NURTURE
All creatures need the benefit of a martyr's touch
Prerequisites: Healing Touch class feature
Benefits: The martyr gains a +1 bonus per class level to the Heal skill, and can use his healing touch ability every 1d4 rounds, instead of once every five rounds.
MENTAL FORTITUDE
The pain of the real world is hardly equal to that of the pain in his soul
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, when the martyr is struck by a spell, attack, or effect that deals hit point damage, the martyr can attempt to resist some of the damage. The martyr must make a Will save against a DC of the damage dealt. Success means the martyr takes half damage, failure means the martyr takes full damage. The martyr can use this after knowing the damage total rolled.
HOLY PROTECTION [RITUAL]
A moment's notice is sometimes all that the world gives a protector to act
Prerequisites: Healing Touch class feature
Benefits: Once per encounter, the martyr can activate a ritual with uses as an immediate action. The target must either be an ally (not the martyr himself), or a creature attacking an ally.
STUMBLE AND FALL
There are those in the world who refuse the light, no matter its source
Prerequisites: Healing Touch class feature
Benefits: The martyr gains the ability to make a melee touch attack against a foe as an alternate use of his healing touch. If he succeeds, the target becomes fatigued. This cannot stack to exhausted.
WAVES OF PRAYER
Thus must the light be made brighter
Prerequisites: Stumble and Fall
Benefits: As an alternate use of his healing touch, the martyr can affect all creatures within 5 feet per class level with fatigue. He can choose to have it affect only evil-aligned creatures. This cannot stack to exhausted.
THROUGH FIRE CLEANSED [RITUAL]
Nothing removes the taint from a soul like the blessing of fire
Prerequisites: Healing Touch class feature
Benefits: Whenever the martyr affects an enemy with a ritual, if they are of Neutral alignment they take fire damage equal to the sacrificial hit dice of the ritual. If they are of Evil alignment they take twice that. This is unaffected by success or failure on a saving throw.
IN HOLY FIRE BURNT [RITUAL]
Evil is cleansed, as it should always be
Prerequisites: Through Fire Cleansed, 2nd level rituals
Benefits: Whenever the martyr affects an enemy with a ritual, he may choose to forgo the normal effects of the ritual. If he does, creatures of neutral alignment take 1d6 fire damage per sacrificial hit dice. Creatures of evil alignment take 2d6 fire damage per sacrificial hit dice. They recieve a Reflex saving throw against the normal DC of the ritual to take half damage. Through Fire Cleansed applies its damage separately to these targets, and ignores tha result of the saving throw.
SOULS AFIRE [RITUAL]
Those who would still resist must be shown the error of their ways
Prerequisites: Through Fire Cleansed, Wash the Sins class feature
Benefits: Any creature who takes fire damage from Through Fire Cleansed is affected by the Wash the Sins class feature, and must make the save. The martyr need not sacrifice hit dice for this use of Wash the Sins.
RADIANCE OF PURITY
The blessings of the righteous spill out from the martyr, despoiling those who would despoil others
Prerequisites: Healing Touch class feature
Benefits: The martyr is surrounded by a glow 5 feet in radius per three sacrificial hit dice of rituals he has created. Creatures of neutral alignment in that area take a -1 penalty on attack rolls, damage rolls, and saves. Creatures of evil alignment take a -2 penalty on attack rolls, damage rolls, and saves.
THE MEEK SHALL RISE
Those who would be weak are now made strong
Prerequisites: Radiance of Purity
Benefits: When the martyr targets a good or neutral aligned creature who is within the radius of radiance of purity with a ritual, treat that ritual as if it had one additional sacrificial hit dice.