hmm ... or say Abyssal + Feral
would get : +1 Con , +2 Dex
Abyssal Arcana ... should dip Wiz 1 for a slow
bonus spell fill up of the spellbook. Or the
Wiz should beg for 1 of these in the party.
I guess it's at least a little juicy, to move the
Spare The Dying cantrip * and Cure Wounds
level 1 spell over to arcane.
{ ... minor early qualifying for 3.5e twinges going off, oops wrong edition ... }
Conj Lesser Demons ... brings the nerfed Wiz Conj back up to Druid level
Conj Bar-Igura ... is it a typo or is it real rule, to have a
not Concentration based duration ?
Conj the others ... do these interact with the Wiz Conj 10 special ability ??
Personally I'd force a Dex check to spill the blood in a circle ** correctly.
The Cha check (?) Friends or Enhance Ability or Bestow Curse (etc)
is rather an expensive add-on cost to casting these. And for a very
limited return on investment. There may have just been a Tweet-rata
about the Rogue 11 ability interacting with all sorts of things, so these
spells' cha check would be included.
RogAT 11 / Wiz 9 ... doesn't feel all that useful.
RogTh 13 using UMD on a Scroll the Wiz just handed over = better.
* iirc (idk) They made a ruling about Cantrips in the spellbook, but I ignored that one.
** I vaguely recall a youtube video of a kid peeing off a merry-go-round , and now add demons ...