You should specify whether that works for armor too (in Magipunk it does), and whether the enhancement bonus still caps at 5 (in Magipunk it caps at 10).
Works for armor, caps at 10.
So, for my gear then, I'm thinking gauntlet (A) being eager and defending, gauntlet (B) being warning and spellstrike, Con +2, and Vestment of Styles. With 500 rupies GP remaining for basic adventuring gear.
A) How will currency work in-game (money-changers and the like)?
B) How so you handle handing out the monies in-game? (for the last year, I've been playing in a campaign wherein the DM is a monty-haul who uses the occasional MDJ to reset.)
A) Gold coins, rupees, jewels, silver pieces, other shinies, any decent merchant takes it all.Hmm, may as well make a conversion now:
1green rupee= 1 silver piece.
5 green rupees=1 blue rupee.
20 green rupees=1 red rupee.
100 green rupees=1 silver rupee-
200 green rupees=1 gold rupee
B)Depending in your preferences you may loot the warm corpses of your enemies (protip: enemies that run away don't usually drop treasure), look for hidden chests, make contracts with dudes with valuables, mug/steal (and consequent evading of authorities), smuggling of exotic goods to the right groups, possibly others depending in your imagination/greed. You can also expect others to try to inflict that into you, and the ocasional treasure-eating monster may be atracted to you if you're carrying too much bling.
After an extensive Google search, I learned that you were not invoking some World Wrestling Federation ruling, but instead were citing as Rules As Written.
Did not realize that you were that far out of the loop with these things. To help speed you up then, here is a link that should help you with the vast majority.
That will confuse him more than help him. Some of the concepts there never really holded any candle to anything, like the iterative probabilities death spiral that was recently dismantled in this very forums.
Let's just not be lazy and call things by their name ok?