Phonema of Health:
Duration: Instantaneous
Target: 1 living creature or object.
Subject: None
You breathe the spark of life back into your target, undoing some minor harm. The target is healed of 1d4 points of damage, plus 1 point of damage per speaker level. If you use this utterance in response to the target taking damage, this healing happens after the damage is dealt, but before the target would die or be destroyed.
Phonema of Decay:
Duration: 1 turn
Target: 1 living creature or object.
Subject: None
You spit out harsh, guttural noises that eat away at the living. The target takes 1 point of damage per speaker level. You also weaken the target's muscles, causing it to be fatigued until the end of the current turn. If you speak this utterance in response to the target taking an action, you finish speaking before that action is taken, and the target can change their actions accordingly.
Syllable of Health:
Duration: Instantaneous
Target: 1 living creature or object
Subject: None
You speak a healing aura into being, bringing life to your target. The target heals 1d4 points of damage, plus 1d4 points of damage per 2 speaker levels. Furthermore, this regenerative energy renders wipes away minor ills and ailments. If the target has at least one of them, you can end one of the following conditions affecting the target: dazzled, deafened, fatigued, shaken, or sickened. You can't end a permanent condition, or one caused by an instantaneous effect or something that wasn't an effect at all (such as a creature born deaf). This doesn't provide any protection against that same condition being inflicted again.
Syllable of Decay:
Duration: 1 round
Target: 1 living creature or object
Subject: None
You utter a sound like the grinding of bone, sapping the strength from the target's body. The target takes 1d3 points of damage, plus 1d3 points of damage per 2 speaker levels. Furthermore, this enervating power brings clumsiness and weakness to the target's limbs. The target is fatigued for the duration, and it speed decreases by 10 feet (to a minimum of 5 ft).
Word of Health:
Duration: 3 rounds
Target: 1 living creature or object
Subject: None
Your word draws out the pain and injuries of your target, curing a variety of ailments and imbuing a sense of safety. The target is healed of 1d6 points of damage per speaker level, and gains fast healing equal to ½ your speaker level (to a minimum of 1) for the rest of the duration. If the target was dazzled, deafened, fatigued, shaken, or sickened, each of those conditions is ended on the target. In addition, you can choose one of the following: to make an exhausted target fatigued instead, a nauseated target sickened instead, reduce the target's level of fear by one step, or cure the target of a disease affecting it. You can't end a permanent condition or one that wasn't caused by an effect at all (such as a creature born deaf), and curing a disease doesn't undo any ability damage or other consequences it has already inflicted on the target.
Word of Decay:
Duration: 3 rounds
Target: 1 living creature or object
Subject: None
Your word inflicts terrible suffering on your target, spreading a painful infection. The target takes 1d4 points of damage per speaker level, and 1 point of damage per 2 speaker levels each round for the rest of the duration. The target is also infected with your choice of filth fever, mindfire, or shakes, with the normal incubation period and saving throws to shake off the infection. Finally, the target is fatigued for the duration.
Sentence of Health:
Duration: 3 rounds
Target: 1 living creature or object
Subject: None
You speak the target back to life, restoring even the deadliest of wounds and spurring on its own innate health. You heal the target of 1d6 points of damage per speaker level, plus damage equal to its Constitution modifier times its hit dice (if any). The target gains fast healing equal to your speaker level for the duration. If the target was dazzled, deafened, exhausted, fatigued, nauseated, shaken, or sickened, you end these conditions. If the target was under the effect of a fear condition, you reduce that fear by 2 steps. Additionally, you can end the blinded condition, or restore 1 negative level (though not a level lost due to it), 1d4 points of ability damage, or 1 point of ability drain.
Sentence of Decay:
Duration: 3 rounds
Target: 1 living creature or object
Subject: None
Your voice spills forth in a terrible series of sounds that turns your target's own flesh against it. The target takes 1d4 points of damage per speaker level, plus damage equal to ½ its Constitution modifier times its hit dice (if any). The target is fatigued for the duration, its fast healing and regeneration (if any) do not function, and healing simply shifts the burdens of failing flesh around its body rather than resolving them – any time the creature is healed of hit point damage, it takes 1 point of ability damage to an ability score of your choice, chosen at the time you use this utterance.