I've been thinking about sorcerers lately, and I was thinking about modifying their spell progression. There are two things I wanted to look at and bounce off you guys:
1) Even casting progressionOne thing I hated about sorcerers is how they get their new spell levels on even-numbered levels, where as the good casters get their spells a level earlier. Is there actually a good reason for this? Given that people tend to rate sorcerers as behind clerics, druids, and wizards on power, I'd like to examine a progression that changes that.
The following two tables are pretty much a straight port of the sorcerer's spells/day and spells known tables, but with the new spell levels coming online at odd-numbered levels:
Sorcerer spells per day:Level 0 1 2 3 4 5 6 7 8 9
_________________________
1 5 3 - - - - - - - -
2 6 4 - - - - - - - -
3 6 5 3 - - - - - - -
4 6 6 4 - - - - - - -
5 6 6 5 3 - - - - - -
6 6 6 6 4 - - - - - -
7 6 6 6 5 3 - - - - -
8 6 6 6 6 4 - - - - -
9 6 6 6 6 5 3 - - - -
10 6 6 6 6 6 4 - - - -
11 6 6 6 6 6 5 3 - - -
12 6 6 6 6 6 6 4 - - -
13 6 6 6 6 6 6 5 3 - -
14 6 6 6 6 6 6 6 4 - -
15 6 6 6 6 6 6 6 5 3 -
16 6 6 6 6 6 6 6 6 4 -
17 6 6 6 6 6 6 6 6 5 3
18 6 6 6 6 6 6 6 6 6 4
19 6 6 6 6 6 6 6 6 6 5
20 6 6 6 6 6 6 6 6 6 6
_________________________
Sorcerer spells known:Level 0 1 2 3 4 5 6 7 8 9
_________________________
1 4 2 - - - - - - - -
2 5 2 - - - - - - - -
3 5 3 1 - - - - - - -
4 6 3 2 - - - - - - -
5 6 4 2 1 - - - - - -
6 7 4 3 2 - - - - - -
7 7 5 3 2 1 - - - - -
8 8 5 4 3 2 - - - - -
9 8 5 4 3 2 1 - - - -
10 9 5 5 4 3 2 - - - -
11 9 5 5 4 3 2 1 - - -
12 9 5 5 4 4 3 2 - - -
13 9 5 5 4 4 3 2 1 - -
14 9 5 5 4 4 4 3 2 - -
15 9 5 5 4 4 4 3 2 1 -
16 9 5 5 4 4 4 3 3 2 -
17 9 5 5 4 4 4 3 3 2 1
18 9 5 5 4 4 4 3 3 3 2
19 9 5 5 4 4 4 3 3 3 2
20 9 5 5 4 4 4 3 3 3 3
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2) 1 known spell of the top levelThis issue bothers me far less than the other, but I don't like that sorcerers only get one spell known of their highest level when they first learn it. This following progression is based off of the above table (so, new spells at odd levels), but I made two changes:
1) You get another 1st level spell at 2nd level instead of 3rd.
2) Each odd level from 3rd and on, you start with 2 spells of the highest level known.
So, it looks like this:
Sorcerer spells known:Level 0 1 2 3 4 5 6 7 8 9
_________________________
1 4 2 - - - - - - - -
2 5 3 - - - - - - - -
3 5 3 2 - - - - - - -
4 6 3 2 - - - - - - -
5 6 4 2 2 - - - - - -
6 7 4 3 2 - - - - - -
7 7 5 3 2 2 - - - - -
8 8 5 4 3 2 - - - - -
9 8 5 4 3 2 2 - - - -
10 9 5 5 4 3 2 - - - -
11 9 5 5 4 3 2 2 - - -
12 9 5 5 4 4 3 2 - - -
13 9 5 5 4 4 3 2 2 - -
14 9 5 5 4 4 4 3 2 - -
15 9 5 5 4 4 4 3 2 2 -
16 9 5 5 4 4 4 3 3 2 -
17 9 5 5 4 4 4 3 3 2 2
18 9 5 5 4 4 4 3 3 3 2
19 9 5 5 4 4 4 3 3 3 2
20 9 5 5 4 4 4 3 3 3 3
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So, I'm mostly interested in the first point, but I'm curious about your thoughts on both.
Is the progression in point #1 fine? I really can't see it breaking anything. Sorcerers will meet the prereqs for some feats and PrCs a level earlier, but no earlier than a wizard would, anyway. I don't expect this to make them
better than wizards (or even as good as), but I'm hoping it'd make them a little more fun to play.