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Messages - Craiconn

Pages: [1] 2 3 4 5 6 ... 15
1
D&D 3.5 and Pathfinder / Re: BEHOLD!
« on: February 04, 2024, 05:39:32 AM »
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2
D&D 3.5 and Pathfinder / Re: BEHOLD!
« on: February 04, 2024, 05:38:13 AM »
Quote
It was also one of the earliest OP builds, and it’s so simple that it was likely to be actually used in games. Snow… something was one poster who popularized it, way back on 339.
Heh. That would be my wife, Snow Savant.

I memories recalls, she didn't make the build with the Spiked Chain - she made it with the weapon in the 3.0 Oriental Adventures book called the "Chain".  Smaller damage than the Spiked Chain, but could be used with TWF fighting.  It was called the Gatling Chain build, or something like that.  I'd ask her, but she's visiting family out-of-state at the moment.

That was like 20 years ago or so.  Holy crap!

3
D&D 3.5 and Pathfinder / Re: BEHOLD!
« on: February 04, 2024, 05:37:44 AM »
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4
D&D 3.5 and Pathfinder / Re: BEHOLD!
« on: February 04, 2024, 05:37:09 AM »
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5
Min/Max 3.x / Re: Full spell list
« on: April 26, 2023, 02:27:00 PM »
Hey Zook!  Just wanted to drop you a line and tell you how fantastic this Master Spell List Resource is of yours.  My 3.5 tabletop group of 7 people use it quite often even to this date!  So thank you for all your time and effort investment.  :drunk

"already found a half-dozen incomplete spells (including the FC2 Investiture spells)"

By incomplete, do you mean they are missing something in the FC2 or in your documents?

"question... i know Spelljammer.org is official WotC owned, what about these spell conversions on Spelljammer.org?"

I just did a refresher look at Spelljammer.org ... and I think these are good "official spell" candidates for your master list.  Yeah, that's based on them looking semi/quasi-official especially all that accompanying copyright information.

6
D&D 3.5 and Pathfinder / Re: Pathfinder Shadow Gambit Feat
« on: October 13, 2020, 09:38:02 AM »
Hallack, I think I recall your level-by-level play-journal postings on your 3.5 Beguiler from years ago.  Good stuff!  Like you, I love the Beguiler and have lengthy experience playing them in the trenches -  two of them I got 10+ levels out of.

Sounds like you probably already know of the freely-available two PDF documents for ERTW's Pathfinder Beguiler.  His PF Beguiler project was crowd-sourced for a looooooooong time.  And from my experienced eyes, it looks fantastic.  Although I've not had a chance to play it yet.  ERTW has gone silent as of recent.  But the level of minutiae, playtest revision, and quality control he put into the class was super impressive. He spent 6 years tweaking those 2 Beguiler documents.

Here's a link to his main Paizo Forum thread.  Go down to his posts on April 12, 2018 for the most recent to ERTW's most up-to-date class documents.

https://paizo.com/threads/rzs2qmqe&page=last?Beguiler-conversion-for-Pathfinder

***

On to Shadow Gambit ....

I played an illusionist with it. It's a fun feat that is "good" - not great.  The flexibility of damage types is key here.  Let's say you are 12th level and you want to blow-up your, 4th level level figments against your foes.  You're best using this combo against elementally-vulnerable foes to get the 50% bonus tacked on (like, say, frost damage vs. a Fire Giant).  Even so, that means your 4th are still only causing a meager 6d6 damage. 

Note these 2 lines from the feat:
"The shadowy attack deals 1d6 points of damage per spell level."
"The shadowy attack can deal acid, bludgeoning, cold, electricity, fire, piercing, or slashing damage, but the damage must be appropriate to the illusion. "

So against hard-to-ID creatures or ones that have tons of resistances, immunities, DR and what-not ... choose plain old Magic damage.  Which means passing on the option to choose a damage type (note my bolded/underlined word up above).

Adding rider bad-status effects via Metamagic feats is quite mandatory in order to boost the weak offensive output of the feat.

What everyone else wrote in this thread are also great ideas.  Although keep in mind, the Stencil Set mentioned earlier can only be used by Wayangs.  You can't even do a "Emulate Race" UMD check to use it since it's a mundane item.

***

Finally, my fave figment spell to Shadow Gambit is the 2nd level Haunting Mists.  Independently, the spell does a lot of nice things.  Although the things it does do not neccessarily match up well with a spell that is a "illusion (figment) [fear, shadow]" spell. The spell is notorious for causing a lot of headachey disagreements at the tabletop.  Behold one of the reasons why ...

https://rpg.stackexchange.com/questions/41043/does-haunting-mists-deal-wisdom-damage-once-or-repeatedly

7
D&D 3.5 and Pathfinder / Re: Pathfinder 1E is getting a spin-off
« on: October 13, 2020, 08:49:51 AM »
I've also been following Corefinder closely.  Odds are high that I will be enthusiastically navigating towards this PF1E spinoff as well.

To note, the only other PF1E 3PP company that was taking a credible stab at the 3.5 > PF1E > XXXX continuity chain was Purple Duck Games.  Although I believe their version of PF.PDG is either temporarily stalled or dead in the water.  Likely due to meager capital/resources and the low-energy interest in such a thematic continuity product in the last 2 years or so.  I only mildly recommend tracking down some of Purple Duck Games online resources, threads and cheapy-cheap products to see how their PF1E-divergent products looks.

I am usually a big fan of Legendary Games PF1 stuff.  I hope they explore integrating stuff from Drop Dead Studios (Spheres), Dreamscarred Press (Psionics) and a few other PF1 luminaries into their system.

***

That all said, my group and I play a proprietary 3.P system that integrates most of 3.5, PF1 and select higher-tier 3PP systems for both (we tweak the fixable-imbalanced stuff and homebrew-riff off the crazytown-imbalanced stuff).  Our library of books and PDFs on all this aggregated stuff may be one of the biggest in the world (one of my players is our staggeringly wealthy patron).  So after scouring through our mega-library of related goodies for years, our collective eyeballs are hungry for some new material while simultaneously not invalidating any of the 3.P goodies in our collections. 

Hence my reserved enthusiasm at this point.  Still, the ascent of OSR has been a dream come true for D&D 1e & 2e players.  I hope Legendary's initiative does something similar for the 3.P community.  Everything old that is good .... eventually becomes new & fresh again!

8
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: June 24, 2019, 09:22:07 AM »
Stronghold Builders Guide page 70 says "bulky but technically removable" magic items cost half and totally immobile ones cost a fourth the normal price. The Bier of Ressurrect the following page allows unlimited Resurrection with only a 500 gp diamond each. Chamber of Speed for 15,000 halves the completion time of "most tasks" (though is dependent upon 3.0's cheesy, super broken haste).

Nice.  So if you want to craft a magic item that is made for out-of-combat use (like for healing, camping or transportation), make it "bulky".  Once it's used, put it back in the Bag of Holding.

What objective criteria would you use to label a magic item as bulky?

9
D&D 3.5 and Pathfinder / Re: PF2 release date Aug 1 2019
« on: March 11, 2019, 07:00:09 PM »
From what I can glean from various online Pathfinder communities, there's almost as much an interest in who will be providing PF 1E 3PP publishings as there are people interested in PF 2E Paizo stuff.

The number of 3PPs supporting 1E play has diminished considerably, but the ones remaining are quality (Legendary, Drop Dead, etc).  It'll be interesting to see how that demographic segment plays out.  Plus, Purple Duck Games, a solid 2nd tier PF 1E 3PP, is working on an ambitious proprietary core rules system that is basically PF 1.5E.  Or 3.PF9999.  In essence, they're trying to  "fix" all the metric-tonnes and mass quantities of 1E imbalances that are Shit Show-worthy. 

Definitely don't underestimate the sizable community of PF 1E fans who are terrified of invalidating their thousands of $$'s of 1E book investments.  Especially since 2E's D&D 4E-esque veneer is causing a lot of gamer palms out there to sweating nervously.

10
D&D 3.5 and Pathfinder / Re: Parchment Swarm spell + scroll combo!
« on: February 05, 2019, 11:07:04 PM »
I hyperlinked to it in the OP.

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D&D 3.5 and Pathfinder / Re: Parchment Swarm spell + scroll combo!
« on: February 04, 2019, 07:13:01 PM »
Hi.  OP here.  Thanks for your replies.

Yeah, my intent of the thread is to find some really super-ideal 1st level "rider" spells that provide a little extra offensive oomph to the target of the Parchment Swarm.  I do agree that the author's wording of the scroll add-on is a little sloppy.  But I thought it would be cool to have a mage have a half-dozen 1st level offensive scrolls quickly available for combo'ing against specific targets with specific weaknesses.  Damage add-ons would be mostly pointless - so I'm looking for 1st level spells that have a bad condition-granting effect.  Remember, you can use 1st level scrolls from ANY class, which broadens the possibilities.

As mentioned above, Deja Vu has promise.  So does Grease.  So does 3.5 Spell Compendium's Net of Shadows versus certain foes.

Thanks for your help!

12
D&D 3.5 and Pathfinder / Parchment Swarm spell + scroll combo!
« on: February 01, 2019, 04:48:10 PM »
The Parchment Swarm spell from PF's Occult Adventures is clearly a spell made for creative combinations.  Specifically, with low-level scrolls as an add-on.

Do any of you have any good suggestions as to which 1st level spell scrolls (from *any* class) would combo nicely with the magical slashing damage component of Parchment Swarm?  Pathfinder or 3.5 spells (plus good 3PP spells) are all welcome.

I thought Grease would be situationally helpful ... also Deja Vu would be a good 2 round add-on. 




13
Min/Max 3.x / Re: Fun Pathfinds
« on: May 10, 2018, 07:03:02 PM »
My favorite combo with Hybridization Funnel is Ghast Retch Flask and Burst Jar.

***

"A mixture cannot be combined with another mixture."

I believe a Paizo dev chimed in on this once on the Paizo forums.  Something along the lines of adding the words " ... or substance" to the end of that rule sentence.  But, as y'all know, Paizo has been substandard in the last few years on the official updates for errata & FAQ while quick to Stealth Errata and issue "fixes via dev forum posts".   :huh

14
Min/Max 3.x / Re: [PF]Crafter/Alchemist/Skillmonkey
« on: May 08, 2018, 10:05:07 PM »
Your "X3" would be best served with at least 2 levels of the Alchemist archetype, Mindchemist.  To help amplify your INT-based theme and to get a nice boost to your FORT & REFL save.  Mindchemist gives you Cognatogen (+4 to INT) and the awesome Perfect Recall class ability to double your INT bonus to all of your Knowledge skill checks.

The 3rd level of X3 can be a wide variety of things.  But I'd probably pick up something with a good FORT save since you really need that with your gestalt progression.  Hell, even Fighter-1 with Improved Initiative as your bonus feat would be helpful.

15
Homebrew and House Rules (D&D) / Re: Norse Bestiary
« on: March 28, 2018, 12:02:49 PM »
I dig the updates, KSB.  Very nice.  And congrats on the family expansion!

Since you soon will be venturing into a Pathfinder AP (albeit in their 3.5 rule set), you'll likely find a metric tonne of Norse related trolls, hags, giants, etc. in all 6 of Paizo's Bestiaries.  As well as some that are sprinkled throughout the APs and modules but never got included/updated in their Bestiaries.  In fact, I think Paizo's PF 1E has outdone D&D 3.5 in publishing Norse-related content. 

Holler if you need any help locating any of it (I'm Crai over at Plasticrypt, as well).  d20pfsrd.com and archivesofnethys.com should have most of the stat-based stuff.  Backporting PF game mechanics into 3.5 is pretty easy and formulaic. 

16
Ray, as a fan of your prior QKE releases ... and a collector of D&D (all editions) and Pathfinder spellbook compilations ... this title will eventually get bought by me.  So consider it Wishlisted.  :-) I'd review it at RPGNow, Paizo, etc., but my system mastery of spell design and mechanics is really only strong in 3.5 and PF.

Still, I hope this release has sold well for you.  And it goes without saying, that if you do a conversion offering for 3.5/PF, I'll be buying this in a heartbeat.

17
D&D 3.5 and Pathfinder / Re: Is there a Beguiler in the house?
« on: March 10, 2016, 02:17:26 PM »
http://paizo.com/threads/rzs2qmqe?Beguiler-conversion-for-Pathfinder

You've seen this conversion thread and PF Beguiler variant file, right?  It's hugely, hugely popular for folks who want a Pathfinder-ized Beguiler.  As well as a Beguiler that has continually evolved from the 2007-era (the year 3.5 died) until recent.  The PDF file has a nice 3.5 WotC-era layout as well.  The user community and the author continually tweak the class file due to playtest gauging. 

Thought it might help.

18
If you can backport Pathfinder stuff, your options open up considerably.  And they'll can expand quadratically if you include PF 3PP. 

I had a tremendously successful "Luck-Themed" Diviner Wizard back in 3.5 that used the Spontaneous Divination wizard ACF to spontaneously cast Alter Fortune, Unluck (sometimes Heightened) and Chained Insight of Good Fortune (I had metamagic reduction on the Chain Spell feat).  Other luck-themed spells that he routinely used were Twilight Luck (a Sanctified spell from BoED) and Ruin Delver's Fortune (he had a high Charisma due to needing it for spells such as Planar Binding a Dream Casting [Charm version]). 

By you mentioning Tyche and Auspician, I'm assuming that you're playing in the Forgotten Realms.  Which is also what my Luck Wizard played in for all 14 of his levels.  His build used a lot of Urban Savant levels which had a bunch of class abilities that were re-fluffed to be luck and fortune themed.

If you allow Pathfinder goodies, I can recommend a lot of wizardly spells, archetypes and what-not that also work the luck theme.

Good luck!  Lol.

19
The 3.5/PF spells that I've homebrewed over the last few years have emphasized exactly what ImperatorK is getting at .... unconventional, multi-utility, exotic game mechanic structure.

For example, a late-3.5-era trend that I ran with was creating new dual-school spells (ex. - Kelgore's Grave Mist, Passage of the Shifting Sand), menu-option spells (ex. - Ruby Ray of Reversal, Ray of Resurgence) and stacking-benefit spells (ex. - "Heart of ..." and "Unicorn" line).  Along with expanding the Essentia Point-fueled spells showcased in the Tome of Magic.

On a related note, quite a large number of 3PP Pathfinder companies are doing an amazing job at making fairly-well-balanced spells with some intriguing game mechanics (and castable by the majority of the 3.5-predecessor classes).  Magic spells put out by the 3.5 3PP's were considerably worse in design and development.

I'm currently working on "companion spells" that help accentuate and boost the CMB-vs.-CMD spells in Pathfinder.  Some of which were converted from 3.5 (Black Tentacles, Telekinesis) ... but most of which are new to PF (Strangling Hair, Chain of Perdition, Pilfering Hand, Mad Monkeys).   The CMB-vs.-CMD spells are a riot of fun when you get them.  But they quickly diminish in use as the spellcasters level up due to the crazy-high power curve of advancing enemy CMDs in PF.

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Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: July 30, 2015, 10:14:17 PM »
If you allow 3.5 material to be ported into PF (backwards-compatible and all that), then the Alter Summoned Monster spell can get even more interesting.

Reference the Bedevil spell from Champions of Ruin:

http://dndtools.pw/spells/champions-of-ruin--27/bedevil--267/

Is a "mischievious spirit" a creature?  By RAW, I believe so.  And there you go, a duration of 1 Day/CL with your Heightened Bedevil spell.  With the Extend Spell feat, 2 Days/CL.

****

Also to note, Alter Summoned Monster can be cast via Shadow Conjuration.




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