Author Topic: Chapter 2: Haxan  (Read 42327 times)

Offline bhu

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Re: Chapter 2: Haxan
« Reply #40 on: July 28, 2020, 09:48:55 PM »
spot roll plz

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #41 on: July 29, 2020, 09:00:06 AM »
Spot = 1d20+9

Rolled 1d20+9 : 12 + 9, total 21
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #42 on: July 29, 2020, 04:23:45 PM »
A cloaked humanoid figure does indeed seem to be keeping pace with you.

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #43 on: July 30, 2020, 10:33:29 AM »
Is there a body of water I could attempt to lose it over?
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #44 on: August 04, 2020, 08:33:01 PM »
Yes, there is a river.

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #45 on: August 05, 2020, 08:09:14 AM »
Elizabeth will cross it and see if the cloaked figure is keeping up.
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #46 on: August 12, 2020, 05:00:04 PM »
the figure pauses at the water

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #47 on: August 13, 2020, 08:06:39 AM »
For a while, Elizabeth will try to fly somewhat off course to not lead it right to the town. If she doesn't see it later, she'll course correct and try to get back home.

Spot = 1d20+9

Rolled 1d20+9 : 11 + 9, total 20
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #48 on: August 18, 2020, 11:27:32 PM »
You don't see it again.  You arrive at town to find them fighting off the Troglodytes.  The town appears to be getting the better of them as the Trogs look starved.

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #49 on: August 19, 2020, 08:07:44 AM »
Elizabeth will land somewhere safely, turn back, and join the townsfolk.

If there's a trog to shoot, she will.

Attack = 1d20+4
Rolled 1d20+4 : 7 + 4, total 11


Damage = 2d6
Rolled 2d6 : 6, 4, total 10
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #50 on: August 26, 2020, 10:17:49 PM »
You perforate ones skull, and a deputy approaches "Where have you been?'

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #51 on: August 27, 2020, 08:03:51 AM »
"Philadelphia. I'll explain when they're all dead."

Are there any more to fight?
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #52 on: September 03, 2020, 02:19:01 AM »
plenty, fire at will

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #53 on: September 03, 2020, 07:33:14 AM »
Elizabeth attempts a DC 15 Int check for Exploit Weakness:

Rolled 1d20+4 : 15 + 4, total 19
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Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #54 on: September 03, 2020, 07:34:51 AM »
Having succeeded at her Int check, she's using Int instead of Dex for her attack rolls this combat.

She fires at another:

Attack = 1d20+7
Rolled 1d20+7 : 1 + 7, total 8


Damage = 2d6
Rolled 2d6 : 5, 6, total 11
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #55 on: September 08, 2020, 09:53:15 PM »
The gun misfires, so you still have it loaded.  On the downside you have definitely been noticed and one of the creatures is charging you.  You've got one more shot before it gets into melee.

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #56 on: September 09, 2020, 08:38:43 AM »
Attack = 1d20+7
Rolled 1d20+7 : 2 + 7, total 9


Damage = 2d6
Rolled 2d6 : 2, 5, total 7
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Offline bhu

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Re: Chapter 2: Haxan
« Reply #57 on: September 15, 2020, 08:16:04 PM »
Rolled 1d20+3 : 7 + 3, total 10

Offline bhu

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Re: Chapter 2: Haxan
« Reply #58 on: September 15, 2020, 08:17:21 PM »
It's warclub doesn't even come close to connecting.  It looks sickly and starving, but shows no fear at all.

Offline RobbyPants

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Re: Chapter 2: Haxan
« Reply #59 on: September 16, 2020, 09:47:08 AM »
If she has space, Elizabeth backs off five feet, reloads, and fire:

Attack = 1d20+7
Rolled 1d20+7 : 8 + 7, total 15



Damage = 2d6
Rolled 2d6 : 4, 6, total 10
My creations

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