Author Topic: Spellforge Gauntlets, souping up your Thunderlances and Fire Lashes  (Read 2731 times)

Offline Garryl

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Spellforge Gauntlets
Price: 1700g plus enhancements; See text
Body Slot: Gloves
Manifester Level: 3rd; See text
Aura: Faint Metacreativity; See text
Activation: Command thought; See text
Weight: 1 lb.

Spellforge Gauntlets function as masterwork crystal gauntlets and can be further enchanted as such. They can also be used to manifest call weaponry three times per day, using the same action that the wearer would normally use to draw the created weapon. Unlike normal, the power is never considered augmented, the power is considered to be from the Metacreativity (creation) discipline, and the weapon is created from ectoplasm (which otherwise functions as the weapon's normal material).

The gauntlets' true power is revealed when they are enchanted as weapons, and subsequently used while wielding a weapon temporarily created, called, or summoned by a spell, power, supernatural ability, or similar effect. While the wearer wields such a weapon, she may transfer the gauntlets' weapon-based enhancement bonus and abilities (hereafter referred to as its enchantments) to the created weapon as a swift action, suppressing them in the gauntlets but allowing the weapon to benefit from them. She may recall the enchantments back to the gauntlets as another swift action. If the called or created weapon is destroyed, disappears at the end of its duration, or otherwise leaves the wielder's grasp, the enchantments are automatically recalled.

As gauntlets, the Spellforge Gauntlets can be enchanted normally and they can transfer any enhancement bonuses and abilities so gained as described above. They can also be enchanted as though they were any other weapon (including ranged weapons, double weapons, and weapons with different damage types). Such abilities and enhancement bonuses lie dormant within the gauntlets until transfered into a suitable created weapon. Track each set of enchantments independently to determine the price and effects of each set, as though crafting different, independent weapons. A given pair of Spellforge Gauntlets can be enchanted with any number of dormant sets of enchantments.

Any abilities that have a limited number of uses or charges are tracked across the gauntlets and all weapons that the abilities are transfered to. Any transfered abilities and enhancement bonuses do not stack with existing enchantments that the created weapon already possesses. Any transfered abilities that would not normally be applicable to a created weapon that they are transfered to have no effect. In the case of double weapons or while wielding multiple created or called weapons simultaneously, the wearer must transfer enchantments to each head and each weapon independently, but can transfer, recall, or swap them amongst all such weapons as part of a single swift action. The wearer can treat all projectiles he or she shoots in a given round as being wielded, and thus they can all have enchantments transfered to them even if they are not all held at once, and they are not considered to have left the wielder's grasp until the attack that they are used for is resolved. A single enchantment set can be transfered to at most one weapon (or head of a double weapon) at a time, or up to five projectiles. No one weapon can ever benefit from more than one set of enchantments granted by Spellforge Gauntlets at any given time.

Prerequisites: Craft Psionic Arms and Armor, call weaponry, plus the prerequisites of any weapon enchantments applied to the gauntlets.
Cost to create: 1000g, 35 xp, 2 days (300g mundane, 700g magic), plus the costs of any weapon enchantments applied to the gauntlets.
Further improvement: Spellforge Gauntlets can be improved as weapons, and as described above. Their manifester level and aura changes according to the enchantments applied, including any dormant sets.


Adaptation: Non-psionic versions of Spellforge Gauntlets also exist. They are made of mithral instead of crystal, cost 200g more, weigh half as much, have a faint aura of Conjuration and Transmutation instead of Metacreativity, and are activated with a command word instead of a command thought. They require the Craft Magic Arms and Armor feat and the magic weapon spell in place of Craft Psionic Arms and Armor and call weaponry, and the version of call weaponry that they use is considered to be a spell from the Conjuration (creation) school. They otherwise function identically.
« Last Edit: December 13, 2011, 02:23:11 AM by Garryl »

Offline veekie

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Re: Spellforge Gauntlets, souping up your Thunderlances and Fire Lashes
« Reply #1 on: December 13, 2011, 02:04:02 AM »
A thought about double weapons, you could make the gauntlets individually enchanted(and apply one gauntlet to one head at a time)
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Offline Garryl

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Re: Spellforge Gauntlets, souping up your Thunderlances and Fire Lashes
« Reply #2 on: December 13, 2011, 02:22:28 AM »
They are supposed to hold multiple sets of enchantments at once (with only one "active" on the base gauntlets at once), each of which can be transfered independently to your weapons. I alluded to it in the 3rd paragraph, but I forgot to explicitly state it. Adding it now.