I've been toying with the idea of running a game on here and managed came up with something that I think is both cool and could only be done as a PBP. I'm calling it Askewed for now but on to those little factoids you want to know.
System: D&D 3.5, little house rules.
Players: 4~5, more possible if you collaborate (see below).
Style of Play: Mix of everything with the goal of fun.
Allowed Content: WotC official, DragonMag/Dragonlance/Post_House_Rules mostly no but you could try hitting me up for it. There are some tweaks, Alignment requirements can be met by flavor, you can sub out using an Ability for another within reason (ie wisdom based sorcerers or dex for damage acrobats), and some other minor things I've never really wrote down. Of allowed content, go with per intent readings of it.
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The World:
Also I suppose I do need to shove some information about the world at you huh? King George the 16th rules the Kingdom of Britannia. Its a nice kingdom, taxes are high but the services are vast. At least one officer is posted in every town to maintain order, larger cities have their own public service for roads and water, in addition healers are trained and deployed. The magic gift is rare, but the kingdom is vast and has a varying degree of magical services. Like a small hamlet may attempt to make its self more appealing to a seasonal visit from the plantation corps for better harvest, there is no McCaster summoning all the food you will ever need. The official state deity is actually an overdeity said to have stepped in as church wars were out of control. Privatized churches worshiping the 'lessers' still exist but try hard not to attract a bad reputation.
Circling around the kingdom clockwise you've got your complete set of regions. Snowy mountains up north ruled by nomadic tribes, some of which are not so nomadic these days. A vast forest full of hippies and other wild animals. A huge plains and hilly area ruled by another kingdom much like the one your in but newer and has different customs. Then there is a small kingdom below that that kind of gets painted as the bad guys. In the south you have an ocean and much of the southwestern area is nothing more than dotted islands. Much of the rest of the kingdom is to the west of it's heart, decent mix of terrain like North America, including in that it becomes a desert if you go far enough. The far lands are ruled by centuries old kings said to reincarnate into their next life to rule again and the northeast houses yet another kingdom that does in fact murder anyone dumb enough to attempt a border crossing so almost nothing is known about it.
Plane wise, well at a basic leve you know there are planes, but you don't know anything about them other than gods live on them.
The GameThis is a multi-timeline game where you'll play your character at different parts of their life simultaneously in a generic fantasy world. So you'll have to fully stat out your character with snapshots along the way and watch what you claim in your past or future goals because you either lied or have to make it come true.
The arcs are
lv1: You have one level in an NPC class with a DM assigned trait of the class you'll be taking later. But this is your learning about the world section so to speak. Most of the posts here will be done within your humble up bringing, like maybe you're parents were farmers. The Players are all part of the same community and will end of having a minor adventure to earn a sort of recognition that leads to...
lv4~6: It is your senor year at the Consortium, a rather expensive school but you were sponsored in for your youthful antics. This place is a rather large multi facility organization than a single school, offering classes on mage training, self defense, even philosophical arts. You attend a minimum of six months of training at each section before moving into your specialization which gives you a nice rounded education (ie high school in ye olden times). Characters will Harry Potter style prove to be resourceful little heroes as they uncover a plot to raise kids for future terrorism. A feat that opens doors and proves they are the ones that go that extra mile, you know, the kind of people that become...
lv9~12: National heroes! That's what you are in these days and in a time of crises you are needed to save the kingdom. For that, they need the special McGruffian buried in the Dungeon of I-Only-Copied-
Part-The-Tomb-Of-Horrors. Assuming your soul wasn't stolen from you...
lv16~Not_Sure: McWizard steals you from your house and home to save the multiverse, after all did you not brave the Dungeo of Epic Doom to save an entire Kingdom? No really, he just has some super lame mundane tasks for you to do. How lame, you should be like fighting for ground in hell or something and you're instead out here in the Elemental Plane of Water trying to negotiate rights to some shiny pearl? What's the big deal with these tasks anyway?
Obviously, you should avoid death. Causality as you know it would collapse ending the world! Ok more seriously, avoid being killed. You're not invincible because you're playing your future self, you die and no reasonable excuse it found, the future warps to match as needed. Like one minute you were eating breakfast with Tom but he just died eight years ago so blammo you wipe that tear from your eye from remembering your lost friend and tell Tim to stop smacking, god Tom was never this bad. Obviously you can't really reroll an
entirely new character since it's a lot easy to remember T-Man punched people in the face for a living rather than he was an
Alchemist-Spamming-Artificer Warblade facekicker Enchantment Focused Wizard a six headed Unicorn.
Character Creation: PB34, up to 2 role-altering-level Flaws (ie better not see -3 to Will), no LA-Buyoff, moderation optimization as I would like to be able to crack open a Manual and use a monster rather than having to adjust its Feats and give it Class levels to challenge your characters kthx. It would be helpful if as a team you covered your bases, IE not everyone is a Wizard and dies against the first AMF using monster thrown at you.
For world's sake. No Planetouched or totally odd characters, aim for something that lives on Earth and doesn't chew on people for a food source. Preferably something that can sit in western style chairs and do homework seeing how it'll be attending a school.
As noted, Alignment isn't a big deal. You have friends and the world doesn't want to rip your head off, so if you're "Evil" then you are in for the profits and have an excuse ready if that place you hide bodies at is ever found.
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Other Stuff: Necromacy is bad, like really bad, like lose your head bad. And just because I said that, doesn't mean you need Favored Enemy(undead)
Also certain classes have attached flavor to them. Wizard for example means during your senor year you were looking to attend a prestigious wizard-Only school for in depth study (done over the character break). Barbarians live in the north but sometimes bastardize kids in the more heated temperate of the kingdom, etc. I mean the world is generic fantasy, but I'm still stealing ideas from other sources here.
Lastly, on that 4~5 Players & see notes. If you like, you can get together with someone and have them run an earlier or later version of the one you play. Just try to maintain some cohesion. This multi-timeline thing sounds awesome and not sure how its going to work but I want to give it a try.