Author Topic: Mindbender [WIP]  (Read 2351 times)

Offline bobthe6th

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Mindbender [WIP]
« on: September 26, 2012, 10:40:08 PM »
The mind bender is much derided.  It's not worth the levels beyond one...  so in my continuing remake of psionics, I present the mind bender. 


"GET OUT OF MY HEAD!"-A mindbenders victim, shortly before committing suicide. 

Mind Bender
[table=head]Level|BAB|Fort|Ref|Will|Special |Telepathy|Mind Blast|Miss Chance|Cloud slots
1st|+0|+0|+0|+2|Mind blast, Command(move action)|30ft|1d10|0%|0
2nd|+1|+0|+0|+3|Cloud the mind(silent image, disguise self)|30ft|1d10|5%|1
3rd|+1|+1|+1|+3|Command(2 targets)|30ft|2d10|5%|1
4th|+2|+1|+1|+4|Cloud the mind(Minor image)|40ft|2d10|10%|2
5th|+2|+1|+1|+4|Mental shielding, Mind scan|50ft|3d10|10%|2
6th|+3|+2|+2|+5|Cloud the mind(Major image), Command(standard action)|60ft|3d10|15%|4
7th|+3|+2|+2|+5|Mad landscaping|70ft|4d10|15%|4
8th|+4|+2|+2|+6|Command(3 targets), Puppetry|80ft|4d10|20%|6
9th|+4|+3|+3|+6|Improved mental shielding|90ft|5d10|20%|6
10th|+5|+3|+3|+7|Greater mad landscaping|100ft|5d10|25%|10
11th|+5|+3|+3|+7|Command(fullround action)|110ft|6d10|25%|10
12th|+6/+1|+4|+4|+8|Cloud the mind(mislead)|120ft|6d10|30%|14
13th|+6/+1|+4|+4|+8|Command(4 targets)|130ft|7d10|30%|14
14th|+7/+2|+4|+4|+9|Cloud the mind(mass mislead)|140ft|7d10|35%|20
15th|+7/+2|+5|+5|+9|Greater mental shielding|150ft|8d10|35%|20
16th|+8/+3|+5|+5|+10|Command(thrall)|160ft|8d10|40%|26
17th|+8/+3|+5|+5|+10||170ft|9d10|40%|26
18th|+9/+4|+6|+6|+11|Command(5 targets)|180ft|9d10|45%|34
19th|+9/+4|+6|+6|+11|Master mental shielding|190ft|10d10|45%|34
20th|+10/+5|+6|+6|+12|MINDRAPE|200ft|10d10|50%|42

Alignment: Any
Hit Die: 1d4

Class Skills:
Class Skills: Bluff(Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate(Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6+ Int modifier


[SIZE="5"]
Class Features:[/SIZE]

All the following are class features of the Mind bender.

Weapon and armor proficiencies: A mind bender is proficiant with all simple weapons.  They are not proficient with any kind of armor. 

Telepathy(Su): A mindbenders most basic ability, the ability to touch other minds.  A mindbender can speak telepathically to anything within the range given on the table as long as it has a language.  Over this link he may use any social skill(such as intimidate, diplomacy, bluff, sense motive, or gather information).  Additionally he may transmit emotions or feelings to creatures without a language.  His telepathy is blocked by five foot of dirt or wood, one foot of stone, or one inch of metal per level of mindbender. 

Command(Su): The first and perhaps greatest of a mindbender's manipulations.  A mindbender can spend a full round action to control a target or targets to an extent(reduced to a standard action at tenth level).  The target(s) make a will save DC 10+1/2 mindbender level+mindbender Cha mod or the mindbender chooses their move action for this round.  At sixth level, the mindbender instead chooses their standard action, at eleventh level the mind bender can instead chose to have them perform a full round action, and at sixteenth level the mindbender can chose all their actions until the beginning of his targets next turn.  At third level and every fifth level there after, a mind bender can affect an additional target with this abilaty as part of the same full round action. 
This abilaty can affect mindless or mind affecting immune creatures, but they do get a +4 bonus to their will save. 

Mind blast(Su): A mind is a very soft spot, pushing it a little can cause great harm.  A mind bender can chose to deal 1d10 nonleathal damage plus another 1d10 non lethal damage every second level in place of a action specification to a target that failed it's save aginst his command ability. 

Cloud the mind(Su): A mind bender has a great skill in fooling those he can affect telepathically.  He can create myriad illusions, but only as far as he can influence.  When a non mindless creature enters his telepathy range, they must make a will save DC 10+1/2 mindbender level+mindbender Cha modifier.  The mindbender can chose to exempt creatures from this affect.  If they fail, they are considered to have failed to disbelieve all the illusions the mind bender has active, and do not get another save to disbelieve them.  If they succeed they are forced to make a will save the next round.  This continues until they leave the mindbenders telepathy range or they fail the save.

All illusions created with this ability do not need to be concentrated to exist.  They are created by the mindbender as a free action that can be taken at any time and continue until the mindbender cancels them as a free action that can be taken at any time. 

Illusions take up a certain number of cloud slots, given in their description.  A mindbender has a number of cloud slots as given on the class table.  When the illusion is canceled, the slots it filled are emptied and can be filled with a new illusion immediately. 

Certain illusions require a number of mindbender levels to be used. 
(click to show/hide)

Additionally the Mind Bender has the indicated miss chance against targets that fail their save. This portion of the ability does not take up cloud slots.

Mental shielding(Su): Starting at fifth level, a mindbender begins to be able to defend their own mind.  They gain SR and PR 5+their mindbender level against mind effecting spells or powers, and a +2 bonus to saving throws against mind affecting effects. 

Mind scan(Su):  Starting a fifth level, a mindbender moves beyond communication into true mind reading.  He can produce a read mind affect in his telepathy range as a swift action, but it automatically acts as if round three of concentration.  Maintaining the affect is also a swift action, and must be done each round.  Targets get the will save to hide their thoughts, but the DC is 10+1/2 the mindbenders level+the mindbenders intelligence modifier score.  Success hides the targets thoughts for the round, but the protection only lasts for the round and they must make the save again for the next round.

Mad landscaping(Su): Starting at seventh level, the mindbender can force those in his influence into a land of his choosing.  This ability effects targets that have failed their will save against cloud the mind.  The minbender can as non actions create a Hallucinatory terrain effect with an unlimited duration in his telepathy range, and can cancel it as a free action. 

Puppetry(Su): Starting at eighth level, a mindbender can toy with opponents to a frightening degree.  He can chose to sacrifice all his commands for a round to attempt full mental control over a target.  The target must have a CR equal to or less then the mindbender.  The target gets a will save as if saving against the command ability.  If it fails, the mindbender becomes paralyzed, and gains full control of the target(can dictate all actions, knows and can use all of the targets skills, feats, and abilities, ect).  If target takes damage, the mindbender takes an equal amount of nonlethal damage.  If the mindbender falls unconscious, the control is broken.  The mindbender can end this abilaty at any time as a free action. 

this is a mind effecting ability. 

Improved mental shielding(Su):  At nineth level, a mind bender grows more adept at protecting his mind. They gain SR and PR 10+their mindbender level against mind effecting spells or powers, and a +4 bonus to saving throws against mind affecting effects. 

Greater mad landscaping(Su):
At tenth level, the mind bender adds buildings to his mental domain. This ability effects targets that have failed their will save against cloud the mind.  The minbender can as non actions create a mirage arcana effect with an unlimited duration in his telepathy range, and can cancel it as a free action.

Greater mental shielding(Su):  At fifteenth level, a mindbender is nearly imposible to effect.  They gain SR and PR 15+their mindbender level against mind effecting spells or powers, and a +6 bonus to saving throws against mind affecting effects. 

Master mental shielding(Su):  At nineteenth level a mindbender is almost un effectable.  They gain SR and PR 20+their mindbender level against mind effecting spells or powers, and a +8 bonus to saving throws against mind affecting effects. 

MIND RAPE(Su):  Most of the time a mindbender can just influence a creatures mind...  at twentieth level they can rebuild it from the ground up.  Using MIND RAPE requires the target to be affected by the command ability.  Using the abilaty is 10 rounds of full round actions, and requiring total concentration(treat as a 10th level spell for the affects of distraction).  THe target is paralyzed for the 10 rounds.  At the end of this time, the mindbender can induce any amount of amnesia, repressing the memories, or the mind bender can or plant any amount of false memories.  This abilaty can remove levels from a target, but can't add them.  Either way the target is dazed for 24 hours therafter as they reconstruct their mind around the new data.  During this time the target changes alinment, level, and any other statistic based on their new memories.  This affect can be broken by a remove curse spell cast by someone who new the target before they were MIND RAPED. 



done besides fluff...  but this is a very rough draft,I would really like feed back.
« Last Edit: September 30, 2012, 10:00:10 PM by bobthe6th »
avatar by Szilard, thank you sir for the fine work!

my home brew.  you should PEACH them...
Telekineticist
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Offline bobthe6th

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Re: Mindbender [WIP]
« Reply #1 on: September 26, 2012, 10:54:51 PM »
reserve
avatar by Szilard, thank you sir for the fine work!

my home brew.  you should PEACH them...
Telekineticist
Razor