Um... I'm a bit confused about the polymorph criticism of MA, since until level 6 that doesn't show up, and they can only use the SLA's 1+Wis mod times per day (and they have to cut into that to get movement modes and stuff), which means MAD... but it's fine, heh.
Gambler: I don't know, i'd have to look over every maneuver. Also, they are gamblers, but they don't really seem to take much risk, if at all. They get bonuses to AC, evasion, DR/- equal to half the class level a few times a day, etc... I'd REALLY have to think this one through.
Isn't that the mark of a good Gambler?
Monstrous Armor grants the following benefits:
-The armor is treated as if it were Light armor if the summoned creature would be smaller than you, Medium armor if the creature would be your size, or Heavy if the creature would be larger than your size.
-The armor grants an Armor bonus to AC equal to the Natural Armor bonus of the summoned creature.
-The armor's wearer gains the summoned creature's natural weapons, which deal damage based off of the wearer's size, rather than that of the summoned creature; they are proficient in these natural weapons.
-The wearer gains all the Ex abilities of the summoned creature.
-The wearer is treated as if they have the Slight Build ability if the creature would be smaller than the wearer, or the Powerful Build ability if the creature was larger.
-The wearer gains the creature's Strength modifier as a bonus to their Strength.
-The Maximum Dexterity Bonus of the armor is equal to the Dexterity modifier of the summoned creature.
-The wearer gains a number of Temporary hit points equal to the HP of the summoned creature.
-The armor has an enhancement bonus equal to the highest Summon Monster level that the wearer can access for the purpose of this ability (Maximum +5). In addition, the Natural Weapons from this armor gain a bonus equal to the highest Summon Monster level the wearer can access for the purpose of this ability (Maximum +5).
It's an armor, but like Alter Self, you gain the Natural Attacks of the creature. You gain Powerful Build if the creature is Large, which is sometimes even better than actually being Large. Temp HP = Creature's HP. Wow, that's a pretty
big damage sponge, even at level 1, more than doubles your HP in some cases. You gain all the [Ex] Abilities, and can even use some of the (SU) abilities, albeit limitedly, something you can only normally do with Metamorphosis/Alternate Form and Assume Supernatural Ability.
And Shape of the Creature is arguably worse than just using the armor. You already get almost everything the creature gets with just the armor, and if you spent gold to add that special ability that lets you carry it over to an alternate form, you can be two creatures at once, basically, once you get a way to access Polymorph/Normal Wildshape/Metamorphosis through some means...
I'll grant it to you, if played straight to 20, it's not bad. My problem is how the armor interacts with polymorph and other polymorph like abilities...
@Linklord: In this setting, Druids and Binders are linked to pagan gods (like the Nordic druids and such), while Clerics are really tied to the Christian God parallel i'm using. Psionics are VIEWED by the Church as a gift from God, but that doesn't mean that is what it is. Everyone has different theories for that.
I'll expand a bit more if the game takes off... I'm just checking interest for now