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Dice go here!
How to roll dice (http://minmaxforum.com/index.php?topic=631)
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Stealth check:
Rolled 1d20+12 : 18 + 12, total 30
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Stealth 1d20+13 : 1 + 13, total 14
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Rolled 1d20+13 : 14 + 13, total 27
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Perception
Rolled 1d20+17 : 7 + 17, total 24
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Scanning the area for Professor Slake's hiding spot
Rolled 1d20+10 : 11 + 10, total 21
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Rolled 1d20+11 : 9 + 11, total 20
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knowledge engineering 1d20+11 : 19 + 11, total 30
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Acrobatics 1d20+16 : 9 + 16, total 25
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Perception
Rolled 1d20+17 : 14 + 17, total 31
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Aid another: Knowledge engineering 1d20+11 : 2 + 11, total 13
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Perception:Search 1d20+8 : 16 + 8, total 24
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Knowledge Check including +5 for collector of stories and not including +6 for gene devour. 1d20+21 : 14 + 21, total 35
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Perception 1d20+12 : 7 + 12, total 19
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Perception 1d20+8 : 1 + 8, total 9
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Perception (Search):
Rolled 1d20+12 : 8 + 12, total 20
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Perception 1d20+8 : 5 + 8, total 13
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Rolled 1d100 : 36, total 36
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Know: History 1d20+11 : 13 + 11, total 24
Craft: Alchemy 1d20+18 : 1 + 18, total 19
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Knowledge Geography:
Rolled 1d20+16 : 18 + 16, total 34
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Geography
Rolled 1d20+11 : 5 + 11, total 16
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f 1d4 : 3, total 3
a 1d6 : 2, total 2
e 1d8 : 7, total 7
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Perception 1d20+8 : 9 + 8, total 17
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Perception +10
Rolled 1d20+10 : 4 + 10, total 14
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Perception
Rolled 1d20+17 : 7 + 17, total 24
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When in Sharn:
Perception 1d20+12 : 1 + 12, total 13
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Search the ground: perception
Rolled 1d20 : 5, total 5
Check the soil: knowledge nature
Rolled 1d20 : 3, total 3
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Rolled 1d20+8 : 2 + 8, total 10
Rolled 1d20+16 : 11 + 16, total 27
Oops here or just add the modifiers to the previous rolls.
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Perception 1d20+8 : 3 + 8, total 11
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Knowledge: Local
Rolled 1d20+7 : 12 + 7, total 19
Knowledge: Nobility
Rolled 1d20+7 : 18 + 7, total 25
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Analyze the skull:
Knowledge Local for humanoid +6 for having previously consumed a dwarf.
Rolled 1d20+22 : 18 + 22, total 40
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Rolling to see if I get that sweet, sweet DC 10 info:
Knowledge: Nature 1d20-1 : 9 - 1, total 8
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Perception
Rolled 1d20+10 : 14 + 10, total 24
Knowledge (nature)
Rolled 1d20+9 : 4 + 9, total 13
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Perception
Rolled 1d20+8 : 18 + 8, total 26
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Knowledge Devotion:
Rolled 1d20+21 : 12 + 21, total 33
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Slake Will Save
Rolled 1d20+6 : 4 + 6, total 10
+8 for Angel Aura
Hal-El Will Save Rolled 1d20+15 : 10 + 15, total 25
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Initiative
Slake Rolled 1d20 : 18, total 18
Hal-El Rolled 1d20 : 12, total 12
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Fort
Rolled 1d20+5 : 8 + 5, total 13
Init
Rolled 1d20+10 : 13 + 10, total 23
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Will save 1d20+7 : 17 + 7, total 24
Initiative 1d20+7 : 3 + 7, total 10
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Fort 1d20+11 : 5 + 11, total 16
Init 1d20+8 : 14 + 8, total 22
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Slake Fort Save
Rolled 1d20+9 : 18 + 9, total 27
Hal-El Fort SaveRolled 1d20+9 : 1 + 9, total 10
Everyone gets a +8 from angel Aura.
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Actually the angel Aura is protection from evil +7 AC +7 saves and knowledge devotion gives +4 to attack and damage.
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Flux' Fort save
Rolled 1d20+3 : 11 + 3, total 14
Flux' initiative
Rolled 1d20+7 : 5 + 7, total 12
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Tiny Fort 1d20+17 : 3 + 17, total 20
Tiny Init 1d20+4 : 13 + 4, total 17
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Knowledge
Rolled 1d20+20 : 9 + 20, total 29
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Attack
Rolled 1d20+12 : 18 + 12, total 30
Damage
Rolled 1d8+1 : 2 + 1, total 3
Extra Snipe Damage
Rolled 2d10 : 1, 4, total 5
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Iajutsu Focus 1d20+20 : 17 + 20, total 37
Attack (Charge) 1d20+14 : 1 + 14, total 15
Damage 6d6+12 : 2, 4, 3, 3, 6, 3 + 12, total 33
Rolled 1d20+16 : 1 + 16, total 17
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Just remembered she doesn't fail attacks on a natural 1.
Iajutsu focus damage 6d6 : 4, 3, 6, 5, 5, 1, total 24
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AoO
Attack 1d20+12 : 14 + 12, total 26
Damage 6d6+12 : 3, 2, 4, 2, 3, 4 + 12, total 30
Trip if it hits
CMD 1d20+16 : 3 + 16, total 19
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Bite Attack 1d20+16 : 2 + 16, total 18
Damage 2d8+13 : 8, 2 + 13, total 23
Bonus Fire 3d6 : 6, 3, 6, total 15
Grapple Roll 1d20+17 : 5 + 17, total 22
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Attack 1d20+15 : 1 + 15, total 16
Damage 1d6+8 : 5 + 8, total 13
Bleed 2d4+2 : 4, 1 + 2, total 7
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Ranged touch attack
Rolled 1d20+11 : 13 + 11, total 24
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Bludgeoning and piercing damage
Rolled 1d8 : 5, total 5
Cold damage
Rolled 3d6 : 1, 2, 3, total 6
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Deafened/dazzled
Rolled 1d4+1 : 3 + 1, total 4
Staggered
Rolled 1d4 : 2, total 2
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Three Point Strike maneuver (2 attacks, every attack after first at -2 for 1 round including AoOs) Each attack forces a DC 16 Reflex vs Entangled for 1 round (2 if they fail both)
An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.
Disarming Fist-The Gate Guard doesn't take the -4 penalty for being unarmed during the disarm, and opponents don't gain any bonus for being bigger than the Gate Guard. She may also attempt to disarm a natural weapon by hurting it, in which case it cannot be used for 1 round.
Attack Rolled 1d20+10 : 9 + 10, total 19
Damage Rolled 6d6+12 : 3, 3, 4, 2, 4, 2 + 12, total 30
Disarming Fist CMB if a hit Rolled 1d20+14 : 20 + 14, total 34
Attack Rolled 1d20+8 : 15 + 8, total 23
Damage Rolled 6d6+12 : 6, 1, 1, 1, 2, 4 + 12, total 27
Disarming Fist CMB if a hit Rolled 1d20+12 : 19 + 12, total 31
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Croc AoO on Razor 1d20+14 : 16 + 14, total 30
Croc's free Grab if it hit 1d20+18 : 12 + 18, total 30
Croc's Save vs Flashbang, DC 22 1d20+13 : 18 + 13, total 31
Croc AoO on Tanya 1d20+14 : 8 + 14, total 22
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(http://minmaxforum.com/Themes/thingamajig/images/dice_warn.gif) This dice roll has been tampered with!
Croc AoO on Razor 1d20+14 : 16 + 14, total 30
Damage 1d12+7 : 10 + 7, total 17
Croc AoO on Tanya 1d20+14[/i][/b] : 8 + 14, total 22
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I'll have to keep in mind to roll Acrobatics when approaching these guys to avoid AoO's.
Given the above AoO, Razor uses Deadly Dodge as an immediate action to roll Acrobatics in place of its AC against the attack. Includes Prayer bonus to skill checks:
Acrobatics vs. AoO 1d20+17 : 5 + 17, total 22
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Huh, I missed deadly dodge in your stat block, that's pretty neat.
Maintain Grapple 1d20+23 : 16 + 23, total 39
Piercing Damage vs Razor 1d12+7 : 7 + 7, total 14
Chomp vs Tanya 1d20+14 : 13 + 14, total 27
Piercing Damage vs Tanya if hit 1d12+7 : 3 + 7, total 10
[roll]{Free Grab if it hit}1d20+18[roll]
Chomp vs Tiny 1d20+12 : 1 + 12, total 13
< Includes -2 for Cier's Snipe
Piercing Damage vs Tiny if hit 1d12+7 : 11 + 7, total 18
[roll]{Free Grab if it hit}1d20+18[roll]
Tail vs Tiny 1d20+6 : 7 + 6, total 13
< Includes -2 for Cier's Snipe
Bludgeoning Damage vs Tiny if hit 1d10+7 : 5 + 7, total 12
Chomp vs Slake (Charge) 1d20+16 : 6 + 16, total 22
Piercing Damage vs Slake if hit 1d12+7 : 10 + 7, total 17
[roll]{Free Grab if it hit}1d20+18[roll]
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Whoops, screwed up the roll block on those grapples, although it looks like Tiny doesn't care.
Tanya Grapple 1d20+18 : 12 + 18, total 30
Slake Grapple 1d20+18 : 8 + 18, total 26
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Full Attack https://docs.google.com/spreadsheets/d/1i-13w7J-Y_1FYikgCcZfVBCUTTxhBv2hliGHacnlEQM/edit?usp=sharing
Bite 1 Rolled 1d20+18 : 20 + 18, total 38
Damage Rolled 2d6+19 : 5, 3 + 19, total 27
FireRolled 3d6 : 1, 1, 5, total 7
Bite 2 Rolled 1d20+18 : 17 + 18, total 35
Damage Rolled 2d6+19 : 1, 3 + 19, total 23
FireRolled 3d6 : 1, 1, 3, total 5
Bite 3 Rolled 1d20+18 : 14 + 18, total 32
Damage Rolled 2d6+19 : 6, 5 + 19, total 30
FireRolled 3d6 : 6, 1, 3, total 10
Haste Bite Rolled 1d20+18 : 11 + 18, total 29
Damage Rolled 2d6+19 : 4, 2 + 19, total 25
FireRolled 3d6 : 2, 2, 3, total 7
Slam 4 Rolled 1d20+16 : 7 + 16, total 23
Damage Rolled 1d4+19 : 4 + 19, total 23
FireRolled 3d6 : 3, 2, 4, total 9
Grapple Rolled 1d20+24 : 16 + 24, total 40
ConstrictRolled 1d4+21 : 1 + 21, total 22
Slam 5 Rolled 1d20+16 : 7 + 16, total 23
Damage Rolled 1d4+19 : 4 + 19, total 23
FireRolled 3d6 : 2, 6, 3, total 11
Grapple Rolled 1d20+24 : 16 + 24, total 40
ConstrictRolled 1d4+21 : 2 + 21, total 23
Slam 6 Rolled 1d20+16 : 10 + 16, total 26
Damage Rolled 1d4+19 : 3 + 19, total 22
FireRolled 3d6 : 1, 5, 4, total 10
Grapple Rolled 1d20+24 : 11 + 24, total 35
ConstrictRolled 1d4+21 : 2 + 21, total 23
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Cloaker Inspire Dread Will DC
Rolled 1d20+15 : 5 + 15, total 20
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Angel Sound burst
Rolled 1d8+5 : 6 + 5, total 11
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I forgot if the monster can be flanked +2 to all of Slake's to hit rolls.
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Bite Attack 1 1d20+16 : 9 + 16, total 25
Bite Physical Damage 2d8+14 : 8, 5 + 14, total 27
Bite Fire Damage 3d6 : 2, 6, 5, total 13
Bite Attack 2 1d20+16 : 14 + 16, total 30
Bite Physical Damage 2d8+14 : 5, 6 + 14, total 25
Bite Fire Damage 3d6 : 4, 1, 2, total 7
Claw Attack 1 1d20+14 : 10 + 14, total 24
Claw Physical Damage 1d6+10 : 6 + 10, total 16
Claw Fire Damage 3d6 : 1, 6, 5, total 12
Claw Attack 2 1d20+14 : 13 + 14, total 27
Claw Physical Damage 1d6+10 : 5 + 10, total 15
Claw Fire Damage 3d6 : 5, 4, 2, total 11
Horn Attack 1 1d20+14 : 7 + 14, total 21
Horn Physical Damage 1d8+15 : 6 + 15, total 21
Horn Fire Damage 3d6 : 3, 2, 3, total 8
Horn Attack 2 1d20+14 : 7 + 14, total 21
Horn Physical Damage 1d8+15 : 7 + 15, total 22
Horn Fire Damage 3d6 : 4, 5, 6, total 15
Rolls for Improved Grab:
Bite Grapple 1 1d20+19 : 4 + 19, total 23
Bite Grapple 2 1d20+19 : 12 + 19, total 31
Claw Grapple 1 1d20+19 : 20 + 19, total 39
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Horn damage strings are incorrect
Horn 1 1d8+5 : 1 + 5, total 6
Horn 2 1d8+5 : 3 + 5, total 8
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Missing grapple roll but I doubt I need it:
Claw 2 1d20+19 : 1 + 19, total 20
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AoO 1d20+15 : 15 + 15, total 30
Damage 1d6+8 : 5 + 8, total 13
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Crit confirmation 1d20+15 : 18 + 15, total 33
Crit damage 2d6+16 : 2, 4 + 16, total 22
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fire damage 3d6 : 2, 3, 1, total 6
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Loot
Perception 1d20+17 : 19 + 17, total 36
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knowledge local 1d20+16 : 11 + 16, total 27
+6 to checks regarding previously devoured species.
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Knowledge Nature to collect stinging nettles:
Rolled 1d20+17 : 18 + 17, total 35
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Craft Instant Foam DC 35
Rolled 1d20+18 : 3 + 18, total 21
Craft Instant Foam DC 35
Rolled 1d20+18 : 19 + 18, total 37
Craft Instant Foam DC 35
Rolled 1d20+18 : 3 + 18, total 21
Craft Panacea DC 30
Rolled 1d20+18 : 3 + 18, total 21
Craft Panacea DC 30
Rolled 1d20+18 : 19 + 18, total 37
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5 hours and 15 minutes of crafting while everyone is sleeping time remaining:
Crafting round two:
Brewed Reek, DC 25 (Cost 10 gold, 3 silver, 3 copper)
Rolled 1d20+18 : 19 + 18, total 37
Shard Gel, DC 20 (Cost 8 gold, 3 silver, 3 copper)
Rolled 1d20+18 : 8 + 18, total 26
Houndbane Dust, DC 25 (Cost 25 gold)
Rolled 1d20+18 : 13 + 18, total 31
Gum Rope, DC 20 (Cost 10 gold)
Rolled 1d20+18 : 14 + 18, total 32
Spider Sac, DC 20 (Cost 10 gold)
Rolled 1d20+18 : 15 + 18, total 33
Tanglefoot Bag, DC 25 (Cost 16 gold, 6 silver, 6 copper)
Rolled 1d20+18 : 18 + 18, total 36
Smokestick, DC 20 (Cost 6 gold, 6 silver, 6 copper)
Rolled 1d20+18 : 17 + 18, total 35
1 hour and 45 minutes remaining
Total cost: 86 gold, 9 silver, 8 copper
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Crafting round three:
Brewed Reek, DC 25 (Cost 10 gold, 3 silver, 3 copper)
Rolled 1d20+18 : 14 + 18, total 32
Shard Gel, DC 20 (Cost 8 gold, 3 silver, 3 copper)
Rolled 1d20+18 : 3 + 18, total 21
Tanglefoot Bag, DC 25 (Cost 16 gold, 6 silver, 6 copper)
Rolled 1d20+18 : 12 + 18, total 30
Total cost including round 2: 122 gold, 0 silver, 0 copper
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Perception:
Rolled 1d20+10 : 16 + 10, total 26
Knowl. (Nature):
Rolled 1d20+9 : 3 + 9, total 12
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knowledge:nature 1d20+16 : 11 + 16, total 27
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Perception 1d20+12 : 10 + 12, total 22
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Perception 1d20+8 : 16 + 8, total 24
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Perception:
Rolled 1d20+10 : 6 + 10, total 16
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Perception 1d20+12 : 6 + 12, total 18
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Perception 1d20+17 : 9 + 17, total 26
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Perception
Rolled 1d20+11 : 20 + 11, total 31
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Stealth 1d20+13 : 6 + 13, total 19
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Stealth Flux:
Rolled 1d20+14 : 9 + 14, total 23
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Perception
Rolled 1d20+17 : 7 + 17, total 24
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Perception
Rolled 1d20+11 : 8 + 11, total 19
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Hal-El
Perception 1d20+3 : 2 + 3, total 5
Knowledge Religion 1d20-1 : 13 - 1, total 12
Diplomacy 1d20+15 : 9 + 15, total 24
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Perception:
Rolled 1d20+12 : 20 + 12, total 32
Knowledge (Religion):
Rolled 1d20+7 : 10 + 7, total 17
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Sense Motive
Rolled 1d20+6 : 4 + 6, total 10
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Sense Motive 1d20+11 : 2 + 11, total 13
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diplomacy 1d20+15 : 5 + 15, total 20
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Sense Motive
Rolled 1d20+9 : 18 + 9, total 27
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diplomacy 1d20+15 : 16 + 15, total 31
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Perception
Rolled 1d20+17 : 17 + 17, total 34
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Perception
Rolled 1d20+11 : 19 + 11, total 30
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Perception
Rolled 1d20+12 : 20 + 12, total 32
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Knowing things about nature!
Rolled 1d20+20 : 13 + 20, total 33
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K (nature), spending 1IP for Cunning Insight
Rolled 1d20+10 : 10 + 10, total 20
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Knowledge:Nature 1d20+16 : 10 + 16, total 26
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Antifeat
Rolled 6d1000 : 842, 838, 295, 900, 110, 396, total 3381
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New character antifeats
Rolled 1d1000 : 318, total 318
Rolled 1d1000 : 281, total 281
Rolled 1d1000 : 868, total 868
Rolled 1d1000 : 705, total 705
Rolled 1d1000 : 593, total 593
Rolled 1d1000 : 702, total 702
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318
Eyes in the back of your head: Flanking enemies get +4 attack.
281
Extend Power: The duration of one of your powers is reduced by half. (Oddly, it specifies MY choice unlike the other shitty anti-choices. I don't think you have psionics though, so it probably doesn't matter)
868
Spell Specialization: Damaging Ranged Touch spells have -2 damage.
705
Ram: -1 Size Category when trying to use Overrun.
593
Nefarious Visage: -4 to intimidate and -1 to the DC of fear spells
702
Quicken Turning: Turn attempts take twice as long.
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Knowledge Geography
Rolled 1d20+16 : 20 + 16, total 36
Knowledge History
Rolled 1d20+15 : 15 + 15, total 30
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Knowledge (Geography) 1d20+3 : 8 + 3, total 11
Knowledge (Local) 1d20+8 : 18 + 8, total 26
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Disguise 1d20+22 : 19 + 22, total 41
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Bluff 1d20+7 : 18 + 7, total 25
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Might as well:
Sense Motive 1d20+5 : 10 + 5, total 15
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Gather Information 1d20+2 : 16 + 2, total 18
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Gather Information 1d20+5 : 15 + 5, total 20