.

I guess I'd be okay with this class, just realize the mathematician is extremely vulnerable.

I don't see a "starting equipment," so you can use the starting cash/equipment/etc. of either the wizard or artificer.


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #26 on: August 08, 2014, 11:47:13 AM »
You are right, though it depends on whether you consider the devices magical objects or not.

I did consider them magical, but I am rereading it and in no point does it state if it is one or the other.

Perhaps I should consider something else. Sirp, do you need anything else play-tested?
« Last Edit: August 08, 2014, 11:49:52 AM by samnemath »

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #27 on: August 08, 2014, 11:49:05 AM »
You are right, though it depends on whether you consider the devices magical objects or not.

I did consider them magical, but I am rereading it and in no point does it state if it is one or the other.

In particular, I was reading that you require an empty glass vial for a formula. Before "filling," the glass vials will be non-magical. One Shatter spell will destroy any non-magical vials on your person, effectively eliminating your ability to "prepare spells" for the day.

--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #28 on: August 08, 2014, 11:53:11 AM »
Any issues with the Whip Dagger from Sword and Fist?

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #29 on: August 08, 2014, 11:55:16 AM »
Any issues with the Whip Dagger from Sword and Fist?

Issues? Nah. It's freaking weird, but whatevs. :p

edit: I'm more concerned with what you plan to do with X than what it is. So give me a heads-up if you want to break Y with X. Then I can be all like, "okay, here's some Y for you to break. And with your Y, have some Z which is immune to X so you're actually challenged by something."

--Dither
« Last Edit: August 08, 2014, 11:57:14 AM by dither »
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #30 on: August 08, 2014, 12:00:35 PM »
BTW, have any of y'all decided on something you want to kill?

I like undead myself but each player has their own preferences.

---
In an earlier reply, I mentioned that we're starting in the "Shockrise Fens" -- which has Shocker Lizards (CR 2) and Will O' Wisps (CR 6).

There'll be a dungeon or two for you to find, and at least one settlement within easy wandering distance.


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #31 on: August 08, 2014, 12:37:05 PM »
Frostblood Orc Savage Bard 1, to start. Whip dagger and...something else as a threatening weapon. Starting off the Dragonfire Inspiration (which, oddly, doesn't take into account my white dragon heritage unless I actually took sorcerer levels to gain the Draconic Heritage feat, so still deals fire damage), eventually angling for boosting of a small warband, via Leadership, Marshall boosts, Warchief, and throwing in some Tome of Battle and Song of the White Raven mingling to keep the bard boosts going.

Cohort will be something big and bashy, using Dungeoncrasher, Knockback, and Incarnum.

Looks like sources are: Unearthed Arcana, Tome of Battle, Heroes of Battle, Miniatures Handbook, Sword and Fist (only for the whip dagger), Races of the Wild, Complete Champion, with Incarnum for the cohort.

Any issues with that stuff so far? Can boost the rest of the party, and will likely only bring the few higher level followers so they aren't constantly face-munched. Unfortunately, Might Makes Right is from a FR sourcebook, so it's not a valid choice.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #32 on: August 08, 2014, 12:57:37 PM »
Frostblood Orc Savage Bard 1, to start.
...
Starting off the Dragonfire Inspiration
...

Lol, you forgot to mention "Dragon Magic" for race and feat. :p

I was like, "Frostblood Orc... where have I heard of that?" I skimmed UA and I'm like, "Dragon Magic mebbe?"

Vulnerability to Fire is going to be awful though, just saying. But Dragonfire Inspiration is a personal favorite. :)

Are you planning to hire some mercs with your starting cash? They'll have to be PHB races / NPC classes -- at least until we can establish a place where you can find better hirelings -- so probably half-orc warriors for added camaraderie? (Lol?)


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #33 on: August 08, 2014, 12:59:01 PM »
Damn, I did miss listing that one somehow.

And yeah, some mercs to start, other orcs later on as a tribe.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #34 on: August 08, 2014, 01:17:22 PM »
Half-orc warriors with hide armor (6 hp/AC 13) and greatclubs (+3/1d10+3) sound good?

That's assuming 13, 12, 11, 10, 9, 8 NPC array with priority assigned to the most relevant abilities.

I'd just pull stats out of DMG2 or wherever they are, but this was off the top of my head.


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #35 on: August 08, 2014, 01:45:47 PM »
DMG has them, but those work just fine for me.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #36 on: August 08, 2014, 01:55:36 PM »
DMG has them, but those work just fine for me.

Holy crap, I don't think I've actually used these tables from the DMG in almost 10 years. I usually just make stuff up. :lmao

I must be blind, I only see the PC classes here. But Cityscape has some warrior NPC stat blocks.


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #37 on: August 08, 2014, 02:10:16 PM »
I think the MMV may have some, too.

Offline dither

  • Sr. Member
  • ***
  • Posts: 430
  • Magnificent Bastard
    • View Profile
    • Rumors of War Comic
Re: [3.5] Everything Trying To Kill You
« Reply #38 on: August 08, 2014, 02:29:26 PM »
So I'm just... mentally twiddling my thumbs here.

How long is usual for board request turnaround?

---
I have ideas for dungeons and settlements but I have to keep stopping myself from building too much.

I have ideas for encounters... but they won't do any good until we start.

---
I was thinking, "hey you want an Incarnum cohort, let's throw some Incarnum monsters in the first adventure." Those bile-spewing Lost are pretty badass. Maybe have a wandering soulspark and a puzzle that requires manipulating essentia.

#LeSigh


--Dither
"Stuck between a rogue and a bard place."

Home of my game design blog and webcomic:
RumorsOfWarComic.com

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: [3.5] Everything Trying To Kill You
« Reply #39 on: August 08, 2014, 10:17:42 PM »
So far,
DM: Dither
Possible Players: McPoyo, samnemath, & SirP.

Still open?

1. I don't much care for Third Party material, setting-specific material, or Web Enhancements. I own most of the basic 3.5 library. Why isn't that enough?
Players always reach for the most obscure stuff possible. I can say I don't care for FR or Eberron either, one is full of Mary Sues and the other is steampunk (enough said), but the material is fun to abuse like anything else.

2. I'm not going to award XP. Nope. Here's what we're going to do instead: you trade GP for XP on a 1:1 basis. Does that mean the game breaks when you can use magic to fabricate GP? Maybe. We'll cross that bridge if and when we come to it. GP cost for item creation is per normal. Just ignore the XP component for item creation because you're technically buying magic items out of your XP already.
A couple questions then.

1. How does this houserule interact with.
A: Extraordinary Artisan (ECS): -25% gp costs to create items.
B: Magical Artisan (FR:PGtF): -25% xp & gp costs.
C: Ritual Sacrifice (BoVD): pays k-religion check x 3 in gp or xp costs.

2. Pazuzu on the table?

3. By no 3rd party, does that exclude 2nd party such as Dragon Magazine or Dragonlance?

4. Savage Species negative levels for higher level Monsters as 1st level characters in effect? AKA, is it possible to start as a Steel Dragon with 5 pretend negative levels (4HD/2LA) or something thereof?

5. How soon can someone sell their soul?

6. Unearthed Arcana's Flaws, Traits, LA-BuyOff and kitchen sink?

7. Abolth Mucus in an Alchemical Sprayer?