ACF's Taken:
Well Rounded in Exchange for Warlords Knowledge
Armsmaster in Exchange for Warriors Expertise
Instinctive Guard in Exchange for 1 Style Feat
Trade Tower Shield Prof for Rider Shield Prof
Class Features:
Well Rounded:
Skill Points Become 6+
Add Autohypnosis and UMD to class list
Armsmaster:
Enhancement Bonus of 1 + level/3 (+3) to Attack, Damage, AC
Master of Many Styles:
2 Combat Styles, 4 Feats Each, switch as a swift action.
Feat/Style/Combat Focus Effects
Wild Cohort: Heavy Horse Companion
Combat Focus (5 feats):
On the first hit of combat, enter Combat Focus (Duration 11 rounds) (no more than 1/encounter)
Effects:
+5 to will
Know hit-points of all Adjacent Creatures
+5 AC
+10 to to engage in or resist bull rush, disarm, grapple, overrun, and trip attempts
Fast Healing 5
Style 1: Mounted Style
Mounted Combat: Make a ride check to replace Mounts AC
Ride-by Attack: Keep Moving after a Charge while Mounted
Spirited Charge: +1 Damage Multiplyer While Mounted and Charging (so, with lance, x3)
Power Attack: Trade BAB for damage (1:1 for a one-hander, 1:2 for a twohander)
Style: Hold-the-Line Style
Combat Reflexes: +dex mod to no. of AoO (so... 2 total)
Dodge: +1 AC against a single designated target
Karmic Strike: take -4 ac, in exchange hits provoke AoO (choose each turn)
Instinctive Defense: As a Immediate Action: +str to AC (deflection) until start of next turn or force a single effect that does not require a attack roll to require a touch attack to affect me.