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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Nintendo Universe => Topic started by: oslecamo on February 13, 2013, 10:49:28 AM

Title: Spin-off OOC
Post by: oslecamo on February 13, 2013, 10:49:28 AM
(click to show/hide)

New players for the Elibe campaign please post here.
Title: Re: Spin-off OOC
Post by: sirpercival on February 13, 2013, 10:58:20 AM
posting~!
Title: Re: Spin-off OOC
Post by: oslecamo on February 13, 2013, 10:59:06 AM
Answering questions from the other threads piled overnight. Let me know if I missed something.

My really quick draft is: Human Mechanosynth 4/Cyberneticist 4 named Alan Lance

Evolves: Armblade (don't know what base weapon yet), Armbolt 2d6 acid, Pneumatic Calves (5 foot average flight speed that might become 10 due to maneuverability issues), Fiber-Optic Shroud (invisibility as SLA at will)

Cybernetic modules will change around of course, but at 4th in cyberneticist his allowed modules are only the least; so hands, feet, and visor.

Are fractional BAB and saves in effect?
Sure, why not?

I'll go peruse AA right now.

I'd actually be fine tanking the +1LA. *gasp* But of course I'd rather buy it off. To get to where I need to be with this character, it gets me straight there.

Edit: AA is certainly powerful enough, but it's a pity that I can't be a real Lycan. Oh well, my build with Feral would have only worked with DM fiat anyway. And I dont actually have to shift back and forth. In Killer Instinct lore (surprised you guys don't know this already), Sabrewulf was cursed to be in a permanent Hybrid Wolf state which it sounds like AA will work for. Good suggestion, CNC.

Any chances Rake could go at 8HD on the claws part of What Has Magic Done with the opportunity cost of occupying your feet slot so no boots?
I would rather nobody uses regular LA at all since it messes up HD and stuff.

Rake at 8 HD seems like a good idea for AA claws option, so added it in. No extra cost, since it only works on a grapple anyway.
Title: Re: Spin-off OOC
Post by: Nanshork on February 13, 2013, 11:45:06 AM
Posting, still trying to come up with a character concept.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on February 13, 2013, 01:14:58 PM
Garryl and Perce have okayed me making a PrC combining Cyberneticist and Mechanosynth, and I should have that done this week barring minor tweaks.  I'll post a link to it once it's done so you can look over it Osle.
Title: Re: Spin-off OOC
Post by: ariasderros on February 13, 2013, 01:57:08 PM
Posted requested draft.
((WIP <--> Needed: Spell Selection, 6th level feat, Gear))

I'll likely write up the BS before going back to those mechanics, though.

EDIT: and... apparently, I'll be adding on another two levels at that time  :rolleyes
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 13, 2013, 02:14:41 PM
Hi there.

EDIT: Can Regideus use his portfolio crafting ability to create Maug Grafts? Given that they're both made of stone and actually attached to him they would seem to qualify as related.

If he can, how are we handling the XP component of pregame crafting? 5gp/1XP or something different?
Title: Re: Spin-off OOC
Post by: oslecamo on February 13, 2013, 03:36:06 PM
Yes, you can craft Maug Grafts yourself.

However the initial crunch already specified no pregame crafting unless it's something really vital. You already have your free graft, you'll be able to craft more stuff once you earn some exp.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 13, 2013, 04:00:46 PM
Whoops, reading comprehension fail. In that case, can I pay full price for the grafts and have them as things team rocket did to him prior to his awakening?

Also, how do you feel about Leadership? It makes some sense given that Regideus is the god of a bunch of people but if it's a power level problem it isn't vital.
Title: Re: Spin-off OOC
Post by: oslecamo on February 13, 2013, 06:18:40 PM
Yes you can get the grafts pre-game paying the full gold cost.

Leadership is fine as long as you don't pull anything too cheesy. Also your cohort only gets elite array and NPC WBL.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 13, 2013, 06:26:06 PM
Cool. Yeah, nothing cheesy. Probably a divine caster with a support focus but not DMM persist or anything.

Can cohorts take flaws/traits?

EDIT: On further consideration, Elemental Adept (http://www.minmaxboards.com/index.php?topic=851.msg5267#msg5267) makes the most sense for my cohort and is less potentially gamebreaking than Cleric or Druid.
Title: Re: Spin-off OOC
Post by: muktidata on February 14, 2013, 12:26:56 AM
Oscle, theres no grab moves in Killer Instinct so I'll never grapple. The Rake I'm looking at is if you hit with both your claws, you can swing your hind leg claws forward and attack with them a well. See: Dire Lion, Sphinx, etc. Also, Bite could be given a trip attack and gore a bull rush at 8hd to even the field. It's Sabrewulf's signature combo.
Title: Re: Spin-off OOC
Post by: oslecamo on February 14, 2013, 09:42:02 AM
Cool. Yeah, nothing cheesy. Probably a divine caster with a support focus but not DMM persist or anything.

Can cohorts take flaws/traits?

EDIT: On further consideration, Elemental Adept (http://www.minmaxboards.com/index.php?topic=851.msg5267#msg5267) makes the most sense for my cohort and is less potentially gamebreaking than Cleric or Druid.
Yes to cohorto flaws/traits. And go ahead and use spellshaping if you know how it works.

Oscle, theres no grab moves in Killer Instinct so I'll never grapple. The Rake I'm looking at is if you hit with both your claws, you can swing your hind leg claws forward and attack with them a well. See: Dire Lion, Sphinx, etc.
Those monsters have no such ability as far the 3.5 srd (http://www.d20srd.org/srd/monsters/direLion.htm) is concerned. Raking on pounce is mentioned, but that's a bit too much attacks for just one ability.

Also, Bite could be given a trip attack and gore a bull rush at 8hd to even the field. It's Sabrewulf's signature combo.
No need. Just pick claws, hoof/stamp (refluffled), Improved Trip, pounce and go to town.
Title: Re: Spin-off OOC
Post by: muktidata on February 15, 2013, 12:22:08 AM
That's fine. I just won't wear boots so I can pretend some of my claws are rear claw attacks. My sheets mostly finished in the characters thread. I hould be able to finish sheet, background, etc tomorrow. Looking forward to killing Goombas!
Title: Re: Spin-off OOC
Post by: ariasderros on February 15, 2013, 09:06:14 PM
The Rake I'm looking at is if you hit with both your claws, you can swing your hind leg claws forward and attack with them a well. See: Dire Lion, Sphinx, etc.
Sounds to me more like a Rend, not a Rake.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on February 16, 2013, 07:20:47 PM
It looks like I'll be leaning more towards Cyberneticist 6/Synthevolver 2 (not in that order though) due to a writing/rules oddity and wanting to actually use lesser sockets from the start.  The PrC I was working on is iffy now since I'm having some troubles figuring out which parts of the classes I'd like to progress and meld in a new way.

Osle, is it just the SRD flaws/traits that are allowed, or might others be acceptable? http://www.realmshelps.net/datafind/feats.shtml has a bunch of flaws from Dragon Mag for instance.
Title: Re: Spin-off OOC
Post by: Garryl on February 16, 2013, 09:34:01 PM
What's the writing/rules oddity, if I may ask?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on February 17, 2013, 12:17:59 AM
Pneumatic Calves' 5 foot flight speed with average mobility leads to some rather odd rules interactions.  Average fliers can only ascend at best 60o up and in doing so their movement is halved.  So it could be done with a double move/full round action perhaps.  However, due to average maneuverability requiring moving at least half one's flight speed in a round to stay airborne, even moving that 5 feet is impossible because half of that is 2.5 and that can't technically be done in D&D.

I suppose it could be done with the run action, but according to WotC (http://www.wizards.com/default.asp?x=dnd/rg/20040706a) it has to be a natural flight speed, which Pneumatic Calves doesn't seem to be unless it gets changed.

DMG 20 has the info on the different flight maneuverability levels.  The SRD also has it here (http://www.d20srd.org/srd/movement.htm).
Title: Re: Spin-off OOC
Post by: Garryl on February 17, 2013, 12:35:09 AM
What's wrong with moving 5 feet? Minimum forward speed is a minimum, not a maximum. And if the really low speed is an issue, you can always use the Temporal Accelerator module for a 10+ ft. bonus.

In any case, Space Jump and Wind Strider are the go-to flight/flight-like modules (both on the Back socket). You're covered for aerial maneuvers no matter which build you use.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on February 17, 2013, 01:06:18 AM
5 feet forward wasn't a problem.  Gaining any sort of altitude was, and if a flier can't gain some altitude then it's pretty close to gliding, but with the ability to stay aloft.  I guess that's all that could be expected at 2nd level though, so perhaps it doesn't need to be changed...  *shrug*

And yeah, once I found Space Jump and Wind Strider I decided I'd go with those instead of spending an evolve that I might not get the chance to upgrade enough to be as effective as flight at 7+ demands.
Title: Re: Spin-off OOC
Post by: SorO_Lost on February 17, 2013, 03:25:46 PM
Posting (finally).

Haven't finished the class but the design notes are as follows
(click to show/hide)
Title: Re: Spin-off OOC
Post by: oslecamo on February 17, 2013, 05:34:25 PM
For the people who are already in the "main" nintendo campaign, I remind them that it's still their turn to act.

Osle, is it just the SRD flaws/traits that are allowed, or might others be acceptable? http://www.realmshelps.net/datafind/feats.shtml has a bunch of flaws from Dragon Mag for instance.

I would rather keep just to the srd ones, since there's a lot of cheesy flaws in the other sources.
Title: Re: Spin-off OOC
Post by: ariasderros on February 18, 2013, 08:23:21 AM
Updated Level. Wrote BS. Still need Gear and Spells. Will be taking recommendations for either of those.
Title: Re: Spin-off OOC
Post by: Nanshork on February 19, 2013, 01:44:58 PM
I think I'm going to bow out, I'm just not feeling up to starting a new PbP.

Edit: Well, maybe.  Women issues = I don't feel enthusiastic about anything.  However, I might have just remembered some old builds I wanted to play that would make me enthusiastic.  I'm just not sure if they'll be able to properly contribute in a group that's got a god or two.

oslecamo, what's your opinion on Dreamscarred Press material?
Title: Re: Spin-off OOC
Post by: oslecamo on February 19, 2013, 02:55:23 PM
No opinion since I never used or readed it in any detail really. I just know they seem to love to do psionics stuff.
Title: Re: Spin-off OOC
Post by: Nanshork on February 19, 2013, 03:57:57 PM
Well what's your opinion on psionics stuff in general?
Title: Re: Spin-off OOC
Post by: oslecamo on February 19, 2013, 04:23:08 PM
The only thing in D&D that stands side by side with the power of magic for good and ill. Somewhat worst in some fields, stronger in anothers. PP recharge tricks and erudite are outright banned, psicrystals don't get feats. And I'll also ban psychic reformation because no good ever came out of that one in my games. I apply transparecy but you cannot use items that specifically boost arcane/divine magic to psionics (neither the other way around). I have some fondness for hidden talent tough.
Title: Re: Spin-off OOC
Post by: Nanshork on February 19, 2013, 04:41:08 PM
Well that nixes that idea.  I'm back to being not sure what I want to do, thankfully you've got enough players so it's okay if I end up bowing out.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 19, 2013, 05:06:41 PM
What was the idea, if you don't mind my asking?
Title: Re: Spin-off OOC
Post by: Nanshork on February 19, 2013, 05:11:50 PM
A variation on the "Big Guy is with Me" build, but that requires a psicrystal to have feats.
Title: Re: Spin-off OOC
Post by: Nanshork on February 21, 2013, 11:40:02 PM
I'm having issues coming up with something appropriate.  I kind of want to play an Ætherforge  (http://www.minmaxboards.com/index.php?topic=7141.0) but I'm not sure how that would fit in settings wise if Oslecamo approves it.  If that doesn't work out then I'd probably end up making a Koopa though I'm not sure how I'd end up pulling that off.

I also want to play some sort of construct master but that would most likely end up sucking and minions in a play-by-post can be problematic.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 22, 2013, 12:04:21 AM
If you did want to go with the construct master idea (using this class (http://www.minmaxboards.com/index.php?topic=8645.0) maybe) Gyromite (http://strategywiki.org/wiki/Gyromite) could be a good Nintendo Universe tie in.

Aetherforge wise, they're pretty much another flavor of magic user. Combining the Aetherforge idea with the Koopa idea and playing a Magikoopa (http://www.mariowiki.com/Magikoopa) Aetherforge could be pretty cool.

There's even a published turtle esque race, the Tortle, which would be a solid choice for an Aetherforge (+2 Con, +2 Wis, -2 Dex, -2 Cha.)
Title: Re: Spin-off OOC
Post by: Nanshork on February 22, 2013, 02:40:41 PM
Where is the Tortle from?
Title: Re: Spin-off OOC
Post by: sirpercival on February 22, 2013, 02:51:53 PM
Where is the Tortle from?
Dragon 315
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on February 22, 2013, 03:11:31 PM
The index here (http://www.docstoc.com/docs/104679259/Dungeons-Dragons-3-5-Edition-Index---Races-http-www-crystalkeep-com-d20-Collected-by-Chet-Erez-cerez-crystalkeep-com-Report-Suggestions-or-Errors) seems to list their complete stats. Besides the stat mods, medium size, 20ft land speed, 10ft swim speed, low light vision, and +3 nat armor.
Title: Re: Spin-off OOC
Post by: oslecamo on March 06, 2013, 10:24:48 AM
Well at first glance Concerned Ninja's and Arriaderos character sheets look fine.

However besides them only sirp and muktidata delivered character sheets, and those have stayed incomplete for quite some time now. What hapened to everybody else?

Title: Re: Spin-off OOC
Post by: Nanshork on March 06, 2013, 11:11:34 AM
I'm having issues coming up with something appropriate.  I kind of want to play an Ætherforge  (http://www.minmaxboards.com/index.php?topic=7141.0) but I'm not sure how that would fit in settings wise if Oslecamo approves it.  If that doesn't work out then I'd probably end up making a Koopa though I'm not sure how I'd end up pulling that off.

I also want to play some sort of construct master but that would most likely end up sucking and minions in a play-by-post can be problematic.

I'm waiting for some sort of input from you.   :P
Title: Re: Spin-off OOC
Post by: oslecamo on March 06, 2013, 12:59:51 PM
Ætherforge looks fine crunch-wise. Fluff-wise I guess it would have to be refluffled into some kind of magic/psionics of your choice, plenty to choose from among nintendo settings.

For a construct master there's the machine mistress, that being my own work is of course aproved, and it shouldn't clog up battle since your minion's actions should be quite simple.

Tortle allowed with the change of reducing its nat armor to just +1.
Title: Re: Spin-off OOC
Post by: Nanshork on March 06, 2013, 01:11:10 PM
Well, what does the group need?  I could play a potentially koopa Ætherforge with a BFC focus (because that's what the class does) or play a Machine Mistress and be random whateverness.   :p
Title: Re: Spin-off OOC
Post by: Jackinthegreen on March 06, 2013, 01:44:19 PM
Well at first glance Concerned Ninja's and Arriaderos character sheets look fine.

However besides them only sirp and muktidata delivered character sheets, and those have stayed incomplete for quite some time now. What hapened to everybody else?

Mostly what happened to me is I got sick and that was on my mind more than anything else, so I became fairly useless for more creative endeavors.  Still working on getting back to normal, but I do have some stuff put together for the character.  I'll post what I have so far.
Title: Re: Spin-off OOC
Post by: sirpercival on March 06, 2013, 01:45:38 PM
I'll see if I can get Melchior finished today.
Title: Re: Spin-off OOC
Post by: oslecamo on March 06, 2013, 01:51:21 PM
What does the group needed? Good question.

Ariasderros-Dragon wizard that already sports quite a bit of BFC spells.

Muktidata-antropormhic wolf tank that shreds faces.

Concerned Ninja Citizen-maug god that seems focused on tanking as well (with an enphasis on being big), also picked up leadership for an elemental adept cohort that has its own companion and seems to have a bunch of BFC as well.

sirpercival- unfinished sage, that by the looks of it is shaping to becoming another BFC guy.

So I would say the BFC part is already pretty well covered by the current players, so you could be a random whateverness.
Title: Re: Spin-off OOC
Post by: Nanshork on March 06, 2013, 02:08:26 PM
I'll take a close look at machine mistress then.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 06, 2013, 06:14:55 PM
My tank is also the BFC kind of tank. AoOs + Large and In Charge(Standstill effect) + 20ft reach + free bullrushes make it very difficult to close with. It's pretty much a "protect the squishies" kind of set up.

So, yeah, BFC is well represented. Of course, if we end up fighting armies, which seems like a possibility, we may be able to benefit from a near infinite amount of BFC.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on March 06, 2013, 06:41:28 PM
I'm having Alan take the Armbolt evolve to have a ranged weapon.  1d8 acid since acid tends to be the least resisted and most useful.

Not yet sure about which modules and attachments will be his standard though.  Once I get things more organized and figured out I'll have a better idea.
Title: Re: Spin-off OOC
Post by: ariasderros on March 06, 2013, 06:46:50 PM
Don't forget about my variable breath. And the fact that Osle deliberately didn't include a cooldown. So HDd4 damage in a burst of whichever element I like. Every round. Evokers can go cry in the corner.
Title: Re: Spin-off OOC
Post by: sirpercival on March 06, 2013, 07:09:20 PM
While Melchior have some BFC stuff, mostly he's a spellshaper, which means ranged damage.  Also, what I can do on any given day depends on my element.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 06, 2013, 07:42:48 PM
Don't forget about my variable breath. And the fact that Osle deliberately didn't include a cooldown. So HDd4 damage in a burst of whichever element I like. Every round. Evokers can go cry in the corner.

No cooldown? Have you considered Entangling Exhalation?

I think Dragonfire Adepts may be headed to that corner as well.
Title: Re: Spin-off OOC
Post by: ariasderros on March 07, 2013, 10:47:00 AM
No cooldown? Have you considered Entangling Exhalation?

I was thinking about replacing Silent Spell with that, then not preparing Web, instead opting for an extra Blinding Colour Surge.
Think I should?
Title: Re: Spin-off OOC
Post by: Nanshork on March 07, 2013, 11:28:50 AM
Hmm, machine mistress looks interesting but Ætherforge is still calling to me.  Decisions decisions.
Title: Re: Spin-off OOC
Post by: sirpercival on March 07, 2013, 11:35:57 AM
Hmm, machine mistress looks interesting but Ætherforge is still calling to me.  Decisions decisions.
While Ætherforge is very good at BFC, there are a lot of different things you can do.  Buffing, debuffing, utility, summoning...
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 07, 2013, 11:39:37 AM
No cooldown? Have you considered Entangling Exhalation?

I was thinking about replacing Silent Spell with that, then not preparing Web, instead opting for an extra Blinding Colour Surge.
Think I should?

Is there something specific you wanted to do with Silent Spell? If you don't have a combo in mind it's fairly situational. Entangled would be a fun condition to put on enemies. It would synergy well with my cohort since he's focusing on Sculpt Spellshape, which calls for reflex saves, and entangled hits dexterity.

Hmm, machine mistress looks interesting but Ætherforge is still calling to me.  Decisions decisions.

Do you know what you'd do with the Machine Mistress as far as Nintendo connections?

While Ætherforge is very good at BFC, there are a lot of different things you can do.  Buffing, debuffing, utility, summoning...

Even blasting if that's what you want it to do. It's pretty good at being a caster with different flavor and that includes a fair chunk of versatility.

Aetherforges also qualify for some casting PrCs (ones with CL requirements or spell level requirements that don't specify arcane or divine.)
Title: Re: Spin-off OOC
Post by: Nanshork on March 07, 2013, 11:42:39 AM
I noticed the other things Ætherforge can do, that's why it is calling to me.   :p

I have two basic ideas:

 - A koopa wizard (Ætherforge), I'd have to work with Oslecamo on the best way to make him a koopa.

 - A crazy mad scientist with robot companion like Megaman on steroids.
Title: Re: Spin-off OOC
Post by: oslecamo on March 07, 2013, 11:53:56 AM
Don't forget about my variable breath. And the fact that Osle deliberately didn't include a cooldown. So HDd4 damage in a burst of whichever element I like. Every round. Evokers can go cry in the corner.

No cooldown? Have you considered Entangling Exhalation?

I think Dragonfire Adepts may be headed to that corner as well.
It has a cooldown. Of zero rounds.


While Ætherforge is very good at BFC, there are a lot of different things you can do.  Buffing, debuffing, utility, summoning...
Thanks for pointing that out. Aetherbeast astral construct at-will forging banned.

Title: Re: Spin-off OOC
Post by: ariasderros on March 07, 2013, 12:27:43 PM
Is there something specific you wanted to do with Silent Spell?

Nothing until later. It can be my 9th, or even 12th level feat.

Also, thanks to the metamagic reduction from Tome Dragon, all of my spells are prepared as stilled spells. And Eschew Materials. And Helping Hand is there to carry my spellbook (which acts as an additional focus for most spells). Basically, I can already cast in Mechanus Armour, wielding a Tower Shield, while grappled. I just don't have the money for all of that yet. To say nothing of the fact that I would have a land speed of 5ft in the armour.  :rolleyes

I realize there are more optimized ways to use that feature, but this seemed more natural.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 07, 2013, 12:49:48 PM
Actually, that's a pretty cool way of utilizing the metamagic reduction feature.

For battles where there's plenty of room, Regideus would be up for being a mobile casting platform, which would help with movement issues. Pretty sure he's got the carrying capacity to not even notice the extra weight (str 30, gargantuan, I think his light load is around 4,000 lbs)
Title: Re: Spin-off OOC
Post by: oslecamo on March 07, 2013, 04:03:18 PM
So you're planning of making a godly mecha ridden by a dragon wizard? I aprove. :p
Title: Re: Spin-off OOC
Post by: ariasderros on March 08, 2013, 09:24:43 AM
So you're planning of making a godly mecha ridden by a dragon wizard? I aprove. :p

Too bad this isn't gestalt. I think you'd like the fact that I want to play an Abloeth // Extractor the Wind Fish's little brother.
Title: Re: Spin-off OOC
Post by: Nanshork on March 08, 2013, 11:04:54 AM
Look like I'll be rolling up a Machine Mistress.  oslecamo, how do the Megaman games fit into your universe?
Title: Re: Spin-off OOC
Post by: oslecamo on March 08, 2013, 01:06:42 PM
In the "futuristic" planets, like the ones belonging to the galactic federation, combat androids of diferent kinds have been a relatively common sight for quite some time now. Being able to make such combat androids of superior power/AI/versatility is considered an art, and a well paid one at that. More details later, gotta go now.
Title: Re: Spin-off OOC
Post by: Nanshork on March 08, 2013, 08:41:25 PM
Now I have to pick a race...

I wish there were more LA: 0 construct races.
Title: Re: Spin-off OOC
Post by: SorO_Lost on March 08, 2013, 09:14:56 PM
Honestly I've got enough ground work laid I could throw up a sheet this weekend, just been so busy with the recent storms and such my creative juices are running low.

***

Warforged is a nice Rance Nashork. Wand-Sheath and the Arm-Crossbow are function arm cannons. They are a bit more expensive than they should be, however the WF Component section does state any magic item can come in Component form...
Title: Re: Spin-off OOC
Post by: Garryl on March 08, 2013, 09:19:03 PM
Here are a couple of LA +0 constructs I made way back. Let me know if you use any of them and I'll port them over to minmax.

Living Astral Construct (http://brilliantgameologists.com/boards/index.php?topic=11312.msg388096#msg388096) - Probably needs a bit of rebalancing, if only because not all of the astral construct abilities are as appropriate on a player as on a summoned monster.

Soul Shell (http://www.giantitp.com/forums/showpost.php?p=11663018&postcount=1366)
Title: Re: Spin-off OOC
Post by: Nanshork on March 08, 2013, 10:15:54 PM
Honestly I've got enough ground work laid I could throw up a sheet this weekend, just been so busy with the recent storms and such my creative juices are running low.

***

Warforged is a nice Rance Nashork. Wand-Sheath and the Arm-Crossbow are function arm cannons. They are a bit more expensive than they should be, however the WF Component section does state any magic item can come in Component form...

Wand-sheath won't help at all, no spellcasting or UMD, and none of the Warforged components really call to me for the Machine Mistress class.  Warforged is a nice race, just not for this IMO.

However, I forgot the homebrew side of things.  Neither of your links are exactly what I'm looking for Garryl, but they've given me some ideas about places to look.  Thanks!


Edit: No luck with the homebrew, and I don't think I want another Warforged (I'm already playing two in currently running PbP games).  Oh well, I don't need to be a construct so it isn't a big deal.
Title: Re: Spin-off OOC
Post by: SorO_Lost on March 08, 2013, 11:12:03 PM
Well, if the arm cannon nature of Mega Man is still something desired. A Custom Legacy Bracer can obtain an At-Will CL10 Scorching Ray using three Least Slots.
Title: Re: Spin-off OOC
Post by: Nanshork on March 08, 2013, 11:13:17 PM
Actually "Mega Man" is my Machine Minion, I just wanted to be a robot too for the flavor.  He'll get his arm cannons from my class abilities.  :p
Title: Re: Spin-off OOC
Post by: SorO_Lost on March 08, 2013, 11:21:20 PM
Ooooh.

That makes you Dr. Light.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 09, 2013, 01:10:01 AM
The features of Machine Mistress turn you into a construct. You don't need to have a construct race to have robot flavor.
Title: Re: Spin-off OOC
Post by: Nanshork on March 09, 2013, 09:35:12 AM
Ooooh.

That makes you Dr. Light.

Yeah, I'll be Dr. Somebody or another.  Names are at the end of the to do list though.   :P

The features of Machine Mistress turn you into a construct. You don't need to have a construct race to have robot flavor.

Or I could already be a construct and have buttloads of extra hitpoints.   :p

Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.
Title: Re: Spin-off OOC
Post by: oslecamo on March 09, 2013, 01:00:25 PM
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.

I've just been reading trough the megaman wiki, and I kid you not, they have robots making humans on top of robots making more robots and somebody making something called "carbons" and... Damn, the megaman storyline sure got complex from my gameboy days of  "Dr.Wily made 8 new  killer bots  with themes to conquer the world, go stop him with just this plasma cannon arm!".
Title: Re: Spin-off OOC
Post by: Nanshork on March 10, 2013, 06:47:07 PM
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.

I've just been reading trough the megaman wiki, and I kid you not, they have robots making humans on top of robots making more robots and somebody making something called "carbons" and... Damn, the megaman storyline sure got complex from my gameboy days of  "Dr.Wily made 8 new  killer bots  with themes to conquer the world, go stop him with just this plasma cannon arm!".

Wow, yeah, all of that is news to me.  I just remember the oldschool megaman.
Title: Re: Spin-off OOC
Post by: ariasderros on March 10, 2013, 10:30:56 PM
Like I said, it isn't a big deal, I just liked the flavor of a robot making more robots.

I've just been reading trough the megaman wiki, and I kid you not, they have robots making humans on top of robots making more robots and somebody making something called "carbons" and... Damn, the megaman storyline sure got complex from my gameboy days of  "Dr.Wily made 8 new  killer bots  with themes to conquer the world, go stop him with just this plasma cannon arm!".

Wow, yeah, all of that is news to me.  I just remember the oldschool megaman.

Imagine how I feel in the other game. I liked Kirby. The first one. The only one I've played. You float, you shoot blasts of air, and you suck stuff up to hit harder. Now there's copy-stuff. Likewise, I played LoZelda, LoZelda 2, and Links Awakening. At least I'm playing a character who is clueless about everything that is going on, so I don't have any problems pulling that off.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 10, 2013, 10:49:19 PM
Assuming we go Fire Emblem, I'm going to be very glad my character just popped through a portal and thus has no idea WTF is going on in this strange new land (because I have no idea about anything regarding Fire Emblem that cannot be learned from playing Super Smash Brothers.)

On the other hand, I'm playing a Pokemon and I'm reasonably well versed in the fluff of Pokemon (up through Fire Red and Leaf Green, at least) so that should be ok.
Title: Re: Spin-off OOC
Post by: oslecamo on March 11, 2013, 01:05:10 PM
So nobody's reading the fluff intros I'm writing in Nintendo Worlds? :P
Title: Re: Spin-off OOC
Post by: ariasderros on March 11, 2013, 01:23:10 PM
So nobody's reading the fluff intros I'm writing in Nintendo Worlds? :P

Oh, I'm reading that. And a Wiki here or there. But things like, say, a boy with a mask, I know nothing about. It could have been something great. Could have been a trap. I don't know. Neither does Kurt. So it all work out.
Title: Re: Spin-off OOC
Post by: Nanshork on March 11, 2013, 03:51:22 PM
I'm reading, just wasn't home much this weekend. :P

I'm still trying to figure out my race/feats...
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 11, 2013, 05:15:36 PM
I'm reading it, certainly, but I understand there's huge amounts of Fire Emblem backstory that I'm not familiar with. I mean, beyond humans, Manakete and Laguz I couldn't tell you what races live in Elibe.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on March 11, 2013, 09:01:02 PM
I have pretty much no knowledge of FE despite owning a game because my OCD got the better of me and I got frustrated when one of my units got knocked out.  At least Metroid came naturally to me and lets me be OCD about picking everything up without being unduly challenging.

Edit:  3000th post.  lol

I'm of course still working on the character.  Mostly it's just feats, equipment, and modules to decide on at this point.
Title: Re: Spin-off OOC
Post by: Nanshork on March 20, 2013, 02:15:46 PM
Okay, I'm officially bowing out (for real this time).  Machine Mistress isn't doing it for me and nothing else I can come up with is appropriate. 
Title: Re: Spin-off OOC
Post by: Flay Crimsonwind on March 21, 2013, 07:23:16 PM
If this shorts you all a player, I can cover...
Title: Re: Spin-off OOC
Post by: oslecamo on March 21, 2013, 07:35:39 PM
Tecnically there's still 5 players for the spin-off, but only 2 of them have their sheets actually finished. One more complete character and I could start it up, with delayed players joining later when they're ready.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 21, 2013, 07:51:52 PM
The two are me and Arias?

Muktidata's sheet looks done except for background and a few details (needs to calculate HP and such.) Maybe someone give him a poke?

But if Flay has an idea and can toss something up, that'd be cool too.
Title: Re: Spin-off OOC
Post by: sirpercival on March 21, 2013, 07:54:43 PM
Yeah, I could use some help picking feats for Melchior...  :lol
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 21, 2013, 08:06:08 PM
What are you going for as far as favored circle, formula, tactics etc?

Spellshape Focus is usually worth it. Extra dice of damage on your attacks are hard to come by.

I like the metashaping feats because you'll rarely have enough formulae of your highest level to just use those. That's doubly true for a Sage because of the way they know formulae. My go to metashaping feat tends to be Sculpt Spellshape but I think you said you weren't going heavy area focus, so Heighten might be a better call. A heightened 2nd lv formula would do as much extra damage as a 4th lv and have the same save DC.

Extend Formula could be good for the lower level minor formulae with beneficial effects.
Title: Re: Spin-off OOC
Post by: sirpercival on March 21, 2013, 08:21:11 PM
What are you going for as far as favored circle, formula, tactics etc?
I keep going back and forth among Astral Essence, Devouring Shadow, and Eternal Moment.  That's part of the problem...

Quote
Spellshape Focus is usually worth it. Extra dice of damage on your attacks are hard to come by.

I like the metashaping feats because you'll rarely have enough formulae of your highest level to just use those. That's doubly true for a Sage because of the way they know formulae. My go to metashaping feat tends to be Sculpt Spellshape but I think you said you weren't going heavy area focus, so Heighten might be a better call. A heightened 2nd lv formula would do as much extra damage as a 4th lv and have the same save DC.

Extend Formula could be good for the lower level minor formulae with beneficial effects.
Phenomenal suggestions.  Here's my set, how's it look?

1st - Varied Awakening, Sculpt SpellshapeF, Zen ArcheryF
2nd - Heighten FormulaB
3rd - Spellshape Focus
6th - Precise Shaper
8th - Shaper's StrideB

Flaw - Noncombatant
Flaw - Vulnerable
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 22, 2013, 01:40:32 AM
Looks solid to me. Didn't realize you could use Zen Archery with Spellshape Attacks but it's obvious now you mention it.
Title: Re: Spin-off OOC
Post by: ariasderros on March 22, 2013, 11:35:40 AM
Tecnically there's still 5 players for the spin-off, but only 2 of them have their sheets actually finished. One more complete character and I could start it up, with delayed players joining later when they're ready.

Huh, that's not that many, considering how many you were originally thinking (what with the two teams thing).

So... umm... How would you feel about someone having two characters?

Because I have 3 different ideas for LoZ-based characters.
Title: Re: Spin-off OOC
Post by: oslecamo on March 22, 2013, 01:51:25 PM
4-6 players is the ideal size for a party, so the spin-off will simply advance with a single group.

I'm fine with you running two characters simultaneously, as long as you don't mind the logistics and nobody else has a problem with it.

Heck, if you have ideas for 3 characters, I wouldn't even mind you making your personal mini-party for the second team. Kinda of a "solo" campaign, but you get to run 3 PCs instead of just one. :p

Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 22, 2013, 05:02:05 PM
Oooh, don't say that people can run multiple characters! I'll end up with a legion.

Seriously, I have no problem with Arias doing that if he likes and I might do it myself (hopefully in moderation.)

That actually puts a new spin on what I came here to say: New concept idea for anyone who wants one, F Zero racer or Starfox universe fighter pilot with a Spelljammer (http://www.minmaxboards.com/index.php?topic=9173.msg149966#msg149966) cohort (or have the ship be the primary character and the pilot be the cohort.)
Title: Re: Spin-off OOC
Post by: ariasderros on March 22, 2013, 10:44:31 PM
What the three ideas are:

(click to show/hide)

(click to show/hide)

(click to show/hide)

Thoughts? I actually wouldn't really want to have a party on my own. That said, with the eagles Ideal Cohort ability, and the existence of the Improved Cohort feat... Nothing stops me from running 2/3 as one entity.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 23, 2013, 02:22:07 AM
If there aren't enough people for a second party (and I suspect there will be if we wait a little while) I would be happy to toss together a few builds and we could go halves on a party.
Title: Re: Spin-off OOC
Post by: ariasderros on March 23, 2013, 02:31:58 AM
If there aren't enough people for a second party (and I suspect there will be if we wait a little while) I would be happy to toss together a few builds and we could go halves on a party.

Well, I'm going to go ahead and try out building Veres and Fisk. Even if they don't see play here, I like them.

As far as waiting... this stuff goes slow anyway. Build. BUILD!!!

If we get a full party, I expect there will be tea and crumpets.
Title: Re: Spin-off OOC
Post by: Anomander on March 23, 2013, 03:17:45 AM
I can always make a character if needs be. Not like there is a lack of potential great character concepts within the realms of nintendo.
Title: Re: Spin-off OOC
Post by: ariasderros on March 23, 2013, 07:05:44 AM
@ Osle
Do you approve of the weapon ability from here (http://www.minmaxboards.com/index.php?topic=3214.0)?

Do you approve of the feats from here (http://www.giantitp.com/forums/showthread.php?t=51893)? Specifically, Cunning Artifice, Cunning Master, and Tactical Recuperation.

What would be your opinion on the interaction between the eagles Ideal Cohort ability, and the benefit of the Improved Cohort feat? Because there actually is a way for me to have Leadership and Improved Cohort already on Fisk.
Title: Re: Spin-off OOC
Post by: oslecamo on March 23, 2013, 09:47:15 AM
Weapon ability allowed, but the extra inspiration points only last 5 rounds, otherwise you could just grab something with regeneration and coup de grace them for an hour or so for thousands of inspiration points for your next battle.

Tactical Recuperation allowed. The other feats no. Neither anything from mindscapes.
Title: Re: Spin-off OOC
Post by: ariasderros on March 23, 2013, 09:52:19 AM
Neither anything from mindscapes.
Does that include the Extractor?

What would be your opinion on the interaction between the eagles Ideal Cohort ability, and the benefit of the Improved Cohort feat?
What about this one?
Title: Re: Spin-off OOC
Post by: oslecamo on March 23, 2013, 10:08:25 AM
lucid dreaming does not exist. All instances of it in the extractor are replaced by the concentration skill.

Ideal Cohort and Improved cohort don't stack, point.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 23, 2013, 01:41:37 PM
A few homebrew classes I might want to use, are these ok?

This Fighter (http://www.giantitp.com/forums/showthread.php?p=11468240)

This Martial Adept Barbarian/Ranger/Scout (http://www.giantitp.com/forums/showpost.php?p=10640918&postcount=2)

This Marshal (http://brilliantgameologists.com/boards/index.php?topic=6024)

This Swashbuckler (http://www.giantitp.com/forums/showpost.php?p=11286564&postcount=16)
Title: Re: Spin-off OOC
Post by: oslecamo on March 23, 2013, 03:23:32 PM
Wildheart ok, falling star is replaced by Solar Wind (http://www.giantitp.com/forums/showthread.php?t=193295).
The Marshal ok, except for the sublime aura.
No to the fighter and swashbuckler.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 27, 2013, 01:37:47 AM
So, Scaleshaper was considered to represent a Dragon Tribe Laguz. What would be a good representation of other Laguz? Beast Tribe, for instance?

How about Morphling (http://www.minmaxboards.com/index.php?topic=2149.0)?
Title: Re: Spin-off OOC
Post by: oslecamo on March 27, 2013, 06:36:14 AM
I would someone to love to explain me why people keep asking "game group has members in which each one of them has a specific set of abilities inside a theme, can I use this class that puts all of the group's abilities in just one character at the same time and then some?"

Anyway, scaleshaper wasn't aproved, and neither is morphling since the alternate form part is just screaming to be abused, in particular with the feats further boosting it up.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 27, 2013, 06:46:05 AM
For my part it was scaleshaper (my garbled memory was that it was approved once the Dragon summoning ability got capped only the person intending to play it decided not to) plus not reading Morphling all that carefully before posting about it here.

So sorry about that.
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on March 28, 2013, 12:35:02 PM
I would someone to love to explain me why people keep asking "game group has members in which each one of them has a specific set of abilities inside a theme, can I use this class that puts all of the group's abilities in just one character at the same time and then some?"


I think that has something to do with my long-standing argument that some people actually try to Win and Dungeons and Dragons.

Apologies for taking so long to post anything at all in this. My Picori, if still cool with you, is just about 90% complete (minus spell selection and such)

I have reposted it here under spoiler for convenience:

(click to show/hide)
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 29, 2013, 06:36:24 AM
I think that has something to do with my long-standing argument that some people actually try to Win and Dungeons and Dragons.

The designer of both the pieces of homebrew in question is sirpercival, so you can judge for yourself if he's a win D&D type. I'd say far from it. In fact, while such people exist, I haven't met one on this board yet.
Title: Re: Spin-off OOC
Post by: ariasderros on March 29, 2013, 08:53:47 AM
I think that has something to do with my long-standing argument that some people actually try to Win and Dungeons and Dragons.

The designer of both the pieces of homebrew in question is sirpercival, so you can judge for yourself if he's a win D&D type. I'd say far from it. In fact, while such people exist, I haven't met one on this board yet.


... One poster has actually started three different topics on the subject. The first one was after having tried to bring a character into a PbP that made the entire rest of the play-group irrelevant. The topic was about not wanting to play anything other than the best, because doing otherwise felt like it was playing the game wrong. That topic concluded with the assertion that the person had reformed. Then the other two topics were very clear ploys to justify the mentality that was supposedly abandoned.

So, no. There is one poster here who is very adamant in the belief that D&D can be "won", and that there is reasoning to proving yourself "the best". And this person must be forced to play cooperatively.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 29, 2013, 06:26:35 PM
I didn't really take Endarire that way. He talked about being "the best" but he seemed to be less interested with "winning" as in beating the DM and/or the other players than with optimization as an end goal in itself.

Also, this post (http://www.ruleofcool.com/smf/index.php/topic,809.0.html) was basically about how he agrees that seeing D&D as a competition doesn't work in the standard party dynamic.

As to his "reform," you would know better than I whether he's still trying to win in the Heroes Reborn game since you're in the same party.

To get back on topic a bit: What is religion like in Elibe? I've been reading the FE wiki but it's mostly game stats and story synopsis stuff, not much world fluff. There are units called priests and clerics and suchlike and there's the "divine dragons," of whom Naga seems to be actively worshipped by some people at least.

What I'm wondering is how to represent that in D&D terms. Could you be a cleric of Naga? Or another divine dragon? Or something else? What domains would be appropriate for a divine dragon worshipper? Are there other "gods" in the setting I haven't come across?

Title: Re: Spin-off OOC
Post by: oslecamo on March 29, 2013, 06:52:24 PM
Gods are almost unheard of in Elibe. Indeed at best you may see some people worshiping a nice powerful local dragon, of which Naga would be the greatest in known history.

Priests/clerics/bishops are more usually connected to a country/organization. They focus more on healing and helping their people than exactly preaching a message. So I guess the correct domains for an Elibe cleric would be any suportive ones. Fire Emblem clerics usually can't use offensive magic at all before promotion, but they can use a variety of staffs with utility powers, so there's that as well.

Which reminds me, I really have to get to finishing playing Shadow Dragon. :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on March 29, 2013, 08:15:50 PM
So the standard Eliban "Cleric" or "Priest" unit would be a cleric (probably a cloistered cleric since my sense is that they don't really wear armor) of a cause, with that cause being roughly "support of my organization and people"?
Title: Re: Spin-off OOC
Post by: oslecamo on March 30, 2013, 05:02:16 PM
Yes. Actually among fire emblem units, clerics/priests usually have the lowest defense stat in average, even lower than mages. But their resistance (stat used to defend against magic attacks, that ignore defense) is trough the roof, which I guess is already well represented by good will save+wis main stat.

Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on April 09, 2013, 04:50:04 PM
Few questions about pure crafting in Elibe:

If I were to build a character using pure crafting, would they be able to craft pre game or would they need to buy their pure metal gear? If the latter, any thoughts on how difficult that would be, how to go about it?

If said character was a fighter would it need to be an SRD fighter or would fighter fixes (SirP's Quick Fix Fighter (http://www.ruleofcool.com/smf/index.php/topic,648.msg12281.html#msg12281), for example) be allowed?

Does using pure metal items prevent a character from using any magic items or just spell trigger/ spell completion/ SLAs and such?
Title: Re: Spin-off OOC
Post by: oslecamo on April 09, 2013, 06:28:19 PM
If you take the feat and ranks yourself, you can craft pre-game no problem.

However the other feats are meant to be used with a base srd fighter, so if you go with fix #3892, you can't pick double/triple/quad alloy.

You can still use magic items if they don't have spell trigger/completion.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on April 10, 2013, 01:32:58 AM
How about the Saint class's purity ability? The one the makes all Saint abilities ex and makes you immune to magic. Does it make you immune to beneficial magic items?

If so, how does that interact with magic items that are tools? Does it prevent you from retrieving items from a handy haversack, for example?
Title: Re: Spin-off OOC
Post by: oslecamo on April 10, 2013, 08:30:36 AM
Yes, a saint with purity cannot benefit from magic items, including being unable to retrieve items from an handy haversack.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on April 12, 2013, 10:36:22 PM
Would the feat Strategic Provocation (http://www.minmaxboards.com/index.php?topic=6051.0) be allowed?
Title: Re: Spin-off OOC
Post by: oslecamo on April 13, 2013, 04:49:22 PM
Yes, but skill checks and DCs are all replaced by Will saves with DC 10+1/2 Ranks in Intimidate+Cha mod.
Title: Re: Spin-off OOC
Post by: Raineh Daze on April 20, 2013, 08:48:33 AM
Hmm, so, you mentioned there's a spot?

Mess-of-Stuff 5/Paragon 1/Saint 2 acceptable? As for Pure Crafting (because Purity and Innocence), is that full-cost (AKA, pay for its value) or do I pay for it as if crafted manually?

And is there a list of altered rules neatly compiled somewhere? XD
Title: Re: Spin-off OOC
Post by: oslecamo on April 20, 2013, 08:51:12 AM
Yes, build stub is ok.

If you pick the feat, you can pay just the crafting cost.
Title: Re: Spin-off OOC
Post by: Raineh Daze on April 20, 2013, 08:52:38 AM
Right.

Shall start work on this after finishing for the Phantasy Star one.
Title: Re: Spin-off OOC
Post by: SorO_Lost on April 27, 2013, 03:59:58 PM
Speaking of this thread. I finally posted the Hyrulian Warrior Class over in homebrew, still working on Melds. No clue on an ETA.

I can offer a cool excuse for this weekend through. I'm sick and fatigued, so I'm pulling 12 hour shifts to help cover someone who thinks they are sick as well. Friggin pansy.
Title: Re: Spin-off OOC
Post by: Raineh Daze on April 28, 2013, 06:55:23 AM
Hm. Are saves and BAB fractional?
Title: Re: Spin-off OOC
Post by: oslecamo on April 28, 2013, 05:00:07 PM
No.
Title: Re: Spin-off OOC
Post by: oslecamo on April 29, 2013, 06:14:23 PM
Plant suceeds in holding into Kurt again.
Title: Re: Spin-off OOC
Post by: oslecamo on May 01, 2013, 01:06:43 PM
So let me see if I get this straight from the last IC posts, you're going with a "lure the plants in and knock them out with subdual damage"? You can then time-skip ahead, just checking whetever any deku baba manages to save against the luring call (and when Kurt manages to break free).
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on May 01, 2013, 03:45:27 PM
So let me see if I get this straight from the last IC posts, you're going with a "lure the plants in and knock them out with subdual damage"? You can then time-skip ahead, just checking whetever any deku baba manages to save against the luring call (and when Kurt manages to break free).

It sounds a lot better then the "Get into a fight with creatures the GM has hand selected, in a region the GM prepared specifically for this fight" plan. :)
Title: Re: Spin-off OOC
Post by: Nanshork on May 01, 2013, 03:47:24 PM
Yeah, that sounds like something Jeremy would be okay with.
Title: Re: Spin-off OOC
Post by: Flay Crimsonwind on May 03, 2013, 02:18:30 AM
I am specifically getting Phae across to the group, but that sounds like a plan Kong would be fine with. He has big hands, nonlethal/subdual damage shouldn't be an issue.
Title: Re: Spin-off OOC
Post by: ariasderros on May 03, 2013, 10:30:33 AM
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.
*Is curious how long until someone notices that this is the wrong thread.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 03, 2013, 03:21:53 PM
Regideus picks up the plant in one hand, Kurt in the other and rips them apart. He then burrows a tunnel over to the door, bypassing the plants entirely.

This accomplished he realizes he's in the wrong game and goes back to waiting for his game to start.
Title: Re: Spin-off OOC
Post by: Flay Crimsonwind on May 03, 2013, 04:47:20 PM
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.
*Is curious how long until someone notices that this is the wrong thread.
:banghead Tabs will be the death of me.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 03, 2013, 04:57:22 PM
This discussion is baffling. Somehow, I feel I have missed something important. @_@
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 03, 2013, 05:19:31 PM
Oslecamo accidentally posted on this thread instead of the OOC thread for the other campaign (incidentally, if you've a spare hour or so you could do worse than read that game. It's pretty interesting stuff.) and the players from that game replied on the same thread, so it's a contextless snippet of discussion about another ongoing game.

How is your Saint coming, by the way? My holy rockmonster would like to get to the crushing of armies and whatnot.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 03, 2013, 05:24:35 PM
I haven't written them up yet because this conversation was confusing me and I was wondering if it had already started. Problem solved, so I'll be writing them up either later tonight or tomorrow afternoon, depending on how my abysmal attention span fares.

... also because I keep getting distracted by an MMORPG.  :blush

At least I know their appearance this time around. (http://safebooru.org//images/567/b6b1c98e9bc0caf86f87cc9773b43cebf72c4c81.jpg)
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 04, 2013, 08:07:04 AM
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.
Title: Re: Spin-off OOC
Post by: ariasderros on May 05, 2013, 07:58:32 PM
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.

Okay, given this, I'm going to sit down, start and finish Veres, the Evil Eagle (Alignment = TN) (as per the boss from Links Awakening), & his cohort Fak (MotUH build). Right now. Only thing I might not get done before I pass out for the night would be Gear.

This is assuming no-one has a problem with me doing this (Osle said he didn't).


Flay and Ano have both also expressed interest. Just kinda mentioning that, because I don't know what has become of this.


For Veres:
Changes to the original proposal to not use Hydra, instead using Titanic for the growth.
This gives better speed and carrying, which was the whole point, and less of insane uber-charging, which wouldn't have been much fun to just blitz-pounce everything to death.

Permission to re-fluff Monster of Legend's Breath Weapon option as being Evil Eagle's "Feather Wind" instead of being based on "Breath"?


For Fak:
New stub =  Al-mi'raj 1 / Factotum 1 / Al-mi'raj 1 / Ghost 2 /  MotUH 2
Still Facade, who got fused to a rabbit, instead of lizard.


Majorly important EDIT:
Hm. Are saves and BAB fractional?
No.
However:
Answering questions from the other threads piled overnight. Let me know if I missed something.

[...]
Are fractional BAB and saves in effect?
Sure, why not?

Which is it?



More Edit Questions: All about gear edition.

Well, one question is already answered:
Leadership is fine as long as you don't pull anything too cheesy. Also your cohort only gets elite array and NPC WBL.
... was the question.

1) Are we using the SirP Houserule for weapon & armour enhancements?
2) Can I use a (likely more expensive... say 2k?) variant of the Vestments of Styles to basically be able to take the forms of various saddle arrays (generally including packs, often including multiple Rider-seats)? Also... Having them be able to change into a backpack & clothing when in my DIF.
3) Giant Eagle does not have any "Proficiency" section, which makes me curious as to whether I can even have light barding (armour) w/o a penalty on attacks. I know medium or heavy would make me not fly, and thus be useless, but I would think light barding would be suited to what Giant Eagles are. What are your thoughts on this?
Title: Re: Spin-off OOC
Post by: oslecamo on May 06, 2013, 04:31:09 PM

For Veres:
Changes to the original proposal to not use Hydra, instead using Titanic for the growth.
This gives better speed and carrying, which was the whole point, and less of insane uber-charging, which wouldn't have been much fun to just blitz-pounce everything to death.

Permission to re-fluff Monster of Legend's Breath Weapon option as being Evil Eagle's "Feather Wind" instead of being based on "Breath"?
Do it.


Majorly important EDIT:
Hm. Are saves and BAB fractional?
No.
However:
Answering questions from the other threads piled overnight. Let me know if I missed something.

[...]
Are fractional BAB and saves in effect?
Sure, why not?

Which is it?
:blush

I'll go with my previous word, fractional saves are in.


1) Are we using the SirP Houserule for weapon & armour enhancements?
2) Can I use a (likely more expensive... say 2k?) variant of the Vestments of Styles to basically be able to take the forms of various saddle arrays (generally including packs, often including multiple Rider-seats)? Also... Having them be able to change into a backpack & clothing when in my DIF.
3) Giant Eagle does not have any "Proficiency" section, which makes me curious as to whether I can even have light barding (armour) w/o a penalty on attacks. I know medium or heavy would make me not fly, and thus be useless, but I would think light barding would be suited to what Giant Eagles are. What are your thoughts on this?
1)Yes
2)Ok
3)As long as the armor/barding has no skill penalty, you can wear it whitout problem even whitout proficiency.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 06, 2013, 04:42:15 PM
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.

Okay, given this, I'm going to sit down, start and finish Veres, the Evil Eagle (Alignment = TN) (as per the boss from Links Awakening), & his cohort Fak (MotUH build). Right now. Only thing I might not get done before I pass out for the night would be Gear.

This is assuming no-one has a problem with me doing this (Osle said he didn't).

Are you planning to play Verres and Fak in the same party as Arthur the Mage Dragon? No objection if you are, just interested.
Title: Re: Spin-off OOC
Post by: ariasderros on May 06, 2013, 10:34:44 PM
Looking at the characters... I don't think I'd be contributing anything useful, really. I'm not going to be taking part. Sorry.

Okay, given this, I'm going to sit down, start and finish Veres, the Evil Eagle (Alignment = TN) (as per the boss from Links Awakening), & his cohort Fak (MotUH build). Right now. Only thing I might not get done before I pass out for the night would be Gear.

This is assuming no-one has a problem with me doing this (Osle said he didn't).

Are you planning to play Verres and Fak in the same party as Arthur the Mage Dragon? No objection if you are, just interested.

IDK, IDC, just getting bored of waiting, and frustrated with our hokey-pokey membership. It's up to everybody else to finish things up, and osle to dictate who's in what group.
Title: Re: Spin-off OOC
Post by: ariasderros on May 08, 2013, 12:53:13 PM
3)As long as the armor/barding has no skill penalty, you can wear it without problem even without proficiency.

So... I spent almost all of my money on being able to fly & fight in full plate. I am a bad, bad, man.

Crap re-did math, went over-budget anyway.
 :puppy

Ah, well, it was fun in my head. And I still want that armour at some point. Flying around and fighting, in full plate. At gargantuan size.
If I saw a gargantuan eagle, flying really, really fast strait for me, coated in metal, there would be no "Intimidate Check" needed.



Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's) don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.



That said, I believe Veres himself is done mechanically, granting Osle approves everything that's there, background needed.

For background, I'm thinking:
Bird who is a military unit who also helps to deploy military units; Raised in Elbe, though hatched from an egg found in the islands; He's a big eagle; He carries around troops; He hits harder than most troops; He's not much of a thinker; He can also play SR-71, flying high and fast with an amazing Spot check (45 if taking 10); He is also hard to knock down (Lots of HP & Fast Healing).

That isn't a b/g stub. That's really all I've got. He's kind of gruff & quiet. Just don't ignore him when he says he sees or hears something.

Will work on more stuff tomorrow.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 08, 2013, 01:30:06 PM
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's) don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.

(toe) ring of sustenance?
Title: Re: Spin-off OOC
Post by: ariasderros on May 09, 2013, 08:45:37 AM
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's) don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.

(toe) ring of sustenance?

Everlasting Ration is 350GP. They take care of feeding w/o worrying about all the feeding stuff, but will only feed a medium creature.

Everlasting Feedbag is 800GP. Take care of feeding like the rations, but will work for any equine, of any size, that it is tied to.

Ring of Sustenance is 2,500GP. Feeds & cuts sleep needs in 1/4. Doesn't matter about sleep, because he has an undead cohort to keep watch. Too expensive to afford right now, too. I mean, I could swing it if I changed around my expenses, but the only change I'd really want to make would be which of the three things I've got is the +4 (Str, Con, or Saves). Plus, even if I could afford it, 2.5K for something that doesn't even get tracked normally, and is really only there for fluff is inane.



Does Regideus have any ability to be less than immense?



How goes Melchior, Specter, and SorO's unnamed, unknown Hylian?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 09, 2013, 11:29:36 AM
I've added some background and personality to Alan, and dropped his Specter moniker since it didn't quite seem right.  I have most of his feats taken care of, but still need to work on equipment and module loadout.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 09, 2013, 11:51:32 AM
Does Regideus have any ability to be less than immense?

Very much so. His natural size is only large and the ability he uses to become gargantuan can either grow or shrink him two size categories, so he can be small if necessary.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 09, 2013, 01:27:03 PM
I'm reminded of Lego Rock Raiders where if you take out a rock monster (totally inspired and original name!) it turns into three mini-monsters that are oddly kind of cute.
Title: Re: Spin-off OOC
Post by: ariasderros on May 09, 2013, 01:54:41 PM
I'm reminded of Lego Rock Raiders where if you take out a rock monster (totally inspired and original name!) it turns into three mini-monsters that are oddly kind of cute.

Tzeench daemons do it better.
Title: Re: Spin-off OOC
Post by: oslecamo on May 10, 2013, 03:10:47 PM
Somewhat permission thing: but can I go ahead and have an Everlasting Feedbag for this character. I know he isn't "Equine", as the item calls for, but I really don't want to have to think about what the food conversion is between his DIF & true form might be, nor how much meat a Gargantuan Eagle eats in a week. I'm guessing that there isn't enough meat in the party (members) to feed it, and I don't want to wipe out the local wildlife in every area we come across. I know you (and most DM's)
don't track this stuff anyway, but a new massive carnivore in the area has to have some kind of impact.
How about "feeded to the big war bird" being the official method of execution on the land? :p

Also not like there aren't cattle herders and farmers around. If the land can sustain armies in constant war, it certainly can sustain the ocasional trained monster.

Otherwise I'll have to insist on the ring of sustenance.



For background, I'm thinking:
Bird who is a military unit who also helps to deploy military units; Raised in Elbe, though hatched from an egg found in the islands; He's a big eagle; He carries around troops; He hits harder than most troops; He's not much of a thinker; He can also play SR-71, flying high and fast with an amazing Spot check (45 if taking 10); He is also hard to knock down (Lots of HP & Fast Healing).

That isn't a b/g stub. That's really all I've got. He's kind of gruff & quiet. Just don't ignore him when he says he sees or hears something.
Aww, c'mon, you have levels in Freaking Monster of Legend. Can't you come up at least with some epic deeds? It is a prerequisite and everything. :P
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 11, 2013, 12:48:43 AM
I think I may have a concept that grabs me for a Fire Emblem mythos character.

A Trickster (http://fireemblem.wikia.com/wiki/Trickster) type with a prodigal son type background. From a noble Eturian house (possibly even the royal family), was a deliquent youth and ended up skipping the country in search of a good time/ to avoid the consequences of his actions. Now, in Eturia's hour of need, he's back to save the day. Or that's his story anyway.

Mechanical question: Does the Aptitude Boomerang Daze trick work?

(click to show/hide)
Title: Re: Spin-off OOC
Post by: oslecamo on May 11, 2013, 08:37:17 AM

Mechanical question: Does the Aptitude Boomerang Daze trick work?

(click to show/hide)
No, it applies only to feats that allow you to choose a weapon in the first place, and the new one must be a valid choice.
Title: Re: Spin-off OOC
Post by: ariasderros on May 15, 2013, 02:46:11 PM
Can't you come up at least with some epic deeds?

I have now given his background for everything but his leadership, and I have done nothing for Fak as yet. Working on doing a lot of stuff right now, sorry about the delay.

I am pretty sure the level of stupidity 'desperate self-sacrifice and bravery' (since it worked) that was employed to hold the line would be enough to fulfill the prerequisites.

For leadership: is it just the cohort, or are there followers too?
(click to show/hide)
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 16, 2013, 08:01:47 PM
So a new monster class got posted and I am now compelled to build a character with it. Must be thursday!

Are there Oni (http://www.minmaxboards.com/index.php?topic=10089.0) in Elibe? I've searched for Oni and demons in fire emblem wikis and so far only found the one: Fomortiis, the big bad from the Sacred Stones.

If the Kuwa class is fittable into the mythos, the Dread Champion (http://www.minmaxboards.com/index.php?topic=9437.0) class seems like a natural progression of its bullying style, assuming it's at an acceptable power level.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 16, 2013, 08:07:09 PM
So a new monster class got posted and I am now compelled to build a character with it. Must be thursday!

You have that problem too? :O
Title: Re: Spin-off OOC
Post by: ariasderros on May 17, 2013, 06:31:24 PM
In addition to the above questions:
Can Fak have a Coffin of Unrest made for his size, or at least small?
I just don't see a need to burden Veres with all that weight.

Does Powerful Build count for figuring the damage dealt by Veres' Claws / Beak / Feathers?

If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?
Idea is for a Darkwood Greatclub, Ghost Touch & Sizing. Can't currently get it to 12d8, due to weight. But I could have it at 8d8 (average being 36), can't ever get it above 12d8 due to weight limits for TK (nor do I ever plan to try to stack anything else on top of this, though I don't think anything else actually does to add to this, without increasing weight).

Conversely, a supply of infinite 25lb boulders would do just fine ;)

I also do hereby swear not to pull a shrinking lead mountain.

Otherwise, Fak just needs Gear, Skills, & BG.
Title: Re: Spin-off OOC
Post by: oslecamo on May 18, 2013, 07:14:03 PM
So a new monster class got posted and I am now compelled to build a character with it. Must be thursday!

Are there Oni (http://www.minmaxboards.com/index.php?topic=10089.0) in Elibe? I've searched for Oni and demons in fire emblem wikis and so far only found the one: Fomortiis, the big bad from the Sacred Stones.
Demons/oni aren't that common in Elibe yes, but half the point of this campaign is that strange beings can and do come from the neighbour lands/dimensions.

If the Kuwa class is fittable into the mythos, the Dread Champion (http://www.minmaxboards.com/index.php?topic=9437.0) class seems like a natural progression of its bullying style, assuming it's at an acceptable power level.
Dread Champion too OP for my tastes.

In addition to the above questions:
Can Fak have a Coffin of Unrest made for his size, or at least small?
They only come in standard size.

I just don't see a need to burden Veres with all that weight.

Does Powerful Build count for figuring the damage dealt by Veres' Claws / Beak / Feathers?
No.

If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?
Sizing property doesn't exist. Magic weapons automatically adapt to the size most apropriate to the wielder.

Idea is for a Darkwood Greatclub, Ghost Touch & Sizing. Can't currently get it to 12d8, due to weight. But I could have it at 8d8 (average being 36), can't ever get it above 12d8 due to weight limits for TK (nor do I ever plan to try to stack anything else on top of this, though I don't think anything else actually does to add to this, without increasing weight).

Conversely, a supply of infinite 25lb boulders would do just fine ;)

I also do hereby swear not to pull a shrinking lead mountain.

Otherwise, Fak just needs Gear, Skills, & BG.
Heh, no need to hurry or anything.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 18, 2013, 07:16:03 PM
Since I think I forgot to: sorry for changing my mind like that. Just don't think that a Saint/Paragon would really have much to contribute when people's cohorts are casters etc.
Title: Re: Spin-off OOC
Post by: ariasderros on May 20, 2013, 02:01:05 PM
If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?
Sizing property doesn't exist. Magic weapons automatically adapt to the size most appropriate to the wielder.

How does that work for being wielded by Telekinesis?
A) Does it auto change to the size of the TK-user?
B) Does it change to whatever size (or weight) desired by the TK-user?

Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.

Also, I think you might have missed my previous post:
(click to show/hide)

Is current Backstory sufficient for MoL?
Do you still have Leadership grant Followers, or just the Cohort?
If Followers are allowed, the ones as presented above are my ideal.
If Swordsage is not allowed for Followers, and it were to be "NPC class only" (as per the 3.0 rules), would Prime32's Soldier be allowed?
Title: Re: Spin-off OOC
Post by: oslecamo on May 20, 2013, 03:46:01 PM
Since I think I forgot to: sorry for changing my mind like that. Just don't think that a Saint/Paragon would really have much to contribute when people's cohorts are casters etc.
No hard feelings. Altough I must point out many times just being another character that can talk, making one attack every round and holding herself togheter is contribution enough.

If I have Fak wield a weapon with the Sizing ability, can he make it go above Colossal?
Sizing property doesn't exist. Magic weapons automatically adapt to the size most appropriate to the wielder.

How does that work for being wielded by Telekinesis?
A) Does it auto change to the size of the TK-user?
B) Does it change to whatever size (or weight) desired by the TK-user?
A)

Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.
You realize you can throw one weapon per caster level right?

Also, I think you might have missed my previous post:
(click to show/hide)


Is current Backstory sufficient for MoL?
Yes, nice work there!

Do you still have Leadership grant Followers, or just the Cohort?
If Followers are allowed, the ones as presented above are my ideal.
Followers can be warriors/experts, adepts at -1 level penalty, PC classes at -2 level penalty, as per the Epic Handbook clarifications.

If Swordsage is not allowed for Followers, and it were to be "NPC class only" (as per the 3.0 rules), would Prime32's Soldier be allowed?
Grab warriors. Give them martial study/martial stance feats. It's absurd for NPC classes to be better at something that the suposed equivalent PC class.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 20, 2013, 04:00:20 PM
Not dying was looking to be all I'd be good at. Not the most helpful if I can't do anything with not deadness.  :blush


One day, though, I will stop collecting weird ideas. Like butterfly AA assassin. Death by pretty wings inexplicably high precision damage. @_@
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 20, 2013, 04:08:24 PM
What were you going to do with Saint/Paragon? Pure Crafting, right? I had a rough build of a Fighter/Saint focusing on pure crafting and it was looking like it'd be able to both not die or be incapacitated (or even inconvienienced most of the time) by pretty much anything and dish out damage that kept up with Regideus's pretty effectively/ do some battlefield control via pure metal dust bombs.

Also, you don't necessarily have to be in the same party as Regideus and his spellshaper cohort, if they seem likely to tread on your toes rolewise. Oslecamo was planning two parties and Arias and I both have alternate concepts aplenty.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 20, 2013, 04:20:24 PM
Pure Crafting, yes. Mithril, full plate, tower shield (because those shields are actually pretty nice), silver weapon most of the time. Purity and Innocence, take the feat early to explain how they made that stuff. Main problem is maintaining full BAB with it and getting crafting. Think I was looking at Crusader at the time.

Now have the idea to do an Anthromorphic Animal ninja... or at least fluffed as a ninja, though the CA Ninja does at least look interesting. Because who doesn't want to see an assassin less than six inches tall? ... well, if there was a way to get them that small. :lmao
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on May 20, 2013, 04:33:21 PM
Pure Crafting, yes. Mithril, full plate, tower shield (because those shields are actually pretty nice), silver weapon most of the time. Purity and Innocence, take the feat early to explain how they made that stuff. Main problem is maintaining full BAB with it and getting crafting. Think I was looking at Crusader at the time.

Now have the idea to do an Anthromorphic Animal ninja... or at least fluffed as a ninja, though the CA Ninja does at least look interesting. Because who doesn't want to see an assassin less than six inches tall? ... well, if there was a way to get them that small. :lmao

Considering my concept character is a Picori, who clock in at "Fine" size category, if you do a six inch tall character, you won't be the shortest member of the party.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 20, 2013, 04:35:46 PM
Actually, that is six inches or less. But of course the Minish are smaller, weird little things.
Title: Re: Spin-off OOC
Post by: ariasderros on May 20, 2013, 05:41:28 PM
Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.
You realize you can throw one weapon per caster level right?

First, I'm not talking about Violent Thrust. I'm talking about Telekinetic Wielder of the Master of the Unseen Hand.

Quote
Telekinetic Wielder: By maintaining concentration on the combat maneuver version of telekinesis, a master of the unseen hand of 2nd level or higher can make a single attack with an unattended weapon or one he is holding, moving the weapon up to 20 feet before the attack. Resolve the attack as normal, except that the weapon's movement doesn't provoke attacks of opportunity. The master of the unseen hand's base attack bonus on this attempt is equal to his caster level plus his Charisma modifier. Any weapon-related feats the master of the unseen hand has (such as Weapon Focus and Power Attack) do not apply when he's telekinetically wielding a weapon.

Second, even if this was about how Violent Thrust works, even with it being one per caster level, having every weapon automatically shrink the second it is touched means that, while I'm not getting the size modifier to the attack roll, I would be getting the penalty.
Additionally, it means that boulders would always deal more damage than weapons, in my case. This is because there are no weapons that deal 1d6 for Fak's Size. This is compounded by the fact that (at CL 15), if I had to choose between throwing 15, 25lb boulders dealing 1d6 each, or one 375lb boulder dealing 15d6, I would choose the second, because of DR, and not wanting to make 15 freaking attack rolls. Applying that same theory to weapons, and it makes why I don't want to have a bunch of mini weapons for that use of TK clear too.
Title: Re: Spin-off OOC
Post by: ariasderros on May 21, 2013, 12:06:18 PM
Double Post, I know, but oh well. This is for a different purpose anyway  :P



So, looking through the data, it looks like, as far as group one goes, Arthur and Regi are done, and Saber is only missing his background.
Melichor, Alan, Koro, and USP (Unnamed SorO Project), are in various stages of the creation process.

Does this meet the three that you need to start group 1, or does Multi need to write his BG?



@ RD

I like both of the concepts you are putting up.
The Saint could actually go pretty good with the Eagle, Ghost, and Oni (if CNC builds that), making for a full military team, an assembly of captains.
Not dying is actually more useful than you think. First of all, try reading up to the end of our first battle in the other game. Now imagine that you have a party with Regen / Fast Healing, where you can hold the line, while we hide behind you healing up. Plus, style points for a D&D HALO battle entry... sans para-shoot. But, yeah, I really wish we'd had someone built for this kind of defense in the battle against the pirates.

The Kennen could really go with either group.

... but I do have 2 more ideas for characters (I've decided that the Extractor would be a bit too complicated at this time).
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 21, 2013, 02:50:34 PM
Currently my concepts (any of which I could knock together within 24 hrs or so) are:

Oni 4, Martial Adept 4 (possibly Sublime Rogue) using the Aristocrat PoP to be a toolbox of whatever sort is needed

Fighter 6, Saint 2 with pure crafting focus (only if Raineh doesn't go that route)

The Trickster type I alluded to a page back, probably an Eternal Royal using Lunatic Princess Prince and Open Jaws (http://www.minmaxboards.com/index.php?topic=9167.0)

An F-Zero Racer (http://mutecity.org/wiki/F-Zero_Wiki) using some sort of Super Robot Wars class with the mecha shrunk and turned into a racer. This one would be ranged combat focused.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 21, 2013, 03:01:47 PM
I think I've got...

Something 6 (probably Crusader)/Saint 2. Still inclined to do Anthromorphic Animal and make them look like an angel, grab Versatile or something on level 1.

Anthromorphic Animal 6 (only way to get something less than a foot high with butterfly stylings. Also stacks with Sneak Attack)/Rogue, Psychic Rogue, or Ninja 2. Would dearly love to stick this on them, (http://www.giantitp.com/forums/showthread.php?t=140428) because I find the idea of a tiny ascetic ninja strangely adorable.

Ocean Giant 8. Because why the hell not play a giant mermaid?

(There is also the 'how many monstrosities can I stack' idea, which involves starting with Hellwasp Swarm and then using monster hybrid to take Gelatinous Cube or something)
Title: Re: Spin-off OOC
Post by: oslecamo on May 22, 2013, 06:43:56 PM
Because, if the answer is "A", then that means that I would not be able to use TK in combat for anything other than combat maneuvers, since TK wielded weapons can only hit once per round, and only deal weapon damage. 8d8 averages to 36 damage, FWIW.
You realize you can throw one weapon per caster level right?

First, I'm not talking about Violent Thrust. I'm talking about Telekinetic Wielder of the Master of the Unseen Hand.

Quote
Telekinetic Wielder: By maintaining concentration on the combat maneuver version of telekinesis, a master of the unseen hand of 2nd level or higher can make a single attack with an unattended weapon or one he is holding, moving the weapon up to 20 feet before the attack. Resolve the attack as normal, except that the weapon's movement doesn't provoke attacks of opportunity. The master of the unseen hand's base attack bonus on this attempt is equal to his caster level plus his Charisma modifier. Any weapon-related feats the master of the unseen hand has (such as Weapon Focus and Power Attack) do not apply when he's telekinetically wielding a weapon.
36 damage with each attack before other modifiers still is pretty far from shabby.

Second, even if this was about how Violent Thrust works, even with it being one per caster level, having every weapon automatically shrink the second it is touched means that, while I'm not getting the size modifier to the attack roll, I would be getting the penalty.
There's a diference between "wielder" and "touch". The weapon won't automatically shrink if you throw them at someone unless they have something lie catch arrows that would allow them to catch it mid-flight.


Double Post, I know, but oh well. This is for a different purpose anyway  :P



So, looking through the data, it looks like, as far as group one goes, Arthur and Regi are done, and Saber is only missing his background.
Melichor, Alan, Koro, and USP (Unnamed SorO Project), are in various stages of the creation process.

Does this meet the three that you need to start group 1, or does Multi need to write his BG?
It would be enough to start, if muktidata showed signs of life.


Currently my concepts (any of which I could knock together within 24 hrs or so) are:

Oni 4, Martial Adept 4 (possibly Sublime Rogue) using the Aristocrat PoP to be a toolbox of whatever sort is needed

Fighter 6, Saint 2 with pure crafting focus (only if Raineh doesn't go that route)

The Trickster type I alluded to a page back, probably an Eternal Royal using Lunatic Princess Prince and Open Jaws (http://www.minmaxboards.com/index.php?topic=9167.0)

An F-Zero Racer (http://mutecity.org/wiki/F-Zero_Wiki) using some sort of Super Robot Wars class with the mecha shrunk and turned into a racer. This one would be ranged combat focused.
Open Jaws allowed, except for rushes.

I think I've got...

Something 6 (probably Crusader)/Saint 2. Still inclined to do Anthromorphic Animal and make them look like an angel, grab Versatile or something on level 1.

Anthromorphic Animal 6 (only way to get something less than a foot high with butterfly stylings. Also stacks with Sneak Attack)/Rogue, Psychic Rogue, or Ninja 2. Would dearly love to stick this on them, (http://www.giantitp.com/forums/showthread.php?t=140428) because I find the idea of a tiny ascetic ninja strangely adorable.

Ocean Giant 8. Because why the hell not play a giant mermaid?

(There is also the 'how many monstrosities can I stack' idea, which involves starting with Hellwasp Swarm and then using monster hybrid to take Gelatinous Cube or something)

I have witnessed a bunch of diferent "Vow of Poverty fixes" over my years as a DM. To be honest they have left a somewhat sour taste in my mouth for a myriad of reasons and that one doesn't seem too diferent, thus I'm afraid I will veto it.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 23, 2013, 08:39:12 AM
Understandable. I'm just concerned about being crushed under the weight of any magic items. :lmao

Hm... don't like Psychic Rogue (I'd get the useful-for-stealth powers way too late. Pity about not getting compression, though), so that leaves normal Rogue or Ninja. Probably CA Ninja... if I can work out a way to hide or get invisibility more often. Shadowdancer unfortunately has perform as a prerequisite. >_>;
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on May 23, 2013, 09:06:20 AM
Ocean Giant 8. Because why the hell not play a giant mermaid?

Why not indeed...

(http://images3.wikia.nocookie.net/__cb20110627010932/gradius/images/3/34/Eliza_crop.png) (http://gradius.wikia.com/wiki/Eliza)
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 23, 2013, 05:22:19 PM
Understandable. I'm just concerned about being crushed under the weight of any magic items. :lmao

Hm... don't like Psychic Rogue (I'd get the useful-for-stealth powers way too late. Pity about not getting compression, though), so that leaves normal Rogue or Ninja. Probably CA Ninja... if I can work out a way to hide or get invisibility more often. Shadowdancer unfortunately has perform as a prerequisite. >_>;

You could try the Invisible Fist monk ACF from EoE and then add ninja levels and take Ascetic Stalker.  Have you checked out the ninja handbook yet?
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 23, 2013, 05:35:14 PM
I've read it, but I think I need to do so again.

Don't think I particularly want Ascetic Stalker, though. And I do want at least five levels of Anthromorphic Animal (to get down to Diminutive and get the 'AA levels stack with sudden strike' thing). Invisible Fist, on the other hand, is very nice. Hmm.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 25, 2013, 10:31:48 AM
... I have an idea that's actually relatively easy to write up (though I'm not entirely sure on feats to take with it): AA 1/Pseudonatural Creature 7. Or AA 5/Titanic Creature 3 (for a colossal creature with disturbing amounts of tentacles). Either way, grappling and/or insane reach is the main priority*. :lmao

Which puts my collection of ideas up to: Fighter 6/Saint 2 (for surviving and Pure Crafting, I forgot Fighter has Craft as a skill); Anthromoprhic Animal 5/Monk 2/Ninja 1 (for sneaking and backstabbing); Ocean Giant 8 (for water); and the above two possibilities for grappling stuff and being insanely freakish.

*any place I can look for advice on that?
Title: Re: Spin-off OOC
Post by: ariasderros on May 25, 2013, 12:12:10 PM
*any place I can look for advice on that?

There is a whole grappling handbook (http://www.minmaxboards.com/index.php?topic=585).

Since we're sharing: My two ideas are Spirit of Healing & Dragonite.

I do have another, but the concept itself is still a WIP.



Apologies for taking so long to post anything at all in this. My Picori, if still cool with you, is just about 90% complete (minus spell selection and such)

I have reposted it here under spoiler for convenience:

(click to show/hide)

Missed the feedback comment.

I can't tell what it is you're trying to do with the character.

Done yet?
(Not that I want to get started or anything.)
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 25, 2013, 12:13:47 PM
I couldn't find the handbook, for some reason. Thanks. ^^;

The giant one seems like it'd be more 'trip and smash anything that moves', I guess, with grappling reserved for the thing so very good at it. @_@
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 27, 2013, 06:32:21 PM
If you didn't want to drag magic items around with you, you could try the Hoard Monster Feat (http://www.minmaxboards.com/index.php?topic=526.0).

If you're 6 inches tall your "vault" could be the equivalent of a mouse hole, filled with gems as big as you are, doll sized furniture made of solid platinum, etc.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 06:40:56 PM
... that probably works with my inability to choose feats to save my life. Forgot about that one. :lmao

Hm, so, final opinion: diminutive ninja (unless I work out a way to get fine), or that pseudonatural monstrosity? :O
Title: Re: Spin-off OOC
Post by: oslecamo on May 27, 2013, 07:13:13 PM
Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 08:35:05 PM
Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p

"Personally speaking, both characters seem quite interesting" (+1), but I think the pseudonatural creature could contribute more.



So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 08:48:24 PM
... checking something to do with Hoard: at level 8, conditions are satisfied if I can get a 150' x 150' x 10' room somewhere? @_@

How in the hell am I supposed to scale this thing up with levels? Borrow a palace basement? :lmao
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 27, 2013, 09:03:22 PM
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?

A grapplemonster with insane reach would be fairly hilarious riding on Verres the giant eagle, assuming you could ready an action to grapple a target as he flew past it.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 09:16:41 PM
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?

I would honestly need help with these bits, because I've not played much Nintendo stuff for ages. >.<

... Missingno?

Quote
A grapplemonster with insane reach would be fairly hilarious riding on Verres the giant eagle, assuming you could ready an action to grapple a target as he flew past it.

Thing is, the insane reach option is the one I'm not going with. They'd also only get that when Colossal. Still, 60 feet. XD
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 09:49:54 PM
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?

I would honestly need help with these bits, because I've not played much Nintendo stuff for ages. >.<

... Missingno?

 :lmao

Lets not bridge that. It might ruin the data on our cartridge.
How about a genetic experiment on blending poke DNA?

Something like a researcher, using Ditto as a basis (and also explaining why you came out as "Normal Type"), to blend the forms of Tangrowth (Tentacles) and Wailord (size).
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 09:55:05 PM
What would the Psuedonatural Creature build be Nintendo Universe wise? For that matter, what would the diminutive ninja be?

I would honestly need help with these bits, because I've not played much Nintendo stuff for ages. >.<

... Missingno?

 :lmao

Lets not bridge that. It might ruin the data on our cartridge.

But isn't that perfect for what pseudonatural creature represents? Meddling with things that should not be meddled in? Stuff that cannot be comprehended (I mean, there's no in-universe justification for missingno, it's literally 'the world has gone wrong')? :p

Also, Wailord isn't terribly appropriate when I'm going AA 1/Pseudonatural Creature 7 (AA 6/Titanic Creature 2 gets lots of tripping, but not so much fun grapple toys). Though if it was a mix... probably something like Tauros and the Gardevoir line, glued together with Ditto. Or swap Tauros for something which clearly has claws.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 27, 2013, 10:04:29 PM
Missingno is amusingly appropriate on the "things that should not be" aspect of PnC. It doesn't really look like a pile of tentacles, however.

What would you be doing with the AA1? Something better than PnC8 with a base race? If not, you could fluff it as some demented individual trying to splice pokemon and human genes together and coming out with a monstrosity.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 10:06:38 PM
Missingno is amusingly appropriate on the "things that should not be" aspect of PnC. It doesn't really look like a pile of tentacles, however.

It looks like a pixelated mess. I am free to interpret that as tentacles, surely? It's got whorls and everything. Also, it can have multiple appearances, so it fits the 'looks possible' to 'oh god what the hell' transformation. XD

Also, getting extra natural attacks and therefore tentacles. The most logical class for that would be the Thri-Keen, but I have no idea what I would be doing with a psionic ant thing.
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 10:10:14 PM
Actually... yes. Missingno does seem absolutely perfect for this when you put it that way.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 27, 2013, 10:19:41 PM
So what sort of backstory are you going to write for Missingno? And how will it fit into the party, exactly?

I'm not against it (actually cracking up at the idea) just curious.

As far as Thri Kreen, if you're Missingno you pretty much get to justify absolutely any class choice via "well it's a friggin glitch in reality, how do you explain it?" which could include Thri Kreen easily enough.

If you want Tentacles, though, the Grell (http://www.minmaxboards.com/index.php?topic=6147.0) gets 6 in 2 levels or 10 in 3. Don't know if it's worth delaying PnC, but it's an option.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 10:32:38 PM
So what sort of backstory are you going to write for Missingno? And how will it fit into the party, exactly?

I'll get back to you on this, rather than working on it at half three in the morning. XD

Quote
[As far as Thri Kreen, if you're Missingno you pretty much get to justify absolutely any class choice via "well it's a friggin glitch in reality, how do you explain it?" which could include Thri Kreen easily enough.

I get PLA's I'm not really sure what to do with, is the issue.

Quote
If you want Tentacles, though, the Grell gets 6 in 2 levels or 10 in 3. Don't know if it's worth delaying PnC, but it's an option.

I'd jump for it if we were starting at 9th level. As it is... I'm not sure I'd want to delay Time Walk.
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 10:46:28 PM
Or, you can always maximize the sheer level of "came from somewhere else, and it should not exist here" aspect. Also gaining tentacle attacks, at this point three, to a max of 4 at 10 HD. Darkvision, Blindsense, boosts to Str and Con, NA = to 2 + Con mod.

Iä! Iä! (http://www.minmaxboards.com/index.php?topic=5098.0)
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 10:51:56 PM
Or, you can always maximize the sheer level of "came from somewhere else, and it should not exist here" aspect. Also gaining tentacle attacks, at this point three, to a max of 4 at 10 HD. Darkvision, Blindsense, boosts to Str and Con, NA = to 2 + Con mod.

Iä! Iä! (http://www.minmaxboards.com/index.php?topic=5098.0)

... well, certainly an option. Probably two levels to get that speed boost. Because 40 feet now translates to 80 feet next level, plus the dimension door. Probably going to go with that. Gives me something to return to if PsN ever gets completed.

Also gives me another plan for gestalt games. Shoggoth/PsN. Weep in terror, mortals. :D
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 11:00:13 PM
Plus, PnC requires you "tread where gods do not" or something like that. As a Shoggoth, you are that pre-req.

But, yeah, I don't think it gets much more "Glitch in the battle data" than that.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 27, 2013, 11:04:03 PM
Yup, an anomaly in the world Very much this as my theme. (http://www.youtube.com/watch?v=6XyEZEXjq6U) Even though the song is about Cthulhu, last I checked.
Title: Re: Spin-off OOC
Post by: ariasderros on May 27, 2013, 11:28:15 PM
Yup, an anomaly in the world Very much this as my theme. (http://www.youtube.com/watch?v=6XyEZEXjq6U) Even though the song is about Cthulhu, last I checked.

It is inspired by several of Lovecrafts works. "The Shadow Over Innsmouth" and "The Call of Cthulhu" primarily. But it isn't really about either one.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 10:07:50 AM
Quote
Extended Senses (Ex): In addition to regular vision, the shoggoth has darkvision out to 10 feet per HD (maximum 120 ft.).  The shoggoth is also immune to blindness.  At 4th level, the shoggoth develops blindsight out to 5 feet for every HD over 3 (maximum 60 ft.).

... I'm not sure if the 4th level actually refers to four levels in shoggoth or not. I assume it does. @_@
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 10:41:45 AM
Most abilities of monster classes scale with HD, not levels, and that ability isn't one that would usually be an exception. It's probably a case of the writer not knowing the project conventions.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 10:53:52 AM
The Shoggoth has quite a few traits like that (natural armour increases, DR/Cold Iron and Magic, etc.). The way the DR is set up is basically the standard HD/2 thing, though, even if it's tied to the levels.

... oh well, I get DR /- anyway, so I'm not sure it matters much.

Main thing that gets affected is if it's 5+Con Mod or 3+Con Mod for natural armour, and the blindsight there.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 05:17:49 PM
Uh, rough outline of the feats and flaws and stuff:

Missingno (To be given a proper name)

Shoggoth 2 (http://www.minmaxboards.com/index.php?topic=5098.0)/Pseudonatural Creature 6 (http://www.minmaxboards.com/index.php?topic=7452.0)

Background: Somewhere, somehow, reality messed up. Maybe it was too much magic, maybe it was gods' tinkering. Either way, at a horrific nexus formed entirely of world-shaking powers, a figure began to take shape, shielding the world from the aberration. Now, a scant few years down the line, the horror has somehow found its way into the services of the nation... still painfully naive, but useful, in its own way.

Feats:
1st: Deceptively Innocent Form
Flaw (Poor Reflexes): Hoard
3rd: ?
6th: ? (Seriously, I need help with these. What feats can actually benefit an unnatural abomination? D:)

List of obtained class features: Horrific Body, Resilient Skin, All-Around Vision, Ciliate Locomotion, Unspeakable Whispers, Pseudonatural Body, Oh gOds WhAt Is THat, Unnatural Existence, Alien Hide, MultiPlyIng tEntaCleS, Tentacle Grab, mystErious FiELd, Tentacle Play, Unnatural Spawn, Mysterious Tentacle, Alien Assimilation, Unnatural Horror.

Number of tentacles in Shoggoth form (basically, it doesn't hurt to look at them): three
Number of tentacles in Pseudonatural form: six.
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 06:00:05 PM
Well, if you take another flaw (shaky?), you have three feats. Sooo... Aberration Blood (Tail); Inhuman Reach; Deepspawn?

This would get you a +4 racial to balance; You would be able to increase your reach by 5ft by taking a -1 on the attack roll; You would get a +2 to grapples and two more tentacles.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 06:04:50 PM
... knew there was a flaw to do with ranged combat I was missing.

Why Tail and not Flexible Limbs, though? More grapple! What would I be using Balance for? :huh
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 06:13:18 PM
... knew there was a flaw to do with ranged combat I was missing.

Why Tail and not Flexible Limbs, though? More grapple! What would I be using Balance for? :huh

Because Flexible Limbs grants a +2 Racial bonus to Grapple.
Because Deepspawn grants a +2 Racial Bonus to Grapple.
They overlap, and thus you overwrite the entire benefit of Flexible Limbs when you take Deepspawn, which also grants two more natural attacks. The actual stats of the tentacles granted by Deepspawn don't matter though, since PnC makes takes your other attacks, and makes them into its tentacles.

Likewise: Shoggoth grants a +4 racial to Spot and Search, which is better than both of the eyes options; You have a Swim Speed, thus don't need Webbed Hands bonus to Swim; You have a Climb speed, so you don't need the Climb bonus from Sticky Fingers.

All you're left with that might be of any use is a bonus to either Balance, or Escape Artist.
You really, really do not need Escape Artist.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 06:19:13 PM
Ah, right, non-stacking bonuses.

Yes, who in the hell would be trying to tie me up? :O

Explanation for the backstory: Missingno is caused by data being temporarily saved in a spot to facilitate pokeball demonstration. This spot happens to be where creature data is read. AKA, something tinkering with reality. Now, normally it would fix itself (magic isn't known for causing those sorts of lasting problems easily), but under the right conditions, this anomaly can intrude onto the normal world... and when it does, it has to be represented somehow. In this case, by bundling the horror into one creature. @_@
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 06:36:50 PM
Yes, who in the hell would be trying to tie me up? :O

Japanese Schoolgirls?
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 06:38:56 PM
Yes, who in the hell would be trying to tie me up? :O

Japanese Schoolgirls?

I don't recall them being good at tying monstrosities up. Seems more the other way around.

Other way around for pretty much everyone and everything, really.
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 06:44:35 PM
Only thing that bugs me is that you are still limited by size as to what you can grapple.

Quote
You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

That, and Size modifiers for Grapple.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 06:49:35 PM
The inability to overcome the size difference is annoying, yeah.

Also problematic is what I see happening at character level 10--Rotting Constriction automatically drains at least 1d6 Con, which isn't good if I want to have a healthy minion.

Quote
Alien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with).  At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.

Also, I think I have just found THE tentacle rape ability.
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 06:57:49 PM
Nah, Unnatural Spawn is still better for TR.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 07:02:20 PM
Well, they're both pretty good for it. Depends which kind you want to go for.

... this is going to raise so many questions when it first happens, because this way is probably less ridiculous than 'stabbed through the stomach without bleeding' or something. No matter how little description is used. @_@

So, I'm up to eight tentacles? That's +14 on grapple checks, with the racial +2. I've caught up to colossal size bonuses. :O
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 07:10:31 PM
Well, they're both pretty good for it. Depends which kind you want to go for.

... this is going to raise so many questions when it first happens, because this way is probably less ridiculous than 'stabbed through the stomach without bleeding' or something. No matter how little description is used. @_@

So, I'm up to eight tentacles? That's +14 on grapple checks, with the racial +2. I've caught up to colossal size bonuses. :O

When you start gearing, don't forget the Titan Grip Gauntlets (or whatever they're called). +8 enhancement bonus to grapple 3/day. For when you need that boost.

Anywho, you know your levels, your feats, and you have an idea for b/g.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 07:30:05 PM
So the team thus far is a glitch in reality with a side of tentacles and a giant many winged bird with his poltergeistesque buddy?

Is it safe to say that you guys have the ass beating/ damage dealing side of things dealt with and that some sort of utility would be superior to additional ass beating/ damage dealing?

It would be somewhat amusing to play my Oni build in a party where the Demon/Ogre dude is the most normal and least scary member by a considerable margin.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 07:34:59 PM
I'm not sure. (http://www.dandwiki.com/wiki/SRD:Gloves_of_Titan's_Grip) Automatic activation? For 14k? Hm. Seems overpriced for a +8 bonus to exactly one type of check (you'd think Grappling would fall somewhere between +8 to a skill check's 6,400 and a +8 enhancement bonus's 128,000).


I don't just beat things up. With all my tentacles, if I somehow manage to get hold of a caster, that's a... I'm guessing about +90 to concentration checks, and inability to speak? :lmao
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 07:53:45 PM
So the team thus far is a glitch in reality with a side of tentacles and a giant many winged bird with his poltergeistesque buddy?

Is it safe to say that you guys have the ass beating/ damage dealing side of things dealt with and that some sort of utility would be superior to additional ass beating/ damage dealing?

It would be somewhat amusing to play my Oni build in a party where the Demon/Ogre dude is the most normal and least scary member by a considerable margin.

At this point, I'm somewhat assuming that Missingno would be with Regi and Arthur. Since too many of the people in that game are no-shows or slow-shows.

Also, Veres, when in his DIF, looks like a man with sharp nails and wings on his back. Unless he's flying, he is going to be holding the sets of wings close enough together that it doesn't look like he has 2-pair.
So he doesn't look all that threatening.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 07:57:02 PM
Missingno is probably going to look comparatively normal when not trying to murder things. Since, you know, DIF is a survival mechanism if your two forms are 'betentacled monstrosity' and 'even worse betentacled monstrosity'. Mindbreaking girl that sprouts tentacles and does horrific things with them is much better.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 08:03:45 PM
Missingno/Regi/Arthur works nicely. I'll have to figure out how the "Pokémon God" will react to the "Pokémon Eldritch Abomination."

Hopefully being a giant rockmonster won't create too many problems/torch wielding mobs for the party but if it does, Regi has the Alter Form divine ability which should be able to create a less threatening appearance if necessary.

EDIT: Now that I think about it, my backstory currently has Regideus entering Elibe via a mysterious and unexplained portal. I wonder if Missingno had something to do with that?
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 08:07:52 PM
EDIT: Now that I think about it, my backstory currently has Regideus entering Elibe via a mysterious and unexplained portal. I wonder if Missingno had something to do with that?

I can't make portals! D:

Though if Missingno's creation was involved, that'd be odd. @_@
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 08:16:52 PM
Don't answer that just yet. I'm sure Arthur would love to study the answer.  :D
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 28, 2013, 08:19:42 PM
No matter how much you study Missingno, it won't help. :p
Title: Re: Spin-off OOC
Post by: ariasderros on May 28, 2013, 08:22:54 PM
I meant thinking with portals.
Title: Re: Spin-off OOC
Post by: Clanjos on May 28, 2013, 08:35:07 PM
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...

Could I use my Spellwarped Cheese (http://www.minmaxboards.com/index.php?topic=8345.msg132511#msg132511) to create an insanely fast knight with a magic talking sword? (http://theologygaming.com/wp-content/uploads/2012/12/Sonic_and_The_Black_Knight_by_baddeejay33.jpg)
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 28, 2013, 08:46:17 PM
Talking about portals?  That's going to be my background for Alan.  Yes, I'm still working on him, and I am making progress.  Got skills all allocated, equipment sorted, that sort of stuff.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 08:50:23 PM
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...

Could I use my Spellwarped Cheese (http://www.minmaxboards.com/index.php?topic=8345.msg132511#msg132511) to create an insanely fast knight with a magic talking sword? (http://theologygaming.com/wp-content/uploads/2012/12/Sonic_and_The_Black_Knight_by_baddeejay33.jpg)

LA is not allowed so you'd have to use the Spellwarped Creature Monster Class (http://www.minmaxboards.com/index.php?topic=2758.0) which is not conducive to the combo outlined in your thread (speed has the same duration as the others and the bonuses don't stack in any case.)

If you wanted to be Sonic, however, the Anthropomorphic Animal (http://www.minmaxboards.com/index.php?topic=532.0) class is probably the place to start. You can get some pretty ridiculous speeds out of the fast/faster/fastest line of abilities.

Then a level of Shadow Creature (http://www.minmaxboards.com/index.php?topic=7156.0)  will give you an additional +50% to your ridiculous speed. That would make you more akin to this anthropomorphic hedgehog (http://www.dan-dare.org/Dan%20Sonic/ShadowTheHedgehogWallpaper800.jpg) but it is an option.

Paragon (http://www.minmaxboards.com/index.php?topic=4204.0) gets +50% speed at lv3, but you can't take both that and Shadow Creature, and 5 levels of Anthropomorphic Animal (which is what you need to get Fastest) by lv8. Going Paragon 3 would give you various other fun abilities and the class's flavor fits pretty well with Sonic.

I'm sure there's other speed increasing options out there but those are the ones that occur to me at the moment. Deadly Dancer (http://www.minmaxboards.com/index.php?topic=942.0) is another very very fast monster class but I don't think even refluffing could make it work with the Sonic concept.
Title: Re: Spin-off OOC
Post by: Clanjos on May 28, 2013, 09:44:31 PM
Well, let's just remember where Sonic with the Shadow template leads.

And I REALLY don't want to play a fake hedgehog.

Also, stupid question- do the bonuses from Fast/Faster/Fastest stack?
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 28, 2013, 10:00:24 PM
Yes, the bonuses do stack.

And, fake hedgehog?
Title: Re: Spin-off OOC
Post by: Clanjos on May 28, 2013, 10:15:57 PM
I've been playing Sonic Adventure 2 recently and remembered the scene in the jungle.

Skip to four minutes. (http://youtu.be/hwfSwjQjctM)
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on May 29, 2013, 10:09:05 AM
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...

Could I use my Spellwarped Cheese (http://www.minmaxboards.com/index.php?topic=8345.msg132511#msg132511) to create an insanely fast knight with a magic talking sword? (http://theologygaming.com/wp-content/uploads/2012/12/Sonic_and_The_Black_Knight_by_baddeejay33.jpg)

LA is not allowed so you'd have to use the Spellwarped Creature Monster Class (http://www.minmaxboards.com/index.php?topic=2758.0) which is not conducive to the combo outlined in your thread (speed has the same duration as the others and the bonuses don't stack in any case.)

If you wanted to be Sonic, however, the Anthropomorphic Animal (http://www.minmaxboards.com/index.php?topic=532.0) class is probably the place to start. You can get some pretty ridiculous speeds out of the fast/faster/fastest line of abilities.

Then a level of Shadow Creature (http://www.minmaxboards.com/index.php?topic=7156.0)  will give you an additional +50% to your ridiculous speed. That would make you more akin to this anthropomorphic hedgehog (http://www.dan-dare.org/Dan%20Sonic/ShadowTheHedgehogWallpaper800.jpg) but it is an option.

Paragon (http://www.minmaxboards.com/index.php?topic=4204.0) gets +50% speed at lv3, but you can't take both that and Shadow Creature, and 5 levels of Anthropomorphic Animal (which is what you need to get Fastest) by lv8. Going Paragon 3 would give you various other fun abilities and the class's flavor fits pretty well with Sonic.

I'm sure there's other speed increasing options out there but those are the ones that occur to me at the moment. Deadly Dancer (http://www.minmaxboards.com/index.php?topic=942.0) is another very very fast monster class but I don't think even refluffing could make it work with the Sonic concept.

All that, with the Gunslinger class from Pathfinder, and you're an accurate Shadow the Hedgehog. ;)
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 29, 2013, 10:26:13 AM
... forgot if Saves/BAB are fractional are not. Damn it. >.<

And here's to hoping I actually roll well with base HP for once:

Rolled 7d8+8 : 3, 4, 8, 2, 6, 7, 8 + 8, total 46
Title: Re: Spin-off OOC
Post by: ariasderros on May 29, 2013, 12:40:26 PM
... forgot if Saves/BAB are fractional are not. Damn it. >.<

Majorly important EDIT:
Hm. Are saves and BAB fractional?
No.
However:
Answering questions from the other threads piled overnight. Let me know if I missed something.

[...]
Are fractional BAB and saves in effect?
Sure, why not?

Which is it?
:blush

I'll go with my previous word, fractional saves are in.
Title: Re: Spin-off OOC
Post by: Clanjos on May 29, 2013, 12:51:26 PM
Quick question- how is ability score generation done?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 29, 2013, 12:54:31 PM
Quick question- how is ability score generation done?

It's 32 PB.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 29, 2013, 12:55:52 PM
Finished. Probably. (http://www.minmaxboards.com/index.php?topic=3990.msg167062#msg167062) A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.
Title: Re: Spin-off OOC
Post by: Clanjos on May 29, 2013, 02:55:06 PM
Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?
Title: Re: Spin-off OOC
Post by: oslecamo on May 29, 2013, 05:36:05 PM
I don't check this for one day and you advance three pages. Let me know if I miss something. :p

Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p

"Personally speaking, both characters seem quite interesting" (+1), but I think the pseudonatural creature could contribute more.



So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Yes to first, in second case it only shrinks at the end of the round.

Assuming it's magic of course. If it's nonmagical it remains on the same size.

The Shoggoth has quite a few traits like that (natural armour increases, DR/Cold Iron and Magic, etc.). The way the DR is set up is basically the standard HD/2 thing, though, even if it's tied to the levels.

... oh well, I get DR /- anyway, so I'm not sure it matters much.

Main thing that gets affected is if it's 5+Con Mod or 3+Con Mod for natural armour, and the blindsight there.
When it says level, it means Shoggoth level. It already had plenty of auto-scaling goodies, that's why some got tied to level instead of HD.


The inability to overcome the size difference is annoying, yeah.

Also problematic is what I see happening at character level 10--Rotting Constriction automatically drains at least 1d6 Con, which isn't good if I want to have a healthy minion.
Good point, made it optinal (and also fixed the other typo).

Quote
Alien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with).  At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.

Also, I think I have just found THE tentacle rape ability.

Pseudonatural creature totally not based on hentai. :P

Finished. Probably. (http://www.minmaxboards.com/index.php?topic=3990.msg167062#msg167062) A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.
Looks good crunch-wise (and pretty interesting choice for you DFI aspect).

I may as well now reveal I planned to use Missigno as some semi-secret uber boss later down the main game, but aparently it/she escaped my control and decided to become a protagonist on the new party. Ah, well, still plenty of inspiration for other bosses considering the base campaign material.

Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?
I'll allow that, as long as you still pay the base price.
Title: Re: Spin-off OOC
Post by: ariasderros on May 29, 2013, 05:48:04 PM
So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Yes to first, in second case it only shrinks at the end of the round.

Assuming it's magic of course. If it's nonmagical it remains on the same size.

 :twitch
 :psyduck
 :facepalm
 :banghead

I should have asked that bit a long time ago.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 29, 2013, 06:14:17 PM
I spit on the concept of actually using my shoggoth magical ability. Charisma? Pah!

Anyway, fixed up the bits that were determined by Shoggoth level.

Reasoning for Nagato: she's made of data. Missingno is caused by data that shouldn't be being read. And Nagato is pretty eerie...

Good to see Missingno has escaped such a certain doom. :p

I need to get at this thing some time. (http://www.d20srd.org/srd/psionic/powers/expansion.htm) Only other way I can think of to acquire the ability to grapple colossal creatures is a 7th level Wu Jen spell... which is much costlier. @_@
Title: Re: Spin-off OOC
Post by: Jackinthegreen on May 29, 2013, 09:50:21 PM
I think I have enough on Alan that it's workable now.  Thoughts, besides finishing up on the skills?
Title: Re: Spin-off OOC
Post by: Clanjos on May 30, 2013, 01:12:38 PM
http://www.minmaxboards.com/index.php?topic=3990.msg167347#msg167347

Here we go. Any suggestions for skills or other equipment would be appreciated.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 30, 2013, 01:15:13 PM
Why weapon proficiency: longsword?
Title: Re: Spin-off OOC
Post by: Clanjos on May 30, 2013, 01:16:38 PM
Bit of a typo. The thing is, neither the Anthropomorphic Animal or Paragon get weapon proficiencies better than "Simple", so I took a Weapon Proficiency feat that was finesseable.
Title: Re: Spin-off OOC
Post by: ariasderros on May 30, 2013, 02:12:10 PM
Wait, are we finally going to have a playable-sized group?
 :jumping



EDIT:

Here we go. Any suggestions for skills or other equipment would be appreciated.

Something to shore up your saves?

Empyrial +2 Padded Armour (Allocate the bonus to saves every round, Empyrial).
Resistance +2.

Also, for your sword, there's a houserule in effect here. Same as SirP's. For the enhancement bonus, you also get enchantments.

Sonic is wearing a gauntlet in that pic.
One Gauntlet of Warning, Another of Eager.
Ring of Anticipation.
The combo of the gauntlets & the ring means you (and therefore, all of us, but let's focus on you) go first. Because you're fast.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 30, 2013, 11:28:46 PM
Bit of a typo. The thing is, neither the Anthropomorphic Animal or Paragon get weapon proficiencies better than "Simple", so I took a Weapon Proficiency feat that was finesseable.

If you're spending a feat on it, why not make it an exotic weapon? The Elven Courtblade (races of the wild) is finessable and does 1d10.
Title: Re: Spin-off OOC
Post by: Clanjos on May 31, 2013, 05:30:18 PM
It's also two-handed and thus not eligible for Paragon Finesse, sadly.
Title: Re: Spin-off OOC
Post by: ariasderros on May 31, 2013, 05:48:39 PM
Here we go. Any suggestions for skills or other equipment would be appreciated.

For Skills, some of the movement tricks might help you out.
Extreme Leap can get you to move a bit more when you have to Jump.
Twisting Charge would be really, really helpful for you, since you're a rapid pouncer.
Nimble Stand & Escape Attack are both situational, but would be really handy when you need them.
Walk the Walls will be awesome... next level.
Title: Re: Spin-off OOC
Post by: Raineh Daze on May 31, 2013, 05:51:14 PM
Next level, I can get that delicious spot trick that lets me attack Touch AC. Which means I can grab something... based on whether I can touch it. :D

Mostly seems useful  for any fight starting at range: STARE CREEPILY AT THEM, commence tentacle rape next turn.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on May 31, 2013, 11:07:05 PM
It's also two-handed and thus not eligible for Paragon Finesse, sadly.

Thinblade, then? Only d8, but that's still better than the shortsword. Both Courtblade and Thinblade have 18-20 crit range as well.
Title: Re: Spin-off OOC
Post by: Clanjos on May 31, 2013, 11:21:52 PM
Character's done, even with really sucky HP.

I intend to make up for this by killing EVERYTHING before it can blink. Because you see, Maurice is too fast for the naked eye. He can really move, and may or may not have an attitude. He is, after all, the fastest thing alive.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 01, 2013, 02:24:42 AM
You currently have the second highest HP in the party, so I think you're ok on that count.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 01, 2013, 07:16:22 AM
Huh, I have the most?
Title: Re: Spin-off OOC
Post by: ariasderros on June 01, 2013, 02:17:26 PM
Huh, I have the most?

Yep.
63, 64, 65 for Arthur, Regi, & Alan, respectively.
Then 85 for Maurice.
Then 102 for Myr.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on June 01, 2013, 05:43:29 PM
8 + 7d8 + 56 ends up being 95.5 if using the average of 4.5 for a d8.  Are you sure you got the math right for it, or did you roll?  You've still got the most HP in the party though due to the big Con bonus.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 01, 2013, 05:52:39 PM
I rolled for it, that's why. Here we are. (http://www.minmaxboards.com/index.php?topic=8874.msg167056#msg167056)
Title: Re: Spin-off OOC
Post by: ariasderros on June 03, 2013, 12:22:39 AM
Only thing that bugs me is that you are still limited by size as to what you can grapple.

Quote
You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

Hey! Zargon (http://www.minmaxboards.com/index.php?topic=7656.msg118752#msg118752) class gets to ignore that, at level two.

For two levels in Zargon, you'd also get:
Three More Tentacles!
A Gore, with a Horn.... That PnC then changes to More Tentacles!
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 03, 2013, 05:06:10 AM
I think it's easier to to try and find a magical method of size increase than multiclass. I can still outright pummel things with all these tentacle attacks if tentacle rape grappling fails. :p
Title: Re: Spin-off OOC
Post by: Jackinthegreen on June 03, 2013, 11:36:12 AM
There are probably a few things you don't want to try grappling though.  Otyughs come to mind.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 03, 2013, 11:50:47 AM
Any reason in particular, given that I am a crime against reality?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on June 03, 2013, 11:59:37 AM
Seeing a crime against reality tentacle rape an otyugh would almost certainly force an insanely high sanity check for everything that could observe it.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 03, 2013, 12:29:32 PM
We'll just have to see. :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 03, 2013, 12:52:17 PM
I don't think we're awfully likely to encounter any otyughs in a Nintendo universe campaign. This may be for the best.
Title: Re: Spin-off OOC
Post by: oslecamo on June 03, 2013, 01:35:03 PM
So it seems like we suddenly have 5 players with ready characters here.

I'll see to start making the IC thread then.

ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 03, 2013, 01:37:31 PM
YAY for suddenly appearing players and IC threads!
Title: Re: Spin-off OOC
Post by: ariasderros on June 03, 2013, 02:02:43 PM
ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p

Arthur is all for now. 5 people on this team is enough. Unless someone here thinks the group really needs the damage and transport.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 04, 2013, 11:07:36 AM
I'm in favour of heading to AC-27, myself.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 04, 2013, 04:33:24 PM
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.

We also need to decide how much of the castle garrison we're taking with us.

What's the scale on that map? Is it obvious, or is that something we'd need to ask?
Title: Re: Spin-off OOC
Post by: oslecamo on June 04, 2013, 05:17:46 PM
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.
I was going to say that "level" is a completely abstract concept from the character's PoV, but then I remembered THIS! IS! NINTENDO! so it may actually make sense for people to have ranking systems. :P

Also be ready to face units/mobs (http://www.minmaxboards.com/index.php?topic=143.0).

We also need to decide how much of the castle garrison we're taking with us.

What's the scale on that map? Is it obvious, or is that something we'd need to ask?
Each square represents roughly 5 miles  per 5 miles.

But again, the map isn't very precise in scale terms. The rivers aren't 5 mile wide for example, but they're quite important landmarks so they stand out on the map.

Castle Etruria however is pretty badass and indeed fills a rough 15 mile per 15 mile area when you include the exterior walls, towers and other extra fortifications added over the centuries. :p
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 04, 2013, 05:22:58 PM
Damn it, I can't grapple a mob*. D:

On the other hand, got to be funny seeing a natural -> PSEUDONATURAL ABOMINATION transformation. Hell... could even go DIF -> Plain Shoggoth -> OH GOD MY BRAIN IS BLEEDING.

*Actually, if the number in the mob/unit is less than my number of tentacles, am I allowed to attempt it? :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 04, 2013, 05:24:41 PM
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.
I was going to say that "level" is a completely abstract concept from the character's PoV, but then I remembered THIS! IS! NINTENDO! so it may actually make sense for people to have ranking systems. :P

Well, I'm a Pokémon so I definitely have a level (though it's probably 40 or so, based on the starting level of my fellow Regis. Does this mean I can take epic feats?  :P)

I wasn't planning to actually ask about "level" though. I'd probably say something like "how much battle experience have your troops had? What is their level (OOC: hint hint) of effectiveness?"
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 04, 2013, 05:27:31 PM
Missingno's level is over 100. I don't think I'm quite that high. :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 04, 2013, 05:42:30 PM
Just read up on the mob/unit template.

Could I have my followers (10 lv1 and 1 lv2, probably warriors if followers need to be NPC classes. Maybe War Frenzies of Fury otherwise.) be a unit? Possibly a led unit with Tanek, my Cohort, being the leader?

Not sure I'd want to do that even if it was an option but it's an interesting possibility.
Title: Re: Spin-off OOC
Post by: oslecamo on June 04, 2013, 07:04:45 PM
*Actually, if the number in the mob/unit is less than my number of tentacles, am I allowed to attempt it? :p

Sure, why not. But don't worry too much,  several commanders and elite warriors  prefer to stick on their own, so you'll have plenty of chances to rape grapple stuff in the battlefield. :P

Just read up on the mob/unit template.

Could I have my followers (10 lv1 and 1 lv2, probably warriors if followers need to be NPC classes. Maybe War Frenzies of Fury otherwise.) be a unit? Possibly a led unit with Tanek, my Cohort, being the leader?

Not sure I'd want to do that even if it was an option but it's an interesting possibility.
Yes, you can organize your followers in units.

Followers must be of noncaster NPC classes only (and no, custom NPCs classes aren't allowed).
Adept followers at -1 level penalty.
PC class followers at -2 level penalty.

I don't recall ever allowing warfrenzy.

I also don't recally allowing the custom feats I now noticed you have in your character sheet. Seriously, what's up with people using the same names for diferent stuff? It only makes my job harder.

Anyway I'll veto both the dodge (uncanny dodge+auto-pass reflex saves or massive dodge bonus as a single inmediate is simply too much) and toughness one (that one may actually be aceptable in a regular game, but with monster classes giving easy acess to high natural armor, it becomes too strong to my tastes). Pick two other feats please.
Title: Re: Spin-off OOC
Post by: Clanjos on June 04, 2013, 07:05:50 PM
Make them all take one level of commoner. Use the Chicken Infested flaw.
Title: Re: Spin-off OOC
Post by: oslecamo on June 04, 2013, 07:08:29 PM
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 04, 2013, 07:11:41 PM
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.

Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D
Title: Re: Spin-off OOC
Post by: Jackinthegreen on June 04, 2013, 10:47:29 PM
Apologies if I don't get a decently detailed post in for this.  Abdominal pains, chest pains, and headaches have it out for me lately, so I'll post when I'm coherent enough to get something working for Alan.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 04, 2013, 11:12:22 PM
Ouch. Yeah, take your time and feel better.
Title: Re: Spin-off OOC
Post by: ariasderros on June 04, 2013, 11:31:26 PM
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.

Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D

Veres?



Actually, with CNC's comment about carrying, how big are the units?
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 05, 2013, 05:57:11 AM
The units of soldiers on the map? 20-40 according to vallace. So mostly huge, smaller ones might be large.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 05, 2013, 07:17:36 AM
I'll let you know Missigno isn't the only monster that can spontaneously spawn from people start performing absurd tasks.

Possibly the only one to be a bird. A ten foot high, three and a half thousand pound bird. That's apparently normal. :D

Veres?

He spawned from things being broken? And has such implausible weights? :O
Title: Re: Spin-off OOC
Post by: ariasderros on June 05, 2013, 11:53:26 AM
He spawned from things being broken? And has such implausible weights? :O

No, but really tall and heavy bird.
A Stellar Eagle weighs 15 lb on average, with a body length of 3'1", and a wingspan of 7'.
Veres is Gargantuan with Powerful Build.
MM gives Gargantuan weight as being 16-125 tons, assuming normal animal density. A bird is going to weigh less, so think about 10-12 tons. For being 50' long or so.
Title: Re: Spin-off OOC
Post by: oslecamo on June 06, 2013, 12:43:55 PM
Just to make it clear, just because adjacent platoons appear in diferent squares on the map, doesn't mean they're 5 miles away from each other. If there's a bunch of platoons near each other, they're most probably a single company working togheter.
Title: Re: Spin-off OOC
Post by: ariasderros on June 06, 2013, 01:05:00 PM
Just to make it clear, just because adjacent platoons appear in diferent squares on the map, doesn't mean they're 5 miles away from each other. If there's a bunch of platoons near each other, they're most probably a single company working togheter.

I am curious as to three points about Regi, but these are questions for you.
A) Can he actually carry a full unit of soldiers + us?
B) Can he ford the river on his own, due to sheer size, or would he need another means?
C) How would the wooded areas affect his movement?

Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 06, 2013, 01:51:59 PM
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.

His jump check is +34, so if the river is 45ft wide or less, he can jump it by taking 10.

Actually, scratch that, he can grant himself the ability to fly at his base land speed so rivers and difficult terrain aren't a problem.

I'm thinking that, as an earth god, he doesn't like to fly but he'll do it for brief periods in a pressing situation.
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on June 06, 2013, 03:26:00 PM
I'm thinking that, as an earth god, he doesn't like to fly but he'll do it for brief periods in a pressing situation.

His flight could just be him skimming the surface, or to negate falling damage. After all, if an Earth God falls and lands on the Earth, would it really hurt him? ;)
Title: Re: Spin-off OOC
Post by: ariasderros on June 06, 2013, 08:31:21 PM
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.

I am well aware of your ability to handle the weight. It is the other issue, volume, that makes me curious.

EDIT:
Move of 95, comes out to 10mph ish I think, and as a construct he doesn't get tired. Light load is approx. 5,000lb which can be increased via a quadrapedal form.
In D&D, your hourly speed is your speed in feet, divided by ten, then you change the feet to miles.
Example: Speed = 30 ft; 30 / 10 = 3; 3 miles.
So your overland speed is 9.5 miles per hour.
When walking.
You don't get tired.
You can run full-out the whole way.
So, if you're in heavy armour or under a heavy load, you can cover 28.5 miles in one hour.
Otherwise, you can cover 38 miles per hour.

... and you never run out of gas.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 06, 2013, 08:32:39 PM
Does a shoggoth count as a quadruped for carrying capacity?

Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 07, 2013, 12:37:12 AM
Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.

I am well aware of your ability to handle the weight. It is the other issue, volume, that makes me curious.

This is a good point. Alter Form ought to let me maximize usable surface area within the 20ft square that a gargantuan creature occupies. How many medium creatures can you pack into a 20ft square?

EDIT:
Move of 95, comes out to 10mph ish I think, and as a construct he doesn't get tired. Light load is approx. 5,000lb which can be increased via a quadrapedal form.
In D&D, your hourly speed is your speed in feet, divided by ten, then you change the feet to miles.
Example: Speed = 30 ft; 30 / 10 = 3; 3 miles.
So your overland speed is 9.5 miles per hour.
When walking.
You don't get tired.
You can run full-out the whole way.
So, if you're in heavy armour or under a heavy load, you can cover 28.5 miles in one hour.
Otherwise, you can cover 38 miles per hour.

... and you never run out of gas.

Yeah, I realized I was calculating that wrong, but I hadn't looked at the overland travel rules since. Being a construct and thus not getting tired is handy. 30ish mph should be ample for a mobile strike force.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 07, 2013, 11:08:32 PM
... since I've been told my character will be killed if they ever use their class abilities near the paragon of chivalry, I'm leaving. There's no point to staying if I'm only allowed to use full attacks for the entire game.
Title: Re: Spin-off OOC
Post by: ariasderros on June 07, 2013, 11:34:39 PM
... since I've been told my character will be killed if they ever use their class abilities near the paragon of chivalry, I'm leaving. There's no point to staying if I'm only allowed to use full attacks for the entire game.

Who said you'd be killed?
Anyway, I wouldn't rage-quit just yet.
I had to focus and try, for hours, to think of a response other than figuring out how much pepper is needed for blue furballs after he said that stuff to Arthur.
"overgrown lizard" & saying that Arthur is acting without basic morality.

Did you catch that telepathic "Hmm" earlier... if he lacked basic morality, he would have detailed that thought.

I think it may be possible to make him come around.

Otherwise, Sir Osric comes to mind.

That, or teaching BMX Bandit to not mouth off to the Angel Summoner(s) works too.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 07, 2013, 11:39:48 PM
... since I've been told my character will be killed if they ever use their class abilities near the paragon of chivalry, I'm leaving. There's no point to staying if I'm only allowed to use full attacks for the entire game.

Who said you'd be killed?
Anyway, I wouldn't rage-quit just yet.
I had to focus and try, for hours, to think of a response other than figuring out how much pepper is needed for blue furballs after he said that stuff to Arthur.

Off site. If I ever use either Alien Assimilation or Spawn, he'll try and kill me, if he sees. Battlefields are not known for convenient walls, so I'm effectively barred from using my abilities if I want to use the character.
Title: Re: Spin-off OOC
Post by: ariasderros on June 07, 2013, 11:50:25 PM
He can neither one, nor two-shot you. He doesn't provoke AoO's against you when he uses Spring Attack, but you can still ready an action.

The key is, if he tried to kill you. You would win. Period.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 07, 2013, 11:54:45 PM
I don't want to get in PvP fights or OOC arguments about something like that. Better to avoid the whole mess. I get in more than enough of the things anyway.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on June 07, 2013, 11:56:05 PM
I imagine we should wait for Osle to comment on this.
Title: Re: Spin-off OOC
Post by: oslecamo on June 08, 2013, 11:06:41 AM
I don't want to get in PvP fights or OOC arguments about something like that. Better to avoid the whole mess. I get in more than enough of the things anyway.

I'm strongly against PvP myself. I know it can bring out a lot of ressentment.

However I believe Clanjos is just doing some talk IC, not only against your character but  ariasderros as well. I don't see anything on his words saying he would engage you in PvP when you start "defeat means friendship". You can either engage in an IC argument or just ignore that particular remarks from him. After all, if he's so high on the whole "honor" thing, he just can't backstab a companion he fought side by side.

Don't let one bad segment spoil all the other good parts of an experience. Sometimes it's just better to ignore said segment and focus on the positive ones.

Title: Re: Spin-off OOC
Post by: Raineh Daze on June 08, 2013, 11:09:11 AM
I don't want to get in PvP fights or OOC arguments about something like that. Better to avoid the whole mess. I get in more than enough of the things anyway.

I'm strongly against PvP myself. I know it can bring out a lot of ressentment.

However I believe Clanjos is just doing some talk IC, not only against your character but  ariasderros as well. I don't see anything on his words saying he would engage you in PvP when you start "defeat means friendship". You can either engage in an IC argument or just ignore that particular remarks from him. After all, if he's so high on the whole "honor" thing, he just can't backstab a companion he fought side by side.

Don't let one bad segment spoil all the other good parts of an experience. Sometimes it's just better to ignore said segment and focus on the positive ones.

I was told that OOC away from the thread, specifically regarding using either ability. I don't want to deal with this argument because someone wants to play the epitome of lawful good.
Title: Re: Spin-off OOC
Post by: oslecamo on June 08, 2013, 11:24:41 AM
Well then as the DM I'll simply have to ask Clanjos to stop trying to be the epitome of LG if it means he can't colaborate with his fellow players.

This is Elibe after all. Making key troops change sides one way or the other has always been one of the most basic rules of Fire Emblem.

Title: Re: Spin-off OOC
Post by: Clanjos on June 08, 2013, 12:47:39 PM
Yes, and I know this. I was tired and the two of us were both stressed out when I said this.

I may have to remove my character from the game for the sake of everyone's enjoyment, or perhaps replace him at a later date. I apologize for any trouble I have caused.
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 08, 2013, 12:56:37 PM
Hn... well, I do have a theory for how it could be explained. Even if you've been rendered immune to complete insanity, there's still a minor bit of mindscrew when first seeing the natural -> pseudonatural transformation. Not enough to completely flip morality, but to change opinions on messing with people's bodies non-fatally rather than killing them?
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 09, 2013, 03:17:11 AM
Seems like a relevant moment to link to this article (http://www.giantitp.com/articles/tll307KmEm4H9k6efFP.html). Specifically, the "decide to react differently" section.

The upshot of which is: You are in control of your character, not vice versa. You get to decide how they react out of the more or less infinite possibilities. There's always one in there that doesn't involve screwing up the party dynamic if you look hard enough.
Title: Re: Spin-off OOC
Post by: Clanjos on June 10, 2013, 09:18:53 PM
Right... again, sorry for my outbursts here.

And the sword talks audibly in Common.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 12, 2013, 01:06:10 AM
I think this got buried on the last page.

With regard to using Regi as a personnel carrier and whether he could fit a unit (or more) of soldiers with room left over for the party:

Regi's light load as a gargantuan quadrapedal (via alter form) creature with str 30 is 6384 lb.

I am well aware of your ability to handle the weight. It is the other issue, volume, that makes me curious.

This is a good point. Alter Form ought to let me maximize usable surface area within the 20ft square that a gargantuan creature occupies. How many medium creatures can you pack into a 20ft square?

Since several of the plans we're floating call for such a mobile strike force, it would be good to get some DM input on this.
Title: Re: Spin-off OOC
Post by: oslecamo on June 12, 2013, 06:49:32 AM
Considering that the unit/mob template already assumes you're packing the soldiers as much as possible, in a 20 feet square surface you could pack up to 68 medium-sized creatures. So a couple of 30-man platoons plus some leftover room for party members.

However they won't be able to properly contribute to combat before "dismounting".

And also yes, the "P"s on the map are for priest units.

Anything else I missed?
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 12, 2013, 11:30:15 AM
Cool. That should be plenty for our purposes and we'll definitely dismount them before engaging in battle. Regi will provide mainly strategic, rather than tactical, transportation.

Anything else I missed?

Raineh said this:

Does a shoggoth count as a quadruped for carrying capacity?

Otherwise, I don't think so.
Title: Re: Spin-off OOC
Post by: ariasderros on June 12, 2013, 11:41:38 AM
Also, just to check:
These characters start out with the Mori too, right?
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on June 12, 2013, 11:58:08 AM
Some new questions: I've got two feats to select. Can I be allowed to use the turn/rebuke attempts gained from the earth domain to power divine and/or devotion feat? I know by RAW that doesn't work but I'm a bit at a loss for feat ideas (that was why I went with the weird homebrew ones in the first place, in fact) and it makes sense for Regi's character to be able to do that. 

I'm not 100% on which ones I'd go for yet but nothing particularly powerful. The only really scary divine feat is DMM and I wouldn't consider that even if I had the spells to use it on.

Alternatively, (and possibly additionally), I may homebrew some feats that specifically spend turn/rebuke elemental attempts, rather than undead.
Title: Re: Spin-off OOC
Post by: oslecamo on June 13, 2013, 10:19:48 AM
Does a shoggoth count as a quadruped for carrying capacity?
No.

Also, just to check:
These characters start out with the Mori too, right?
Yes.

Some new questions: I've got two feats to select. Can I be allowed to use the turn/rebuke attempts gained from the earth domain to power divine and/or devotion feat? I know by RAW that doesn't work but I'm a bit at a loss for feat ideas (that was why I went with the weird homebrew ones in the first place, in fact) and it makes sense for Regi's character to be able to do that. 

I'm not 100% on which ones I'd go for yet but nothing particularly powerful. The only really scary divine feat is DMM and I wouldn't consider that even if I had the spells to use it on.

Ok, I'll allow that.

Which reminds me, I really need to finish those Venerable Battlefield discipline feats. With a little luck I may finish them still today.
Title: Re: Spin-off OOC
Post by: oslecamo on June 13, 2013, 03:06:24 PM
New feats done.

On another note, I now realized I had a typo at the gods prc. Maneuver learning was at half IL+1, when it should be half (IL+1).


Fixed it, but now Regideus has higher level maneuvers than it should. Please take care of that, and sorry for the trouble.
Title: Re: Spin-off OOC
Post by: ariasderros on June 29, 2013, 09:32:00 AM
So, what's happening here?
Title: Re: Spin-off OOC
Post by: oslecamo on June 29, 2013, 10:50:56 AM
I was about to ask the same thing.

You seem to be undecided between going right into the tick of fighting at AC 27, or going for a more "easy tutorial" battle by fighting some nearby raiders.

If it is of help, remember this is Fire Emblem, so among every group of enemies/location, there's a good chance you can find allies willing to fight for you given the right "incentive", performing garrsion duty if nothing else. In particular with Missigno in your side. :p
Title: Re: Spin-off OOC
Post by: Raineh Daze on June 29, 2013, 11:09:09 AM
I'm honestly not bothered with what we do, so I've kind of run out of stuff to contribute to planning. Though I will continue to have Myriam advocate the most 'fun' course of action. :lmao
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on July 02, 2013, 10:26:00 AM
Attention All:

I will be attending Dexcon (The super awesome convention of gaming and such what) from Wednesday July 3 to Sunday July 7. I may or may not have access to the Interwebs during this time. Please consider this a leave of absence for the above dates. Thanking you.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 04, 2013, 08:15:01 PM
'Capture the woman'. Pffthahahahahah.

Aaaaand question: has it been eight hours, or would I risk driving everyone mad by actually transforming? :p
Title: Re: Spin-off OOC
Post by: oslecamo on July 04, 2013, 08:18:10 PM
Tecnically 8 hours haven't passed, but since you've all been living in the castle for at least some time, I guess it would be fair to say you can transform whitout afflicting your current allies.
Title: Re: Spin-off OOC
Post by: Clanjos on July 04, 2013, 11:30:05 PM
May I just say, I love having characters with one or more combat stats that can be summed up as "Yes."

Whether it's Krezznorg's lifting capacity or Maurice's Initiative, I loves me some absurd values.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 05, 2013, 01:26:28 AM
Clanjos, it's usually considered rude in PBPs to post before other players have rolled initiative, even if your character is almost guaranteed to go first.  Give people a couple days to reply, especially since today was a holiday for the US people (and maybe Brits celebrating the fact that they got rid of us) and weekends tend to be better times for posting.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 05, 2013, 01:40:58 AM
Clanjos, it's usually considered rude in PBPs to post before other players have rolled initiative, even if your character is almost guaranteed to go first.  Give people a couple days to reply, especially since today was a holiday for the US people (and maybe Brits celebrating the fact that they got rid of us) and weekends tend to be better times for posting.

This is an Oslecamo game, so initiative is done by team rather than by character. That is to say, the only ones he's being rude to are the bad guys and he probably beat them handily.

EDIT: Since the enemy rolls were posted, he could know for sure that our team would go first and go ahead and act.

EDIT the second: Since we segued straight into going to look for bad guys, I'm going to assume Regideus had time to offer anyone who wanted it a Blessing of the Mighty Earth (+2 untyped to str for the rest of the day) up to 4 different characters. Anyone up for that?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 05, 2013, 01:46:03 AM
Clanjos, it's usually considered rude in PBPs to post before other players have rolled initiative, even if your character is almost guaranteed to go first.  Give people a couple days to reply, especially since today was a holiday for the US people (and maybe Brits celebrating the fact that they got rid of us) and weekends tend to be better times for posting.

This is an Oslecamo game, so initiative is done by team rather than by character. That is to say, the only ones he's being rude to are the bad guys and he probably beat them handily.

Ah, I was wondering why the initiative in the first thread was a bit odd.  I'll look through it again to make sure I know what's going on.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 05, 2013, 08:17:18 AM
I'm up for a +2 to STR. It's veeeeery handy for what I do best.

now, where to position myself for maximum insanity...
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 05, 2013, 11:44:54 AM
Hold on a sec: Despite it being teams, don't we go in the actual order of our rolls?  So it'd be Maurice first, then Alan, etc?  Unless Regideus rolls high enough to tie or pass, but that's a 10% chance.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 05, 2013, 11:56:16 AM
No. People go in any order, and if any buffs show up part way it's assumed they're being used in the most advantageous order--for both sides.

Basically, everyone on a team is acting simultaneously. Much less bookkeeping and getting held up waiting days for one person to get on.

I hope this doesn't go like the Phantasy Star game where everyone starts in a different place to me. :(
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 05, 2013, 02:38:27 PM
Yeah, Raineh is correct. I don't think it's even necessary for those who haven't rolled to do so, since our team has already won initiative.

As an aside, I feel like it would be a good idea to have a sticky in all Olse's campaign forums that says this, since we get lots of questions about it every game (and I've seen at least one instance of someone missing their turn because they thought they acted after the enemies.)

I'm up for a +2 to STR. It's veeeeery handy for what I do best.

You have +2 str for the rest of the day.

EDIT: I think "You come from the bottom edge of the map. Pick starting positions." was intended to mean "pick any square along the bottom edge of the map as your starting position."
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 05, 2013, 06:01:46 PM
... I admit that I probably missed the 'bottom of the map' bit for some reason. I'll think of something else to do tomorrow;can't think straight enough to do it now. XD
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 05, 2013, 06:36:59 PM
Some questions: Can my cohort (and/or anyone else who wishes to) remain standing on top of Regideus during combat? If so, how will that work as far as casting/spellshaping and being targeted by attacks?

In your mob template rewrite* the mob anatomy special quality contains the line "A mob can be flanked, tripped, bull rushed by anyone." Is this accurate or is it supposed to read "can't be..."?

I'm also confused by this passage:

Quote
Saves: A mob uses the same saving throws as the base creature, but failed saves never result in anything worst than negative levels as it loses members. Effects that don't instantly disable a creature (like blindness or curse) have no effect whatsoever on the mob.

So, even an effect that encompasses the whole of the mob's area cannot inflict status conditions on it? Why not? If the whole mob is subject to an effect that blinds, why shouldn't the mob be blinded?

And what about effects that do "instantly disable" and have the area to encompass the whole mob? An area daze, for example?


*Just in case anyone hasn't had a look at it, the square blocks are mobs made using these rules (http://www.minmaxboards.com/index.php?topic=143.0) and the one in the larger ruin set is probably a led mob.
Title: Re: Spin-off OOC
Post by: oslecamo on July 06, 2013, 01:29:21 PM
Some questions: Can my cohort (and/or anyone else who wishes to) remain standing on top of Regideus during combat? If so, how will that work as far as casting/spellshaping and being targeted by attacks?
Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.

In your mob template rewrite* the mob anatomy special quality contains the line "A mob can be flanked, tripped, bull rushed by anyone." Is this accurate or is it supposed to read "can't be..."?
Fixed.

I'm also confused by this passage:

Quote
Saves: A mob uses the same saving throws as the base creature, but failed saves never result in anything worst than negative levels as it loses members. Effects that don't instantly disable a creature (like blindness or curse) have no effect whatsoever on the mob.

So, even an effect that encompasses the whole of the mob's area cannot inflict status conditions on it? Why not? If the whole mob is subject to an effect that blinds, why shouldn't the mob be blinded?
Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.

And what about effects that do "instantly disable" and have the area to encompass the whole mob? An area daze, for example?
"If a mob fails a save against a spell/effect that would normally kill/incapacitate a certain number of creatures, such as disintregate, slay living or wail of the bashee, it loses the total HP of the dead members from it's HP total."

Title: Re: Spin-off OOC
Post by: Raineh Daze on July 06, 2013, 01:46:52 PM
I should move around to the bottom of the place, right? :blush

What happens if a mob fails a save against the insanity induced by Pseudonatural Creature? Splits into two smaller mobs that attack each other? @_@
Title: Re: Spin-off OOC
Post by: ariasderros on July 06, 2013, 02:09:05 PM
What happens if a mob fails a save against the insanity induced by Pseudonatural Creature?

Mosh pit!
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 06, 2013, 05:45:46 PM
Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.

So it's a DC 5 check to stay on when you take damage, you can make a DC 15 check to take cover (at the expense of any other action) and mounting/ dismounting is a move action unless you make the DC 20 check to make it a free action. All of these checks get -5 because Regideus is ill suited as a mount (until he takes a level of Titanic Creature anyway.)

For mounted casting, use the mounted combat rules (you can cast before or after the mount moves without penalty, to cast while moving make a concentration check DC 10+ spell level (does that take the ill suited as a mount penalty?))?

Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.

In front of what? An area effect that encompasses the whole of the mob's area would hit the guys in front, and the guys behind, and the guys anywhere else. That's kinda the point of area effects (and the reason that tight formations don't protect against things like artillery, poison gas, flash grenades, and similar analogues to magic AoEs.)

In any case, what about effects that do things to the ground, rather than the members of the mob itself? For instance, the Earthbreaker formula (predictably) breaks the earth, which immobilizes for a turn and makes the ground difficult terrain. Would that affect a mob normally?

"If a mob fails a save against a spell/effect that would normally kill/incapacitate a certain number of creatures, such as disintregate, slay living or wail of the bashee, it loses the total HP of the dead members from it's HP total."


So what does an area daze effect (which would incapacitate everyone in the area) do to a mob? Destroy it in a single hit?
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 06, 2013, 06:00:23 PM
What happens if a mob fails a save against the insanity induced by Pseudonatural Creature?

Mosh pit!

I'd like to see what happens to a mob if Alan hits it with his Scrambler (http://www.minmaxboards.com/index.php?topic=8689.msg138691#msg138691).
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 06, 2013, 06:20:59 PM
I guess that some of them make the save?
Title: Re: Spin-off OOC
Post by: oslecamo on July 06, 2013, 06:35:04 PM
I should move around to the bottom of the place, right? :blush

What happens if a mob fails a save against the insanity induced by Pseudonatural Creature? Splits into two smaller mobs that attack each other? @_@

Stays the same. Mobs never were very logic to begin with. :p

Use riding rules, but in combat you can only fit as many as there's confortable space. You're considered ill suited as a mount.

So it's a DC 5 check to stay on when you take damage, you can make a DC 15 check to take cover (at the expense of any other action) and mounting/ dismounting is a move action unless you make the DC 20 check to make it a free action. All of these checks get -5 because Regideus is ill suited as a mount (until he takes a level of Titanic Creature anyway.)

For mounted casting, use the mounted combat rules (you can cast before or after the mount moves without penalty, to cast while moving make a concentration check DC 10+ spell level (does that take the ill suited as a mount penalty?))?
Yes to all. Remember your followers have nonelite array of stats and only NPC classes whitout penalty, with adepts at -1 level penalty and PC levels at -2 level penalty.

Because the guys in front are being used as meat shields. You know, actual reasons for people to make tight formations.

In front of what? An area effect that encompasses the whole of the mob's area would hit the guys in front, and the guys behind, and the guys anywhere else. That's kinda the point of area effects (and the reason that tight formations don't protect against things like artillery, poison gas, flash grenades, and similar analogues to magic AoEs.)
Those work because real world physics. However pretty much all area effects in D&D work by magic, that doesn't give a single shit about real world physics. However one day mundanes discovered real world physics don't work on them very well, like a guy that charged 1000 feet having the same extra cinetic energy as the guy that charged 10 feet. And guys with training in blades and war cuting down stars if they got a sun burn. And thus the mob/unit template was developed to allow groups of tiny men to take area effects head on and somebody surviving.

In any case, what about effects that do things to the ground, rather than the members of the mob itself? For instance, the Earthbreaker formula (predictably) breaks the earth, which immobilizes for a turn and makes the ground difficult terrain. Would that affect a mob normally?
The mob would still be affected by hard terrain, however they also would just throw their comrade's bodies into the cracks to fill them and walk over.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 06, 2013, 06:45:45 PM
Even if the mob fails by 10 or more, there's no loss of members or HP? @_@
Title: Re: Spin-off OOC
Post by: ariasderros on July 06, 2013, 06:53:08 PM
Those work because real world physics. However pretty much all area effects in D&D work by magic, that doesn't give a single shit about real world physics. However one day mundanes discovered real world physics don't work on them very well, like a guy that charged 1000 feet having the same extra cinetic energy as the guy that charged 10 feet. And guys with training in blades and war cuting down stars if they got a sun burn. And thus the mob/unit template was developed to allow groups of tiny men to take area effects head on and somebody surviving.
:lmao
I wish I could upvote that.

The mob would still be affected by hard terrain, however they also would just throw their comrade's bodies into the cracks to fill them and walk over.
Agreed, that's what the grots and squigs are for.
(seriously, this is reminding me of how the mobs in a Waaagh! work)
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 06, 2013, 06:54:53 PM
You still haven't answered the question about area Daze but I'll assume you meant "incapacitated" as a synonym for dead rather than referring to daze or stun effects.

In any case, I understand how mobs work now.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 06, 2013, 07:53:32 PM
Quick question on Alan's blurring armor:  It says it behaves exactly like the Blur (http://www.d20srd.org/srd/spells/blur.htm) spell.  Does that mean it can be used to hide in, as per the concealment (http://www.d20srd.org/srd/combat/combatModifiers.htm#concealment) rules?  I assumed a no on that for the start of combat.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 14, 2013, 11:51:01 PM
Osle?  Can you clarify whether Alan's armor's Blur effect would allow hiding from the bandits?  Mostly asking since the effect is not likely intended.  If Alan can hide with it, his next step is to slip through and hopefully get a hit on Bagra with the Scrambler.  If not, he'll intersperse his Scrambler use with some armbolt hits to leave some of the raiders a bit weaker until he's in range of Bagra to use his Scrambler and hopefully knock out some of his leader abilities.
Title: Re: Spin-off OOC
Post by: oslecamo on July 15, 2013, 07:40:18 AM
Sorry, completely missed that.

If you had started hiding before, it would work, but the hide skill states that "If people are observing you, even casually, you can’t hide." You would need something that fully blocks line of sight to hide at this point. actually screw that rule, go ahead and hide with Blur. :p

Also, since Bagra is the leader of the up-left bandit mob, you can't target him with single-target effects unless you roll a natural 20.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 15, 2013, 08:23:57 AM
Myriam appears to not be on the map, by the way.
Title: Re: Spin-off OOC
Post by: oslecamo on July 15, 2013, 08:43:31 AM
Updated map.
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on July 15, 2013, 10:58:40 AM
Whassup.

So I get back from the convention (Very fun, by the way) and I found myself sick to the gills with something that was only a few letter away from being spelled bronchitis.

I'm better now, not 100%, but I'm good to post.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 15, 2013, 05:02:04 PM
Hm.

Please, nobody attack the bandit to the right of Regideus. Aside from anything else, it's the only thing I can affect and, well... it's going to be a little tied up, soon.
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 15, 2013, 05:34:02 PM
Uh, hopefully that's not the one I just critical hit with an AoO....  :blush
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 15, 2013, 05:53:40 PM
Am I going to spend the whole fight walking ominously forwards? :(

If it's alive though, I can grapple it, which is what's really important right now.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 15, 2013, 07:00:55 PM
I am suddenly reminded of Galaxy Quest (http://www.youtube.com/watch?v=i8lrfRwNlfs).
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 15, 2013, 08:34:52 PM
I am suddenly reminded of Galaxy Quest (http://www.youtube.com/watch?v=i8lrfRwNlfs).

That isn't at all representative. :p

More like this abomination. (http://www.youtube.com/watch?v=HWhy-6Ds0Eo) Except far smaller.

... well, and without the crazy man in the middle.

I should point out that that is the single eldritch abomination I know there's a clip of off of the top of my head. :lmao
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 15, 2013, 10:30:04 PM
I dunno, Galaxy Quest might fit. It's got a rock monster (http://www.youtube.com/watch?v=EQG3I5efwWo) too.
Title: Re: Spin-off OOC
Post by: oslecamo on July 16, 2013, 11:16:15 AM
Uh, hopefully that's not the one I just critical hit with an AoO....  :blush

Speaking of which, which one of your aoos was aimed at who? There's no raider 1 and raider 2, there's left rider(suffering from Raineh Daze's penalty) and right rider (currently no ill effects).
Title: Re: Spin-off OOC
Post by: Jackinthegreen on July 16, 2013, 01:59:56 PM
I have a feeling the left one will get the regular hit and the right one will be crit.  lol
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 16, 2013, 02:03:25 PM
I have a feeling the left one will get the regular hit and the right one will be crit.  lol

But if they're not numbered and there's no indication it can be freely assigned either way. :p
Title: Re: Spin-off OOC
Post by: Concerned Ninja Citizen on July 17, 2013, 10:43:56 PM
Uh, hopefully that's not the one I just critical hit with an AoO....  :blush

Speaking of which, which one of your aoos was aimed at who? There's no raider 1 and raider 2, there's left rider(suffering from Raineh Daze's penalty) and right rider (currently no ill effects).

Did one of them move before the other? In that case, that one is raider 1. If not, I'll randomize it.

On a 1 the left raider is #1, on a 2 the right is
Rolled 1d2 : 2, total 2
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 18, 2013, 07:07:04 AM
The problem with large and in charge: I have no idea where the bandits would end up.

... could move so that I can reach it and maintain my distance advantage since it's only 5' in any direction, I just don't have the faintest idea where they started... @_@
Title: Re: Spin-off OOC
Post by: oslecamo on July 18, 2013, 09:06:28 AM
Did one of them move before the other? In that case, that one is raider 1. If not, I'll randomize it.

On a 1 the left raider is #1, on a 2 the right is (http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d2 : 2, total 2

Very well, left raider takes the crit. I'll take more care about recording the exact order of enemy actions next time.

On another note, don't forget about the plothook The Other Half campaign!

The problem with large and in charge: I have no idea where the bandits would end up.

... could move so that I can reach it and maintain my distance advantage since it's only 5' in any direction, I just don't have the faintest idea where they started... @_@
Check the earlier map?

You can also just don't specify any particular position and say you aproach raider X as much as possible before starting the tentacle play.
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 18, 2013, 09:17:51 AM
Probably for the best, that. Time to go edit.

... well, as much as possible with a 5' gap, because screw getting hit a lot because I haven't picked up Improved Grapple or whatever it is. :lmao
Title: Re: Spin-off OOC
Post by: oslecamo on July 20, 2013, 11:41:03 AM
Left rider pushed back and miracously alive despite looking like most of his body is now minced meat, right rider manages to push trough and hit Regideus with the two attacks (and take the divine curse for his trouble).
Title: Re: Spin-off OOC
Post by: Raineh Daze on July 20, 2013, 11:47:55 AM
Left rider pushed back and miracously alive despite looking like most of his body is now minced meat, right rider manages to push trough and hit Regideus with the two attacks (and take the divine curse for his trouble).

I guess that puts me in AJ-whatever, unless he is suddenly the world's luckiest raider. :lmao
Title: Re: Spin-off OOC
Post by: Jackinthegreen on August 22, 2013, 03:02:16 PM
Alan, Maurice, Myriam, and Regideus have gone for this turn count, which leaves only Arthur to go.  Arias, however, hasn't been on since the 3rd it seems like.  His sig apologizes for not being on much and that he's trying to get things in order.  Shall we wait?
Title: Re: Spin-off OOC
Post by: oslecamo on August 22, 2013, 04:32:18 PM
Yeah Arias seems to be missing from this site overall. I have some other stuff to update, so this update will come later.
Title: Re: Spin-off OOC
Post by: Anomander on August 23, 2013, 02:41:01 PM
If you need a replacement I'm available enough for another campaign.
I still got that old Tarrasque character back from that Monster Brigade campaign that could be adapted into an interesting tankish build. I'm curious as to how an Illurien would fare in practice beyond mere theory.

Probably something involving a Lunatic Raggamoffyn.
Edit: Ugh. Though now that I'm looking at it, being forced to get immunity to Mind Affecting effects and Critical Hits is more of a negative than a positive. I'll think twice on it. >_>
Title: Re: Spin-off OOC
Post by: oslecamo on August 25, 2013, 07:05:52 PM
A replacement would be nice yes.
Title: Re: Spin-off OOC
Post by: Anomander on August 29, 2013, 02:38:03 PM
I'd like to try out the Lunatic Raggamoffyn but since it requires both Controlled One levels, I have to select the other four Panty Plate immunties, some of which are undesirable. Since it is on a selection basis can I not select them or do they have to be taken? In the later case I'll just do myself a favor and go for a simpler route.

Title: Re: Spin-off OOC
Post by: Anomander on September 06, 2013, 04:19:54 PM
@Raineh: You took the Deceivingly Innocent Form feat but you do not have the 11 charisma it requires.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 06, 2013, 04:27:39 PM
Huh, so I did.

... why does something that's all but obligatory for most of the things that don't need CHA need CHA?
Title: Re: Spin-off OOC
Post by: Anomander on September 06, 2013, 04:31:06 PM
Maybe because we need to be at least a little bit prettier than the average of our race to be able to develop the ability to become a little girl.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 06, 2013, 04:52:37 PM
We also need to eat somebody.

And I highly doubt 'prettier' is the correct outcome for higher CHA, here. :|
Title: Re: Spin-off OOC
Post by: oslecamo on September 07, 2013, 12:15:07 PM
Charisma is also for force of personality. Deceivingly Innocent Form is suposed to be for those monsters that develop more "excentric" behaviors, like wanting to dress up and play with their food.

Also really should  update this. Will do so once I take care of The Other Half and some other stuff, probably tommorrow if everything goes well.
Title: Re: Spin-off OOC
Post by: Anomander on September 07, 2013, 01:01:53 PM
Amen!

Oh, currently working on a sheet for the critter.
Got two builds, one that is tankier but requires that I don't select all of my first four immunities on the 1st level of Captured One (since the second auto-grants 4 immunities), the second one got more omph! and wouldn't take the second Captured One level (it actually wouldn't need any) but I'd like to experiment with Lunatic Raggas. Can I select less than my first 4 allowed immunities? I don't really need the Lunatic Ragga to make it work but I thought I'd check up with you first.
Title: Re: Spin-off OOC
Post by: oslecamo on September 08, 2013, 04:12:11 PM
You want to pick less choices than the maximum? I'm not very sure why you need that, but go ahead if you want.

On other news, plothook went down earlier today just as I was geting ready to update The Other Half.  :banghead
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 08, 2013, 04:21:39 PM
So... guess I need to do something about that or end up with a character that is incapable of not picking up every monster hunter from here to the ends of the earth. Hm.
Title: Re: Spin-off OOC
Post by: Anomander on September 08, 2013, 04:33:36 PM
Besides a swap in ability points, geting a magic item or other thingy that grants some kind of Alter Self spell effect, a level dip in something that grants an humanoid form or some other stuff, there is always the less awesome feat "Alternate Form" by Prime32 in the monster feats section. Not as good but doesn't have any requirements.
Title: Re: Spin-off OOC
Post by: Anomander on September 10, 2013, 05:03:09 PM
I got a few versions of the character done but no matter how I much I tone it down I still feel like an asshole for even considering to play it.

Unless for some reason you are comfortable with the idea of the Regeneration ability carrying over to a mecha.
It falls under what I like call the "Atropal Tank" situation; a character with both regeneration and nonlethal damage immunity.
I know that I would hate to face an encounter with creatures that can be damaged by only one kind of damage type so I don't want to use it if it isn't the kind of hell you'd unleash upon your players.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 10, 2013, 05:15:14 PM
Not sure if Alternate Form is actually WORSE... seeing as anything searching me finds out what I am anyway, and actually looking at me with true seeing is a bad thing to do if you like your brain.
Title: Re: Spin-off OOC
Post by: oslecamo on September 10, 2013, 05:32:39 PM
I got a few versions of the character done but no matter how I much I tone it down I still feel like an asshole for even considering to play it.

Unless for some reason you are comfortable with the idea of the Regeneration ability carrying over to a mecha.
It falls under what I like call the "Atropal Tank" situation; a character with both regeneration and nonlethal damage immunity.
I know that I would hate to face an encounter with creatures that can be damaged by only one kind of damage type so I don't want to use it if it isn't the kind of hell you'd unleash upon your players.

I guess I should've seen that one coming as soon as I said "immune to nonlethal damage".

Mechas now cannot gain Regeneration.

Title: Re: Spin-off OOC
Post by: Anomander on September 10, 2013, 05:35:36 PM
I do not see why.
It offers the same kind of disguise check to avoid being recognized for what you are (which doesn't change the fact they have to succeed a knowledge check to even know what they recognized and they still don't see your ugly form) and if taken at 1st level it is also considered to be your true form.

@Osle: Thanks for the ruling. I feel much better.
Title: Re: Spin-off OOC
Post by: oslecamo on September 12, 2013, 05:23:03 PM
Raineh Daze:I had been preparing to advance this round and noticed you invested extra tentacles on the grapple.

However, you can only choose to do so if you're going with the "Don't count as grappled but take a -10 penalty" option. In this case it probably won't do much difference, but something to remember in the future.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 12, 2013, 05:33:45 PM
So... you can actually do more (free disarm/sunder attempts, making them unable to even speak) by trying to not count as grappled? :huh
Title: Re: Spin-off OOC
Post by: oslecamo on September 12, 2013, 05:54:14 PM
Indeed it is easier to handle something when you're not trying to wrap yourself all around it. Only when you can get an hold of them with a single appendage can you start the more "delicate" work.
Title: Re: Spin-off OOC
Post by: Anomander on September 12, 2013, 05:56:21 PM
^Yep.

Look up the grapple rules. As soon as you start grappling, all your combat options change (though can do a few things you otherwise couldn't normally do, usually after a pin). You are severely limited in your actions, but usually so is the grappled dude.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 12, 2013, 05:58:35 PM
I suppose that grappling whilst not, strictly speaking, seeming grappled is going to actually mean you do better if you're a nightmarish tentacle creation than wrapping yourself around the person. Tentacles need room.
Title: Re: Spin-off OOC
Post by: Anomander on September 12, 2013, 06:04:31 PM
Hehe. Yeah. So to speak.

That is why feats like Multigrab and Greater Multigrab (Serpent Kingdom) can make tentacle grappling a world easier. One does the grappling and the others can do the murdering.  Or they all grapple something different and you sit back as they squeak.
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 12, 2013, 06:43:40 PM
I can't remember if the penalty I apply to all attacks against me applies to mob up damage or not.

And did you remember to roll the miss chance?

Do I apply DR/- on top of the reductions from AC? Can't work that out, either. @_@
Title: Re: Spin-off OOC
Post by: Jackinthegreen on September 17, 2013, 09:51:11 AM
Osle, can Alan tell if any of the enemies can see him?  He'd like to be able to sneak up closer to the raider threatening the hostages, but if he has any inkling that he's been spotted he wouldn't go for it unless it was one of the guys he hit with the Scrambler.
Title: Re: Spin-off OOC
Post by: oslecamo on September 17, 2013, 09:53:29 AM
None of the bandits seem to have spotted Alan yet.

I can't remember if the penalty I apply to all attacks against me applies to mob up damage or not.

And did you remember to roll the miss chance?

Ups, forgot it, you go ahead and roll it. :blush
(penalty to attack rolls doesn't work tough)
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 17, 2013, 10:51:07 AM
If three or less, it's a miss. Assuming there's only one attack...

Rolled 1d20 : 20, total 20
Title: Re: Spin-off OOC
Post by: Raineh Daze on September 17, 2013, 10:51:22 AM
... well, that's most definitely not a miss. :lmao
Title: Re: Spin-off OOC
Post by: Nanshork on October 04, 2013, 07:50:53 PM
Edit: Wrong OOC thread...
Title: Re: Spin-off OOC
Post by: Raineh Daze on October 04, 2013, 07:57:33 PM
I... thought I'd replied to this.

I really should have, because my post basically consists of 'violate bandit'. Hm.
Title: Re: Spin-off OOC
Post by: oslecamo on October 23, 2013, 05:34:06 PM
Ok, player call! Who's still around for this? Been over a month now and only RD shows signs of life.

If just Raineh Daze, then I've got a couple propositions for you:
-We turn this game into a solo campaign. Missigno assimilating her personal army, carving her own story.
-You downgrade your character to a level 6 and join the Legend of Griselda. A(nother) game glitch will be the explanation.
Title: Re: Spin-off OOC
Post by: Raineh Daze on October 23, 2013, 05:39:49 PM
If it comes to that, downgrading to level 6 would cost me the most fun abilities. :lmao
Title: Re: Spin-off OOC
Post by: oslecamo on October 23, 2013, 05:51:47 PM
Is that your way of saying  you'll go solo? :p
Title: Re: Spin-off OOC
Post by: Raineh Daze on October 23, 2013, 06:05:13 PM
Well, yes, I guess it is. :p
Title: Re: Spin-off OOC
Post by: Jackinthegreen on October 24, 2013, 02:55:35 AM
I'm still around.  Our losing at least one player has given me pause, plus I think I did poorly in choosing the modules and such for Alan given that combat should have been assumed to be imminent.  I suppose I'll always find characters don't actually play as well as they do in my head.
Title: Re: Spin-off OOC
Post by: oslecamo on October 24, 2013, 07:00:37 AM
So you're still interested in this?

I was planning of resolving this battle quick by Bagra charging by himself at Missigno head on. RD's a pretty active player, so hopefully we could advance the combat rounds quickly, and then the campaign would advance with you two, including giving you a free character overhaul if your current one didn't turn out as well as you expected.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on October 24, 2013, 05:49:08 PM
I'm still interested, yes.  I might keep the character as is since he can have flexibility, but only if he's able to "rest" for an hour so he can swap out modules.
Title: Re: Spin-off OOC
Post by: Raineh Daze on October 24, 2013, 05:51:46 PM
So, two man army instead? :lmao
Title: Re: Spin-off OOC
Post by: Jackinthegreen on October 24, 2013, 07:16:58 PM
It would seem that way, yup.  We'll have our work cut out for us!

I guess we try and finish off this scene as best we can?  My idea for Alan was he'd sneak up to the guy threatening the hostages and then use the chain on his flail to strangle him.

Or just try to trip the guy and smash his brains in.  Unless I want to try my luck and shoot the mob with the Scrambler and see if it does anything.  *shrug*
Title: Re: Spin-off OOC
Post by: oslecamo on October 27, 2013, 08:04:09 PM
I advise against trying the scrambler on a mob, unless it's already been severly weakened.

Saving hostages sounds like a good plan tough.

I should update this tommorrow or the day after.
Title: Re: Spin-off OOC
Post by: oslecamo on October 29, 2013, 06:24:19 PM
Ugh, really busy week, and it will only get more busy. Will only be able to update anything at all this weekend. If I'm lucky. More probably the weekened after that.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on October 30, 2013, 12:43:25 AM
Hm, I just thought of something... Would the Scrambler prevent the guy by the hostages from carrying out a former order to kill one?  Or would he just go about his business and kill one because that's just how he'd do things anyway?
Title: Re: Spin-off OOC
Post by: Raineh Daze on November 12, 2013, 07:54:13 AM
To make sure: you remembered to roll the miss chance, right?
Title: Re: Spin-off OOC
Post by: oslecamo on November 12, 2013, 10:17:20 AM
IC updated, sorry about missing that.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on November 12, 2013, 01:26:58 PM
Alan is positioned such that Bagra and the hostage raider are both under the effect of Scrambler (60 foot radius), which means a -5 to various skills including Bluff, Intimidate, and Listen.  Would that factor into anything?
Title: Re: Spin-off OOC
Post by: oslecamo on November 14, 2013, 06:30:27 AM
Hmm, it is helping you move silently, but otherwise not much.
Title: Re: Spin-off OOC
Post by: Raineh Daze on November 15, 2013, 05:36:08 AM
Guess it's important to have miss chances rolled for any of these that hit. (http://www.minmaxboards.com/index.php?topic=10598.msg201964#msg201964) Because if this doesn't kill him, may as well not bother continuing because there's nothing much I can do to avoid certain death next round.
Title: Re: Spin-off OOC
Post by: oslecamo on November 15, 2013, 06:53:40 AM
Remember each player started with 100 momento mori coins (http://www.minmaxboards.com/index.php?topic=3993.msg54115#msg54115).
Title: Re: Spin-off OOC
Post by: Raineh Daze on November 15, 2013, 08:59:17 AM
Ah. Forgot about them.

Wondering if I should have gone for grapple checks instead. Hm.
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on November 15, 2013, 02:54:56 PM
Guess it's important to have miss chances rolled for any of these that hit. (http://www.minmaxboards.com/index.php?topic=10598.msg201964#msg201964) Because if this doesn't kill him, may as well not bother continuing because there's nothing much I can do to avoid certain death next round.

Just a bit of inspiration from a player in the other game...

(http://i.imgur.com/1dp67pg.jpg)
Title: Re: Spin-off OOC
Post by: Raineh Daze on November 15, 2013, 03:48:11 PM
... can I grapple instead? :lmao
Title: Re: Spin-off OOC
Post by: Jackinthegreen on November 15, 2013, 04:44:49 PM
You've got Z and Y switched on the grid as well as W and X.
Title: Re: Spin-off OOC
Post by: oslecamo on November 16, 2013, 08:49:41 AM
... can I grapple instead? :lmao
I believe you're better off with trying to finish him now that you've made him enraged. As long as he doesn't roll too well on his miss chances, it should be enough to put him down.

You've got Z and Y switched on the grid as well as W and X.
I never said they're in alphabetic order, but will change it next update if it bothers you. :p

Taking any actions for the round?
Title: Re: Spin-off OOC
Post by: Raineh Daze on November 16, 2013, 09:14:45 AM
In the future, I'm going to try and remember I can just sit down 10' from someone and grapple them without getting tied up. >_>;
Title: Re: Spin-off OOC
Post by: Jackinthegreen on December 15, 2013, 08:57:54 PM
I'm still around.  I suppose I was waiting on Raineh to reply, and she was waiting on me, so nothing got done...
Title: Re: Spin-off OOC
Post by: oslecamo on December 17, 2013, 12:58:20 PM
Altough Raineh indeed didn't post on the IC, she did roll a new batch of attacks against the bandit boss.
Title: Re: Spin-off OOC
Post by: Jackinthegreen on December 17, 2013, 01:04:45 PM
Raineh, do you want someone to accompany your character, or would you rather go solo and not have to bother with someone else slowing things down?
Title: Re: Spin-off OOC
Post by: Raineh Daze on December 18, 2013, 11:46:11 AM
... I should really post IC at the same time as rolling, I think. I tell myself I'll do it later, but then I forget to. >.<

You don't have to leave if you don't want to. D:
Title: Re: Spin-off OOC
Post by: Jackinthegreen on December 18, 2013, 06:45:28 PM
Considering my wonderful mental and physical conditions lately, I feel like I'm a burden and would rather just let you guys go on without me so you can actually get stuff done.  I'll bow out.
Title: Re: Spin-off OOC
Post by: Raineh Daze on December 22, 2013, 02:47:32 PM
... Listen to This and Point it Out are probably going to work out less than useful. XD
Title: Re: Spin-off OOC
Post by: oslecamo on December 22, 2013, 02:51:29 PM
Don't you plan to start your personal army? :P
Title: Re: Spin-off OOC
Post by: Raineh Daze on December 22, 2013, 02:53:50 PM
In all probability, yes. But right now, my 'army' is unconscious or unborn. :p

... I have just noticed that I am very devoid of healing methods. Crap. XD

EDIT: Thank you for the cache of potions.
Title: Re: Spin-off OOC
Post by: Raineh Daze on January 25, 2014, 05:51:48 PM
I applaud the guys with the natural 20's for utterly failing the next save. :lmao
Title: Re: Spin-off OOC
Post by: zook1shoe on March 14, 2014, 11:43:35 AM
hey everyone, i'm one of the new people to the game, playing a chicken farmer.
Title: Re: Spin-off OOC
Post by: Raineh Daze on March 14, 2014, 11:54:07 AM
I think this is the wrong game? :lmao
Title: Re: Spin-off OOC
Post by: zook1shoe on March 14, 2014, 12:09:45 PM
This is the Nintendo Game, so yeah :P

think of young link chopping at the chicken... Well those were my chickens
Title: Re: Spin-off OOC
Post by: Nanshork on March 14, 2014, 12:22:29 PM
This is the Nintendo Game, so yeah :P

think of young link chopping at the chicken... Well those were my chickens

This is the spin-off thread.  You should be in the other one.  :P
Title: Re: Spin-off OOC
Post by: zook1shoe on March 14, 2014, 12:48:47 PM
which one?
Title: Re: Spin-off OOC
Post by: Nanshork on March 14, 2014, 01:08:03 PM
This one. (http://www.minmaxboards.com/index.php?topic=3992.0)
Title: Re: Spin-off OOC
Post by: zook1shoe on August 21, 2014, 02:29:43 AM
i'm dealing with probably depression and need some time to get things together. i'm pulling out of all my games. sry about this
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on August 22, 2014, 11:41:22 AM
i'm dealing with probably depression and need some time to get things together. i'm pulling out of all my games. sry about this

*bro five* You do whatever it takes, and good luck. We'll all be here whenever you can make it back.

You can do this.
Title: Re: Spin-off OOC
Post by: zook1shoe on August 22, 2014, 01:20:38 PM
Thx everyone for the support. *high fives back*

I will still post some in the normal stuff, its just the games or handbooks have any of my attention :(
Title: Re: Spin-off OOC
Post by: oslecamo on August 23, 2014, 04:03:07 PM
Good luck from me as well! Hope for positive!
Title: Re: Spin-off OOC
Post by: Sneaky_Sable on October 14, 2014, 11:12:20 AM
Osle,

Address any other posts and RP in the Pirate board before responding to me. Give everyone a chance to get some juicy dialogue in before the boss music starts up. :)
Title: Re: Spin-off OOC
Post by: oslecamo on October 14, 2014, 12:04:15 PM
This thread was meant for the spin-off campaign that ended up with just one character, the loli Missigno from Raineh Daze. Since that player seems to have lost interest as well, I'm locking this thread until further notice. I'll be replying to Sneaky's comment on the proper OOC thread.