Author Topic: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"  (Read 2300 times)

Offline 10By10RoomInAnOrc

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Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« on: December 12, 2012, 05:44:25 PM »
Hello everyone, today I'm trying to put together a character for a game with a lot of houserules. Among the most troubling is one in which any Natural One made on an attack roll immediately ends the turn, regardless of how many actions or attacks you have left, and a confirmation roll of 5 or less makes the DM consult a critical fumble charter, the effects of which include falling on your own weapon for an automatic Self-Coup-de-Grace. While contemplating that, I thought I would try to make a well-defended character using Luck Rerolls and Reserve Feats such that don't require attack rolls.

The rules and houserules in effect:

28 Points for Attributes (and each new character brought in comes in at 2 less, so the next one would be at 26)

Classes (including PrC's) from the core rulebooks including PHB2, the Complete Series minus Psionic, and the Forgotten Realms Campaign Setting

Races from the Forgotten Realms Campaign Setting, no LA Buyoff

Feats and Magic Items from the above, MiC, and any other official WotC source, all pending approval

Unearthed Arcana is not permitted, nor is getting Flaws for Feats (getting a Flaw is fine, but no corresponding Feat would be gained)

10th level character, 74,000 GP

Some guidelines and other information:

The entire party is mostly Evil or Chaotic Neutral

The current dungeon has resulted in multiple deaths and new characters being brought in, my character died but was Resurrected from a Scroll.

The party makeup at this time consists of: a Human Rogue/Blackguard with a level or two of Fighter; a Halfling Warlock with Flight, Stone Hand grapplers, Animate Dead and of course blasting; an unknown Archery-focused type*; a Human Frenzied Berzerker*; an Elf of unknown abilities*; and an unmet character*. Each character with an asterisk is a replacement character or a new player's character.

The shop owner has a character that comes in occasionally, a Human Urban Ranger, and his Ape Animal Companion received Sentience from a Druid and became a Druid itself; both characters come in and out as available/at the whim of the DM.

The party has very little in the way of healing; any spell slots or abilities that CAN be used for healing MUST be used for healing upon pain of death (my prior character, a Cleric of Helm, was killed for being A.) Good, B.) A DMM Persist Cleric who for some inexplicable reason thought it was better to buff and protect party members instead of healing damage in combat, and C.) to acquire the Holy Artifact he had which doubled all spell slots, the new slots only able to be used for Healing magic. Thus, a Cleric or Favored Soul type are not being considered. Caveat/exception: if a Feat, Class, or ability would prevent the possibility of healing the party, then such a thing would be valued and considered. Merely being unoptimal at healing isn't enough, the character must be completely unable, save for something like Wands with UMD.

I tend to do well with complex Arcane Caster types like Wizards, my current character being a Focused Conjurer/Master Specialist/Mage of the Arcane Order, though I would be up for some variety.

.

A couple ideas I'm tossing around at the moment are an Uttercold Necromancer type, a Malconvoker (the attack rolls of the summoned creatures shouldn't count against my PC, though I'll have to check) and an Ultimate Magus.

Does anyone have any suggestions, either as a general archetype or as a specific trick/ ability to be used? Given the number of houserules that get thrown around, I would like to keep the character relatively simple, with a minimum of things that could be ruled against me. Better to get all the tricks approved up front, so there's no unexpected results later.

I'll put together a build in a day or two, after I've talked more with the DM tomorrow.

Offline brujon

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #1 on: December 12, 2012, 06:45:37 PM »
Play any Arcane caster, don't use any rays. Bing, you're golden.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline InnaBinder

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #2 on: December 12, 2012, 06:51:03 PM »
Wu Jen might be interesting in that environment, with their built-in reroll mechanic for Initiative.  Wu Jen/Fortune's Friend/Mythic Exemplar - while losing too many Caster Levels to be amazing - capitalizes on the whole "Luck reroll" concept your opening paragraph hints at.  For added fun, if you can get it, the Feat Arcane Disciple could open up the Luck Domain for you, as well.
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Offline Rebel7284

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #3 on: December 12, 2012, 06:55:52 PM »
1. Fatespinner 1-4 is a wonderful PrC for what your trying to do.
2. On a Wizard, Domain Granted power can be taken instead of the 5th level feat.  Take luck domain. :) 

Offline Halinn

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #4 on: December 12, 2012, 08:39:37 PM »
As others have said, any caster that doesn't have to roll attack any dice is good here. This means Psions and Wizards, mostly (also spell-to-power erudites and artificers, but I assume you don't want to step into that territory). If you want to play around with attack rolls, don't do it personally. Summons and undead minions work perfectly fine for that.

Offline Maat Mons

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #5 on: December 12, 2012, 11:13:08 PM »
Caveat/exception: if a Feat, Class, or ability would prevent the possibility of healing the party, then such a thing would be valued and considered. Merely being unoptimal at healing isn't enough, the character must be completely unable, save for something like Wands with UMD.

Well, there's the restricted sorcery flaw (Dragon 327, p93), which gives a spontaneous caster two prohibited schools. 

Offline 10By10RoomInAnOrc

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #6 on: December 18, 2012, 03:00:36 PM »
All very good ideas, am working on a build as I write this. Will check for DM approval on the base structure, then post for feedback.

Offline Detective Jabsco

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Re: Building Alfred E. No-Ones - AKA, "What, Me Fumble?"
« Reply #7 on: December 18, 2012, 03:29:50 PM »
Can you pull off the reroll all 1 and roll again highest dice crusader with only feats? I think so. I know no class are allowed from.ToB but with feats I think you can do it.