Cybernetics and Activating
- Fire-based module effects now have rules for functioning underwater. Previously, as supernatural abilities, they simply did not work.
- Energy capacity at level 30+ now follows the same formula as below level 30.
Cyberneticist
- Integrated Module Focus changed to Attached Module Focus.
Energy Warrior
- Now has martial weapon proficiency.
- Energy Beam ability revamped.
Modules
- Added the following new modules: Eternal Engine, Fire Field, Lightning Rod, Psychosynthesis, Spell Breaker
- Completed the following modules: Arcanosynthesis, Nightmare Ward, Nova Beam, Rezbit Controller, Scrambler, Terranean Resonator, Uttercold Core
- Armor Class is now properly capitalized in module descriptions.
- Saving Throw lines in module descriptions should be more accurate now.
- Several minor typos fixed.
- Biofeedback (hands) rewritten.
- Chrono Beam grants a competence bonus to initiative instead of insight. Damage bonus from energy allocation increased.
- Dark Beam's base and energy effects rewritten.
- Disruption Crescent (visor) ability to bypass or negate critical immunity increased from 25% to 50%.
- Energy Weapon is now WIP.
- Exploration Kit now has the Equipment descriptor.
- G-Lifter now has the Equipment descriptor and is on the Dreadnought module list.
- Hammer Beam (energy emitter) now affects objects.
- Impulse Soles now has the Equipment descriptor.
- Kinetic Accelerator (arms) now affects objects.
- Light Beam's base effect rewritten.
- Missile Launcher now has the Equipment descriptor.
- Plasma Beam now allows you to set yourself on fire as a free action instead of a standard action.
- Quake Stompers now has the Equipment descriptor.
- Universal Translator is now WIP.
Feats
- Added the following new feat: Heavy Energy Beam
- Added Amechra's Technological Aesthetic, Temporary Craftsmanship, Effortless Invention, and Pocket Industry feats.
Spells and Other Magic Systems
- Added the following new spells: Phantom HUD, Touchless Screen, Virtual Desktop
- Added the following new spells, based on spells and powers from D20 Modern's Urban Arcana sourcebook: Burglar's Buddy, Dataread, Degauss, Magic ID, Power Device, Recharge, Relay Text
- Added the following new powers: Networking, Psychic Interface
- Added the following new powers, based on spells and powers from D20 Modern's Urban Arcana sourcebook: Call Ammunition, White Noise
- Added the Cybernetics mantle.
Races
- Urtraghusian Space Pirates renamed to Urtragian Space Pirates.
Equipment and Items
- Increased nanorifle base damage from 1d10 to 1d12.
- Increased pulse cannon base damage from 1d6 to 1d8.
- Armor weights and costs are now complete.
- Added Light Combat Armor.
- Added rules for magical properties created as cybernetic properties.
- Internal Biosensor armor gadget now requires an onboard computer.
- Added Tempest Hardened miscellaneous gadget.
Creatures and Monsters
- Observer wireless communication range increased from 100 feet to 1 mile.