Author Topic: The Cat Burglar Prestige Clases  (Read 93083 times)

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #100 on: March 06, 2012, 10:06:42 PM »
CUTE KITTYS


   
"mows!"

 Cute Kitty's are the worshipers of Itty Bitty, and often professional performers as well.  They bring the power of cute to the masses.  They're the public relations wing of the Cat Burglar Guilds (and for cats everywhere for that matter).

BECOMING A CUTE KITTY
Generally being a worshiper of Itty Bitty is required.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Itty Bitty
   Class Abilities:  The Power of Cute (LOOK AT ME I'M AN ATTENTION WHORE! if using the Mows Alternate Class Features)
   Skills:  Bluff 4 ranks, Knowledge (Religion) 4 ranks
   Feats:  Practiced Kitty (Practice Humanoid if using the Mows Alternate Class Features)


Class Skills
 The Cute Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local,Religion)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Innocence, +1 level in existing Divine casting class
2. +1    +0     +0     +3    Surprise Hugs +1
3. +1    +1     +1     +3    Charming, +1 level in existing Divine casting class
4. +2    +1     +1     +4    Wuv Mastery, +1 level in existing Divine casting class
5. +2    +1     +1     +4    Surprise Hugs +2
6. +3    +2     +2     +5    Putty in Mah Paws, +1 level in existing Divine casting class
7. +3    +2     +2     +5    Improved Wuv Mastery, +1 level in existing Divine casting class
8. +4    +2     +2     +6    Surprise Hugs +3
9. +4    +3     +3     +6    Little Charmer, +1 level in existing Divine casting class
10.+5    +3     +3     +7    Surprisingly Cynical, +1 level in existing Divine casting class

Weapon Proficiencies: Cute Kitty's gain no new weapon or armor proficiencies.
 
Innocence (Ex): Beginning at first Level your Alignment becomes permanently undetectable, you always register as True Neutral.

Surprise Hugs (Su): Starting at Level 2 the Save DC of any Supernatural Ability with the Charm descriptor increases by +1 when your opponent is Flat-footed or Denied his Dexterity Bonus to AC.  This increases to +2 at Level 5 and +3 at Level 8.

Charming (Su): At third level you permanently gain the benefits of the Sanctuary Spell.  If you attack anyone (or they succeed in their Save) you lose the benefits of this ability for the duration of the encounter.  The Save DC increases by 2 for every Size Category larger than you are that your opponent is. 

Wuv Mastery (Ex): This is effectively like Skill Mastery (see pHB pg 51) except you get to Take 10 with the following skills: Bluff, Diplomacy, Gather Information, Handle Animal, Perform, and Sense Motive.

Putty in Mah Paws (Su): Three times per day when using a Supernatural Ability that mimics the effects of a spell with the Charm descriptor you may declare you are using this Ability as a Free Action.  The duration of the Ability extends to 24 hours.

Improved Wuv Mastery (Ex): You may now Take 20 with Bluff and Diplomacy instead of 10.

Little Charmer (Su): Starting at Level 2 the Save DC of any Supernatural Ability with the Charm descriptor increases by +1 per Size Category larger than you your opponent is.
 
Surprisingly Cynical (Ex): At 10th Level you become immune to spells with the Charm descriptor, as well as Spell-Like or Supernatural Abilities mimicking their effects.  You also now Take 20 on Sense Motive Checks instead of making the roll.

PLAYING A CUTE KITTY
 You are the epitome of adorable.  No one can resist you.  No one.  People weep when you yawn you're so cute.   
 Combat: You don't fight.  Fighting is for the bigger, not as cute kitties.  You trust in the power of cute and running like mad to see you through your problems.
 Advancement: Cute Kitties judge each other by their ability to make others go 'aaaaaaw, so you better learn a lot of tricks designed to gain attention.
Resources: You have the Guild, the Church, and many adopted 'parents' who provide  you room and board.

CUTE KITTYS IN THE WORLD
"OMG HE FOLLOWED ME HOME MOM CAN I KEEP HIM!"
 You are the worlds pet baby.  They call you names like 'mommy's widdle boo boo schnikens'.  If your mission weren't so important you'd find it hard ot keep up with this crap. 
 Daily Life: Much of your time is spent indulging in play, i.e. refining your art.  The rest is spent using that art for free food, gifts, etc.
 Notables:
 Organizations: You belong to the Guild and the Church, you don't really have much of any time for other stuff.

NPC Reaction
 NPC's find you adorable, even most of the evil ones.  There are records of Lich Lords allowing your kind as pets.  Poor undead bastards.

CUTE KITTYS IN THE GAME
 Cute Kitty's are meant to be walking monkey wrenches, so make sure you can deal with their messin' up your evil schemes.
 Adaptation: This is heavily meant for silly campaigns.
 Encounters: Cute Kitty's are generally encountered anywhere just being cats.  Cats who somehow bring delight and rescue to the masses.

Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC CUTE KITTY

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Surprise Hugs: The Save DC increases an additional +1 at Level 23 and every three levels thereafter.
Bonus Feats: The Epic Cute Kitty gains a Bonus Feat every 3 levels higher than 20th

 

« Last Edit: March 06, 2022, 07:49:05 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #101 on: March 18, 2012, 10:14:19 PM »
cute kitty just needs caster levels.  any thoughts?

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #102 on: March 21, 2012, 02:18:38 PM »
Charming should exclude Charm and Compulsion descriptor stuff from attacks. :D
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #103 on: March 29, 2012, 02:31:22 PM »
I'm wary of the idea of them being able to use charms or compulsions without an opponent being able to return fir...

caster levels are up

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #104 on: March 30, 2012, 03:30:34 AM »
Well, maybe they get a save reroll to breach the protection on indirect attacks like that?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #105 on: April 09, 2012, 09:06:15 PM »
SNUGGLY KITTY


   
"Come here punkin, mommy will kiss it better."

 Snugly Kitties are worshipers of Mawm, dedicated to supporting the vulnerable and making their lives better.  Healing and assistance for the needy are a big part of their religion and thusly they make for good PR for cats (and incidentally the Guilds).

BECOMING A SNUGGLY KITTY
You must be a worshiper of Mawm, which means you need to be an all around nice kitty.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Mawm
   Class Abilities:  Lick Your Wounds (Healers Touch if using the Mows Alternate Class Features)
   Skills:  Diplomacy 4 ranks, Knowledge (Religion) 4 ranks
   Alignment: Must be Good.
   Feats:  Augment Healing


Class Skills
 The SNuggly Kitties class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Arcane, Local, Religion)(Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Kiss the Boo Boo, +1 Level of Existing Divine Casting Class
2. +1    +0     +0     +3    Cuddles, +1 Level of Existing Divine Casting Class
3. +1    +1     +1     +3    Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
4. +2    +1     +1     +4    Band Aid, +1 Level of Existing Divine Casting Class
5. +2    +1     +1     +4    Adoption, +1 Level of Existing Divine Casting Class
6. +3    +2     +2     +5    Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
7. +3    +2     +2     +5    Who Needs Hugs?, +1 Level of Existing Divine Casting Class
8. +4    +2     +2     +6    Ranged Snuggles, +1 Level of Existing Divine Casting Class
9. +4    +3     +3     +6    Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
10.+5    +3     +3     +7    Puhfeshnal Mawm, +1 Level of Existing Divine Casting Class

Weapon Proficiencies: A Snuggly Kitty gains no new weapon or armor proficiencies.

Kiss the Boo Boo (Su): At 1st Level you may always Take 10 on Heal Checks.

Cuddles (Su): Spells you cast from the Healing subschool heal an additional amount of damage equal to your Charisma Bonus.

Leave My Kids Alone! (Su): From now on all Allies within 30' get a +1 Sacred Bonus on Willpower Saves.  At Level 6 they also get the Bonus with Fortitude Saves.  At Level 9 the Bonus increases to +2.

Band Aid (Su): At 4th Level you may always Take 20 on Heal Checks.

Adoption (Su): Once per day you may choose one Ally within 60'.  For the next 24 hours all spells you cast on that Ally from the Healing subschool are considered to have been cast with the Maximize Spell Feat.

Who Needs Hugs? (Su): This ability mimics the Deathwatch spell except it is permanent, and functions within a 60' radius.  You also know if they are suffering from a curse (as in the spell Bestow Curse), Paralysis, Disease, Poison, or Energy/Ability Drain.

Ranged Snuggles (Su):  All spells from the Healing Subschool you cast that have a Range of Touch now have a range of Close (25 ft. plus 5 ft./2 levels).

Puhfeshnal Mawm (Su): Choose 3 Charisma based skills.  You get a Sacred Bonus to those skills equal to half your Snuggly Kitty Level.
 
PLAYING A SNUGGLY KITTY
 You are everyone's surrogate mom.  Sometimes they come to you for advice before going to their actual mom!  You have enough of a reputation as a matchmaker, advice giver, etc that even Evil beings sometimes seek you out in moments of soul searching.
 Combat: Combat is not your thing.  You prefer to remain neutral in conflicts, and make sure everyone is taken care of afterwards.  Most Snuggly Kitties are pacifists unless cornered.
 Advancement: You tend to try to accumulate networks of relationships to better help those in need, so much of your time will be spent working on acquiring friends for other friends as opposed to developing temporal power.
Resources: You can ask just about any cat or Cat Burglar for aid, and those you have helped in the past usually look on you quite favorably.

SNUGGLY KITTIES IN THE WORLD
"She's off limits.  You can kill everyone else, but the fluffy white cat is no touchee."
 The world thinks of  you quite well, generally because you deserve it's well wishes.  You've been fairly selfless over the years, and generally give good advice so people respect that.
 Daily Life: Much of  your time is spent providing for the needy, or arranging to provide for the needy.
 Notables:
 Organizations: You belong to a Church obviously as you're a Cleric.  You probably also belong to a Cat Burglar Guild.

NPC Reaction
 NPC's love Snuggly Kitties, even some that would seem unlikely too such as Lich Lords.

SNUGGLY KITTIES IN THE GAME
 Snuggly Kitties are generally pretty Good.  Not Lawful Stupid like most Paladins or Self-Righteous Good like many Clerics, but actual Good, meaning many other disruptive types of potential PC's will clash with them.
 Adaptation: This is generally meant for silly campaigns.
 Encounters: Snuggly Kitties are generally encountered at home, church, or on their rounds.

Sample Encounter
EL 12: The Pc's are hired by a small village to guard their wisest and most respected elder:  small cat.  Their pretty sure something is odd here...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC SNUGGLY KITTY

Hit Die: d6
Skills Points at Each  Level : 6 + int
Leave My Kids Alone!: At Level 23 and every three Levels thereafter the Bonus from this ability increases by +1.
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Snuggly Kitty gains a Bonus Feat every 2 levels higher than 20th


« Last Edit: March 06, 2022, 07:49:54 PM by bhu »

Offline radmelon

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Re: The Cat Burglar Prestige Clases
« Reply #106 on: April 15, 2012, 01:19:54 AM »
Jegus, how many of these damn classes are you going to make?  :huh You'll have to run out of steam sometime.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #107 on: April 15, 2012, 12:43:28 PM »
I have requests for a dancing cat, a wilder prc, and i have a few more specialty priests in mind before I ask if there's anything anyone else wants.


Then it's on to the Epic Level PrC's  :D

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #108 on: April 16, 2012, 12:12:50 AM »
CURIOUS KITTIES


   
"Curiosity is lying in wait for every secret."

 Curious Kitties are servants of Outside Cat, always getting into things everyone else considers none of their bidness.  They consider anything happening in their territory something the need to know about and act as a sort of early detection system for the Guilds. 

BECOMING A CURIOUS KITTY
You must worship Outside Cat

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Outside Cat
   Class Abilities:  Burglaring (Trapfinding)
   Skills:  Knowledge (Religion) 4 ranks, and 4 ranks in one of the following (Listen, Search, or Spot)
   Feats:  Keen-Eared Scout


Class Skills
 The Curious Kitty's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nature, Religion)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    AHA!, +1 level in existing Divine casting class
2. +1    +0     +3     +0    Distraction, +1 level in existing Divine casting class
3. +2    +1     +3     +1    Uncanny Dodge, +1 level in existing Divine casting class
4. +3    +1     +4     +1    Improved AHA!, +1 level in existing Divine casting class
5. +3    +1     +4     +1    Improved Distraction, +1 level in existing Divine casting class
6. +4    +2     +5     +2    Improved Uncanny Dodge, +1 level in existing Divine casting class
7. +5    +2     +5     +2    AHA! 2: The Wrath of AHA!, +1 level in existing Divine casting class
8. +6    +2     +6     +2    Superior Distraction, +1 level in existing Divine casting class
9. +6    +3     +6     +3    Superior Uncanny Dodge, +1 level in existing Divine casting class
10.+7    +3     +7     +3    You Can't Fool A Cat

Weapon Proficiencies: A Curious Kitty gains no new Weapon or Armor proficiencies.

AHA! (Su): 3 times per day you may gain an Insight Bonus equal to your Charisma Modifier on any roll as a Free Action.

Distraction (Su): You have learned to use your antics to maximum effect for distracting opponents since you personally have Insight to what distracts people the most.  Opponents within 30' take an Insight Penalty on all Initiative Rolls and Concentration Checks.

Uncanny Dodge (Ex):
Identical to the Rogue Ability listed on page 50 of the PHB.

Improved AHA! (Su): You may now use AHA! up to five times per day, or allow an Ally within 60' to use it as a Swift Action.

Improved Distraction (Su): At 5th Level the Penalty extends to all Wisdom based Checks.

Improved Uncanny Dodge (Ex): Identical to the Rogue Ability listed on page 50 of the PHB.

AHA! 2: The Wrath of AHA! (Su): You may now use AHA! up to 8 times per day.  You also permanently gain your Cha Bonus on all Listen, Search and Spot Checks in addition to your Wisdom.

Superior Distraction (Su): At 8th Level your Opponents lose all Insight Bonuses within 30' of you.

Superior Uncanny Dodge (Ex): Opponents with Sneak Attack cannot use it against you anymore unless they are eight Levels higher than you.  You also permanently gain an Insight Bonus to your AC equal to your Wis modifier.

You Can't Fool A Cat (Su): You now permanently gain the benefits of the True Seeing spell.
 
PLAYING A CURIOUS KITTY
 The world is your business.  Or at least the small patch of it you call your own.  Anything happening in that area 'requires' your attention.  Actually just about anything in your vicinity does.  No matter what people are doing they look up to see your little face watching them.
 Combat: You aren't a fighter, though sometimes you perch on a fence nearby and provide running commentary. 
 Advancement: Mostly you excel as a sneaky information gatherer and spy.  And your choices in career path generally tend to fall into whatever helps you with your natural inclinations.
Resources: Your Church is not resource rich, so you are usually left to your own craftiness.

CURIOUS KITTIES IN THE WORLD
"Creatures whose mainspring is curiosity enjoy the accumulating of facts far more than the pausing at times to reflect on those facts. "
 Most people assume you're a stray begging for food or causing trouble.  SO for the most part they shoo you off, although you have to beat down the occasional anti-cat sociopath.
 Daily Life: Most of your time is spent rambling around poking your nose into stuff with your evenings reserved for gossiping about your day.  Oh, and our church duties of course.
 Notables:
 Organizations: You belong to a Cat Burglar Guild, and your Church.  You don't have time for much else.

NPC Reaction
 Reaction to you depends on how people feel about stray cats, because thats what most of them perceive you as.

CURIOUS KITTIES IN THE GAME
 This assumes you don't want to play a combative PC.  If you want heavy fighting, a different PrC is for you.
 Adaptation: This is meant for silly campaigns but could be used in darker ones.
 Encounters: Curious Kitties can be encountered anywhere in most urban cities where alley cats are common.

Sample Encounter
EL 12: The PC's find it amusing that a small kitten seems obsessed with their packs.  If only they knew...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC CURIOUS KITTIES

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Curious Kitty gains a Bonus Feat every 3 levels higher than 20th
 
« Last Edit: March 06, 2022, 07:50:36 PM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #109 on: May 07, 2012, 08:16:52 PM »
Curious Kitty just needs caster levels

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #110 on: May 14, 2012, 11:56:32 PM »
caster levels added.  7 seem ok?

MISCHIEVOUS KITTY


   
"Whatcha doin' big fat nasty Ork mans?"

 The Mischievous Kitties are the high priests of Goober (if such a thing is possible). 

BECOMING A MISCHIEVOUS KITTY
You must worship Goober.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  Goober
   Class Abilities:  Kitty Magic (Hey! Hey Over Here!!)  (LOOK AT ME, I'M AN ATTENTION WHORE if using the Mows Alternate Class Features)
   Skills:  Perform (Kitty) 4 ranks, Religion 4 ranks
   Feats:  Practiced Kitty (Practiced Humanoid if using the Mows Alternate Class Features)


Class Skills
 The Mischievous Kitty's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (Arcane, Local, Religion)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    What's Mine is Mine, +1 level in existing Divine casting class
2. +1    +0     +0     +3    Goodies!, +1 level in existing Divine casting class
3. +1    +1     +1     +3    I'm Out, +1 level in existing Divine casting class
4. +2    +1     +1     +4    What's Yours is Mine, +1 level in existing Divine casting class
5. +2    +1     +1     +4    Paw in the Cookie Jar, +1 level in existing Divine casting class
6. +3    +2     +2     +5    Fickle Paw of Fate, +1 level in existing Divine casting class
7. +3    +2     +2     +5    What's Mine Can be Yours for a Price, +1 level in existing Divine casting class
8. +4    +2     +2     +6    Suck it Noob, +1 level in existing Divine casting class
9. +4    +3     +3     +6    Wasn't Me, +1 level in existing Divine casting class
10.+5    +3     +3     +7    The Daily Screwjob

Weapon Proficiencies: A Mischievous Kitty gains no new weapon or armor proficiencies.

What's Mine is Mine (Su): You can designate 1 item or object per point of Charisma Modifier as "yours" as long as it has been in your possession at least 24 hours. If taken from you, it will teleport back to you the next round (or optionally into your Collar of Holding if you have one. It must be an item you can carry. For example, anything you could wear or use. You cannot designate living creatures or constructs, and you can't designate something bigger than yourself.

Goodies! (Su): By looking at one creature within 60 feet you gain an immediate inventory of what is on his person. This will not go into true specifics. For example if he has a dagger hidden in his boot, you will know that. You will not know it is a +2 Unholy Vorpal Dagger.   If he has money one his person you will know he has money, but not how many pieces.  This is a Standard Action.

I'm Out (Su): If no one is looking at you, you may Dimension Door at will as a Swift Action. You may only use it to teleport to locations you can see.  Basically you can disappear when no one is watching you.

What's Yours is Mine (Su): You may teleport 1 item on any creature within 60 feet as a Standard Action if it fails a Willpower Save (Save DC is 10 plus 1/2 Hit Dice plus Charisma Modifier). If you are wearing a Collar of Holding it may go into the collar instead of appearing on you. If it is within your possession for 24 hours you may designate it with your 1st level ability. If your opponent makes his Save, he is not alerted that anything has happened. If he successfully saves at least twice he is immune to this ability for 24 hours.  You may use this ability a number of times per day equal to your Cha Modifier.

Paw in the Cookie Jar (Su): This works the same as What’s Yours Is Mine! but as a Standard Action you may teleport all their coins and gems. Also, when using your Goodies ability, you may now detect whether or not an item is magical.

Fickle Paw of Fate: You may cast Prestidigitation at will with the following changes: You may color/clean/soil/chill/warm/flavor up to 10 pounds a round. You can move up to your light encumbrance up to 10 feet a round. Doing any of this is a Move Action. You may also open/close, lock/unlock any doors/windows/cupboards/etc as a Swift Action. Objects you create can be any non magical item up to 5 GP, and aren't fragile so they may be used normally (and aren't crude or fake looking). They only last 1 hour (which means if you create food this way, the people who ate it become hungry again in an hour). You may spoil 1 pound of food or water per round making it inedible. Anyone trying to eat it must make a Fortitude Save (Save DC is 10 plus 1/2 Hit Dice plus Charisma Modifier), or be Nauseated 1d3 rounds. Creating Objects or spoiling food is a Move Action. You may also light/douse flames no bigger than a torch within 60 feet as a Move Action. 5 times per day you may duplicate the effects of daze, flare, ghost sound, touch of fatigue, or message as a Standard Action.

What's Mine Can be Yours for a Price (Su): Similar to What’s Yours Is Mine, but instead you can teleport items or living creatures you are touching onto the victim. Total weight must be equal to your Light Encumbrance or less. If you wish you can teleport it inside their clothing or armor (beware the weasel in your shorts), or onto them (i.e. you can put a ring on their finger or a vest on their torso).  You can use this a number of times per day equal to your Cha Modifier.

Suck it Noob: 3 times per day you may choose 1 opponent within 60 feet that is about to make any roll (you must choose before he rolls). He must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or he rolls a "1".

Wasn't Me: A number of rounds per day equal to their Charisma modifier a Mischievous Kitty may appear to be simply doing nothing while actually performing another action. He could use this to appear to be sleeping by a door while he's actually listening at it or using a device to open the lock. He could appear to be napping on the princess’s lap while using a magic device to dominate her. This is a Free Action to turn on or off. Opponents with true seeing or that can see through Illusions somehow are not affected by this. If an opponent interacts with or studies it carefully he can make a Will Save to disbelieve (Save DC is 10 plus 1/2 HD plus Cha Modifier).

The Daily Screwjob (Su): Three times per day as a Supernatural Ability you can cast Wish, but can only use it to mimic or undo harmful spells.  Harmful is defined as inflicting damage or any negative condition.  You also no longer need to make Use Magic Item Checks to activate items you designate as 'yours' with What's Mine is Mine.
 
PLAYING A MISCHIEVOUS KITTY
 YOU LIKE PIE! YOU LIKE TO HOLLER THE LOUD FUNNY WORDS!  YOU STEAL YARD GNOMES AND POOP IN DIFFICULT TO REACH PLACES! YAAAH!!!

Or something like that.
 Combat: You aren't really built for combat.  You mostly cause trouble during fights or hide while cheering on your side.
 Advancement: Advancement for Mischievous Kitties varies widely depending on their personal quirks.  Some are goofballs, some are dedicated mischief makers, some are just nuts.  Beyond their propensity for shenanigans they're difficult to pigeonhole.
Resources: You have the Guild, the Church, and of course anyone who feels sorry for you.

MISCHIEVOUS KITTIES IN THE WORLD
"WTF is wrong with that cat?"
 You interact with the world in odd and unusual ways that sometimes only make sense to lunatics or the brain damaged.  In other words you.
 Daily Life: Most of your day is spent getting into trouble.  The rest is spent getting out of trouble.
 Notables:
 Organizations: Goobers minions don't belong to any formal organizations beyond the Guild and Church.

NPC Reaction
 NPC's think you're funny as long as the damage you do befalls someone else.  Someone at a distance.

MISCHIEVOUS KITTIES IN THE GAME
 This PrC is meant for troublemaking.  In the hands of the right player it can be ... interesting.
 Adaptation: This is definitely meant for silly campaigns.
 Encounters: Mischievous Kitties can be found just about anywhere doing just about anything. 

Sample Encounter
EL 12: The PC's are playing bouncers at a local bar when a small cat pees on a local mobster and motorboats his girlfriend before insulting his race and doing a little dance on the stage. 


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC MISCHIEVOUS KITTY

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Mischievous Kitty gains a Bonus Feat every 2 levels higher than 20th

« Last Edit: March 06, 2022, 07:51:20 PM by bhu »

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Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #112 on: June 02, 2012, 07:09:40 PM »
thoughts on caster levels for the Mischievous Kitty?

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Re: The Cat Burglar Prestige Clases
« Reply #113 on: June 14, 2012, 12:30:43 AM »
SCARED KITTIES


   
"YOU MAK...aw screw it you know the line..."

 Scared Kitties are the enforcement wing of Ceiling Cat.  Despite the name they aren't particularly frightened.  They're called that for their tendency to summon help when problems arise.  Which let's face it is something we'd al do if we were master summoners.

BECOMING A SCARED KITTY
Being a Cleric of the appropriate deity is all that's required really.

 ENTRY REQUIREMENTS
   Spellcasting:  Must be able to cast spells from the Cleric list of Level 2 or higher.
   Patron:  The Great Kitteh in da Sky
   Class Abilities:  Kitty Magic (Super Scamper Powers)  (Cowardice Is An Art Form if using the Mows Alternate Features)
   Skills:  Knowledge (Local, Religion) 4 ranks
   Feats:  Augment Summoning


Class Skills
 The Scared Kitties class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcane, Local, Nobility, Religion), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    HELP!, +1 level of existing Divine casting class
2. +1    +0     +0     +3    Dog Free Zone, +1 level of existing Divine casting class
3. +1    +1     +1     +3    Augment Kitteh, +1 level of existing Divine casting class
4. +2    +1     +1     +4    HELP!, +1 level of existing Divine casting class
5. +2    +1     +1     +4    Dog Free Zone, +1 level of existing Divine casting class
6. +3    +2     +2     +5    Augment Kitteh, +1 level of existing Divine casting class
7. +3    +2     +2     +5    HELP!, +1 level of existing Divine casting class
8. +4    +2     +2     +6    Dog Free Zone, +1 level of existing Divine casting class
9. +4    +3     +3     +6    Augment Kitteh, +1 level of existing Divine casting class
10.+5    +3     +3     +7    I Reject Your Reality and Substitute My Own, +1 level of existing Divine casting class

Weapon Proficiencies: A Scared Kitty gets no new weapon or armor proficiencies.
 
HELP! (Su): At Level 1, Summon Feline I-IX are added to your Cleric spell list.  You may 'lose' a spell you have prepared to cast a Summon Feline spell of the same level.

At level 4 you can communicate telepathically with all Allies you have Summoned within 100'.

At Level 7 you may cast any Summon Feline spell as though it were cast with the Quicken Spell Feat 3 times per day.  Yes you may combine this with the Level 1 ability to spontaneously cast.

Dog Free Zone (Su): Spells from the Summon or Calling sub-schools cast by Opponents in squares adjacent to or occupied by you automatically fail (they are still considered expended for the day) unless your Opponents Caster Level is at least 4 higher than yours..

At Level 5 your Dog Free Zone extends another 5 ft.

At Level 8 any creatures Summoned or Called via Spell, Spell-Like Ability, or Supernatural Ability must make a Willpower Save (Save DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) to attack you or enter your Dog Free Zone.

Augment Kitteh (Su): At 3rd Level creatures you Summon via your Summon Feline spell gain a +2 Dodge Bonus to AC (this stacks with other Dodge Bonuses).

At 6th Level the Dodge Bonus increases to +4.

At 9th Level you may cast spells with a Target of 'Personal' on any creature you have Summoned via a Summon Feline Spell as long as it is within 30'.

I Reject Your Reality and Substitute My Own (Su): Opponents within 30' of you who wish to cast a spell from the Conjuration school must make an Opposed Level Check or the spell fails.

PLAYING A SCARED KITTY
 Your job is to watch over all cat kind and their allies and keep them safe (as well as oppose the evil minions of Basement Cat).  Either you or the Watchcats sound the alarm and you summon troops until the rest of the Guild or Church can arrive to save the day. 
 Combat: You don't fight.  You summon fighters and lead from the rear while disrupting the enemies lines.  You keep watch on whats happening and take steps to prevent catastrophe. 
 Advancement: Most Scared Kitties advance along similar lines.  They want to protect their charges and as such they usually practice to simply become ever better at what they already know.
Resources: Scared Kitties are particularly beloved of both the Church, the Guild, and the community at large so you have access to whatever people can provide if it's needed.

SCARED KITTIES IN THE WORLD
"Don't tick that cat off.  Last guy ticked him off had critters drop on him outta the sky."
 But for the enemies of catkind you are quite beloved.  You keep the lil kitties safe.  You keep the evil Basement Cats from taking over da world.  Whats not to love?
 Daily Life: Your days are spent honing your skills in between shifts on watch duty.
 Notables:
 Organizations: As usual you have ties to both the Church and the Guilds.  You also do lots of networking for purposes of gaining allies.
 
NPC Reaction
 NPC's tend to love you even if you do occasionally ask them to stick their neck out and do you a favor.

SCARED KITTIES IN THE GAME
 This class assumes you are a well respected member of the cat community and the closest thing they have to a holy man.  In other words you'll be expected to behave a certain way or get shunned or kicked out.
 Adaptation: Definitely meant for silly campaigns.
 Encounters: Usually found at churches for the Cat pantheon or at Guild strongholds.

Sample Encounter
EL 12: The PC's are guarding a grain storage facility when they seem some cats squabbling when suddenly giant Sabre Tooth's start popping up out of nowhere to chase one side off.  A small cat saunters over and says "You saw nothing."


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC SCARED KITTY

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Scared Kitty gains a Bonus Feat every 2 levels higher than 20th
« Last Edit: March 06, 2022, 07:53:37 PM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #114 on: June 22, 2012, 11:14:16 PM »
any thoughts on dog free zone?

Offline Nanshork

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Re: The Cat Burglar Prestige Clases
« Reply #115 on: June 25, 2012, 11:39:30 AM »
I like the idea.   :D

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Re: The Cat Burglar Prestige Clases
« Reply #116 on: June 28, 2012, 12:37:12 AM »
scared kitty just needs caster levels.  anyone have thoughts on teh abilities?

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Re: The Cat Burglar Prestige Clases
« Reply #117 on: June 28, 2012, 05:04:44 AM »
Hmm, it rather depends heavily on your inherent spellcasting and summoning capabilities, while not granted accelerated summon progression, so no worse than -1
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #118 on: July 17, 2012, 01:06:41 AM »
sorry for delays i had rl problems

this PrC requires levels in Amechra's Pariah
http://www.giantitp.com/forums/showthread.php?t=243695



CATS FROM URANUS

]
   
"The world is indeed comic, but the joke is on mankind. "

 The Cats from Uranus are disturbing travelers from the Far Realms.  What they're looking for or hope to accomplish is pretty much unknown.  They don't seem to be thieves or smugglers like the other Guilds (or at least no one seems to think they are), and most encounters with them end in bloodshed as opposed to communication.

BECOMING A CAT FROM URANUS
A member of a Cat Burglar Guild born in the appropriate place is all that's necessary.

 ENTRY REQUIREMENTS
   Alignment:  Cannot be Good or Lawful
   Class Abilities:  Kitty Form, Outcast Presence (Cannot Hide)
   Skills:  Bluff 4 ranks, Decipher Script 4 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 4 ranks
   Feats:  Accurate Jaunt (see Unearthed Arcana) OR Anarchic Heritage (Planar Handbook) OR Daunting Presence (see Libris Mortis)
   Special:  Must have been born in the Far Realms

Class Skills
 The Cat from Uranus' class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Non-Euclidean Kitty Form, Wyrd
2. +1    +0     +0     +3    Non-Euclidean Kitty Magic
3. +2    +1     +1     +3    Alien Body
4. +3    +1     +1     +4    Non-Euclidean Kitty Form
5. +3    +1     +1     +4    Non-Euclidean Kitty Magic
6. +4    +2     +2     +5    Alien Body
7. +5    +2     +2     +5    Non-Euclidean Kitty Form
8. +6    +2     +2     +6    Non-Euclidean Kitty Magic
9. +6    +3     +3     +6    Alien Body
10.+7    +3     +3     +7    Nomad

Weapon Proficiencies: A Cat from Uranus gains no new weapon or armor proficiencies.

Non-Euclidean Kitty Form (Su): At first level you gain Enhanced Kitty Form (Non Euclidean) (see Cat Burglar Core Class).  If you already have this Enhanced Kitty Form you can choose another one.

At 4th Level you gain Dire Kitty Form (see Cat Burglar Core Class).  If you already have this Kitty Form you can choose another one.

At 7th Level your Natural attacks in Kitty Form are now considered untyped damage.

Wyrd: You Outcast and Cat from Uranus levels stack for purposes of determining your Warp, and your abilities with Outcast Presence.

Non-Euclidean Kitty Magic (Su):
At 2nd Level you may cast Analyze Portal at will as a Spell-Like Ability.

At 5th Level you may cast Plane Shift 3/day as a Spell-Like Ability.

At 7th Level you may cast Greater Planar Ally once per day (denizens of the Far Realms only) as a Spell-Like Ability.

Alien Body (Ex): At Levels 3, 6, and 9 you may choose a new Blemish (see Outcast core class) known and may ready an additional Blemish. 
 
Nomad (Ex): You may now Plane Shift at will so long as you are going to or coming from the Far Realms.  In addition at will you may take a Standard Action to 'peek' at your destination in the Plane you will be going to.

PLAYING A CAT FROM URANUS
 You do not speak.  If your kind have a means of communicating amongst each other it has not been observed.  Only rarely have you communicated, and only then with Cats or entities of the Far Realms.  Very few know anything about you, and if they advertise that knowledge you hunt them down.
 Combat: Combat varies for the Cats from Uranus.  Much of it depends on what their individual powers are, and whether or not they think they can take whatever they encounter.  If they believe they can't they stealthily avoid if possible.
 Advancement: The Cats from Uranus are an odd and individualistic bunch.  Most do concentrate on abilities making survival in their travels easier.
Resources: The Cats from Uranus can call upon their own kind for help, but Guilds outside their own avoid them.  They generally have what they can take by force.

CATS FROM URANUS IN THE WORLD
"Searchers after horror haunt strange, far places. "
 The Cats from Uranus are a nomadic lot forever traveling the Planes to and from their homes in the Far Realms.  They do not appear to enjoy the company of the Cats from Saturn and often war with them.
 Daily Life: Not much is known of the Cats from Uranus.  In virtually all encounters they are traveling in between the Planes or fighting other Cats, or simply watching.  They are fairly inscrutable beings, and do not communicate.
 Notables:
 Organizations: The Cats from Uranus are their own organization much like the Cats from Saturn.  Unlike the Saturnians they don't appear to be smugglers and their true goals and interests are completely unknown.

NPC Reaction
 NPC reaction to you can generally be summed up as "AAAAA!!!! OMFG GIT AWAY GIT AWAY GIT AWAY AAAAH!"

And you wouldn't have it any differently.

CATS FROM URANUS IN THE GAME
 This PrC kind of assumes everyone in the party is a Cat from Uranus or similar godless abomination.
 Adaptation: This is okay for silly or serious campaigns.
 Encounters: The Cats from Uranus are only very rarely encountered outside the Far Realm or traveling between the Planes.

Sample Encounter
EL 12: The PC's are traveling in the Outer Realms when their path is blocked by some vaguely catlike beings.  And somehow you don't think they're friendly.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


CAT SPECIFIC BLEMISHES

Cat's Bite
Your Bite Attack in Non-Euclidean Kitty form now has a mild poison.  Injury Fortitude Save (Save DC is 10 plus Warp plus Cha Modifier), Initial and Secondary Damage is 1d3 Con.

Cat's Claws
Your Claw Attacks in Non-Euclidean Kitty Form now do additional damage equal to your Warp.

Cat's Dodge
You gain a Deflection Bonus to AC equal to half your Warp.

Cat's Mentality
If you succeed in a Willpower Save versus a Spell, Spell-Like Ability, or Supernatural Ability that has the Charm or compulsion descriptor you are immune to that specific spell for 24 hours.  For example if you succeed in a Save versus Charm Monster, you are immune to the Charm Monster spell and any Spell-Like or Supernatural Ability mimicking it for 24 hours.

Cat's Reach
You may ignore percentage based miss chances such as those created by the Blur spell or a Displacement Beast.

Cat Stealth  (Prerequisite: Cat from Uranus Level 9)
You may Hide in Plain Sight as per the Ranger ability of the same name.



EPIC CATS FROM URANUS

Hit Die: d6
Skills Points at Each  Level : 6 + int
Alien Body At Level 23 and every 3 Levels after you gain a new Blemish.
Bonus Feats: The Epic Cat from Uranus gains a Bonus Feat every 3 levels higher than 20th


« Last Edit: March 06, 2022, 07:54:22 PM by bhu »

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #119 on: July 17, 2012, 07:25:06 AM »
I keep reading that as Cat From Ur Anus dammit.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.