Author Topic: The Nerfed Arcana: All Kinds of Taurs!  (Read 1433 times)

Offline Wilb

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The Nerfed Arcana: All Kinds of Taurs!
« on: May 14, 2018, 01:38:25 PM »
Light but new content anyways.

EDIT: Centaurs are kinda ok but Minotaurs were UBERLY NERFED. So the nerfed arcana remains.
« Last Edit: May 14, 2018, 01:43:24 PM by Wilb »
Lovely Zoma...

Offline SorO_Lost

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Re: The Nerfed Arcana: All Kinds of Taurs!
« Reply #1 on: May 14, 2018, 02:48:15 PM »
Centaur's charge rolls all weapon dice so that's nice.

The Minotaurs, hmm... From the Waterborne UA vs the new one.
Ability Score Increase: +1 Str & +1 to one of Str/Int/Wis vs +2 Str & +1 Con.
Alignment: Same.
Size: Same.
Speed: Same.
Horns: 1d10 & Advantage on Shoves vs 1d6.
Goring Rush: Same
Hammering Horns: Bonus Action opposed Str Check (with advantage when using horns) vs No-Action Str Save.
Fluff: recall any path you've walked vs nothing.
Skill: Navigator’s Tools and Vehicles (water) vs Intimidate.
Languages Common vs Common & Minotaur.

idk, maybe they are better then before.