Race: Low Caste Biyou
Type
(Subtype): N/A
(N/A)Class: Savage 6
(15,000 Current XP / 21,000 Next Level XP)Alignment: CG
Size: M
(Space 5 ft; Reach 5 ft)Speed: 30
(Base Speed: 30)HP
(HD): 54/54
(6d12 + 12)Special SensesScent: Its saurian nose gives a Biyou the scent ability. A Biyou can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a Biyou detects a scent, the exact location of the source is not revealed - only its presence somewhere within range. The Biyou can take a move action to note the direction of the scent. Whenever the Biyou comes within 5 feet of the source, the Biyou pinpoints the source’s location
Darkvision: Biyou can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Biyou can function just fine with no light at all.
Stats Ability Scores | Temp Ability Scores |
Str 21 (+5) | Temp Str 27 (+8) |
Dex 14 (+2) | Temp Dex 20 (+5) |
Con 14 (+2) | Temp Con 14 (+2) |
Int 10 (+0) | Temp Int 10 (+0) |
Wis 12 (+1) | Temp Wis 12 (+1) |
Cha 8 (-1) | Temp Cha 8 (-1) |
Initiative: 2 = 2 Dex + 0 Misc
General NotesN/A
Defenses Saving Throws |
Fortitude | 8(10) = 5 Base + 2 Con + 1 Resistance + 0 Misc +2 racial vs spells/spell-like effects |
Reflex | 8(10) = 5 Base + 2 Dex + 1 Resistance + 0 Misc +2 racial vs spells/spell-like effects |
Willpower | 4(6) = 2 Base + 1 Wis + 1 Resistance + 0 Misc +2 racial vs spells/spell-like effects |
Armor Class | 15 = 10 Base + 0 Armor + 0 Shield + 2 Dex + 0 Size + 3 Natural + 0 Deflection + 0 Misc |
Touch | 12 |
Flat-Footed | 13 |
Armor: N/A |
Type: N/A | | AC Bonus: N/A | | ACP: N/A | | Max Dex: N/A | | Spell Failure: N/A |
Special Properties: N/A |
Shield: N/A |
Type: N/A | | AC Bonus: N/A | | ACP: N/A | | Max Dex: N/A | | Spell Failure: N/A |
Special Properties: N/A |
Special Defenses/Defenses NotesLeathered Skin: A Biyou’s skin is tough and leathery, and grants the character a +3 natural armor bonus to AC and one of the following kinds of resistance to energy: cold 5, electricity 5, fire 5, or acid 5. The player chooses what type of energy resistance is gained when the character is created. This natural energy resistance stacks with any future energy resistance gained through other effects.
Attacks Melee Attack Bonus | +11/+6 = 6 BAB + 5 Str + 0 Size + 0 Misc |
Ranged Attack Bonus | +8/+3 = 6 BAB + 2 Dex + 0 Size + 0 Misc |
Grapple Modifier | +11 = 6 BAB + 5 Str + 0 Size + 0 Misc |
Weapon: MW treebreaker |
Attack Bonus: +12/+6 or +15/+9 Blood Frenzy | | Damage (Crit): 3d4+8 or 3d4+12 Blood Frenzy 19-20 (x2) | | Type: B | | Range: N/A |
Special Properties: N/A |
Weapon: MW Piercing Spear |
Attack Bonus: +9/+4 or +12/+7 Blood Frenzy | | Damage (Crit): 1d8+5 or 1d8+8 20(x3) | | Type: P | | Range: 30ft |
Special Properties: N/A |
Special Attacks/Attack NotesN/A
LanguagesFeatsRacial FeaturesClass FeaturesProficiencies: N/A
Blood Frenzy (Ex): A savage who deals damage in combat against a living enemy scents blood, which causes him to fly into a frenzy the following round. While in a blood frenzy, a savage gains +4 to Strength, +4 to Dexterity, and –4 to Armor Class. If his attacks bring a living opponent to negative hit points, he immediately gains an additional attack against the fallen foe. A savage cannot end his frenzy voluntarily. It ends only when all living creatures he has wounded in combat are dead or have fled the battle. He cannot fight defensively or take the Total Defense action, and each round must attack the nearest enemy creature if able. Any feat that would normally affect a barbarian's rage
Savage Fury (Ex): The savage takes a furious joy in combat, reveling in each thunderous blow, a giddy frenzy that allows him to dance through combat, accepting blows unthinkingly. Each time he strikes a creature and deal 10 or more damage to it, he gains 5 temporary hit points from battle lust. The temporary hit points stack with each other, and last until the end of the encounter. This does not stack with the Savage Fury feat.
Mettle (Ex): At 3rd level and higher, a savage can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping savage does not gain the benefit of mettle.
Greater Blood Frenzy (Ex): The benefits and penalties from Blood Frenzy increase by 2, to +6 and -6.
Primeval Flurry (Ex): A furious assault crushes the savage's enemies to their knees. He gains the Primeval Flurry feat as a bonus feat.
Headlong Rush (Ex): Strategy and tactics have never been the strong point of the savage, while the shock of his impact in battle is. He can make turns during a charge and charge across difficult terrain. If he hits with the attack at the end of a charge, all enemies within 5' per class level who have the same or less hit dice than the foe struck are shaken for one minute. Creatures immune to critical hits are immune to this ability. This is a Fear effect. This does not stack with itself or other fear effects to go beyond shaken.
N/A
SkillsMax Ranks (0); Cross-Class Max Ranks (0); ACP (0) Acrobatics* (Dex) Balance+Tumble | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Acting (Cha) Bluff+Disguise | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Animal Affinity^ (Cha) Handle Animal+Ride | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Animalism^ (Wis) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Athletics* (Str) Climb+Jump+Swim | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Chirography^ (Int) Decipher Script+Forgery+Speak Language | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Craft (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Device Manipulation^ (Int) Disable Device+Open Lock | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Diplomacy (Cha) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Heal (Wis) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Intimidate (Cha) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Investigation (Cha) Gather Information+Sense Motive | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Arcana)^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Arch & Eng)^ (Int) K:Arch&Eng+K:Dungeon+Search secret doors | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Chronomancy)^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (History)^ (Int) K:History+K:Nobility | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Local)^ (Int) Appraise+K:Geography+K:Local | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Nature)^ (Int) K:Nature+Survival | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Religion)^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Knowledge (Rituals)^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Mentalism^ (Wis) Autohypnosis+Concentration | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Perception (Wis) Listen+Spot+Search except secret doors | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Perform (N/A) (Cha) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Spellbond^ (See Skill) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Spellcraft^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Stealth* (Dex) Hide+Move Silently | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Thievery* (Dex) Escape Artist+Sleight of Hand+Use Rope | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Use Gateway^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
Warcraft^ (Int) | 0 = 0 Ability Mod + 0 Ranks + 0 Misc |
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*Skill suffers armor check penalty (Penalty is doubled for Swim)^Skill either cannot be used untrained or has limitations on untrained usage Equipment
Mundane Gear
Magical Gear
Valuables