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Topics - Vizzerdrix

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D&D 3.5 and Pathfinder / How to qualify for Mulhorandi Divine Minion?
« on: October 24, 2016, 06:24:32 PM »
 Im trying to get a warforged into Divine Minion for a silly 3.5 game next weekend (everyone is based off a cartoon), but Im not sure how to count as humanoid without loosing all those tasty warforged abilities. Anyone have advice?

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Min/Max 3.x / Notes on a FOP build.
« on: May 27, 2015, 09:17:56 PM »
I'm gonna dump a copy of my Fiend of Possession build notes here. Feel free to give advice or point out any mistakes. I'm going for a build suitable for larger groups. Able to be dropped into the background and still be helpful.

Diabolus (+1LA)
Divine Minion- Sebek (+1LA)
*Cloistered Cleric-1
-(Travel+ Knowledge Domains?)
Ardent-2
- Guardian and Life. Look into others.
Fiend of Posession-6
-(Fiend Folio pg204)

FEATS-
Flaw1- OPEN
Flaw2- OPEN
HD1-*Martial Study -shadow hand
HD3-Practiced Manifester
HD6- OPEN
HD9- OPEN

STATS-
Cha- For FOP saves.
Wis- Casting Stat. Shapesand too!
Con- HP and Concentration skill.
Int- FOP hide! Maybe above Con?
Dex- Meh.
Str- Meh meh.

SKILLS-
Get Hide and KNow: Arcana to 6 ASAP.

NOTES-
*may be traded for Swordsage and Educated
feat instead. 2 SS levels for wis to AC in gator form?

-Lots of turning and wildshape. Take
feats to utilize those.

-Limited powers known. boost this somehow.

-Find some way to communicate as an item.
Psionic power maybe?

-Use feats to boost FOP DCs.

-LA buy off is a good idea @ lv6 and lv9.

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Introduce Yourself / Hello.
« on: March 23, 2012, 04:11:35 AM »
Finally migrating over. Took me a while, but I made it  :D

Anyways, Hello again.

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