Author Topic: Discussion: The Way of Wushu - monk tips and tricks  (Read 18874 times)

Offline Prime32

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Discussion: The Way of Wushu - monk tips and tricks
« on: July 18, 2013, 11:13:35 AM »
It's very rough so far, but I've got started on a monk reference guide. I'd appreciate any tips.

Offline linklord231

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #1 on: July 18, 2013, 11:43:39 AM »
The intent behind Bracers of Striking (Magic of Faerun) seems to be to add enchantments to your unarmed strike. It is more than a little ambiguous though, and also more un updated 3.0.
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Offline Clanjos

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #2 on: July 18, 2013, 11:45:40 AM »
I remember a Martial Monk ACF- you pick feats from the Fighter bonus list instead of the monk one, but you keep the "need not meet prerequisites" part. One of the Dragon Mags, I believe.
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Offline phaedrusxy

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #3 on: July 18, 2013, 12:18:38 PM »
I remember a Martial Monk ACF- you pick feats from the Fighter bonus list instead of the monk one, but you keep the "need not meet prerequisites" part. One of the Dragon Mags, I believe.
I think the "need not meet prereqs" part was inferred, rather than explicitly stated.
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Offline linklord231

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #4 on: July 18, 2013, 12:57:48 PM »
The Martial Monk variant is from Dragon 310.  The ability in question reads:
Quote
Gain:  Fighter bonus feat list to choose monk bonus feats (at 1st, 2nd, and 6th level); Intimidate as a class skill

Since the monk's Bonus Feat class feature explicitly says "A monk need not have any of the prerequisites normally required for these feats to select them," it seems like a reasonable (if unintended) deduction.  It's possible that "these feats" refers to only the ones listed - Improved Grapple/Stunning Fist, Combat Reflexes/Deflect Arrows, and Improved Disarm/Improved Trip - but that interpretation would cause problems with pretty much every single other monk ACF. 

Edit:  I think it would be a huge benefit to go over the monk ACFs that change things other than just the bonus feats as well, such as Invisible Fist, the ones from Champions of Ruin/Valor, Decisive Strike, Wall Walker, and so on.
« Last Edit: July 18, 2013, 01:02:14 PM by linklord231 »
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Offline Jackinthegreen

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #5 on: July 18, 2013, 01:33:15 PM »
In the second post you've got Ascetic Scoundrel in there, when it should be Ascetic Stalker for Monk/Ninja.

Offline awaken_D_M_golem

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #6 on: July 18, 2013, 06:10:46 PM »
iirc --- Lycanthromancer spotted a deal with Warforged
and Ancestral Relic on a Battle Fist ; can mix in Monk.
The idea was you'd throw yourself across the battlefield
for each attack, and then via Returning come back to
your origin square.  Obviously this is not r.a.i.
 
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Offline oslecamo

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #7 on: July 24, 2013, 11:54:19 AM »
I'm going to point out that it's kinda hard for the monk to get magic weapon enanchments on its own body since it would need to be masterwork. And there's no RAW way of pulling that out as far as I'm aware since it demands spending extra gold during the crafting process.

Unless you want to argue that monks can be crafted. In which case a non-masterwork monk costs 0 GP to craft. Meaning anybody can spawn as many non-masterwork monks as they want as free actions since the crafting time will be zero.


Offline sirpercival

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #8 on: July 24, 2013, 12:15:24 PM »
I'm going to point out that it's kinda hard for the monk to get magic weapon enanchments on its own body since it would need to be masterwork. And there's no RAW way of pulling that out as far as I'm aware since it demands spending extra gold during the crafting process.

Unless you want to argue that monks can be crafted. In which case a non-masterwork monk costs 0 GP to craft. Meaning anybody can spawn as many non-masterwork monks as they want as free actions since the crafting time will be zero.
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Offline oslecamo

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #9 on: July 24, 2013, 12:36:05 PM »
So why hasn't Eberron been overrun by 0-cost warforged monk hordes by now? I could swear they were the last remants of lost technology only some plot NPCs can do anymore.

Also magic creations, instead of mundane crafting.

Offline Prime32

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #10 on: July 24, 2013, 12:38:08 PM »
Unless you want to argue that monks can be crafted. In which case a non-masterwork monk costs 0 GP to craft. Meaning anybody can spawn as many non-masterwork monks as they want as free actions since the crafting time will be zero.
Assuming that most commoners do not have ranks in Craft [baby], we can extrapolate from the crafting time (nine months) that a baby costs 3,600gp. Your character just gets "being a baby" for free, like their first set of clothing. Therefore a masterwork baby would cost 3,900gp.

Offline Raineh Daze

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #11 on: July 24, 2013, 12:42:04 PM »
What benefit does a masterwork baby have over a normal baby?

Offline oslecamo

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #12 on: July 24, 2013, 12:43:49 PM »
Excellent, all races in D&D are now asexual beings that can produce offspring on their own!

Twins, triplets and anything more than one baby at a time don't exist as well.

You can also have a trained venerable man with actual ranks and skill focus on Craft [baby] churning them out every month. If he asks helps from his male buddies for some Aid Anothers, they may be able to make fresh babies every day!
« Last Edit: July 24, 2013, 12:45:31 PM by oslecamo »

Offline Raineh Daze

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #13 on: July 24, 2013, 12:48:38 PM »
This explains how the monsters don't depopulate the entire world, then.

Offline Mithril Leaf

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #14 on: July 24, 2013, 12:49:03 PM »
What benefit does a masterwork baby have over a normal baby?

It gets the elite array?

Offline oslecamo

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #15 on: July 24, 2013, 12:56:25 PM »
This explains how the monsters don't depopulate the entire world, then.

Even better, you can have an orc making human or halfling or dwarf babies, since there's no racial limits on crafting.

Clearly owlbears and the like are simply the result of elves spending centuries crafting more exotic babies (which also means they're too busy to make actual elven babies).

Also your average parent spends 1200 GP to craft a baby. Damn starting a family is pretty expensive!

Offline Clanjos

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #16 on: July 24, 2013, 12:57:16 PM »
Assuming that most commoners do not have ranks in Craft [baby], we can extrapolate from the crafting time (nine months) that a baby costs 3,600gp. Your character just gets "being a baby" for free, like their first set of clothing. Therefore a masterwork baby would cost 3,900gp.

Right, putting this in a signature.

Anyway, the idea of a monk being a magical weapon comes from "A monk can use any part of his body for an unarmed strike" and then applying magic weapon abilities to his unarmed strike via the Amulet of Mighty Fists.
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Offline awaken_D_M_golem

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #17 on: July 24, 2013, 05:43:59 PM »
Unless you want to argue that monks can be crafted. In which case a non-masterwork monk costs 0 GP to craft. Meaning anybody can spawn as many non-masterwork monks as they want as free actions since the crafting time will be zero.
Assuming that most commoners do not have ranks in Craft [baby], we can extrapolate from the crafting time (nine months) that a baby costs 3,600gp. Your character just gets "being a baby" for free, like their first set of clothing. Therefore a masterwork baby would cost 3,900gp.
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Offline Garryl

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #18 on: July 25, 2013, 03:17:07 AM »
Sphinx Claws soulmeld with the Hands bind does not work for the mobility issue (ie: pouncing). You don't have it included, and rightly so, but I feel it's worth mentioning as something that sounds like it should work but doesn't. On the one hand, it lets you make a full attack at the end of a charge with natural weapons (which unarmed strikes are). On the other hand, it prevents you from making attacks with manufactured weapons at the end of the charge (which unarmed strikes also are).

Regarding the monastic orders link, you might want to spell out the mechanical changes that the orders give. The actual effects are very easy to miss in that wall of text.

Shuriken are treated as ammunition for the purpose of drawing them (a free action), so you don't need Quick Draw for full attacks, unlike almost every other thrown weapon.

Offline Solo

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Re: Discussion: The Way of Wushu - monk tips and tricks
« Reply #19 on: July 25, 2013, 05:13:40 AM »
Surely Fistbeard Beardfist should get mentioned for his negation of MAD?
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