Again, depending upon the DM's interpretation of "air or earth elementals" from the Rashemi Elemental Summoning feat*, the appropriate templates would apply (Smoke and Ice paraelementals would gain Orglash, and Magma and Ooze paraelementals would gain Thomil).
That's where I'm at. I'm sure that the baseline assumption was just plain ol' stock elementals from MM. But then I read the template description .... I'd say that the feat is good.
I'd have to double-check the exact interactions, but I think that would mean Smoke Paraelemental Orglashes would have both the fire and cold subtypes...
That's the wall I'm up against. Thomils have absolutely no contradictions with Mamga or Ooze paraelementals; and while there's no contradiction between Orglash and Ice p.e. (it actually fits quite nicely), I'm having trouble with the
narrative of an Orglash Smoke p.e., let alone the blatant contradiction of the opposing subtypes.
Unless someone can give something compelling to rationalize how this can work (because there are exactly
zero monsters that have both the cold and fire subtypes), I'm inclined to follow the precedence found in
Beckon the Frozen.
yea/nay?
So, what is this expanded list from Dragon #302? Just a "hey, you could allow people to summon these extra monsters, too," kind of thing? Or what? I'd always been wanting something more than DM fiat to add the paraelementals as something summonable (an engulfing Magma Thomil... YUM!), but I never got Dragon Mag, so didn't know of this. I'm just curious what tack it takes: actual rules, or just sort of a "DM whim" sort of suggestion.
Well, first it talks about how "more options"="more power", blah blah blah; and then gives a basic outline of what CRs are appropriate for what spell levels, followed by a GINORMOUS list of potential add-ons.
And then they give guidance for how to implement this:
1) high-powered games = free-for-all
2) mid-powered games = 1:1 exchange for a creature that serves the same role
2a) or giant day-long spellcraft check to see if you can just add; but must have first-hand knowledge of that creature or watch someone else summon it
3) low-powered games = a TOTAL of 3+(stat mod) creatures per spell level, selected cooperatively with your DM
p.s.: I found my dragon magazines "online"
just sayin'