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Messages - ketaro

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81
Initiative
Rolled 1d20+4 : 4 + 4, total 8

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"Lemme know if ya need me, Damarius. No one else seems to at the moment." Katherine called back through the channel sounding rather lackluster. The pirate hunter currently was splayed out across her deployed nanoarmor in the docking bay absentmindedly perusing files and systems through her projected HUD; tinkering purely for the sake of passing time than because there was anything that needed fixing. "Or if your ship's about to explode. That'd be good to know too." She added at the end rather smugly.

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If its any consolation, you have Katherine to back you up since peeps told her to stay on the down low with interacting with these ships because future stuff  :rolleyes

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Oslecamo's Improved Monster Classes / Re: Volibear
« on: October 23, 2019, 03:46:32 AM »
Do all dead volibears across the world spontaneously resurrect from the dead every year when a storm happens? Evil druid abuse right there. Annual army of dead bears that can never be permanently slain.

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Gaming Advice / Re: Concentration and being tripped
« on: October 16, 2019, 01:08:22 PM »
I'd say violent cause it calls out being tossed about. Which tripping does.

Checks for violent weather are in the srd.

The injury entry in spellcasting also clarifies continuous vs repetitive damage and that continuous damage only makes a check as taking half damage. Continuous damage would be something like bleed damage. Otherwise, you make a separate concentration check for every other sour e of damage or distraction that happens between starting casting and finishing casting the spell.

Everything is from the baseline srd right here.


For your example, check for the trip, new check for the damage from imp trip, then new check for damage from weather.

Weather would definitely fall under continuous damage so that check would only count half the damage of the weather for determining your DC.

Btw, PHB defines continuous damage as damage that continues every round without the need of an attack roll.

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I'd love it if you did a class for Volibear in the vein of your Ursa class.

Totally not so I can be a bear while I bear by taking both.

Wouldnt that just be ursa with multiclassing a electric type monster?

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Touhou Battle Grimoire / Re: Chinese Star: Mixing Strength and Beauty
« on: September 08, 2019, 01:25:45 PM »
I know TechyKat's not active for over a year so I suppose this could be aimed as Os to consider changing?

I just noticed the 2nd level Strike "Colorful Rain" has the same issue I had with Drunken Demon's 2nd level Strike "Oni Spirit Bomb" in that you're getting a full skill check of damage out of a maneuver that comes online at 3rd level and has an area of effect equivalent to a Fireball spell at 5th level (on top of Colorful Rain also having no friendly fire issues as it buffs allies while also hurting enemies).

Consider reducing Colorful Rain to half of an Iaijutsu Skill Check for damage perhaps?

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Touhou Battle Grimoire / Re: Shrine Maiden
« on: September 01, 2019, 01:08:33 AM »
Any particular reason they don't get the Heal skill?

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[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: August 28, 2019, 02:55:13 AM »
Welcome back Os  :hug

Allow me to completely start trouble now  :D

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[D&D 3.5] The Artifact Crown / Re: The Crown's Coterie (Team Bonnie IC)
« on: August 28, 2019, 02:49:18 AM »
Quote
“Crimes? But we did our best to protect the people of Portimão! If not for us this place would be in ruins!”
"My very presence here is due to hearing word of you & your ruthless band bringing harm to innocents and forcing your rule over those here by way of might, not right. Very good word, might I add, lassie."

Quote
”Is that a challenge, angel? Because a duel can be arranged. Pick your weapon of choice, I’ll see you at my feet all the same.”

The angel growls in excitement at the challenge. "OOOH YEAH NOW! Only having to talk two of your down instead of all three would be way easier here! I can already feel you're thinking the same as me! Come on ya bloated corpse! It'd no doubt be the first real fight of your life, and your last!" He takes a long drink from his flask then tosses it aside, it not going very far attached to his pants by a chain, and clearly tensed up and readied himself for a fight.

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Nope, which makes it legal 3.5 material

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 07, 2019, 05:51:00 PM »
What about alternate leadership like feats that grant a cohort but no followers?

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 07, 2019, 03:16:41 PM »
Its not my fault what google gives me. *shrugs*

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 07, 2019, 02:10:06 AM »
Leadership isnt an option?

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 07, 2019, 12:57:32 AM »
Thats a +1 ability that adds 1d4 force dmg.
 This is why im looking for clarification on exactly what he is using.

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 06, 2019, 08:56:33 PM »
Arms and equipment guide has a force weapon ability that adds 1d6 force dmg and dispel che ks vs force. Thats why im not sure

The only source of what you say is in a specific weapon xalled like hanks bow or something and not an actual weapon enhancement. Ppl get it by extrapolating the price from the base weapon.

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 06, 2019, 08:40:25 PM »
1/25 the market price is the exp cost to craft but there are ways to both reduce and ignore that cost

Cost Reduction Handbook

This is all you need for crafting knowledge.  ;)

As an archer, damage output is tough, especially for stuff with DR, but i do see you have splitting on your bow. Is the force property on your bow adding a dice of force damage to your arrows or does it make all your damage Force type?

Adding sneak attack dice to your build would be nice, but if not viable, either gain Inspire Courage in your build or acquire a cohort bard. You're going to want some very optimized inspire courage bonuses and turn it into even greater damage with dragonfire inspiration which could potentially add a minimum of 10d6 energy damage to every attack you make.

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 06, 2019, 02:42:20 PM »
What about crafting your own items?
How about items with non-standard bonuses as per DMG's item crafting modifiers (i.e. crafting a Strength item with a luck bonus, or a sacred bonus, or a circumstance bonus instead of the standard enhancement bonus)?
As per DMG again, what about the rule for crafting slotless items being double cost?

Is the Nescient Divine Ability allowed for you? (The one that allows you to ignore all feat prereqs, thus leading into Retraining or Psychic Reformation to change all your feats out for anything and ignoring their prereqs. This could go as far as filling all your feat slots with epic feats as one example. Or using Psychic Reformation to give yourself crafting feats so you can craft anything/everything and super cheap and then Psychic Reformation your old feats back into place)

Custom items? (Getting items with permanent versions of buff spells on them)

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 05, 2019, 08:36:42 PM »
Whats your dm position on retraining rules?

What about psycic reformation?

Are you being allowed divine abilities in immortals handbook or just feats?

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Min/Max 3.x / Re: EPIC Char optmizied needed
« on: August 05, 2019, 05:56:46 PM »
Replace all your +6 ability items with a single belt of magnificence +6 for 200k for a +6 to all stats while only using one item slot.

I have some decent experience with epic levels and playing them and equipping them so I'll go over it some more when i get home. That was just the most obvious thing i saw.

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