Author Topic: (At Least) One Feat A Day  (Read 45834 times)

Offline Amechra

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(At Least) One Feat A Day
« on: June 23, 2014, 10:58:12 PM »
Alright, so I've set myself a challenge: I will write at least one feat per day for.... at least a month, if not longer (who knows, I might make it to a year!)

These feats will be whatever catches my fancy; you can leave suggestions, if you'd like.

EDIT: There is now a "mature" accompaniment to this thread, for when my brain decides to be terrible.

Today, you're getting a threefer:

Morbosmia [General]
You can smell a sick person from half a block away.
Prerequisites: Scent, Heal 8 ranks
Benefit: You may treat creatures currently in the Incubation stage of a Disease as if they had a Strong scent for the purposes of Scent. Creatures who are past the Incubation phase of a disease but who have not yet recovered are instead treated as if they had an Overwhelming smell.

Cystic Summoning [General]
You can fill the bodies of the creatures you summon with beautiful, wonderful cysts.
Prerequisites: Mother Cyst, Augment Summoning
Benefit: Whenever you cast a Conjuration (Summoning) spell to summon a living creature, you may choose to also inflict the effects of Necrotic Cyst on that creature. Doing so grants them Tomb-Tainted Soul as a bonus feat, and changes their type to Aberration, as the rotting cysts squirm and swell through-out their bodies.

Necrotic Call [General]
The half-dead creatures you summon are half-cyst by now; they would be better off dead.
Prerequisites: Corpsecrafter, Cystic Summoning
Benefits: Whenever you cast a Conjuration (Summoning) spell enhanced by Cystic Summoning, the summoned creature gains Tomb-Born Fortitude and Tomb-Born Resilience as bonus feats, and is considered to be an Undead creature that you animated yourself for the purposes of any feats you have.
« Last Edit: July 25, 2014, 11:38:23 PM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #1 on: June 24, 2014, 10:14:10 PM »
Day Two:

Expert's Tools [General]
With a little bit of practice, you can figure out the best way to use a given tool.
Prerequisites: Skill Focus (Chosen Skill), Chosen Skill 8 ranks
Benefits: You may practice with and modify a tool appropriate to your skill, in a process taking 8 hours; once you have done so, your bonus from Skill Focus doubles while using that tool. In addition, skill checks made with this enhanced tool reduce all circumstance penalties by 1, and increase any circumstance bonuses by 1; if the tool is masterwork, double these adjustments.
Special: Tools modified this way must be sustained, taking 15 minutes of care each day; if the tool has gone 24 hours without this care, it loses the benefits of this feat. Tools previously enhanced through this feat only take an hour to readjust if they are targeted at a later date. This feat may be taken multiple times; each time, select a different skill for which you have the Skill Focus feat.
Normal: Sorting your Thief's Kit or stocking your Healing Kit doesn't grant you any additional benefits.

Blood Mage [General]
You have learned the invaluable potency of blood in your spellcasting.
Prerequisites: Eldritch Corruption
Benefits: Whenever you perform a Coup de Grace on a living creature, you gain a number of Blood Points, according to the table below; whenever you use Eldritch Corruption, you may spend any number of Blood Points to reduce the Constitution damage dealt by Eldritch Corruption by an equal amount. You may store up to 4 Blood Points for each time you have taken Eldritch Corruption; each day at noon, you lose 2 Blood Points from your pool.

The Creature...Blood Points Gained
Is Alive2 Points
Has an Intelligence Score Below 3-1 Point
Has Never Killed+1 Point
Has Never Had Children+1 Point
Is a Child+1 Point
Is Worshipped As Holy+1 Point
Has The [Evil] Subtype-2 Points
Has The [Good] Subtype+2 Points

Primitive Caster Addendum: When you take Primitive Caster, you may exchange the listed material component for a different one that is associated with a Profession check appropriate to your magical traditions; for example, a spellcaster from a more maritime tradition might replace it with a series of complicated knots that requires a DC 15 Profession (Sailor) check to tie, while one from a rocky mountain range might require a specific ore that requires a DC 15 Profession (Miner) check to find.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline bhu

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Re: (At Least) One Feat A Day
« Reply #2 on: June 25, 2014, 02:24:14 AM »
Kudos to you for challenging yourself!

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #3 on: June 25, 2014, 11:34:59 PM »
Thanks!

Arcane Parent [General][Silly]
You are a proud parent; of course you give your child the best magical protection you can!
Prerequisites: Summon Familiar, Must be a parent of an infant.
Benefits: You may dismiss your Familiar and replace it with your child. Apply the benefits of a Familiar to a baby; your baby's type does not change.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline bhu

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Re: (At Least) One Feat A Day
« Reply #4 on: June 26, 2014, 02:07:25 AM »
Oh thats just messed up  :twitch

Offline Stratovarius

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Re: (At Least) One Feat A Day
« Reply #5 on: June 26, 2014, 06:19:03 AM »
Oh thats just messed up  :twitch

Naw, it's awesome  :lol

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #6 on: June 26, 2014, 04:35:49 PM »
Hey, if I were a parent, I'd want my kid to have armored skin, smarts, and an empathic connection I can sense from miles away.

Now if it were for Animal Companion, I'd agree with you, bhu.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #7 on: June 26, 2014, 11:02:35 PM »
On The Run [General]
You've spent your life on the run from the law; as a result, you are especially hard to catch.
Benefits: When you are making your roll to escape pursuit, you may roll twice and take the better result. If the reason for your pursuit is because you broke the law, you may take 10 on one of those rolls.

Apparently, 3.5 has chase rules; opposed Dex checks if you are being chased relatively closely, and opposed Con checks if you are being chased over long distances. Admittedly, they are kinda crap, but it works in a perfectly transparent manner with the other chase rules I've found, so it works for me!

Wearing Red To A Wedding [General]
Other people would get funny looks if they walked in covered in sewage and blood, carrying the severed head of a monster. When it comes to you, people just shrug and accept it.
Prerequisites: Apprentice (Criminal), Trophy Collector
Benefits: You entirely ignore any circumstance penalties that might derive from your appearance or stench. In addition, add your number of Trophies you are currently wearing as a bonus to Intimidate checks against creatures that don't share a type with the trophy.
« Last Edit: June 26, 2014, 11:56:53 PM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Raineh Daze

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Re: (At Least) One Feat A Day
« Reply #8 on: June 26, 2014, 11:09:18 PM »
So the more trophies you get, the less likely they are to give the bonus?

Offline Leviathan

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Re: (At Least) One Feat A Day
« Reply #9 on: June 26, 2014, 11:37:03 PM »
Where is Trophy Hunter from? PHBII has a feat called "Trophy Collector".

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #10 on: June 27, 2014, 12:01:34 AM »
It should have been Trophy Collector; Trophy Hunter is a completely different feat.

And Raineh Daze: Trophy Collector gives you a +2 benefit per trophy against any creature that has a type that matches with the trophy. So by standard, if I have a Winter Wolf pelt belt and an Aranea Carapace hat, I get +4 to Intimidate checks against Magical Beasts, and just Magical Beasts. With this feat, I get +2 against everyone else too.

I might have to tweak wording to make Wearing Red To A Wedding give a lesser version of the bonus to cover up gaps; if my hunter in the above example also had a Red Dragon Tooth Choker, he should have a +3 bonus against general creatures, +4 against dragons, and +5 against Magical Beasts.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #11 on: June 27, 2014, 11:06:47 PM »
Quote
Wearing Red To A Wedding [General]
Other people would get funny looks if they walked in covered in sewage and blood, carrying the severed head of a monster. When it comes to you, people just shrug and accept it.
Prerequisites: Apprentice (Criminal), Trophy Collector
Benefits: You entirely ignore any circumstance penalties that might derive from your appearance or stench. In addition, each of your worn Trophies grants a stacking +1 bonus to Intimidate checks against creatures that don't share a type with the trophy.

Just a quick revision of Wearing Red To A Wedding; I'm not going to edit over the other one.

Oh, and Firday is Fighter Day! Fighter feats, get yer Fighter feats!

Army Quelling Method [Fighter]
You can take down armies by yourself. It is quite impressive to watch.
Prerequisites: Dodge, BAB +6
Benefit: You may choose to designate "anyone I am currently threatening" as the target of your Dodge feat. In addition, the dodge bonus to AC from Dodge increases to +3 if you are currently being Flanked.

Blood-Soaked Expertise [Fighter]
You are a stone-cold killing machine; killing things just makes you better at killing.
Prerequisites: Cleave, Str 13, BAB +6
Benefits: Whenever you kill or destroy a creature, you may forgo the additional attack from Cleave; if you do so, you gain a +2 morale bonus to Strength and to attack rolls for 1 minute. If you kill or destroy another creature within this time limit, the duration is reset.

No One's Statistic [Fighter]
You are a warrior of amazing skill; you absolutely REFUSE to be collateral damage.
Prerequisites: BAB +8
Benefit: You gain a +2 bonus on all saves made against effects that either have no target, did not originally target you, or which affect an area. If the effect does not allow a saving throw, you can make a Will save against the effect's DC as if it allowed a save. If you succeed, you negate the effect.
« Last Edit: June 28, 2014, 03:09:17 PM by Amechra »
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Arz

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Re: (At Least) One Feat A Day
« Reply #12 on: June 28, 2014, 11:08:11 AM »
Blood-Soaked Expertise [Fighter]
You are a stone-cold killing machine; killing things just makes you better at killing.
Prerequisites: Cleave, Str 13, BAB +6
Benefits: Whenever you kill or destroy a creature, you may forgo the additional attack from Cleave; if you do so, you gain a +2 morale bonus to Strength and attack rolls for 1 minute. If you kill or destroy another creature within this time limit, the duration is reset.
Shouldn't this just be a bonus to strength? Or did you mean str-based checks?

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #13 on: June 28, 2014, 01:44:43 PM »
It gives a +2 morale bonus to Strength, and a +2 Morale bonus to attack rolls. Hence the way it is written.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Leviathan

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Re: (At Least) One Feat A Day
« Reply #14 on: June 28, 2014, 02:55:27 PM »
A bonus to "Strength and attack rolls" could be interpreted as "a bonus to Strength and a bonus to attack rolls" or as "a bonus to Strength rolls and a bonus to attack rolls" (whatever a Strength roll is). The easiest fix is to insert "to" between "and" and "attack", so it reads "a +2 morale bonus to Strength and to attack rolls", which is not ambiguous in that way.


Edit: Sorry if this sounds mean or pedantic... I'm a big fan of your work and I just want it to be as usable as it can be.
« Last Edit: June 28, 2014, 02:57:21 PM by Leviathan »

Offline VennDygrem

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Re: (At Least) One Feat A Day
« Reply #15 on: June 28, 2014, 03:01:07 PM »
I would imagine a 'strength roll' would be a strength ability check, though if it were meant to be that it would be written as such.  Leviathan's fix is how I'd suggest having it written.

Also, when you're done with this, or after a period of time passes, will you collect all the feats into one post for easy perusing? Or keep them in their individual posts throughout the thread?

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #16 on: June 28, 2014, 03:08:38 PM »
I like Leviathan's wording, so I'll fix it up.

And I'll probably be collecting them into a PDF or something once I'm done.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #17 on: June 28, 2014, 11:29:14 PM »
Hurricane-Master Archery [Fighter]
You can outshoot the wind. Literally.
Prerequisites: Dex 17, BAB +5, Precise Shot
Benefits: As a Standard action, you may make a single ranged attack with a +4 circumstance bonus to the attack roll; if you do so, the last 60' of your arrows path is considered to be under the effects of a Gust of Wind effect (DC 12 + Dex). This attack ignores the effects of wind entirely.

If your target is not further than 60' away, you lose the circumstance bonus to your attack roll and the Gust of Wind effect does not form; your arrow simply was not travelling fast enough.

-----------------

I'll have more than just one tomorrow, I promise.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #18 on: June 29, 2014, 09:41:06 PM »
Ceremonial Master [General]
You are a master of performing certain occult ceremonies.
Prerequisites: Any one [Ceremony] feat
Benefit: Any Ceremony you perform lasts up to a week, and may affect up to two additional creatures.

Ceremonial Warrior [Fighter]
You come from a culture that traditionally employs rituals to empower its warriors.
Prerequisites: BAB +1
Benefits: You gain 2hp for each Ceremony you are currently under the effects of; these hit points are not temporary hit-points, and are not lost first.

In addition, as long as you are under the effects of at least one Ceremony, the number of hit-points you regain through rest is doubled; this stacks with the Long-Term Care function of the Heal skill.

Tribal Champion [Fighter][Combat Form]
You are the one your tribe calls upon to fight off monsters and intruders.
Prerequisites: Combat Focus, Ceremonial Warrior, BAB +6
Benefits: You are considered to have Combat Focus as long as you are under the effects of at least one Ceremony; whenever you would expend your Combat Focus, you instead suppress the benefits of Combat Focus for 1 minute.

If you have 5 or more Combat Form feats, you may heal Ability Drain as if it were Ability Damage as long as you are under the effects of at least one Ceremony.

Otherworld-Totem Baptism [General]
You know how to bind spirits into the Ceremonies you wield.
Prerequisites: Bind Vestige, Practiced Binder, Ceremonial Master, Character Level 6th
Benefits: Whenever you perform one of your Ceremonies, you may bind a single Vestige you could bind due to Bind Vestige into the Ceremony. If you do so, every creature that benefits from your Ceremony benefits as if they themselves had bound that vestige through Bind Vestige.



And here's a good place to link my Bind Vestige expansion.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Amechra

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Re: (At Least) One Feat A Day
« Reply #19 on: June 30, 2014, 11:26:56 PM »
Today, you do not get new feats. Today, you get an alternate look at pre-existing feats:

Bind Vestige [General]
You have learned how to open your soul to empty half-souls that float between the dimensions. Lovely.
Prerequisites: Knowledge (The Planes) 1 rank.
Benefits: You gain the Soul Binding class feature of a 1st level Binder; however, you automatically make a bad Pact with any Vestige you attempt to Bind, and you may not use any Vestige granted ability that is only usable once every 5 rounds.
Special: If you later gain the Soul Binding class feature from another source, Vestiges bound through this feat count towards the number of Vestiges you may bind through that source.

Practiced Binder [General]
You have practised with the horrible soul parasites. You have... practised.
Prerequisites: Bind Vestige, Knowledge (The Planes) 5 ranks
Benefits: You may use all of the Granted abilities of any Vestige that you bind through the Bind Vestige feat.

Improved Bind Vestige [General]
You are certainly a specialist in soul binding.
Prerequisites: Bind Vestige, Charisma 17, Knowledge (The Planes) 6 ranks
Benefits: Your Effective Binder Level for the purposes of Bind Vestige is increased by 2.



Because being able to bind 3rd level Vestiges at 1st level is a bit much. Now you can get to be the equivalent of a nerfed 3rd level Binder by spending 3 feats, which I'm fine with.

Reasons I'm okay with handing out the main "spellcasting" of a base class:

1. Unless you get into serious cheese, you aren't going to get act like a 3rd level Binder until 3rd level. At the earliest. If you play a Human Paragon.
2. You get an automatic bad pact; also known as "look like a freak, and oh, take these nasty penalties if you act against the parasite riding in your soul."
3. Anyone playing a Binder is going to outstrip you in the Binding department pretty soon.
4. You don't get the "big guns" of a Binder (the 5-round cooldown abilities) until you are 2nd level at the earliest.
5. Naberius is worth 1-2 feats to me. Sure, go ahead, get your Ability Damage healing!
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."